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oni

Pathfinder
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21 Excellent

About oni

  • Rank
    Landlubber
  1. "Lawless" servers need an overhaul to be more than a waste of space on the map. Especially with less claimable islands around. New players, or others that look for a new island have no chance of claiming anything currently. Making lawless a viable place to build would go a long way to stabilize the player population. In its current form, Lawless is either a place you briefly farm, or a Newbie trap where they build up their first base, just to be raided and quit the game. Either let players claim some land with a Flag (season 1 rules) that gives some sort of offline protection / or peace time. And/Or change the rules regarding the placement of Mortars - maybe only allow the placement of mortars in the aformentioned claimed land.
  2. Storms bug out the water since the water/wave update - never had it before, but now the ships are either hopping/lagging around or sailing underwater A client restart usually helps for a while
  3. imho Raid timers should vary by company size somewhat
  4. oni

    SUGAR!

    https://antihax.github.io/ try this, you can search for resources with the textfield in the upper right
  5. Ship invunerability would be nonsense, but getting rid of wartoken and maybe making the war time dependend on the company size might be a good change imo. Or if technically feasible, let us have a way to store ships - like storing the dinos in their Cryopods in Ark, give it timers to make it not exploitable -> that at least would increase performance in harbours and on the servers and make it possible for small tribes to hide their ships.
  6. Some good stuff in there, but I dont really like the hard caps. If someone wants to play/experiment with a glasscannon ship with all points into damage, he should be able to. Same with the hitpoints cap. Hard caps are simply the lazy and easy way to balance your sandbox game.
  7. At least a sinking ship shouldnt be immediately become salvageable to anyone. Give it a timer to to combat the silly griefing and popcorning.
  8. Give the players a console command/UI display or whatever to check the structure count in an area before they reach it.
  9. Xbox players will leave after 5 minutes once they see the performance
  10. Generally, no defense should be inpenetrable. Its good that you need real players to defend against raids, and that puckles etc. are more in a support role. How effective they are is ofc always dependend on how you setup your defense, how you place them etc. What really needs to be adressed imo is the pitiful damage of ranged weapons against players and animals. A horse or bear with a cannon cart is a freaking tank in this game. Everyone is healing themselves faster than you can damage them even with mythical carbines.
  11. If the wind is weak only half of the time, then thats already too much. Its an arbitrary gamemechanic that doesnt contribute anything but wasting the time of the player for the sake of "realism". Imagine travelling in Ark or Rust, and at random times the game reduces or halves your movementspeed. There is nothing "smart" about sailing in its current form (actual pvp ship fights excluded). And there is nothing I can do about it as player if the wind is weak. I dont just equate my preferences to everyone without reason. I've seen the number of players this game has left, and hear people complain daily, how fucking bad the wind is again and again and again. And its a point I agree with. One big issue imho is how this game in its current form wastes too much of its players time. And I simply assume that most people value their time I basically had zero expectations going into this game, since the trailer didnt show much actual gameplay and so I lagged through the first day of the launch and shrugged it off, I'm not easy to enrage But If I see glaring issues where change could maybe improve the game, and save it I'll voice my opinion.
  12. I didnt buy a sailing or pirate simulator. I bought a game I knew relativly little about, besides the pirate theme, which I hoped to be good and fun to play. From playing said game for hundreds of hours, I can say that the damn traveltime is too long for most players. Nobody but the jobless have time to waste sailing around for hours, just for the slight chance to find some fun and action, (or god forbid raid for hours) and then have to sail the same way back. Your one hour for 3-4 grids in decend wind becomes easily 2 hours if your ship isnt pretty much empty. 3-4 hours if the wind isnt decent (which is the case most of the time). And now double that if you actually want to get back home. And you didnt even do any raiding - this is pure traveltime. No wonder the players ran away, this game simply wastes too much of their time before you come to the enjoyable parts. It isnt worth the effort. There are too many better alternatives like Ark (yes even ark) or Rust.
  13. Traveltime is one giant reason this game is dead. 1-2 hours traveltime each time you want to have some some pvp is not feasible.
  14. Old Icons have not disappeared yet
  15. Nothing new, just fix the fucking bugs you already have, balance your stupid game or nobody cba to play it
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