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sgzeroone

Pathfinder
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Everything posted by sgzeroone

  1. It's sad that allot of us don't build or harvest during the week and wait for the weekends due to the fact that standard 1X is just terrible. Just make 2X the new standard and give us XP weekends......many of us would probably play more.
  2. LOL, yeah cause the improvements are so noticeable in game....
  3. I don't think using a 16 year old game is a good example. Eve online came out in the era of dial-up internet and their work around for large battle was time dilation. It works, but Its a age old idea for a game that old as dirt and never really made large space battle any fun at all. The problem with Atlas is its sitting of the shit coding and engine from Ark survival and probably wont get any better than it already is without a major overhaul or engine change...which lets be honest ...won't happen.
  4. Why would anyone want to play a solo if the game they want to play is a multiplayer game??? and then complain cause it don't have solo content??? Is this some kinda mental illness. I love grape cool-aid, but every time I drink water it doesn't taste like grape cool-aid and I get mad and start complaining! Expecting solo content in a multiplayer game is like expecting tap water to taste like grape cool-aid!!! STOP THE INSANITY!
  5. Yeah, do not put tames with cargo saddles on ships..... bad things happen. I went to move a bear with a cargo saddle on one of our galleon, while the ship was moving. And I ended up in a limbo world where no creatures, ships or structures would render ( There was nothing in the world but the land and sea) and I had unlimited stamina and could hold my breath forever. Even logging into and out of the server wouldn't fix the bug. I eventually realized i could drain my stamina but swinging a pick after 2 hours of trying to kill myself. The death fixed my toon, but not sure what would have happened if I had not had a pick on my toolbar. Without the death I would have been trapped in the limbo/godmode world on empiness for ever .
  6. They basically used the resources for the fishing pole and made a net. only difference between the two is the net has to be on a moving ship. But the net uses bait? WHY? It just seems like a cheap attempt to give people a mini game to play while sailing....cause you know we want more of these silly reflex based mini games to annoy us! If you going to implement a fishing net Devs, Just give me something that I can just drop in the water and get a prize. THANKS!
  7. After testing these a bit, we can definitely carry more on our galleons. But with limitations. On a Galleon with a single broadside and 7 aft cannons and all the other bells and whistles for a exploration ship, we can put 2 cargo containers on the ship without seeing huge diminishing effects to speed. Now on our Trade Galleon we have 4 containers but it only has cannons for aft defense (7). In either case we definitely boosted the carry capabilities of these two galleons. I don't think fully outfitting a ships cargo containers in every slot available is very viable, but have a couple or even one will definitely increase the overall carry capacity of the ship. Having 6 cargo containers on a galleon will ruin the speed too much to even be viable. I think they need a rework. where you take into account the basic essentials that you would need on a ship and calculate that into your math for these said containers. Because nobody with the bare essentials on a Galleon for instance is going to put 6 cargo containers on it and suffer the speed reduction. And if nobody is going to outfit a ship that way, why have it in the game? I personally think I should be able to load a galleon for instance with 50% of it normal carry weight and still be able to mount 6 cargo containers and still be under the 75% total weight where I lose all speed (noticeable drop over 75%). Trade ships should be somewhat fast.
  8. Well, you have to understand the mindset of the dev team, they only care about killing stuff. Why would anyone want to do anything else but kill in a MMO? It doesn't matter whether you leveling your character, your pet or your ship its a kill to level up game, nothing else matters. This is what you get with a narrow minded development team. Deal with it or quit, those are the options it seems.
  9. It's funny, but I remember back to allot of the original online games where lag was terrible when it came to large battles or even medium size ones. Whats really sad is 20 years later allot of these newer games don't handle it much better. Back in the day I always thought it was the limitations of a dial-up connection, but really whats the excuse these days where everything is a million times faster? And to take it a bit further, if you know the limitations of a engine or net-code....why make a game that could never perform as advertised?
  10. So glad they fixed this....it was one of the top problems on the servers....NOT!
  11. If you think backwards motion of the ships is the biggest problem....Your not playing the game correctly. You might not be playing at all.
  12. Oklahoma City Dang.... I had just thought that my avatar had menopause. Thanks for pointing out that its a bug and not a feature.
  13. At this point I hope there mega update fixes all the mega unbalances with current meta and fixes some items, so they might actually be useful. ( I would list everything but I didn't want to post a long list, WE ALL KNOW WHATS WRONG) Fix what you have and then move on. Don't repeat the same mistakes as they did with Ark. OH AND STOP CALLING YOUR UPDATES MEGA....ITS REALLY LAME AND THEY ARE HARDLY MEGA.
  14. This is the reason, I never went PVP to begin with. At least on the PVE side we know they don't care about us. so our expectation are allot less. LOL
  15. Well, I was looking forward to these new containers. It don't surprise me much that the developers would implement them in a shit way. Hopefully they fix them so that people will actually use them.
  16. Hey All, I'm looking for a Arms Dealer Near L9 that I can buy guns and ammo from. Also looking for someone selling a Razortooth.
  17. Yeah really? Is this EU or NA?
  18. They use common core math when calculating these values. (Which make no sense to anyone)
  19. I'll have to agree that the wildlife nerf has completely ruined the survival aspects of the early game. It used to be challenging, now its just a joke and you run the risk of dying from the food/water game or the temperature than from any creatures on the island. It is pretty much boring now.
  20. 6 people per grid is perfect! Anymore than 6 people and the servers can't really handle it anyways. But forcing PVE players to play PVP just so you have someone to gank and greif is just stupid. I guess they have run out of people to prey on the PVP servers and they need fresh meat. LOL.
  21. Yeah its kinda of weird that they really want a true simulator when it comes to the guns in this game, but that's about where it stops. #removethereload
  22. It's a pirate FANTASY game. Stop trying to assume its a RL simulator or whatever. I never heard anyone complain about ridiculous abilities of animals in Ark like this. If we try to compare anything in this game to the way it might be in the real world..... EVERYTHING would have to be changed.
  23. - Cannonballs will no longer pass through own collision What exactly does this mean? Can someone clarify this?
  24. Are they testing the subs in EA or the Kraken that unlocks it? If your testing stuff in EA...shouldn't it be available for testing? I have never heard of a EA game content locking stuff that they want tested. Or is this really a game being developed live and the excuse for bugs and bad design is that it's EA?
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