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Bullet Force

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Bullet Force last won the day on February 9 2019

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  1. You can defend this game and its bad developers all you want but the Steam Charts prove my point. This game started with 58k peak players now its down to just 11k. That is no small drop..
  2. It's great to see that 2 months after I made this thread nothing has changed in the slightest. Good work developers underachieving is something worth celebrating.
  3. The devs of this game live in some kind of dreamland, completely void of reality. It took them months to work out that a bear towing around a swivel that functions like aimbot was perhaps unbalanced. They still have yet to discover though that when you market your game as a "naval" game players expect more then 3 warships... We are getting new cosmetics though that will keep everyone happy..
  4. Maybe in PVE land, I don't know of any of my fellow PVP buddies that are still playing this. We pretty much all left when the devs decided to go ahead and delete the PVP server.
  5. No new ships but more pointless cosmetics? A naval game with 3 just warships? This game is a bad joke and the devs seem totally oblivious to it.
  6. About 6-7 months in and still only 3 PVP ships. Yep this game is officially a joke but never mind we get free comsetics that will bring back all the players
  7. They can start by adding more then 3 ships.... For a so called "naval" PVP game its beyond pathetic but I guess adding more pointless cosmetics seems to be their top priority. No wonder this game died so fast, the players left because of boredom. I know I did, that and every second having multiple Mt Everests on it which take a shit on base location balance. This game is like being on a cruise ship that is steadily sinking. Everyone is reaching for the life boats while at the same time the crew is desperately trying to hand out brochures for upcoming cruises. No one cares about that crap.
  8. Not really there is no real logical reason why a 'mortar' should magically do a lot more damage then a cannon given the sizes are very similar.
  9. So you don't have a problem that a naval game only has really 3 ships to choose from and only 2 choice of weapon? Well I guess everyone is different some people are content to have very little others not so much.
  10. There will be less sailing around since there will be less things to do with this new mode. Why bother "exploring" if there is little to gain from it. I don't know about you but if I spent several hours sailing 10+ tiles from my home base and came across a very rich looking base that was designed by a moron but then discovered that even though I can see the tribe's players moving around in it ie they are much "Online", that I still can't attack it I would be mightily disappointed.
  11. It seems to me that its a poor coding job from the devs on this one.
  12. The problem this game has had from the very start is an extreme lack of content and variety. Its a very shallow half baked product atm. It feels more like a demo sandbox then a full fledged sandbox game. Only 3 kinds of useful ships (5 ships all up if you include the pointless "raft" and Sloop), 2 types of cannon, 3 types of firearm and 2 types of melee weapon..................................... I know folks will shout "Early Access" but if I compare this game to ARK when ARK was in early access - ARK was pumping out new content every 2 weeks or so. Even more damning is that this game is more like an ARK mod then a full game. It's using the ARK code base and thus had all the hardwork more or less done for it with the exception of ocean waves and the new server transfer system. There is little reason why the devs have been so slow to release new content other then them likely being a tiny team and having a small budget.
  13. I would say that 60% of the flags on the PVP servers were pointless sea claims. Everyone was spamming those to up their rank even though in real world terms they had little value.
  14. Hows it qualify as "PVP" if you can't even damage his ship???
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