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Defixio

Pathfinder
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Everything posted by Defixio

  1. for 8: for the love of all that is holy, beds should have a "laying down" animation just like chairs do. and when you bed travel you should be "sitting" on the bed, you stand up if you hit any buttons. t his would prevent falling through boats and platforms on bed travel/respawn / login for 9: Deeper anchor chains would be super cool. I also think that (on pve) once you're anchored for say, a half hour, y our ship is utterly invincible and cannot sink for any reason until unanchored. no damage can be taken, no load can overload it.
  2. i accedentally wasted my respend thinking i was hitting "show me my guy so i can equip my armor before i freeze"
  3. So this suggestion centers around the idea that some players like to build "hubs" for people to come to and trade and such. Also the boat rot on freeports is awful. My suggestion is that we get some kind of workstation that lets us build freeport NPC's. maybe it's a structure like a tavern, maybe it's a "recruitment ledger". for a cost of gold and/or other things (maybe one of them wants ale? who knows) you can "build" the npc. the NPC is an item you can carry around and deploy on flooring/ceiling tiles like any other object. The npc's are exactly the same as their freeport versions. anyone from any company can use them. They sell their same product. maybe even the transport guy can transport folks between copies of himself. that way a company could have a harbor for guests, and then an inner area deeper in the island they want visitors to be able to reach. it would greatly reduce ugly ladder towers and lag associated. anyway just something i think would be great if we could establish towns outside of actual freeports.
  4. I actually JUST experienced something that doesn't fit your options. A greifer dragged ships of the damned and sunk 3 ships last night on the PVE server. I put in a ticket. (talking about it here: Within 5 minutes I got a canned response saying they don't do restores and the ticket was locked. i opened a new one asking if the greifer would suffer a penalty for doing so and it got the same treatment so i got: 0/5 - My issue was explicitly not resolved, but was closed and locked promptly
  5. we had some one use some ships of the damned to destroy some of our anchored boats. I put in a ticket and got this reply: and the ticket was closed and locked. I made a new ticket asking if people are punished for exploiting/griefing like this and got the same thing. so does anyone know if they actually do punish anyone for this exploitative sort of greifing or is this just an encouraged activity on the PVE server?
  6. it would have been interesting to see the islands divided into political zones and control over those zones been the norm instead of cancerous blotches of red circles everywhere.
  7. Crystal tends to spawn on top of pillars and mountains. there is most likely some in your zone, or folks will trade it if you offer up where.
  8. They may need to add some sort of structure you can store coins in to pay out these flag prices when they do it. and They should pay out worldwide if so.
  9. i do feel like ship cannons should have to go on (a limited number of) specific locations. thats mostly some one from the outside looking in.
  10. i kind of presumed some of the darker map areas would be "Trenches" and that those would be like islands under the water,where they're dotted a couple to a zone at most.
  11. I'm stoked about the trench and the minisub. i like to salvage and I really enjoy underwater content. I played subnautica before ark and i wanted some fun undersea shenanigans (and never really got them in ark).
  12. i was absolutely shocked they allowed for cannons to stack and pile up in the front or back. I was super used to Eve Online where the gun hardpoints determind how many guns you could fit period. as part of the configuration, part of the ship you were using. atlas has weight limits sure but i expected a certain class of ship to have a hardcoded amount of cannons, and where they could go to maintain normalcy.
  13. I definitely want to take advantage of "sitting" on objects, and how it makes things GLUE DOWN to precisely where you put them without all the flying about.
  14. the whales are in other games buying microtransactions! Zing!
  15. Animals have superpowers in the ark/atlas engine. they can randomly fly into the sky, and fall through floors. they can go through walls and randomly die. in atlas they can wiggle under a boat and fall into the ocean. cliff platforms randomly hold them, or not. The ark/atlas engine also has a sweet feature where human (players) and human crew apparently can "sit" on chairs and they cling to the object they're meant to be riding. can we adapt this idea to solve the wacky wiggling animals with the following suggestion: 1. Animal Stall. (sizes vary, cycle through size or style). it's a flat 1x1, 1x2, 2x2, 2x3, 4x4, 6x4 sized station that you can put on the floor. it looks like some hay scattered around, and maybe some wooden flooring. if you place it down, and bring an animal near it you can "move to stall" them and they move ONTO the spot, with their feet firmly planted and all space wiggling and ocean sinking is not possible. the animal cannot fight. heck maybe it even has less of an appetite. It has become cargo. 2. Low-lag "animal crate". the crate contains an animal. you bring the animal to the crate "load to crate" it. the crate takes on teh animals hunger profile and weight. You load it with food or it's fed by a trough. if the crate starves, teh corpse is ejected. the animal de-rendered and ceases to exist while it's a crate. this limits lag on folks who are stockpiling animals or shipping a mass number of them. 3. The Ready Post. you place the ready post and you can click on it, and use it to "pull" an animal to you that's nearby. this lets you rescue an animal who has fallen into the bowels of your ship or may be currently ramming their head through a few walls. 4. Large Farm Structures. why not a chicken coop? what's it do? you bring a chicken to it. and cram it in. the chicken ceases to exist and an "object" that is not an actual chicken is seen inside pecking around and clucking. the coup can hold 6 chickens. it consumes food per chicken installed. it produces eggs per chicken installed. add salt and the eggs last longer. BAM less lag, more cool town structures. why not a cow barn? Why not a pig sty? I just don't think we always need wacky, bouncing, dieing, flying, wall poking, shenanigans getting in the way of good town build, fun sailing adventures, and overall player satisfaction.
  16. we should be able to ride on the back of our crewmen and ride them in battle. "forward One-eyed Sally Two Finger!" Tames are good. it's just another aspect of a multi-aspect game.
  17. i posted some where about it but i think we need a good undersea weapon set, and perhaps a defense. real divers use mail to help, though these sharks are the size of a school bus. A good weapon for undersea fighting would be great. I think chum barrels made of rotten meat would be excellent, you fling them off the boat some distance and all the creatures go attack it and not you. i think a real diving bell woudl be amazing. you sit on it. it descends. it's immune to sharks. once you get near the wreck you swim out and loot. similarly a loot net/cage that you drop and yank up would be great.
  18. i set up a garden in the polar region. it was cool
  19. Can we get some more granularity to Access Control? (PVE) Over the weekend we had a newbie talk to us in a freeport. we wanted to help them get started, bring them to a land we had control over. we took them treasure hunting (by the way, on the double exp weekend he went from 8 to 34 on the first treasure!). got him some gold, helped him get started. but we couldn't leave him in the company because access to our crafting benches and beds also means access to all our supply chests and driving of boats. can we get more granular access control? 1. individual boats able to be set to owner/admin or even individuals who can access them. let me tag a few sloops as "anyone can use" but only the admins can drive the galleons. 2. resource chests able to be set to deposit only unless you have a rank or are on the access list? 3. individual animals able to be set to owner admin or individual access. 4. door access lists 5. rank profiles. tags you can add to company members. grand bill the "destroy buildings" tag, he can. otherwise he can't. give him "ride anything" if you want. give him a combination of tags. also with alliances: 1. ability to "alliance lock" containers so only your allies can use a container or workstation. 2. Alliance locked doors. 3. "let allies snap to my structures" options so we can make a cohesive town with people we meet in game who we do not personally know. The game is really a good engine for social interaction. but the "all or nothing" style access control means everyone is less likely to interact with folks they don't know super well.
  20. The game is a post apocalyptic high magic - high fantasy setting where flying island sky people were double crossed by evil pirates making a deal with evil god and crashing them into the ocean.
  21. European colonies, arab corsairs/slave traders, and oriental ports is pretty much the gamut of the pirate age.
  22. I'm having a very good time with the game, so is my company. but we don't pvp. please don't nerf more PVE for the sake of PVP
  23. Feels more like the Spanish colonization really. Maybe the Germanic colonization. Some play it like Dutch Colonization. Don't even get me started on the Portuguese colonization simulation. and the ottoman colonization. ugh. this game. amirite guys.
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