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Sleepinator2000

Pathfinder
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Everything posted by Sleepinator2000

  1. I take it from the Galleon/Schooner comment that you play on PvP? Aren't you more worried about going AFK on long transits with hostile players nearby? If you don't have fantastic blueprinted maneuvering sails, you will see about a 2 knot increase in speed for every one that you swap out for a speed sail.
  2. They removed that from the blueprints during the last wipe. It hasn't worked since May. Where are you seeing it?
  3. When you are high and dry like that guy, you'll go right back into hyperspin the moment you raise your anchor. Might as well be a total loss, because he'll never get it back to the water.
  4. Pretty sure that the first few levels are 44, 84, 124, and as a result I am pretty sure that the formula is 4 + (lvl-51)*40.2
  5. I'll agree that the support problem appears to be related to an optimization that occurs after disconnecting from the game. The support matrix is vertical, so placing a new deck and a wall on that deck under the unsupported location re-establishes the support. If you have placed all 6 decks on your Galleon, you might need to delete one as the above poster suggests, but if you left one open, just placing it temporarily will also suffice. Please don't delete your main deck until you have tried the above first. That should be an absolute last resort.
  6. Truth. The map wraps in both directions. Max distance to the farthest point is always 8 grids. Whales are a threat, especially the polar ones, but they are limited to 30 zones (out of 255). If you hate them that much, you can avoid them. Also, as a survivor of 6 whalestrikes and counting, I have never actually lost a boat to them. I've had water over my head with a bucket in hand and a panicked flurry of desperate actions, but those were some of my most memorable and exciting times in the whole game. Not saying I want that every day, but it makes me appreciate the calmer, controlled situations all the more. Travelling across the Galaxy in EVE is just as tedious if you use autopilot, but instead of worrying about whales and ships of the damned, you should be worrying about suicide squads of players.
  7. Other than knowing how to bounce off an enemy ship to force a bootlegger turn, I could think of about 1,000 adjectives to use before coming up with "sweet" to describe a Galleon's raw turning rate.
  8. The rules of 40s+4 seems to work up to about 63, then it switches to 40s+6, it seems to switch again at 73 to 40s+8. If that pattern holds then I would expect it to continue to 40s+10 at level 83, 10s+12 at level 93, etc. Basically the formula 4 + (40.2 * level), but because you only get discovery points in even increments and round down, the fractional value is only visible every 10 levels. Also, for anyone who cares, Veteran Explorer kicks in at 998 points, and like the above, it makes no difference what source you get the discovery points from. Source only matters for the Master Cartographer skill.
  9. While I don't disagree that upping the minimum wind speed would be fantastic, if your ship is so laden that you can't outrun a Ship of the Damned in minimum winds (they go 6 knots). You should probably change your tactics. Stop sailing directly into the wind, get speed sails, learn to tack, don't load your boat over 60%, build a cargo rack, put more points into weight, or build a bigger ship that can carry all the junk you are trying to transport. All my boats do 12+ knots in the worst wind (and 21+ in the best), but I use all the above rules when travelling.
  10. The problem with the way you described it is that players would exploit the heck out of it. Instead, just implement a no-fire constraint on players who zoned less than 60 seconds ago, but let it expire instantly for any player who fires their guns before that timer is up.
  11. He's talking about the generic vitamin buff you get for being balanced for 30 minutes. If you've never seen it, you need to pay closer attention to your thirst/hunger/vitamins. The buff is gamechanging if you can keep it balanced. The worst part of dying for me is losing that buff (and the sextant).
  12. How about simply upping the difficulty of spawning the V2. Make it a requirement for 50%+ of the players in the circle be V2 flagged in order to trigger the V2 Kraken, otherwise it triggers V1. It is silly that one, lone sociopath can screw it up for 145 people trying to unlock their sub (like last Saturday on PVE), it is also a little silly that so many people can be riders on one guy. V2 should be something hard to trigger, and earned.
  13. Since the map wraps around in every direction, the furthest you will ever have to travel is 8 zones. The super long range transits are the best because you can choose to go any direction to get there. Choose the right wind to follow and that should take you 90 minutes. Chose the wrong wind, wrong sails, or overloaded, and it might take you a week. It really is up to you. Hint: The right winds are when they are increasing, and your sails are pointed port abeam. The right sails are Speed sails, and the right loading is < 40%.
  14. I am guessing you drive trains for a living?
  15. They are just leveraging the current flag/bank functionality in a placeable structure. To make the transactions one-way they would need to spin off a different set of functions and rules. I'd say the simplest fix for people in non-berry biomes is to allow cooked goods to also go in silos. That would bump the value of cooking without completely invalidating land-based food storage. Larders and preserving bags would still have a place on ships at sea.
  16. I wish there were a humane option for taming that just took more time or resources. I hate torturing things, even virtual ones.
  17. Definitely have wanted the steer/reverse locking forever. Under stressful conditions, I generally drive Galleons, and can't help but hold the buttons really hard, and I always pay the price after a long session with pain in my hands. I don't have any repetitive motion disorders, but I can't imagine how bad this would be if I had arthritis or something.
  18. I do feel sorry for all the folks in biomes without berries. They might be buried in cacti or meat steaks, but can't silo even one of them to support their crew.
  19. Truer words were never spoken, and prescient too considering these words were written 10 months ago. Since that time, we've had an AoD immunity nerf, Speed Sail bonus nerf, crafting limitation nerfs, intelligence nerfs, level resets, server wipes, etc, etc.... Basically everything frustrating and counter-intuitive about PvE that isn't a software bug is because some clever jackhole on PvP figured out a way to get an upper hand against other players "by the rules" so the developers have to spend all their time firefighting the escalation, and more often than not, they just lazily apply the nerf hammer to both codebases, leaving PvE with a patchwork of bizarre limitations that defy common sense from the standpoint of co-operative engagement against the Environment. If you find yourself bored on a long journey in PvE, just remember you are paying the price for big PvP corps who guillotined themselves into gods so they could craft +100% speed sails against their opponents who were barely able to make +60% sails. If you find yourself wondering why you can't use a crossbow or grenade against armies of the damned, just remember you are paying the price for big PvP corps who were powerleveling their ships by using swivel guns on golden age armies of the damned so they could grind their opponents to dust with insta-max level ships. If you are frustrated at just how impotent Intelligence crafting has become, just remember you are paying the price for big PvP corps who supermaxxed intelligence gear to have +60% ships, armor, and weapons against their opponents. Would any of the above have required an emergency over-nerf if it were applied to PvE? No, but because other players were getting exploited in PvP, the developers are in a death spiral of reacting fast and hard enough to stop the hemorrhaging PvP playerbase, and when there is only one big PvP fish left standing, they have to wipe the servers to re-establish some semblance of temporary balance.
  20. On PVE you can harvest anywhere. Island owners get a nice bonus when you harvest on their island, so smart companies encourage and promote visiting harvesters and tenants.
  21. The worst computers will still die to zoning after 30 seconds, but with a really good computer, you could get off 3 or 4 volleys in the same timeframe. I'd say immunity for 60 seconds OR immediately upon firing a weapon, whichever comes first, so that players can't exploit it as badly.
  22. Have you tried re-selecting the bed and trying to spawn again? Even on the official servers travel rarely works on the first try. I have had to try up to 6 times in the past just to get to one bed.
  23. Though I agree they should fix it, and that it is awful compared to how it was before the wipe, most of the time when you are dead stopped it is because your wind display for the ship hasn't caught up with the direction the wind is actually facing. This is most common when coming out of/going into a rainstorm, or transitioning between an A and O grid. The A and O transition is easy, if you are going east, just turn your sails 45 degrees to the left, if you are going west, turn them 45 degrees to the right. For rainstorms, the best method is remembering which way the wind was facing before it started raining, and when you are ready to zone, point your sails back in that direction. The worst is going into a zone with a rainstorm because you don't really have any idea how long it has been raining, and therefore how far the wind has changed. In those cases, I usually just note how slow I am going, and if it is below 5 knots, wildly swing my sails to their other extreme. Note that you can actually see which way the wind is really blowing by either looking at the waves, or if you have placed a flag on your ship, it will be flapping in the direction of the "real" wind as well. I usually place one on the second tier of my rearmost speed sail so that it is super visible while piloting.
  24. Bit of a necro, sad that this problem hasn't changed one bit since May. Place your bottom deck temporarily (I'm assuming you aren't using one), then add a wall piece directly under where you are running into problems with lack of support (it doesn't even need to connect) do your construction, then delete the bottom deck when you are done. After 7 Galleons, this has never not worked for me.
  25. When you placed the cannons, were the doors closed? Try opening the doors and see if you get a snap.
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