Jump to content

Defixio

Pathfinder
  • Content Count

    98
  • Joined

  • Last visited

Everything posted by Defixio

  1. I'd like the ability to build an oil rig looking base offshore from an island, that way you could be guaranteed a "home base" without having to be in either lawless or being lucky enough to claim an island. maybe they can only go in specific places in zones (over golden age sockets or something).
  2. I'm interested in pricing up and/or trading for a crab! i'm in the K11 "area" but i'll travel. I'd love to trade (ingots, honey, etc) , but i can work on scraping up the gold. let me know your price and zone! thank you!
  3. I really hate to hear the trench update is being delayed, I was really looking forward to undersea stuff. basically my whole company has stopped playing an I just feed animals. I don't think they'll be back till the next update drops.
  4. I'm still having fun! I really feel like limiting claims, fixing the stupid "Jump on a boat and hover" and making FOY less retarded would lead to substantially better retention.
  5. I saw one in a14 i think? i was diving to check a salvage and there was a HUGE black mass under me, at first i thought it was just super dark then i bumped a whale. it was pretty chil. i swam down it's body to see if i could interact with it's face or tail or anything. it eventually kept swimming and then i got back to being mauled by sharks.
  6. i had this happen once. it was pretty sweet.
  7. i use handling sails but i think speed sails are better. if you encounter danger you can just go with the wind and always escape.
  8. If they could make (pve) ships utterly invincible when anchored. it would be nice to have a "ship is your base" kind of thing going on. but as it is now it's too easy to loose them to tornados and greifers.
  9. yea, i'd really have liked to have seen an atlas where each human can place one flag. or maybe one sea one land, or maybe 3 flags total overall. I'm enjoying polar life, but i also really liked some temperate island i saw that were controlled by literally one person.
  10. This is actually how real pirates sought the fountain of youth.
  11. They should really allow building on lawless islands only within like 20 feet of the shore, so that the inland is always available to harvest. they should also disallow gates/large gates to be placed within a certain radius of one another to prevent them being used to create huge walls.
  12. I do wish there were "harbor chains" you could deploy to prevent folks from assing up your parking space but then also letting them come inland and contribute taxes or hunt treasure maps.
  13. i'm upset all of you didn't reply in giant block-walls of text
  14. you would want it to have the ability to anchor deep or else "why don't you just make a foundation down to the seabed" is the question.
  15. I think the thing all animals need the most is the ability to "make them sit" on some sort of "animal stall" so you can guarentee they don't fall through floors on platforms, into foundations, or off of ships. much like crewmen do where you can make them sit on a chair or sit on the sails. Giraffe: seems to be a weird scout/passenger thing? not terribly useful in the game of boats. However if you made them "not get agro" from other creatures even from alphas i could see them used in maps. maybe make them farm thatch good? Pig: The pig is annoying to guide around with it's super low carry weight (riding it takes some levels). Bull: seems to have terrible health. it's very "hard" to tame it because you accidentally kill it. Also i know you didn't ask for this feedback but: Yeti: let us tame some form of yeti. i adored ark yeti for it's play control, compact might, and ability to zipline. fun stuff.
  16. Defixio

    forges

    had this issue today. it hasn't happend while i kept the forge "open", but if i walk away or even sit on a chair next to it, it happens
  17. it would feel really survivally though if they quadrupled the weight.
  18. ships just need to be invincible while anchored. immune to overweight, overcrew, and damage don't let them un-anchor till they're under-numbers.
  19. I would love this too. i like to read patches and having to sift down to them isn't as cool as clicking that button.
  20. yes for the love of god make gold weight 2 grams
  21. we literally had a guy give the game a second chance this last week, and this happened to him in the first 10 minutes. he got furious and uninstalled the game. This effectively chases away players. The proper solution to anchored boats in PVE should be this: Once anchored for 5 minutes, they are utterly invincible. no amount of weight, passengers, damage from PVE sources, SOTD, whales etc should harm them. The anchor should not be allowed to rise unless you get weight, passengers under control. Your anchor shield needs 5 minutes of not being gnawed on by a whale or SOTD to take effect to prevent it being used as a shield in combat. this current system gives bad feel to new players and it discourages team work. we'd love to take strangers treasure map hunting with us, but we don't want them to turn into a boat hover prisoner. I doubt it's an easy fix, but surely they can make "boat anchored" buff give various rules right?
  22. if there was no fast travel I would say everyone needs to be able to build a "home bed" they can always return to, and otherwise they can (upon death) return to one of the five or so closest beds. so they can persist on a boat at sea or go back home to check on something.
  23. i do think that revealing steam names is annoying and tracking like this harms the immersion in such a large world.
  24. there's a fair bit of unclaimed land in my polar region. if you want to live in the frozen north, you could certainly put a castle down i think.
×
×
  • Create New...