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Novaski11z

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About Novaski11z

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  1. Ok so I am a little confused on what is really going on with grapeshot. I figured it was where you all was new years ago yet its still going on. We are begging for things to be fixed lets begin with the obvious how about to fix the map for unofficial servers. These servers bring you in money a lot of people dont want to play the game how you designed it and having customized servers for better drop rates is very nice. There is a lot but how is it we beg for months for something to be fixed and you all send out an update TO MAKE OUR CHARACTERS FATTER. So all I can see is you dont care about your players at all what a failed excuse of a company
  2. well I dont know about quickly but still good time thank you for all your hard work sorry just got salty before because of no response at all from grapeshot but good time on the fix that was quick.
  3. Grapeshot just posted in their discord that they are aware of the client crashes and are currently investigating the issue to please hold.......
  4. A friend of mine just said that we can try to lower the graphics some have had success with doing that.
  5. Yeah go figure I have had this issue all day and not a single helpful word from grapeshot.
  6. Yeah im currently verifying the files again as well and it is acting like its downloading something but still just shows downloaded 0 bytes/0 bytes
  7. I have done everything humanly possible to get it to work and still nothing. I guess all we can do is wait for grapeshot to reply.
  8. seriously not a single message from grapeshot at all. Is there no support for atlas? are we just screwed when we buy it
  9. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\YARKUpdateLiveNew\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 39 from an array of size 0 VERSION: 102.47 KERNELBASE.dll!UnknownFunction (0x00007ffa2001a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff7fc058ab8) + 159 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff7fc058e09) + 65 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!UMapImagesManager::StartLoadClientCachedGridCellMapImageOrRequestFromServer() (0x00007ff7fad99fd4) + 68 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapimagesmanager.cpp:499] AtlasGame.exe!UMapInfo::AddServerImage() (0x00007ff7fada19d1) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapinfo.cpp:311] AtlasGame.exe!UMapInfo::UpdateServerImage() (0x00007ff7fada2207) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapinfo.cpp:338] AtlasGame.exe!UMapInfo::UpdateZoomAndPan() (0x00007ff7fada0cb1) + 8 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapinfo.cpp:271] AtlasGame.exe!USpawnMapWidget::UpdateMapRenderTarget() (0x00007ff7fb5cd242) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\spawnmapwidget.cpp:426] AtlasGame.exe!UUI_Spawn::Tick_Implementation() (0x00007ff7fb735c62) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\ui_spawn.cpp:1966] AtlasGame.exe!UUserWidget::execTick() (0x00007ff7fc60430c) + 300 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\public\blueprint\userwidget.h:96] AtlasGame.exe!UFunction::Invoke() (0x00007ff7fc0d3377) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff7fc115b98) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!UUserWidget::NativeTick() (0x00007ff7fc5b54d6) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\private\userwidget.cpp:499] AtlasGame.exe!SObjectWidget::Tick() (0x00007ff7fc5e00e9) + 367 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194c3e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:296] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff7fc1d3896) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:626] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7fc1d512c) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7facad7d8) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2511] AtlasGame.exe!GuardedMain() (0x00007ff7faca82cc) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7facb01da) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7facb0308) + 8 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7fdb2dbf9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffa208a4034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa233d3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa233d3691) + 0 bytes [UnknownFile:0]
  10. I really hope this is in the correct place but I was wondering if it is possible with the devkit to recreate the galleon ship hull with different length and height and add more gun ports and planks? I have been trying to figure it out on the devkit but wondering is there a place that explains it a little better?
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