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Hector of Troy

Pathfinder
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    52
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13 Good

About Hector of Troy

  • Rank
    Landlubber
  1. I think its a good idea but should be only contestable AT the flag instead of in its circle.
  2. If you don't want people using stone to create a stable gameplay experience then change the claim system. This does not encourage anything but offline raiding and doesn't help drive people to be on the ocean. Period.
  3. No substance all peacock feathers. Sign of someone bad at pvp
  4. That seems like the obvious direction the game needs to go. Take the resources of the servers supporting the separate PvE and PvP experience and combine them into one world with regions with varying rulesets the further out they go.
  5. I think thats one of the issues. No ship battles. The majority of fights I have been in or seen have been on land contesting a spam based claim system. Without some reason to make trade routes there is no way to predict where people will go or head to. Which in reality there are should be routes you can estimate. But without that and the number of SotD, the sailing is mostly a PvE experience anyway. PvP really is limiting where fights happen.
  6. PvP in this game is in a very bad spot. And if you are too insecure to realize that and depend on personal attacks then I don't need to be bothered by you. You're probably a sperg that has no skill.
  7. I noticed that the wolves behaved differently between PvP and PvE. I thought it was an intended difficulty increase for PvE. They attack super rapidly and if you do not shoot them in the face right away they will kill you. On PvP you can side step them pretty easily.
  8. I am an avid PvPer. But if we want to make up facts about each other I'll go next. You love putting ham on ice cream and squeal like a girl when someone licks your.... oh nevermind see how silly this is?
  9. I think the only thing to add would be if they would allow the community to tackle through some of these issues and if a mod can be made to accomplish it if that has a chance to being incorporated into the live version of the game. I have to say the biggest difference is that you can protect your stuff. You can build a ship with a spawn point thats not going to be claimed while you are offline.
  10. That would be great. The game needs features that build upon the idea of taming the land and making it a digital space in which players use to communicate, meet, and trade. Once there is a society to support it then pirating becomes a viable method of playing the game as people look to get rich off trade. To me, its the direction the game should go.
  11. There is absolutely no reason to trust anyone in the current state of PvP and claims. Even allowing people to build within your claim sounds like a foolish idea as betrayal is cheap and consequence non-existent.
  12. Something needs to be changed up thats for sure in order to get the balance needed for it to be both a fun pirate MMO and a fun survivor game
  13. I think most of the PvE complaints have been centered on the lite PvP elements they don't like. As an avid PvPer it seems like common sense to protect your stuff. There game needs to strike a balance between pve and pvp elements I think on one mega server while using the resources of both to increase player caps while limiting how much coastal real estate is claimable. I think there could be lessons learned from an EvE online approach of having non pvp sectors, lite pvp, and full on pvp. This would allow for a lot more interactions in non pvp areas while encouraging traditional pve players to venture into pvp areas to get some sort of resource, a trade route, or treasure. Also when it comes to shipbuilding, due to size of shipyards, I think NPC controlled shipyards that you pay a time frame for use would be useful. It keeps random shipyard spam down and frees up coast lines while adding to the list of things you can spend gold on.
  14. At least right now having played both PvP and PvE servers with about 200 hours in. The ability to build up communities around strangers is accomplished more readily with PvE with the current tools available in the game. The MMO portion of this Survival Pirate MMO needs that playing field of engaging people in some meaningful ways that cannot be done if people cannot in some levels "trust" each other. In PvE, what someone can do to you is somewhat limited (although not completely safe) and that gives a minimum benchmark of trust that allows interactions not common in PvP. Maybe this has something to do with how the current claim system works on both PvP and PvE. The system is flawed for the concept of the genre due to their being no safe ports for ships, it forces players into the circumference of islands to make their own protected ports. This is a physically limited real estate thats needed to play the game. The claim system encourages companies and individuals to buy up all that space asap. At least on PvE, you can get away with limited protection and space in order to protect your ship, thus adding to the experience of being on the main draw of the content, the Ocean. Both PvE and PvP claim systems need to be reexamined in how what they were intended to do versus how they are being used in the game. In the trailer we see communities of people going about their business in player made towns. That certainly sounds good, but in practice the claim system does not encourage that behavior. If a system can be put into place to allow players to make claims where they must be contested at the point where the flag is planted, rather than a new claim automatically contesting the area if a flag is planted anywhere within it, gives far more breathing room in PvP to establish yourself without the need of claiming an entire island or coast line. Additionally, if NPCs can be set on patrol or guard duty within a territory with conditional parameters players can create essentially a law enforcement system within their claim that is automated. Allowing for the creation of player made towns. It would also help if there was a way to create a port in which the NPC merchants would come to dock. And have a system where players can compete in trading goods between these ports. Putting more merchants, both NPC and Players on the ocean, which in PvP is more potential content. Having the ebb and flow of commerce with an enphasis on city building rather than physical space control would improve the experience of PvP and PvE. But as of right now, PvE is in the better state between the two modes of the game it seems.
  15. You literally don't show anything with it. For all I know your render settings are weird. Go fucking show how its an exploit or what its doing. No one is even manning it.
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