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    Captain's Log #31: Sharpshooting Meowtiny!

    Ahoy, Pathfinders!

    June marks the 6-month anniversary since ATLAS’ initial launch to Steam Early Access. We’d just like to take a moment to say “Thank you!” to all of our players and fans for your support over the last 6 months and to reaffirm to all of you now that the development team is still committed to making ATLAS the best game it can possibly be. Especially with the help of your continued feedback and support; please keep your ideas, concerns, complaints, and reports coming.

    For this Captain's Log, we'd like to give you an early glance at some of the content that'll be making its way ashore with the upcoming Mega-Update!

    Head to the shooting range and pull out your pistols, it's time to brush up on your marksmanship!

    Introducing our latest weapon, the Hydra Six-Shooter Pistol!

    large.970442286_Atlas_Weapons_Revolverdetailed3_0.jpg

    This new and improved pistol allows for up to 6 shots before reloading! So if your aim sucks, or you have multiple targets, this will be your weapon of choice.

    Curious about what else we'll be adding? Careful, you might just kill the...

    Cat

    large.cat_web.jpg

    You can pick up a high quality wallpaper-suitable version of the image here

    Found in caves, the cat makes a purrfect pet for contaminating enemy pirates! It can be tamed by hand-feeding, but you better be sneaky, as they’re known to be quite skittish. After a cat has been tamed, order it to ‘hunt’ and wait for your tamed feline friend to catch a rodent, either a rat or a mouse. Each offering the pathfinder something different:

    • The mouse can be used to create a powerful delicacy and makes players temporarily immune to catching the plague.
    • The rat, infected by the contagious bubonic plague, can be loaded into catapults and launched at your enemies. The plague is a temporary debuff which can spread to others if you’re not careful!

    We realize this may not be everyone's tankard of grog, but don't worry, there’s more to come and we can’t wait to share it with all of you. Stay tuned!

     

    :anchor: Official atlas discord news :anchor:

    Bug reporting Channel

    We have added a bug reporting channel to the ATLAS Official Discord. We appreciate your bug reports and we aim to collate and act upon them as efficiently as possible. In order to facilitate this further, we have shared some guidelines there on how to how to make a clear bug report including information that is relevant to maximizing the way in which we sort, investigate, and debug. 

    We’ll continue to keep an eye on Bug Reports posted on our Official Forums but we are finding Discord is very conducive to investigating and resolving bugs.

    Discord Nitro Serrver Boost Perks

    We have enabled Nitro Server Boosting for the Official ATLAS Discord. Fellow pirates of the Discord who boost the server will find treasure awaiting them! 

    What do you receive for boosting the Atlas Discord?

    • A special icon next to your name.
    • A new unique role and colour on the Official Atlas Discord
    • Access to our Booty Bay VIP channel
    • Members will get the opportunity to add an emoji of their choosing to the atlas Discord. (Pending Approval) Those who boost the server can submit their request by messaging ModMail with the emoji. Once approved by the Discord staff, the emoji will be added to the Official Atlas Discord and will remain for the duration of the active boost!

    For those of you unfamiliar with the new server boost feature, you can find out more about it here
    Join the ATLAS Discord: discord.gg/playatlas

         :anchor: Patch Notes up to v207.7 :anchor:

    While working on the upcoming mega update, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log.

    v207.7
    
    - Fixed harvesting boost from giving more resources than intended
    - Fixed some unharvestable rocks and adding Fiber to missing freeports
    - Moved sextant GPS/Speed/Direction from above the hotbar to below the sextant compass widget
    - Prevented using Lucky Loader when in the middle of a reload
    - Fixed Harvest Boost and other skills from resetting their cooldown upon death
    - Crafting that requires 'water' as a resource will now consume 100 water, rather than the entire container
    - Fixed Grill not being able to use water containers as a crafting resource
    - Fixed overlapping text with Reservoir and Grill
    - Hydra is able to reliably break down trees
    - Fixed an issue with fishing rod where it would destroy itself when the item had broken
    
    v207.6
    
    - Added JSON object library.
    - Added blueprint interface for anonymous communication between mods.
    - Added helper functions for:
    
    Searching for creatures by ID.
    Retrieving filtered class lists.
    - Re-enabled UObject counter in the devkit
    
    v207.5
    
    - Fixed an issue with dropped ship cargo being incorrectly calculated
    
    v207.45
    
    - Optimised Fog of War memory usage.
    - Added a new slider: Ship Draw Distance (note: changing this will require a client reconnect to take effect). This setting changes the distance at which non-core ship structures and seated characters will draw for clients. If you wish to revert this, move the slider all the way to the right, alternatively, slide to the left for higher performance (particularly in large-scale ship battles).
    - Looking at boats through a spy glass will force maximum draw distance on non-core structures and seated characters.
    
    v207.41
    
    - Fixed some server-side crashes
    - Fixed double harvesting feat
    - Ship of the Damned will now lose agro if they have not dealt damage for some time
    - Ship of the Damned Galleons now have cannons on the front
    - Decreased the time it takes for Ship of the Damned to respawn on Golden Age Ruin servers by approximately 75% (previously 1 hour, now 15 minutes)
    - Fixed being able to drag players inside the Ice Dungeon
    
    v207.2
    
    - Fixed a server-side crash
    
    v207.2
    
    - Enabled Ship Structure Weight to the item tooltip
    - Fixed a client crash caused by crop plots
    - Giant Tortuga: Added step damage to prevent getting stuck on trees. Increased step height to prevent getting stuck on small obstacles and helps to more easily get out of water. Decreased tail swing range as attack missed at old max range.
    - Fixed combat state not being unset with gamepad
    - Fixed displayed ingredient requirements for Unthinkable Delicacy. Notable differences:
    
    25 animal meat -> 10 cooked prime meat
    10 Magic Marrow -> 10 Mythos
    added 50 hunger requirement to feat description
    - Updated Cargo container and Dinghy hangar to respect activation rank
    - Updated Shipyards and Scaffolding to respect activation rank
    - Server option to force disable structure prevention volumes
    Server Launch params:
    ?DisableStructurePreventionVolumes=true
    
    or in GameUserSettings.ini
    [ServerSettings]
    DisableStructurePreventionVolumes=true
    
    v207
    
    - Fixed a bug which impacted Ship of the Damned's ability to sail
    - Updated the quest description for 'Veteran Explorer'. It now takes 25% of all DPs, rather than 50%.
    - Crossbow damage reduced from 65 to 55
    - Faster reload skill effectiveness have been reduced by the following: Pistol - 25% less effective and Blunderbuss/Rifle: 75% less effective
    - Fixed merchant ships from sailing through islands

    :anchor: Dev Kit :anchor:

    The new ATLAS Devkit update, including all of the latest content from Mega-Update 2 is now available! Information including links to download the Update and the optional Ocean map sublevels can be found here

    :anchor: Show 'n Tell #8 :anchor:

    We loved looking over the entries for Show 'n Tell and we're excited to showcase our favourites so everyone can check out player's creative endeavours and piratey adventures! Feast yer eyes on  th' best o' th' bunch below! 

    FORSAKENEDENlarge.FORSAKENEDEN.jpg

    Cannon to right of them,
    Cannon to left of them,
    Cannon in front of them
    Volley’d and thunder’d;
    Storm’d at with shot and shell - Lord Alfred Tennyson

    FLOBOTlarge.FLOBOT_0.jpg

    The lighting and perspective in this shot give the pier and its docks an eerily beautiful feel. Impressive! 

    :pirate_mask:

    HONOURABLE MENTIONS

    KILLERFARMlarge.killerfarm.jpg

    ETHAN TARGARYANlarge.833855917_ETHANTARGARYEN.jpg

    ZADIRA

    OTAWA72large.otawa72.jpg

    Congratulations to all of the winners who will receive some real life cash booty! We look forward to the next round of Show n' Tell!

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🐈 For the latest dispatch on #playATLAS keep yer one good eye trained on this here information 🐈

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Dollie

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    oh i like the cat!

    would have said a two shot pistol unlocked late in the firearms skill tree and available to all players as high level weapon would have been the next step for firearms.
    a six shot revolver sounds like a totally overpowered weapon locked behind some endgame dungeon... or does it have reduced damage per shot or bad aim?

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    photek

    Posted (edited)

    How about fixing the  MAP,  some islands still not rotated especially the new ones^^

    and "true" images would be nice so i know what island i have on the map,

    not the same images over and over again and then you have a completely different islands in front of you... but looks the same on the map..

     

    Edited by photek

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    But can the cat wear Boots???? And wear a hat with a parrot feather??......:classic_blink::classic_blink::classic_tongue::classic_tongue:👀

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    Can't wait to not catch a cat. The caves are the worst part about Atlas. Randomly spawning mobs make them just as terrible as ARK's caves, except ARK's caves are better and larger.

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    Quote

    "The rat, infected by the contagious bubonic plague, can be loaded into catapults and launched at your enemies. The plague is a temporary debuff which can spread to others if you’re not careful"

    This info is partially wrong. 😞 Fleas were the reason why bubonic plague spread out. Rats get a bad rep as a carrier of fleas but many other animals had them. Although they only singled out the rats. Because people are afraid of them. Thanks for perpetuating the trope that mice and rats are disgusting, disease ridden and gross rodents.
    The many generation bred domesticated rats and mouse now make exceptionally smart and lovable pets. 

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    when will we be getting the cosmetic hat which was promised if u played after the player wipe ?

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    A new tame and a new weapon again!

    When are we going to see new boats, new sails in this pirate themed game.

    I get that tames and weapons are important, but we've not had any new ships since the game was launched.

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    Ships are indeed long time overdue, its too important to do sometime later and should get at least as much resources as tames and islands do.

    We can only hope work is done on some complete overhaul of ships, with new sails, planks and ship types that will be released in a big update together as its easier than releasing changes to ships in different updates and having to fix them every time when implemented. And after that we could be seeing regular updates with new ship types and stuff.

    Thou i never heard any word from the devs about plans to add new ships, sails or planks to the game at all. Even just announcing the intend to add new ships would let many players keep faith after 6 months that one of the most wanted features will make progress some day. A teaser or a release would be better thou, lets hope there is something right around the corner :)

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    On 6/9/2019 at 6:01 PM, Ebrech said:

    This info is partially wrong. 😞 Fleas were the reason why bubonic plague spread out. Rats get a bad rep as a carrier of fleas but many other animals had them. Although they only singled out the rats. Because people are afraid of them. Thanks for perpetuating the trope that mice and rats are disgusting, disease ridden and gross rodents.
    The many generation bred domesticated rats and mouse now make exceptionally smart and lovable pets. 

    They have Mantas who attack and kill people. Biology isn't their strong suit.

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    vaylain

    Posted (edited)

    23 hours ago, CommanderTDawg said:

    Thank you for all the hard work! Appreciate what you are doing to move this game forward!

    What are they doing? Oh, you got some brown stuff on your nose, right there...

    Edited by vaylain

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    2 minutes ago, vaylain said:

    What are they doing? Oh, you got some brown stuff on your nose, right there...

    No need to be a jerk. You don't like it don't play, with that attitude I'm sure you won't be missed

     

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    vaylain

    Posted (edited)

    3 minutes ago, CommanderTDawg said:

    No need to be a jerk. You don't like it don't play, with that attitude I'm sure you won't be missed

     

    Not a problem at all. I am fine playing. I wanted to know exactly what it is that you are "appreciating", as you were not very descriptive and I was curious? Also, since you were so vague, it read more like you were just kissing their arse. So, what exactly are you so appreciative of?

    Edited by vaylain

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    5 minutes ago, vaylain said:

    Not a problem at all. I am fine playing. I wanted to know exactly what it is that you are "appreciating", as you were not very descriptive and I was curious? Also, since you were so vague, it read more like you were just kissing their arse. So, what exactly are you so appreciative of?

    If you were honestly interested you wouldn't have edited your post to throw in the insult.

    The dude has no reason to provide you an answer after such an insult.

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    vaylain

    Posted (edited)

    2 minutes ago, [GP] Guybrush Threepwood said:

    If you were honestly interested you wouldn't have edited your post to throw in the insult.

    The dude has no reason to provide you an answer after such an insult.

    I always edit my posts. I even use Grammarly every time I write. I take great pride in my writing. Why would that change my concerns? No one ever owes anyone a reply but often time people like to add in their rebuttals. I am glad that you have also taken up the effort. So how are you doing today?

    Edited by vaylain

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    Thanks dev team. Keep up the good work. Loving the new content.

    I   a p p r e c i a t e    it.

     

    Edited by Polar Express
    Trigger warning.
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    On 6/12/2019 at 12:57 AM, Grongash said:

    They have Mantas who attack and kill people. Biology isn't their strong suit.

    Yes but I've never met anyone afraid of Manta. Although it's the same thing with Sharks, they aren't that dangerous either.

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