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Found 8 results

  1. LaoArchAngel

    bug Linux server crash with mods

    I use the following command to launch my Linux server and it works. ./ShooterGameServer Blackwood?QueryPort=57550?Port=5750 -log -server -NoSeamlessServer However, if I try to run this exact same command with any mods in my GameUserSettings.ini, I get this message: LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformProcess.cpp] [Line: 652] FLinuxPlatformProcess::WaitForProc: waitid for pid -1 failed (errno=22, Invalid argument) Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) For the record, in my GUS, I'm adding my mods as follows: [ServerSettings] ActiveMods=1745633279 It doesn't seem to matter which mod I'm adding or how many. I know this works in Windows because that's how the GUS file has mods when starting a single-player game.
  2. Has anyone successfully set up a server on Fedora 30 I have been trying to set one up using atlasmanager. i get the following errors Does anyone have any suggestions on how to get this to work? Thank you
  3. Are there any plans for supporting clients on other platforms like MAC or Linux on Steam ?
  4. Veteran ARK server host here: I've just spun up a test Atlas server and even though the process is running and listening on the correct ports (this is Linux) and the server is receiving packets to the listening port, the server is reporting offline when polled by steam view > servers list (prompted manually). Well, I think it's running. The stdout from the application is: ATLAS@Games:~$ bash servertest.sh Using binned. 4.5.1-0+UE4 7038 3077 409 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 It's definitely listening and using a bunch of memory: alexicon@Games:/home/ATLAS/ATLAS/ShooterGame/Saved/Logs$ sudo netstat -nlp | grep Shoot tcp 0 0 0.0.0.0:32336 0.0.0.0:* LISTEN 26313/ShooterGameSe udp 0 0 0.0.0.0:5762 0.0.0.0:* 26313/ShooterGameSe udp 43008 0 0.0.0.0:57556 0.0.0.0:* 26313/ShooterGameSe 26313 ATLAS 20 0 6568776 3.639g 72304 S 1.3 46.7 0:52.85 ShooterGameServer Edit: After some additional troubleshooting I found the following from the ShooterGame logs: alexicon@Games:/home/ATLAS/ATLAS/ShooterGame/Saved/Logs$ sudo tail -f ShooterGame.log [2019.03.03-09.35.18:020][ 0]Log file open, 03/03/19 01:35:18 [2019.03.03-09.35.18:020][ 0]ATLAS Version: 20.12 (Rev. 109371) [2019.03.03-09.35.18:020][ 0]PID: 28103 [2019.03.03-09.35.34:517][ 0]Primal Game Data Took 16.15 seconds [2019.03.03-09.35.37:022][ 0]SteamSocketsOpenSource: gethostname failed () [2019.03.03-09.35.37:022][ 0]gethostbyname failed () [2019.03.03-09.35.42:669][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale I can see from the below post that this all looks okay, it's just that the server never starts: In this admin's case, the server took over 400 seconds to load. So I've left it for over 1200 and no dice.
  5. TESTERS NEEDED AND CONTRIBUTIONS TO THE DEVELOPMENT IS WELCOME: Hello Sailors! I have gathered some info on what packages you may need installed on your box before you install Atlas Server for Linux: Ubuntu 64 bit: sudo dpkg --add-architecture i386; sudo apt update; sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux lib32gcc1 libstdc++6 libstdc++6:i386 Ubuntu 32 bit: sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux libstdc++6 Debian 64 bit: sudo dpkg --add-architecture i386; sudo apt update; sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux lib32gcc1 libstdc++6 libstdc++6:i386 Debian 32 bit: sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux libstdc++6 Fedora 64 bit: dnf install mailx postfix curl wget file bzip2 gzip unzip python binutils bc jq tmux glibc.i686 libstdc++ libstdc++.i686 Fedora 32 bit: dnf install mailx postfix curl wget file bzip2 gzip unzip python binutils bc jq tmux libstdc++ Lastly CentOS: yum install epel-release CentOS 64 bit: yum install mailx postfix curl wget bzip2 gzip unzip python binutils bc jq tmux glibc.i686 libstdc++ libstdc++.i686 CentOS 32 bit: yum install mailx postfix curl wget bzip2 gzip unzip python binutils bc jq tmux libstdc++ I have been working on a LinuxGSM fork to add Atlas support all credits of the script goes to D.Gibbs at https://LinuxGSM.com for creating such tool My fork is a work in progress and not fully ready yet but for the most part it does all the install process for you can be found here: https://github.com/xtoor/linuxGSM/ Disclaimer! This is unfinished so please if you not confortable with Linux wait for a full official release at: https://github.com/GameServerManagers/LinuxGSM I will be Updating this post with new info and steps as I find them and as people ask for them Good luck!
  6. Hello. I'm trying to start my own server. I have issues with sea waves going trough island surface like on this picture: https://drive.google.com/file/d/1GWo7RJAY7TolBNj7Dvhj-8lWtWzVLfms/view?usp=sharing The only thing I have changed in the config is the square size of the region. My region is like 4x times bigger than official. Thank you for any help.
  7. I've been trying to host a 3x3 on my Linux Ubuntu server machine but I have no idea how to. I'm new to Linux so any help would be very welcome!!
  8. Hey everyone, I like to know if therw are plans for a linux client? I read that a server would be released. Can you be clear about this otherwise a friend of mine has to ask for a refund. Greetings, Wyty
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