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Sydhart

Pathfinder
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Everything posted by Sydhart

  1. I was going to say Blackstorm Raiders on EU PvE on D5, D6, and A8 will not raze. Our only requirement for settlers is to login to our Discord and post that you would like to settle. That way we have a way to contact you. We also encourage you to hop onto Discord and actively participate in our community. Things have been slow as of late but we frequently do Hydra and Power stone runs, Ice Cave, and Kraken. If you help with Hydra we will split the mythos. We also have a great trade system and a great breeding program.
  2. @Jatheish I'm betting there are more than a few of us who are willing to assist in this kind of area who don't even need to be paid. Send me a t-shirt and I'll happily assist the awesome group of GM's you already have. Heck, I'd even be willing to work under that guy Voodoo. We have a normal player account and a limited admin account. Our admin account only has the ability to invis, fast travel, and noclip. We could do the initial investigation and then if some action needs to be taken we can elevate the request to a GM who can take action. I've admin'd multiple games like this and the system works. People will volunteer to work for something they love and will do a great job. I'm a high school volleyball coach on the side and I always have graduated/graduating girls who are willing to assist with youth camps, practice, open gyms, etc.
  3. Agreed. 3 would be the minimum for this type of system. I think splitting the map up into 1/4 or 1/8. Leave a zone around each faction section that would be Lawless/PvP. Rarer exotic resources would spawn in this area and this is where the new Encampments would also be. Freeports would also be interspersed through the game on the edges of the Lawless zones. Freeports not only have the vendors for cosmetics but you can also "fast travel" with your ship to another freeport. This would GREATLY reduce sailing time. Basically Freeports would be able to get you within 2-3 grids of any location in the map. How awesome would that be. I'm in D5 and need to get to L11. Instead of 7 zones that you have to travel through you'd only need 3!
  4. DaOC, Guild Wars 2, & ESO would disagree with you. The PvE and PvP were good in all 3 of those games.
  5. Both PvE and PvP lack substance and longevity. I started on PvP and soon got bored because there is no point to the PvP in Atlas. There's no reward system, there's no ladder system, there's no accountability. It's one big grief fest. I switched to PvE because I could at least experience the other content and build without having people use exploits just to ruin my day. I've said this half a dozen times already but they need to combine PvE and PvP. PvP should be restricted to certain areas (grids). They need to add at least 3 factions. Those PvP areas (or outposts) as I've referred to them in other posts, should have objectives (garrisons or flags) that allow a factions to fight over for control and then that opens up special quests, reward vendors in a neutral (safe) area, and rare materials. Golden Age ruins should work the same.
  6. Once upon a time, we had a flourishing company of swashbuckling gents and ladies that worked together tirelessly to build a harbor with stunning docks filled with ships, a town bustling with activity, and a castle to hold our treasures and defend our people. The area around it was surrounded with individual villas, farms, and breeding grounds scattered throughout the island. People would visit our island and stop to trade or come in and ask to settle and we would happily help get them established. We had explorers who went out and established outposts for trading and farming of rare resources. We built amazing structures that spanned vast chasms and reached to the highest heights that helped our fellow adventurers find vast treasures that they wouldn't otherwise have been able to reach. But those days are long gone. Our island has nothing but ghosts of memories left. The animals have become feral again and the structures and beautiful galleons have started to decay. What was once a utopia has now become ruins. It wasn't anything to travel into town and then immediately set off on a grand adventure to go kill a mythical hydra and secure a powerstone, to battle high level Ships of the Damned, to hunt giant whales, to explore and discovery vast treasures, or hunt and tame dangerous creatures. But now we shout out and hear nothing but an echo. Our cries for companionship and camaraderie fall on nothing but the ears of the damned and they laugh at our sadness. What is now to become of our world? Yep, that's just kind of how I've felt for the last few weeks logging on. Our company once had 50+ people with 20+ being logged in at any given time but now we're down to 2-3 being on. Many took breaks with promises to login every few days to take care of stuff but haven't been back for weeks and then come on and find that their ships are missing (even the ones that were in our port within our settlements) and probably won't ever be back. It just sucks more and more every day and gets harder to login and try to hop around to the ships and structures we have left to keep them from disappearing or to keep the animals and ship crews fed and paid.
  7. There were only boats parked everywhere because of the stupid anti-grief system where we couldn't board them and claim them. Make them claimable and that solves the problem right there. Honestly, I had a ton of fun after they announced the wipe of just exploring areas and claiming others stuff that had left the game. Make it that way again. Let us be pirates and explorers ffs!
  8. They need to increase the time and get rid of auto decay. I noticed this weekend a lot of ramps and stuff that people spent a long time making to help the community access map locations on top of cliffs and stuff accessible have now auto-decayed and it SUCKS! More and more people are just going to leave as this stuff keeps happening. You're going to be left with a beautiful open world filled with NOTHING. Ships should not auto decay either. Allow us to claim them if they are abandoned. We can choose to make it our own, hold onto it in case my friendly neighbor does come back, or break it down for mats. Auto decay is stupid. LET THE PLAYERS TAKE CARE OF IT!
  9. This is just getting worse with the auto decay. We had built plenty of ramps and there were tons of ramps built by others to some of these difficult locations but with the stupid auto decay those ramps are disappearing. This game is seriously taking a steep nosedive.
  10. Just want to confirm that this is Friday the 5th? I'm in CST so 1:30 PM CST. I've killed the yeti but there are some in the Company that still need it and I'd love to come help. It's a really fun fight.
  11. Reposting my ideas from some other threads. You need to consider an upkeep building (like the tax bank) to fix foundation spamming and control building areas better.The building would be similar to the old claim flag in that it covers an area and anything built in that area is supported (maintained) by the building. Each building item requires a daily upkeep (a % of the building materials) and will pull from the building to maintain the structures. This protects the structures and keeps them from decaying. The building will hold at max 10-20 days of upkeep. It should display what the max capacity is and how many days of upkeep you have. Simple mathematical calculations. If you don't keep materials in the "building maintenance house", then they decay and eventually get destroyed. Also should consider the idea of merging PvP and PvE. It makes no sense to have a completely PvE side and PvP side in this type of game with this many servers. Before the wipe I played on some private servers that had PvE zones and PvP zones (by server). This is similar to Dark of Camelot frontiers. You could also add some faction system (Imperial, Merchants, Explorers Guild, Swashbucklers, Corsairs, etc), then make certain Lawless zones an outpost zone that are PvP. A faction can control a zone by capturing the outpost (envision raising and guarding a claim flag in certain areas on land AND at sea to encourage sea battles). At the end of a certain time sequence, the Faction who controls the most flags has control of the outpost for a certain time period. This opens up special vendors and quest NPC's. Quest rewards and turn-ins could then be done in Freeports for those factions. This would be similar to Elder Scrolls Online. Golden Age Ruins can work the same as Outposts for Powerstones quest. Have to control the Golden Age Ruins to turn in keystone for Powerstone in cave and use Fountain of Youth quest.
  12. Nope, they haven't been fixed what so ever. Also still can't hit them with hardly at all if they are on any kind of slope. Shoot arrows at them on a slope and they just stick in their head without doing any damage. Pretty funny to see a cobra slithering around with 10 arrows in it's head at 100% hit points.
  13. Need to look for foundations or pillars from other players in the ocean. Unfortunately, due to PvP exploiters/griefing, the protection radius on structures placed in oceans is something like 8X what it would be on land so you have to search way out to find them sometimes. You may be screwed unless you can demolish them. An easy way to see is to swim out into the ocean and get right down onto the ocean floor and then go into "K" view mode. You can actually get under the ground and see pillars and foundations that way much easier. It might be worthwhile to submit a ticket though as some nice Devs have been known to remove them in some cases.
  14. If the barrel is empty it will still make the sound just FYI. If you are in a desert biome the water barrels are almost useless and you'll need to set up a system of wells for hydration.
  15. I like this idea @Jatheish. Might consider making it more than just berries but that would be my only suggestion. You guys are definitely making good progress and some of us really appreciate your work. Now for some more suggestions. Foundation spamming. It has to be fixed. You need to consider an upkeep building (like the tax bank).The building would be similar to the old claim flag in that it covers an area and anything built in that area is supported (maintained) by the building. Each building item requires a daily upkeep (a % of the building materials) and will pull from the building to maintain the structures. This protects the structures and keeps them from decaying. The building will hold at max 10 days of upkeep. It should display what the max capacity is and how many days of upkeep you have. Simple mathematical calculations. If you don't keep materials in the "building maintenance house", then they decay and eventually get destroyed. Also should consider the idea of merging PvP and PvE. It makes no sense to have a completely PvE side and PvP side in this type of game with this many servers. Before the wipe I played on some private servers that had PvE zones and PvP zones (by server). This is similar to Dark of Camelot frontiers. You could also add some faction system (Imperial, Merchants, Explorers Guild, Swashbucklers, Corsairs, etc), then make certain Lawless zones an outpost zone that are PvP. A faction can control a zone by capturing the outpost (envision raising and guarding a claim flag in certain areas on land AND at sea to encourage sea battles). At the end of a certain time sequence, the Faction who controls the most flags has control of the outpost for a certain time period. This opens up special vendors and quest NPC's. Quest rewards and turn-ins could then be done in Freeports for those factions. This would be similar to Elder Scrolls Online. Golden Age Ruins can work the same for Powerstones quest. Have to control the Golden Age Ruins to turn in keystone for Powerstone in cave and use Fountain of Youth quest. At this point, fresh paint and new zones aren't going to cut it to bring people back. We need a system of checks and balances and a system with rewards. Thank you @Jatheishfor continuing to work so hard on the game and communicating with us. I've been gaming a long time (first online game I played was Imperial DikuMUD lol). This game has a ton of potential (beautiful open world with a strong building structure and player run environment) and I don't want to see it fail. You guys have done a better job listening to the players but there's always room for improvement. Don't think that you have to stick to the original plan either and just try to push out a product based on the original design, like Bungie tried to originally do with Destiny 1. In the end, it was the Community that saved Destiny 1. In saying that, thank you again for hoping onto the forums and corresponding with us. It will only make us stronger if we continue to listen to each other and offer ideas and get feedback from you.
  16. So Salty, all you do is bitch about the claim system and blame it for every broken thing in the game. What's your solution then? Keep in mind that foundation spam was a problem in both systems. In my opinion, we need an upkeep system that goes beyond just paying gold for a settlement. Maybe an upkeep bank and can build within an area (sort of like old claim flag) and every piece of structure has an upkeep cost in materials. The materials would be the normal items used to craft the structure. So if you had an all wood base it would just be wood, thatch, and fiber. Bank would have a limit of 10 days that you could stock in the bank. If you let it run out then the structures become vulnerable and start to decay. This would solve the problem in lawless servers. In addition, instead of just having full PvP servers and full PvE servers, they should be combined. I've outlined my ideas before on PvP in regards to outposts in Lawless zones or Golden Age ruins (control points essentially) that could be battled over for control. Once you control it, you get access to special vendors you could purchase from (for skins, special treasure maps, etc) or NPC's that would give out special quests to discover an area, find something, or kill special mobs. Then these could be turned into a vendor at a Freeport. Also, the game needs some factions to help the PvP along. Have Freeports controlled by certain factions. You could have an Imperial Faction, a Merchants Faction, a Swashbucklers Faction, etc. If you perform an action that goes against another faction, that flags you for PvP. You hop on someone else's boat or go on someone's land that isn't your faction, you get flagged for PvP. You steal something from someone, flagged for PvP.
  17. I'd also invite you to come over to D5. Our company, Blackstorm Raiders, owns the largest island there. I believe one of the smaller islands is available. We do a lot of trading and also do end game content and invite our neighbors. You could also consider settling on our island. We still have a lot of room on the north side and our island has a ton of resources. We most recently took over a couple of smaller islands that became available as well. One is an artic island which I doubt you would like but the other is in D6 where we have a cobalt mining outpost. The current settlement owner stopped playing and transferred the island to us. You could settle on that island as well. Blackstorm Raiders is a great company and we are very active in helping to develop the game.
  18. There are plenty of islands that you can take over. You can even take up on an island that is not settled and choose not to settle it yourself if you don't want to pay for upkeep but run the risk of having other people build on it where you don't want. The upkeep cost is not at all difficult to maintain. If you find a small island that has a couple treasure map locations you really don't have to do much as the tax bank will collect part of the gold that others earn from doing maps on your island. That coupled with a few Treasure maps of your own or doing shipwrecks and you can easily earn enough gold. The game is well worth the sale cost right now. I've put in 800+ hours and still enjoying the game.
  19. Solraco, as someone mentioned above, have you tried to whistle them on follow (T), then run out of render range, and then come back and most of the time they will pop out. If you have a ship close, you can also put them on follow and get on your ship and sometimes this works as well.
  20. This is great news! I'll be leaving Sunday for vacation so this gives me some extra time to get some extra gold to store on my ships and tighten things up security wise so I don't lose a bunch of crap.
  21. Also the fact that sometimes you have to keep moving when you aggro a large pack of SoTD and due to wind and trying to avoid aggroing other SoTD's, lose sight of the loot crates. I take out the lower level ships first and may move far enough away I don't even bother going back and looking for them.
  22. Time to run around naked with nothing but a blunderbuss!
  23. From patch notes. -Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista I assume they mean blunderbuss when they say shotgun but it's payback time you flaming arseholes!
  24. Thanks for the information. We have a very large settlement and have a lot of ships coming and going so this is great to know.
  25. There's another thread on animal claims but you are correct, it's not just rendering that resets them. You have to interact with them. E.g. you have to pick up a shoulder pet or sit on a work pet. I think you can also access their inventory to reset the claim timer. Whistling them might work but haven't tested.
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