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PHaRTnONu

Pathfinder
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Everything posted by PHaRTnONu

  1. You can only feed and tame a elephant from the inside (feet facing twards you) Even though the outside SAYS (onscreen) you can feed / tame it will NEVER (EVER) allow you to feed anywhere except the inside. Its near impossible to tame a level 30 this way as sneak at lvl 3 will still acquire aggro and be attacked no matter what Please either fix the skill or the onscreen bug or allow it to be feed from anywhere the screen prompts (also this seems to be the case with giraffes too)
  2. I see this has been addressed by other with NO response from dev's This is literally breaking a base for any defense so IDK how were supposed to do breeding programs when the tames have no protection from above. literally 1 tile from support pillars or foundations (snapped) ceilings allow being built but randomly get destroyed and nothing in company logs
  3. your kinda missing hte WHOLE point was to limit the LARGE player company's from OWNING TO MUCH LAND
  4. Well with the war system and raid timers that concern is a bit blunted with that mechanic. i still think Colonies will be the predominantly played server and Empire's will only be a 10% of colonies as most PVP would rather have the rule and more people then less people
  5. What would have been smart is Merging the two concepts and not messing with companys Having: Freeports Tiles Lawless Tiles Colonies Tiles Empire Tiles Base resources spawns, Ship of the dammed LVL, Around these in a way that Balances Risk and Reward
  6. @Sovereign Snow Would you take a look at this and tell me your thoughts, Thanks
  7. The redit from a CCp perspective made good points Jat
  8. Try taking a look at my suggestion then guys:
  9. New Mechanic Suggestion: Sail Ships away if All Crew/Deck Hand Killed [15 Minutes] Why: Piracy revolved around stealing ship's w cargo Stolen ship's Should increase LVL cap of ship by a % of LVL cap this is due to LVL cap being determined by ship dock type Mythic dock would offer +15 LVL cap increase, Masterwork +12 LVL cap, and so on Diminishing returns of this too should be implemented, stealing a ship a second time would off less of a LVL cap increases & stolen ships should be harder (longer timer) to steal Stealing a ship BACK (from prior owned company) should have a shorter timer (both on Sailing AND Stealing back, This incentivizes Company’s doing raid missions to steal a boat back, Invulnerability should be turned off on doors and walls and any “deckhand” (IE killable) for a stolen boat from a Previously owned company) THIS IS A HUGE INCENTIVE to steal ship's (ship inventory should have Mechanic/Button to see stolen history (another reason to have company names binding)) Deckhand Status: If anyone in range of deck (fighting in water wont negate Deck hand), Deck hand status to boat. (Multiple boat deck hands can be applied as clustering boats in and of itself is a HUGE disadvantage to the boats being clustered) Who has been on deck in last 15 minutes (only in zone, cant bed-spawn, then bed-spawn to somewhere else will reset it) Making Landfall will also negate being a Deck hand -A deckhand who was killed in range of ship will not RESET deckhand timer unless alive past bed/PvP timer (IE Re-spawn timer is 3 minutes due to multiple PvP deaths, he will have to stay alive 3 minutes PAST re-spawn to Reset Deckhand Timer, Which would be at 12 minutes as he was dead for 3 minutes waiting on re-spawn) This forces people to GUT ship's and destroy beds. (so fighting will be extended, and should be rewarding) This will allow/force players to design better ship interior's as they will take consideration, (seen a lot of galley hallow, this mechanic will require them to build better) If Deck-hand Status alive to ship, Ship cannot be sailed away or NPC's snapped to sail Sailing: Sailing a ship away allows a Chase mechanic/Game Play, adds the option to request companies to help save ships (cross company support/help would be more wanted/requested) Ship cannot be anchored in Island invulnerability range, Sailing in a Free-port would be DETRIMENTAL to someone trying to steal. It would cancel the steal status/flag. It would allow the crew to come back to the ship and they couldn’t be killed, and those in range would reset the sailing ability of the boat. Ship owner can TRACK BOAT (still visible on map) until the boat is Claim flag’ed stolen. (allows them to chase it and have great time fighting to get it back) You will HAVE to have NPC's snap to each sail (2 per sail) during sailing/stolen process; Unfamiliar Sail/Knot/Rigging System of unfamiliar ship is a DISADVANTAGE and require more constant attention to work Allow/Require 2 players To operate a sail (2 players having to communicate (open to -65 degree 100% sail) and both having to get it correct, if either put different option sail has random negative effect, Random Rotate/Open Close) NPC's cannot man anything OUTSIDE OF SAILS; Players cannot man anything outside of SAILS and Helm (piracy skill for helm control? Disadvantage to DRIFT without this piracy skill, meaning any one can sail it away but a pirate would be BETTER at it and constant readjusting course) Reason, it will require players to DISADVANTAGE another ship to make this play (they weaken a boat by either having extra crew/NPC on it (less player/crew slots) or they have to remove gun NPC’s, Or 2 actual players NPC LVL must be above 20 (more experienced sailor right?) Mechanic / Game play I’m still concerned about: Parking ships in SUPER harbor’s (this takes all the fun out of rescue missions) maybe have a mechanic that the ship cannot be parked at/in range of Islands w a high/med value? And within a LARGE range of a foundation/building structure Of course people would just build SUPER LARGE structure/harbor in the middle of the ocean… but if they went through that much trouble to build it in the middle of the ocean and are that big of a target to be attacked and have a bounty placed on it… so IDK Suggestion and feedback are APPRECIATED A company Can only steal a CAPPED amount of ships from another company (avoids company stealing each other’s boats to get super fleets) (say 3 ships Company A can only steal 3 ships from Company B But can steal another 3 from company C ect ect ) I think this mechanic added to game play would: Incentivize people into NOT sinking Ship’s instead try and STEAL ships (reward system to not offline ) I think the GAME-PLAY would offer a Great Reason to use The Bounty systems and offer company's a reward to get boats back.
  10. Couldnt we have a set tax rate for company memeber level (just like a acess/inventory level?)
  11. Just have a way to see Company change name history, And see who has joined what company when, IE the form account is Tied to ingame we can see SOandSO was in 5 companys all in the time span of these dates then got kicked... then he is a trash player and we know to watch him make sure he isnt a insider or troll.... not realy a hard database concept
  12. Should atleast be able to sail it away ( can not use guns or place more on it, original owner can see and track location) same time scale to give them the opportunity to go fight you for it... (PVP) maybe have a mechanic if you kill a company member of the boat it lowers the timer by a % of time remaining (alot of people come to take it back and get killed repeatedly (cause they failed) they also speed up the capture process (as a % of time remaining the timer would still have count down's but its a risk reward system for both sides) have a range so if your near the boat and kill some one in range or you or them are on deck so it wont apply if you on the other side of a island it has to be in a range where they are trying to approach the boat, this prevents you from anchoring it in you bay (cant anchor in range of you island has to be in a lawless or some thing, or far from any structure (structure radius) (IDK any ideas?)
  13. So now with this next patch before the QOL patch we can build anywhere (and after QOL this can be applied) Just go on islands and place pillars under the ground and mess up all the gem and metal spawn make lawless the only place to get resources. This can be done after the QOL patch with there current idea's (how are you going to E destroy pillars underground... ) how well are these companys gona play with out any resorces to build or farm at home.... RIP
  14. So over the last few weeks a slight annoyance has turned into a HUGE issue for our company, we have lost about 10 Tamed bears in the last week due to transfer from water or land to a boat. On one occasion i was looking up enough and saw said BEAR Fly away into the air... now some people said they are falling to the bottom and drowning.. they are not, company log shows they were "KILLED" not drowned this is the same message for fall damage death give. I would say this happens around 5% to 10% of the time I don't know maybe have a tag area for when you transfer a animal to the boat so we can SAY this spot in the middle of the deck is where we want animals to transfer on. This would also prevent them transferring between the ship panel and a built on cabin or raised deck (which happens daily).
  15. ark and rust are reporting issues are in relation to DB/Steam/IPv6-IPv4/Authtoken interactions
  16. From what the private servers are telling us it was a interaction of server migration and database issues, Example: you char moves to a new server cluster (some tiles are one 1 dedicated server IE a 1 though 6 is 1 dedicated server and each tile has a different ip but its actual still 1 Main computer) you migrate to B4 a different Dedicated server, a authentication token failure occurs in the cross, IE server a4 initiates transfer (Steam ID whatever From A4 to B4, Verify steam id, - ip check - , pass to new server, New server spawns in person and things from Database info) Now some people get to the new server then later crash out, so there might be a Token check at some later point that is not configured for the ipv6 IE the DB is checking the token VS a ipv4 and will fail trying to auth from a ipv6 token this may be why people are getting into and then crashing instead of crashing AT the cross.... BUT im just hypothesizing from what ive read and seen (im locked out along w 5 players in my company)
  17. so steam authintication server and db would all need ipv6 corrections.... ?
  18. G6 Krakens maw will give you invalid Token aswell and basicly ban you from connecting is this a DDoS protection they have implemented and made us loose the server how is it timing out in 5 seconds? Were do they say that?
  19. Look im all for cargo harness cannons. BUT THEY SHOULDNT BE ALLOWED TO SHOOT UNDER WATER! THAT IS BROKEN AS FUCK! we just lost like 5 brigs and 10 schooners to 1 guy we couldnt see in the dark water. npc could not taget that low in the water but they can light a fuse from the bear mounted cannon... how is the harness floating in the water in the first place.
  20. So it would be REALY great if the company Group management system Didnt get wiped after EVERY crash and upgrade you want us to work in groups to attack ghost ships but won't allow us the management system is very detrimental to your and our goals PLEASE fix this issue
  21. PHaRTnONu

    Metal Farming

    I get between 80 and 140 per node w a metal axe and I get 60 to 90 w a metal pick hope you find better luck guys
  22. Same. couldnt respawn on raft and joined free port, free port zone crashed (still Down 0/150) and now can join any tiles
  23. No matter which i choose its the same
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