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Found 10 results

  1. Anti spam All ground placed structures not in your claim have a ~6h decay timer that cannot be reset. Personal / company claim flags 2 flag types, base (large area) & outpost (medium area) You can only place 1 flag per island. Claims cannot overlap. A claim area allows you to build within it and excludes others from building within it. Each flag and all structures within have a 10-day decay timer that can be extended up to 2 months by placing resources (metal, wood, thatch, fibre) in the flag. The flag will use up resources before the static 10-day timer. (The cost should be relatively high. This allows for people to prepare for being away from the game but gets used first to avoid abuse.) 10-day timer will be reset upon company member entering the area. Flag and claim area will show on the map. A solo player gets 1 claim flag. (outpost) A company of 1-2 gets 3 claim flags. (1 base, 2 outpost) A company of 3-5 gets 4 claim flags. (1 base, 3 outpost) Etc. Largest company would get something like 2 base flags & 8 outpost flags. Island claims Island claims will work like they do now, with a few exceptions. You cannot claim an island you don’t have a base flag on. Removing a base flag will declaim the island. (Owning an island and a base flag might seem too much but you get the exclusion part of the base flag too, so people can’t build temporary structures near your base and can’t overlap their claim.) (The number of base flags also has the effect of determining how many islands a company can own, which might move larger companies to larger islands.) Owner now has whole island to build on, fortifications, ramps to inaccessible heights, spawn signs etc. Island decay timer for owner is gold for flag and that time plus 10-days for structures. Anyone can place a base or outpost flag on a claimed island if the area does not include island owners’ structures. If a company places a base or outpost flag in an area that includes any island owners’ structures, the island owner will get a notification and will have 24 hours to accept or reject the placement. During this time the owner can see the outline of the claim area. Acceptance, or timer running out, auto destroys all owners’ structures within the flag claim area. Tax Can be kept as it is, however you now have recognizable levels of commitment to your island. You have Bases, true settlers that probably want the best for you and the island. You have outposts, people that see the value of your island but aren’t based there. And everyone else. The island owner could have up to three tax rates, with the maximums decreasing as the level of commitment to the island increases. I could see and be happy with bases 5%, outposts 10% and visitors at 20% tax rate (All numbers, times & percentages are best guesses, and will need to be tested and tweaked)
  2. I would really like to tax our own company members like you can tax others. In Eve, taxes affected your own people and it allowed for the ability for guilds to provide a lot of ships and stuff for their members. The same would be nice for ATLAS. Being able to tax company members would allow for most companies to be able to provide for their members and reduce the needs to resource constantly.
  3. Kummba

    Gold is taxed on pve

    Gold is taxed on pve. Is gold not considered a resource?
  4. Posted this in the wrong forum, so putting it here now: 1. Make a structure limit on claimable land. 2. Claiming the land unlocks that limit. 3. Let the landowner add companies to a list unlocking structure limit. 4. List also includes negotiated tax rate for that company. A structure limit of about 100 will allow for a small base, tame traps, or FOB’s, but will reduce foundation spam to a manageable limit. Once claimed landowners can invite other companies to the unlocked limit, promoting communication. Also if owner is offline allows you to start building and leave a sign / note asking for invite. If you now have a page for build limit invites you can add a field for a separate tax rate. You still get a island wide standard rate but for settlers you can have a more amicable rate. 5. Make the upkeep materials so that the taxes assist in the upkeep of the island. Yes, you will be taxing treasure chests but that will mostly be visitors assisting your upkeep not the residents who pay taxes every day. I don’t mind a tax, but having your taxes assist in the upkeep of your home island feels a lot better than them just filling someone’s resource box. As for setting upkeep to use materials, if you placed a fixed blueprint in the bank that made upkeep tokens (non-removable) and used the existing island variable to set the cost (you may need to do a bit of work tying the cost to resources available on each island, each island has a spawn table so use that). You can then make these to pay the upkeep. Going on holiday for a fortnight, make sure you have enough tokens in the bank to cover it, 2 / day is easy to work out.
  5. 1. Make a structure limit on claimable land. 2. Claiming the land unlocks that limit. 3. Let the landowner add companies to a list unlocking structure limit. 4. List also includes negotiated tax rate for that company. A structure limit of about 100 will allow for a small base, tame traps, or FOB’s, but will reduce foundation spam to a manageable limit. Once claimed landowners can invite other companies to the unlocked limit, promoting communication. Also if owner is offline allows you to start building and leave a sign / note asking for invite. If you now have a page for build limit invites you can add a field for a separate tax rate. You still get a island wide standard rate but for settlers you can have a more amicable rate. 5. Make the upkeep materials so that the taxes assist in the upkeep of the island. Yes, you will be taxing treasure chests but that will mostly be visitors assisting your upkeep not the residents who pay taxes every day. I don’t mind a tax, but having your taxes assist in the upkeep of your home island feels a lot better than them just filling someone’s resource box. As for setting upkeep to use materials, if you placed a fixed blueprint in the bank that made upkeep tokens (non-removable) and used the existing island variable to set the cost (you may need to do a bit of work tying the cost to resources available on each island, each island has a spawn table so use that). You can then make these to pay the upkeep. Going on holiday for a fortnight, make sure you have enough tokens in the bank to cover it, 2 / day is easy to work out.
  6. Looking to rent some land to a small/medium size group. Somewhat protected by large alliances but will require a hoodie Plot is about 6 flags by 5 flags in size with an very nice harbor PM BuBu on Discord for details.
  7. Looking for land (Preferably near G10) that I could build a small outpost and taming pen. I just want tigers and other resources that are not available to me. I am based on G10 (desert). I play with 1 person regularly but am part of a smaller company of people that I would be taming tigers for. I'd also be farming materials for myself and my partner, you can tax me whatever you want. My island has rhinos and elephants and honey and some sugar. Other stuff too. Add me on Steam - Moon or discord Moon ♥#2358 If adding on Steam just look for the weaboo profile I dont want to build much. Dont need much But im a farmer so tax me. EMAIL
  8. oops, wrong forum, delete please
  9. Companies claim big areas of land, they put tax on it. There is no consequences to this behaviour. Their flags are pve protected and they can just sit in their base and take 30% of what I and everyone else gather in the area. Tax needs to be removed, which is my initial idea. But I know this wont happen since people love having tax on areas. So I suggest there needs to be a consequence to putting tax on areas. My example would be that if you want to put tax your land, you shouldnt be allowed to have PVE claim protection on it. Atleast then the companies with alot of land would need to put in work to keep their land and put in an effort to tax people. If they wanna sit with all their land and dont want people to claim it, they can remove the taxes in the area. If you have any other suggestion on how to deal with this topic please share. EDIT: I change this post to make it more streamlined and simpler to understand. Thank you
  10. retrojoe

    Public Shipyards

    Enable the option to allow shipyards to be private or public use, that takes a cut of the resources once crafted. This would not only enable PvE players to access limited land to build things, but also promote pvp and the destruction of shipyards for resources.
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