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Dragfire

Pathfinder
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Everything posted by Dragfire

  1. We just had a rash of this the last week, tames had been fine for a month or more then all of a sudden killed through walls. best bet is double wall the outside walls of your pen.
  2. Most likely your base is sitting on a treasure spawn location. Best bet is to leave a bear or two on neutral to kill the Aotd, of course if higher level map they may get killed. Myself if my map is in someones base/pen ill ask if they are around if not drop the map, dont like when people spawn them on me.
  3. i had a horse with a cargo saddle jumping on my Galleon, making a racket, and acting glitched. So i jumped on to maybe move it to unglitch it or see if could get to stop. Well long story short game crashed when i jumped off. Log back in to galleon no where in site but showed on map, so swam to shore since close, to find not everything rendering in. End up killing self and able to respawn on ship. circle around to try and find my body on shore where i died and couldn't. Ended up sailing to area horse started glitching and found my body and horse in the water. So what i figured was when i hopped on the horse it glitched off/into the ship and crashed the game. and re-logging in put me it that weird ghost world where you are there but not there. and after dying reset everything back to normal. The Horse with the normal saddle next to the one with the cargo saddle was just fine.
  4. I was having an issue with lag, ended up logging off and closing the game, then reloading and was fine with no lag for the next hour or so i was on. I was on EU PVE server, not sure which you were on.
  5. To turn off that feature, go under the behavior option in the tames options.
  6. Tames need to be ridden to reset the timer, Tames stored on ships also need to be ridden since now you can get on anchored ships.
  7. So after this last update have noticed this morning i am not getting the FPS drop with the mini map up.
  8. yes, this. its a long swim back to my Galleon going 18 knots after falling through the ship. The getting stuck on the doorway is what seem to get me.
  9. I think the radius of the larder and trough have shrunk some. had to add another trough to holding pen since some of the animals dont have the symbol over them. havent noticed on ship yet, however i keep the one on the brig near the middle and two in galleon, one about 1/4 way from back and front.
  10. put an npc on the wheel and auto pilot out. has got me out of a couple spots before.
  11. Every time i get this i end up having a video card update in Que, install and reboot and normally fine again. I know this hasn't been the fix for everyone, but has worked for me.
  12. LOL, I have had that map also a couple times. Luckily they werent very high level so didnt think twice with tossing it. Also that location has lots of foundation spam so that may effect it as long as your on the EU PVE server.
  13. was about a week ago, fix was installed but not retroactive, to fix will need to replace tiles.
  14. Need to unseat to do the leveling. this started with mega update i think. was able to level pre-wipe just fine.
  15. Patch has been deployed per Dollie, Will NOT be retroactive.
  16. hit Q while in inventory
  17. same here, placed some new last night all was good. Logged in the morning and newer tiles fine, older ones had changed.
  18. had the same issue, was able to drag something that was already in toolbar from one slot to one that was greyed out and it popped back in.
  19. Fatal error! VERSION: 102.61 AtlasGame.exe!AShooterPlayerController::AcknowledgePossession() (0x00007ff6eb236393) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:4857] AtlasGame.exe!APlayerController::execClientRestart() (0x00007ff6ecf04b8b) + 139 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\classes\gameframework\playercontroller.h:150] AtlasGame.exe!UFunction::Invoke() (0x00007ff6ebe536e7) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff6ebe95f08) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff6ec4696e2) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:637] AtlasGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6ec52ba31) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datareplication.cpp:1055] AtlasGame.exe!UActorChannel::ProcessBunch() (0x00007ff6ec51cf56) + 33 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:1844] AtlasGame.exe!UActorChannel::ReceivedBunch() (0x00007ff6ec51ca35) + 11 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:1719] AtlasGame.exe!UChannel::ReceivedNextBunch() (0x00007ff6ec5189b4) + 22 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:543] AtlasGame.exe!UChannel::ReceivedRawBunch() (0x00007ff6ec51845e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\datachannel.cpp:340] AtlasGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6ec670b18) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\netconnection.cpp:1185] AtlasGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6ec66f5b4) + 13 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\netconnection.cpp:619] AtlasGame.exe!UIpNetDriver::TickDispatch() (0x00007ff6ec42242f) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:228] AtlasGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalBuff_DriverSeatInputs,void,float>::ExecuteIfSafe() (0x00007ff6eaba53aa) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] AtlasGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6ec64d943) + 14 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] AtlasGame.exe!UWorld::Tick() (0x00007ff6ec646363) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\leveltick.cpp:1110] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6ec578724) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6eaa2d77a) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2492] AtlasGame.exe!GuardedMain() (0x00007ff6eaa282cc) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6eaa301da) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6eaa30308) + 8 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6ed8aded9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fff5f4a7974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff5f7ba271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff5f7ba271) + 0 bytes [UnknownFile:0] Same
  20. same here, fatal error. Same thing as i got a couple days ago. been fine for a couple days and was on 2 hours ago to come back and getting the error.
  21. having the fatal error again here, had worked fine for a couple days, was on about 2 hours ago. I went to get on again and crash.
  22. lots of people having that issue. mine started working again 24 hours later
  23. This is what worked for me Pre-wipe when i was having a similar problem not being able to interact the crash with battle eye error. https://www.gamerevolution.com/guides/485731-atlas-kicked-by-battleye-client-not-responding-fix
  24. had this similar issue pre-wipe. only way i found to fix was to kill self, re-spawn at freeport, kill self, re-spawn at location i was originally at and all would work. would only happen on log in, last a couple days then was fixed. Not sure if same issue you are seeing, i haven't seen this one again. Had to leave door on ship open so i could drown myself to die since could interact.
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