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HelixU4

Pathfinder
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Everything posted by HelixU4

  1. Open the official map in GridEditor and check the globalGameplaySetup on Project -> Edit The trenches is setup same as PowerStones, just check the discovery editor and you'll see how they set it up.
  2. Did you wipe the servers? We know that there would be some unexpected issues if you didn't wipe. And a wipe was recommended by the devs
  3. Adding islands to a live server is easy. We have done it on our server a few times without any issues.
  4. New GridEditor is available now: https://github.com/GrapeshotGames/ServerGridEditor
  5. I'm pretty sure they recommended a wipe as there is a chance that there will be a conflict between old system and the new system. If it were no problems between the old and the new they surely wouldn't wipe their own servers.
  6. Does anyone know when we will get.our hands on the updated grid editor with the new islands/biomes for v22major patch? I would like to redesign our world with the new biomes, and I would prefer to be able to do it before the patch is launched so we can do a wipe and get started fast as the patch is released. Thanks guys.
  7. They said they will not enforce wipe on unofficial. But given the major changes coming to core gameplay its highly suggested to do a wipe
  8. Using the DinoSpawnWeightMultipliers Will make the PowerStone Island bosses not spawn correctly. We have successfully reduced and controlling th sotd spawn rate with NPCShipNumMult in custom datas
  9. You need a Redis client to view the redis database. All company, ships, players etc are stored there.
  10. If you are on a Powerstone island, then yes it is how it is suppose to be.
  11. Unless youre hosting on multiple dedicated servers all ports MUST be unique
  12. Did you open all grids at the same time, or did you expand later on without wiping? This seems to be a common issue. We have it as well. Maps was working perfectly fine until we expanded our server with more grids. Havent tried to wipe the server yet.
  13. Yes you can. Rent a server with windows or linux, use SteamCMD to install the server. It's a lot more tinkering and manual labor when renting hardware rather then using a GSP as Nitrado. But in return you get a lot more space and stability on server for your dollars. You can use this Guide: https://krookedskull.com/index.php?title=AtlasDSSGuide
  14. Using more then the standard size also fucks up the physics of the game. The longer from the center of the grid you go the more the physics will go nuts. Flying ships, flying mobs, unharvestable resources etc.
  15. Same here. But only on one grid out of 24. No idea whats causing it. Happened 2 times. Once a few weeks ago, and again a few days ago. So its not happening very often.
  16. Yes, you rent dedicated server, and you will then gain remote access and control it as if it were right next to you. Setting it up just as you want. Depends on where you are located. OVH is good for US, Hetzner for EU. Else you have server4you and tons of others
  17. Yeah, we use bDisableClaimFlags=True On our FreePort grid to prevent claiming, but then the zone act like lawless and players can build as if it were lawless but with decay timer. Would like to disable building as well
  18. Rent or buy hardware and host yourself. Cheaper and you get bigger servers for less money.
  19. Have you been able to restrict building on the whole grid? Disable claim is easy but then it acts as a lawless zone
  20. You can't. All wildlife stop spawning where the end boss is. The boss needs an empty grid for itself.
  21. Try to follow this guide then: https://www.drac346.net/2018/12/atlas-dss-guide-building-map-pt-4.html Dont forget the PowerStoneIndex as shown above
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