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Bullet Force

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Bullet Force last won the day on February 9

Bullet Force had the most liked content!

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About Bullet Force

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  1. Bullet Force

    Mortars vs Ships... the problem

    Not really there is no real logical reason why a 'mortar' should magically do a lot more damage then a cannon given the sizes are very similar.
  2. Bullet Force

    The 3 Ship Meta

    So you don't have a problem that a naval game only has really 3 ships to choose from and only 2 choice of weapon? Well I guess everyone is different some people are content to have very little others not so much.
  3. Bullet Force

    offline protection

    There will be less sailing around since there will be less things to do with this new mode. Why bother "exploring" if there is little to gain from it. I don't know about you but if I spent several hours sailing 10+ tiles from my home base and came across a very rich looking base that was designed by a moron but then discovered that even though I can see the tribe's players moving around in it ie they are much "Online", that I still can't attack it I would be mightily disappointed.
  4. Bullet Force

    why is HSU still in game?

    It seems to me that its a poor coding job from the devs on this one.
  5. Bullet Force

    Game is old

    The problem this game has had from the very start is an extreme lack of content and variety. Its a very shallow half baked product atm. It feels more like a demo sandbox then a full fledged sandbox game. Only 3 kinds of useful ships (5 ships all up if you include the pointless "raft" and Sloop), 2 types of cannon, 3 types of firearm and 2 types of melee weapon..................................... I know folks will shout "Early Access" but if I compare this game to ARK when ARK was in early access - ARK was pumping out new content every 2 weeks or so. Even more damning is that this game is more like an ARK mod then a full game. It's using the ARK code base and thus had all the hardwork more or less done for it with the exception of ocean waves and the new server transfer system. There is little reason why the devs have been so slow to release new content other then them likely being a tiny team and having a small budget.
  6. Bullet Force

    Pvp v Pve Claim flags..

    I would say that 60% of the flags on the PVP servers were pointless sea claims. Everyone was spamming those to up their rank even though in real world terms they had little value.
  7. Bullet Force

    Ark + Eve Online

    Hows it qualify as "PVP" if you can't even damage his ship???
  8. Bullet Force

    Lost Interest?

    I am keen to spill some more blood. That is always good fun. I'm looking forward to the mass raids and large PVP battles on the Empires servers.
  9. Bullet Force

    Mortars vs Ships... the problem

    Yep. He's got the tick for PVER in my notepad with that video. As to his screenshots he is probably playing bots. Would make sense given his PVE background. With regards to mortars on boats they actually did exist in real life. They were called "Bomb Ketchs" and were basically ships about the size of a schooner with a mortar built into the hull and not much else in terms of armament. They were used to bombard shore defenses. They could add this and it would fit in the game. They would just need to make it an expensive and highly specialized vessel on really good at doing one thing.
  10. Bullet Force

    Ark + Eve Online

    So player mines stuff in some dangerous zone then parks his ship in the safe zone and can't be touched. Yep that is going to lead to amazing PVP.
  11. Bullet Force

    Cannon balancing.

    If you ask me they need to up the velocity of the cannon shots. Currently the velocity is incredibly low which means if you are chasing someone and they have rear cannons (which they most likely will) its quite hard to be effective since in most cases your shots will be falling short while theirs will not be. This could be somewhat alleviated by upping the velocity and in general I think the overall range should be increased so that players that can aim well can engage at longer ranges while still having the risk of missing a lot of the time.
  12. Bullet Force

    Nice try, jerks.

    That base looks very easy to raid. I am surprised you haven't had a crack yet.
  13. Bullet Force

    Change Empires to Factions Server

    You want to attack anyone you see? I'm confused you are playing on a PVP server you know that right.
  14. Bullet Force

    Not really a pirate game.

    Yep in real life even in the largest battles it was still fairly uncommon for ships to sink. You see artwork of some of the battles and there are ships completely demastered, many of the crew dead and many of its cannons out of action and on fire but its still floating. That said this is a game so obviously it will be different but that doesn't mean they can't tweak the values. With regards to ship capturing ingame I think the main reason why they have made it take hours is to stop ninja thieves from just throwing a grapple on some galleon in a harbor and claiming it in 10 minutes. They need a system where it can distinguish between boarding at sea vs boarding while docked. Maybe if the ship has been docked for then 10 minutes it goes into a "docked state" and has the current long claim times otherwise the claim times are much shorter.
  15. Bullet Force

    who design these skins

    Basically what they do is they bring together a collection of role players ie people that like to fantasize about dressing up as something. Then they tell them who would you want to dress up the most as. They note down their responses and this is the end result.