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Found 58 results

  1. if you are a older gamer you will remember games like Battlefield sometimes never had an option to keep teams balanced in the past people would end up all joining the winning team the server would end up with 50 players vs 14 players in a 64 player server guess what happened to the gameplay when that happened guess how fast the server would die and become unplayable Atlas has been trying to stop this sort of gameplay happening by limiting company member numbers but this only hurts new players / casual players to make room new players and casual players are far more likely to be kicked from the company if you have no company in atlas the game becomes almost unplayable you are now forced to quit if you ever want Atlas to grow if you ever want the game to be popular do this... start by removing company member limits and add a server cap for company member's per server (tile) Lawless islands 5 player cap Servers next to freeport 10 player cap Normal servers 25 player cap Kraken Server / Event Servers no cap if 25 players enter a 10 player server 10 will enter and the other 15 will now be in a Queue limiting players from the same company from joining that same server (they will still be asleep on the ship and able to travel though this server on that ship) allow players in the queue to use in game company chat so they can communicate and organize who should be logged in or out for that tile give preference to higher ranking members of the clan if a ship of 20 players enters a lawless island server (5 player cap) the 5 highest ranked players on the ship will load the other 15 will be placed into a queue look do you want this game to grow ever? ever? you need to make the world playable for new players the only time this game is ever playable for smaller groups / new players is when a new season starts no shit people can get around the cap by leaving the company or splitting their company up SO WHAT? this still makes it harder to be zerged... this also makes the "company caps" almost worthless a function only added to get people to quit the game so remove it and use a system like this instead the more the game grows the bigger you can now make the world and maybe even add uncapped servers but right now understand you need this game to have the ability to grow a dead game is not enjoyable for anybody Daish has spoken if you disagree you are a fool or you want this game to die
  2. Been really excited to play this. Finally got a pc all set up and this is first on my list. I was a big ark fan on console so I have high hopes for this. Is there any way to try the game before I buy it when I can afford it?
  3. New players need a place to go. Stop being so selfish. If you want it all to yourself... on PvE: go play single player. I don't want any lame excuses. Let people play the damn game.
  4. I have had it with the glitches! I have watched my husband play this game for a few years now. I was so stoked to start playing with him. I recently created my own profile. We have been putting in hours every day the last 3 weeks after work. Tonight, while going through a new map tile, the game glitched and we lost EVERYTHING! Our brig, all of our treasure maps, 14 crew, and more than 15k gold. Not to mention all time we spent building all of that. Im so beyond mad! I honestly want to quit playing already. How can a developer know their game glitches this bad and not have a contingency plan to recover where you left off? This game would be so awesome if these little bugs would stop being ignored!
  5. I've been playing for about 4 or 5 days, spent many hours on building a Brig and setting it up to be my mobile base. Playing on Xbox in single player mode. I finally get a crew and set sail, find a sunken treasure and go to get it. I get amused and die, so I immediately try to respawn at the bed on the ship. Now my ship, that I've worked tirelessly on for days is gone! Removed from my company. WTF!? Does anyone know how/if I can get it back? Is this normal? If this is always going to happen, why bother playing? Where is the appeal of losing so much work just because you get killed by a shark? I could understand if it was sunk in battle, but no. Just sitting there. This is ridiculous. I'm beyond furious.
  6. Hello Devs, There has been a lot of talk from people on the NA server about what direction the game is heading and what problems are the worst right now. The problems i hear are Lack of sotd spawns, whale spawns and the ship fight balance. There is also a bunch of other stuff, that i will get in to further down. Ships balance: When it comes to ship fight mechanics most of the issue stem form the 3 ship classes being in a strange imbalance place right now. Galleons are way to fast as a capital ship of the fleet and they can use a Harpoon to stop ships dead in the water. It helps big company's to crush small company's, since they can use it as an aggressive and fast hit. We all want this to change but also agree that the idea of the harpoon is not a bad idea, it is just not balanced. What can be done is change the galleon speed to be the slowest in the fleet so it fits more to the historical 16'th century ships. The harpoon can then be used as a defensive ability that the capital ship has as an option, when in a fleet. Just to make sure people understand, Schooner should be the fasts ship then the brig a close second and last the galleon as the slowest ship. Historically a normal schooner did about 16 knots, Brig 12 Knots and the Galleon did about 8 knots at best. Now we don't have to make the difference this large and the numbers in the game are boosted up so it takes less time to travel. I would suggest Schooners can do 30 knots at best, brig 24 and galleon about 18 knots max. This would make a lot of sense and fix the harpoon issue. Blue print issue: There is also a big balance issue in the stats of the blueprints right now. Common ships are really bad and mystical ships are really good. When you get hit by a 200% or 240% cannon as a common ship, you die really fast. You do not stand a chance. This is really bad for small company's and super for big groups. You can really step on people and fell ligit when you call them trash for only having a common ship. This is one of the things that has to be changed! Good Blueprints are so rare that small company's, will never have a chance to get them. Even if you get the materials to build stuff, you most of the time don't have any good bpo's to use it for. People are suggestion that making bpo's less good and limiting the random stat's just a little. Like why can a masterwork cannon bpo be better then a mythical cannon bpo? This should never overlap in a number like cannon damage. where the lower grade stops it's max is where the next should start as a minimum. If a masterwork can max go to 140% then a mythical should minimum be a 141% when you get it. In all the stats are way to high now, no way a mythical should ever be more then 170% damage and base stats need to be higer. This system needs to be streamlined a lot more before the balance is good for everyone. PvP ship combat: The current meta where weight is the limit sux and one of the reasons is that you can not build a cool looking ship. Further more you can only fight for a few min before you have to slam a few diving platforms and demolish for repair resources. The speed of your ship should not be influence by the weight before you go over 40 % or something around that number. You could also make it so building stuff on your ship did not cost weight. The borders on the side of the ship also need to be refined. You should not be able to protect your planks with wood ramp armor. This has always been something that even you guys(Devs) dont want. However, protecting the top of your ship and building a nice top on it should be allowed to some extent. What we want, dont want: This is where it gets interesting and it feels like doing a poll on this would be a good idea but i will give you guys input i get from talking to all the people i know who want this game to be great! Give us more ship types, cool gear and awesome events to farm and fight over. It would also be great with skins but keep it so we can still see the difference between the sail types and other gear types. If you want new animals, give us small useful animals that makes the game more fun and surprising. You should be fixing issues, like de sync and fps drops. Work on your engine and boost performance. If you release this half assed, people will leave. The systems that are already in the game should be looked at again and refined. Like the food system. Maybe add more cool food types and more cool songs for the music system. We do not want big dino like animals that take for ever to tame and breed. Don't make mechanics that break other stuff blatantly and then don't fix those things. Animals should be good utility things you have but not be op for fighting as they are now. I guess the big word right now is re balance the game and make it more fun, so it makes more sense. Oh before i forget, people should not be able to have island main flags and bases on tall mountain tops that you can never get to when raiding. This is not fun for anyone, so ether make it so the air is to thin for people to live there or make it so flags have to be on ground level. Best Regard FightzGamer
  7. Hello, my small campany want to buy a isle in the 8 or 9 line. We are on Whale´s Solitude Pve.
  8. Personally I'm for a small puckle buff( about 20%+, not +100% because that empowers bp ones a bit much, i'd rather common do more base and bp scale less), but swivels??? I always thought they needed a small nerf in damage. Community vote guys just say yes or no. -Side opinion* I also think the whole knock out and capture mechanism is boinked garbage, glad that's disabled. Hopefully take it down another notch and remove it from game entirely and give CC reduction for players continuously being knocked out. The whole trap a player for life in till a gm decides to release you has always been a weird issue. Must be horrendous for xbox players to get released if put in a mega base that crashes them etc. Any other mmorpg would never tolerate this sorta of semi perma-capture in a no perma death game.
  9. Have stats to trade and/or resources/ships/gold/breed harvesting animals
  10. OK, so I have talked with many players, and those who don't want to play, speak about two things keeping them from coming back. #1. 9 hour raid windows, EVERY FREAKIN DAY. That's more than a work shift, where they have to be on, every single day, to protect their work. #2. Imbalance in Company sizes, and some groups still acting as Megas, with their alliances. I know that isn't as much an issue right now, but there is likely to still be imbalances. And WOULD be a problem if many people came back to play. If they don't come back, then what's the point? So if you are a small company, you are just meat to the slaughter, if a large group come after you. What would fix this? Well, I have been playing some Conan. While I like the idea of Atlas more, Conan had some things I really liked. One that would work really well for Atlas, and would likely become the most popular game mode, is PvE-C. The C stands Conflict. Like PvE, the structures can't be damaged. However, just like PvP, you and your tames CAN be killed...during the conflict time. Much like Atlas, there is a window where conflict is allowed, but this game mode only allows it for things other than structures. I think that is what many people wanted. They want to fight with their ships. They don't want to fight against people, over their bases. That (current PvP rules) requires you to be on every night, during the raid times. PvE-C, you would not need to be on every night. Another thing they do, which is also cool, is the Purge. This would give you a reason to still throw up some defenses for your base.
  11. I’m somewhat disheartened by the new claim system. It is setup in such a way as to benefit large and very large companies, give medium sized companies some opportunities, and give very little opportunity for solo and small companies. So, this is what I’ve decided. I want to form a company that is made up of a large group of solo and small companies. I want enough players that we can take over one of the big islands. All members can interact with other company members as much or as little as they want. Keep it civil and respect other members space and feelings. I haven’t tried setting it up like this, but I would like to let everybody pin code their structures if they want. Every company member will have a plot on this island, and will be able to build whatever they want in it. People found building in uncommon or rare resource nodes will be asked to move, then unfortunately moved forcefully if they do not move. I doubt that will happen, but I want you to know beforehand. There will be a 10% tax rate on the island, but any resources besides gold will be put into a community chest so that they can be used by anybody. There will be a dock area with shipyards and crafting tables for all members that wish to use them. If you’re using a shipyard, please be able to finish your ship quickly so others can use it as well. Part if the dock area will be a place to setup a shop, with access for all visitors. There will be taming pens setup in several places around the island with unlocked gates. Anybody can use them, even companies just visiting. If you make a temporary taming pen on the island, then I just ask that you completely demolish it when you’re done. Treasure maps can be done on your own or you can ask others to join you. I find small groups to be quite enjoyable, and not cumbersome to organize. Donations for island upkeep would be greatly appreciated. Power stone runs can be organized, and eventually the kraken as well. If you want to join up, you can respond in this thread, send me a PM, and/or meet us in A5 on EU PvE. We’ll be building up supplies and gold to be ready to claim as large of an island as we’re able to. I’d like to have the group assembled by 5 PM UTC to claim the island and we can get started. Happy Sailing! Del
  12. Hello everybody, i m looking for some animals for our zoo. Need: 10x Lions,10xWolves,10xTigers,10xRazors pls send me two offers one with your best stats and one with your low or midsize stats. We dont need pictures etc.... from each animal , or every stat from each animal just a quick overview. Contact me with Pm or in discord: https://discord.gg/7JbR3Vs PLS DONT SEND ME YOUR DISCORD I M LOOKING FOR A PACKAGE PRICE Greetings House Sturmberg
  13. Between mobs agroing through walls, attacking inanimate objects and flying agro mobs (bats in E8 Delnigan Key), my animal pen is always a fucking circus, but if I leave them on passive then they get killed by level 2 rattlesnakes. I think "cobblestone boxes" are absolutely abhorrent but it seems that might be the only kind of base that's actually effective in this game. A box with no windows or other gaps that might allow a wild animal to see a tame, nor allow a bat to fly in (in complete defiance of any kind of logic... oh yes, I'm a bat, I'm just going to fly into the building that fucking reeks of elephants, tigers and bears and bite something on the ass, because I'm bored). Oh but I know, let's add kittens to the game. That's far more important.
  14. So there is a troll now on our lawless island on EU PvE, which spams the entire island and buildings with thatch structures. They even traped a pack of roaming bears I aranged for me and my neighbours to get rid of cobras and crocodiles. This troll also build fences of thatch walls around entire houses of people and blocked parts of the island too. You want this game to survive? Well then, add a ticket system with some active mods getting rid of these people. Cannot be that nobody gives a shit nor do we have an INGAME option to report. Btw, some of our neighbours quitted the game due to this guys behavior. If you plan on doing something: location: H7 Island: Surfil Peninsula Server: EU PvE official Thank you. Here is a list of screenshots:
  15. Tortugar are massive, and hard to miss when you come across them. They have bioluminescent spots on their backs that are pretty easy to see at night. How we tamed our first tortugar was fairly standard. Found one, took down its health and bola’d it, then put billboards around it to hold it in place. Works well enough, provided that the billboards are on the same level. Did I mention they’re huge? If you’re using a bear, be aware that biting its butt doesn’t work. You have to hit the sides or front. Don’t worry, these guys are tanks equipped with pillow cannons. Firm pillows, but still light damage. Tortugars prefer crustacean meat. I’ve never gotten any of that, and I’m too shellfish to share it with a turtle if I had it. Marrow works very well though. Fish meat is alright, animal meat is about the same, and I imagine berries are your absolute last resort. I’ve still not tested the prime meats yet. They are a tier 3 creature, so you’ll be needing a tier 3 saddle. To mount them, you have to press e to open their shell, and then e again to get in. The left mouse button is a bite attack, the right mouse button opens and closes the shell, and c is a tail swipe attack. Are they worth the effort of taming? I’m not sure yet. They have a severe lack of stamina, which greatly limits how much they can swim. Your tortugar will die from stamina loss long before it drowns. I don’t have one I’m willing to risk to try out its limits, but when I do I’ll give an update. And their eggs are massive! Did I mention they’re huge?
  16. Because it’s just so handy to be able to keep ahead of a shark. You can swim backwards far faster than forwards. With the max swimming speed, it’s just enough to keep you away from sharks, even in leather gear (found that one out thanks to a mermaid). It’s possible that it’s intended, but it feels a bit exploity. With a spear gun, I think it would be relatively trivial to kill sharks. It’s probably not quick enough to kill a whale, but it would be interesting to try.
  17. We only try playing on unofficial servers. This has been an ongoing issue for me and my wife. We've given up trying to play Atlas because we both constantly get the "Host Pending Connection Timeout" message or "Unable to Query Server...". Every once in a great while after maybe 10 attempts trying to join many different servers, I'll get in but my wife can't. She has to keep trying different clusters until she can get in. Then, usually the next day, we can't reconnect without the error messages. It's been an ongoing issue for us since this game was released. I'm just so lost at this point. I keep seeing threads about others having this message, but no real solutions.
  18. Tried to get Crew today from Sotds but get the message does Not Want to be tamed right now. Only Happens to Crew from galleons And brigs abhöbe Level 20. And sometimes i can recruit Without Gold from schooners
  19. Hello everyone, yesterday we sailed a lot of grids and met a lot of different people. It was great However, we also had to find out that there are many new players and that they are often turned on in the chat stupidly. We need these new players and we should help them, explain things and support them. We have a very big Discord Channel with about 170 users + more networks we use. All these users are helpful and friendly. Both regions, EU and NA are represented. We would be happy if you would visit them and let us know your problems so that we can help you solve them. ATLAS can be an annoying game that can make you frustrated, especially at the beginning. The way is rocky, but it's worth it. Don't give up! If you are new to or need help with ATLAS, contact the community at the following link: https://discord.gg/49pe8sV best regards Anne Beaglelove, Taming & Trading Gallery #weforthecommunity
  20. Really hate the taming system in this game, I can't be the only one. Attempting to tame a elephant super small damn window to feed... failed a level 1!!!!!
  21. THIS IS NOT SUFFICIENT I do not want to play a game that requires me to farm distant metal nodes, in a predator infested environment, all f**king day. I do not want to WORK in my game more than I play. Still needs sap, which is not present in all regions. Still no explanation why the f**k you made this change in the first place! Why do you hate your playerbase? What kind of brainless idiot is directing these changes? MAKE THE GAME WE WANT TO PLAY, OR LOSE US COMPLETELY. Honestly, “just get f**ked” is how I think they feel about me as a gamer and a customer.
  22. When you develop a game it's not really about what the developers want in the end. It's about what's actually going to make a profit. Hence, what the majority of your customer base wants. So I can tell you first hand, we don't want more than 1 ghost ship per map, and it shouldn't come ANYWHERE near islands. I can also tell you first hand, we want the original Skill System back. All players should be limited to a single claim, per map, with a maximum of 3 total! If you want to see your game successful, then these changes need to happen today!
  23. I've been on most 24/7 since release aside from sleeping, but with the newest patches...I`m having a hard time wanting to log in. I feel obligated to my company to be there for them, but jeeze. I`m down to 2 hrs a day from 12. I see people dropping like flies, am I the only one? I started with the FoY been 100 for like a week, finally few others in the company got up to 90, so we went to get it. Needing to do naked runs 60+ times to get to the cave is ridiculous. the pple i was with got it, I was literally 10 steps away on the bridge when it winked out and asked me to insert key. rage-quit. I didn't even mind the stop motion film to get to the cave so much, and the hoard of Cyclops and Rock Golems at entrance are the players faults for luring there. I WOULD have no problem fighting the mobs, but not even remotely possible with the insane lag (i'm assuming from the 20 K ships 3 deep all around shore) Got over the rage and went to farm shit for our builders. just started a wall around base that isn't made of gates...that's what you want right? To not have 20 gates around each base? well, got the floors down for it...maybe 2 wide and 50 long, turns 90 deg and goes for another 30 long. How much metal and paste is it to put up a 2 tall wall on each side with a ceiling? want it to look good? how much for railings? other architectural detail? I gave up on it immediately when i saw the patch notes. looks like i'm keeping the horrendous looking gates up, not that it'll matter because there's only like 2 people on from our 30 man company everyday . Rip atlas. Unturned is better and it looks like a 4 yr old did the graphics.
  24. I don't get it. They make a sandbox, then they go out of their way to limit the player experience to narrow, miserable experience. Not everyone wants to run around all the time and grief people. Nor do the rest of us want to be a army of mindless zombie grinders, harvesting mats by hand to keep the griefers going. I've been playing on a RP server, trading in tames. Devs wanted to discourage people from taming and it's worked. Not taming anything else in this game. But it also leaves me little else to do. The three things I liked to do in Ark was build, explore and tame. My base is built (but was built by someone else as they don't like the way I build). Exploring isn't fun as you have to spend and hour or more sailing (though it's better now) just to jump off the boat and die if you actually try to explore the island you've reached. Or the island is completely built over. That left taming. I like the mechanics in Atlas far more than Ark. I like the fact you can't just pick up whatever you're trying to tame with and Argent or Quetz and drop it in a pen. I don't like the changes in v15. I never had the patience to tame a Bull and I don't like the fact that now Tigers, Elephants and Rhinos (what I was taming the most) are now worse than that. So I guess I quit as I have nothing in this game I actually want to do. Don't feel like griefing...er..."PVP" (play plenty of PVP games, just not open world ones). Don't feel like the lame boss fights (didn't do a single boss fight in Ark). It seems like the parts of Ark and of Atlas that I've like are an accident, not the gameplay intended by the Devs. And the devs have "learned from Ark" and are going out of their way to make discourage wider gameplay.
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