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Showing results for tags 'linux'.
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Whenever we have more than one server running, only the first one that starts listens (being the only on joinable) and the others "start" but dont listen. Looking at the logs, everything seems to be normal (comparing the working one to the others). Every grid works if we launch them individually, we just cant have more than one working at any given moment Running on Ubuntu Server 20.04 Hoping that someone ran into this issue before or knows what might be wrong. If this isn't much info to go on, i can send over some more info, logs and such Im using the tools from https://github.com/BoiseComputer/atlas-server-tools (basically, supposed to be a quick set of commands to get a 2x2 started)
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I'm working on a HOWTO to set up a Linux dedicated server with the Blackwood map and atlasmanager. The server is up and looks good, but I'd really like to see how well it performs. If anyone would be willing to help stress testing, please join "Allies of Charybdis". I plan to leave it up for a couple of months while I clean up some management scripts. There is no password, and no BattleEye. There are also, of course, no mods, no tweaks, no rules and no community. The server performance may not be great, but that's one of the things I want to test. It's hosted on a virtual machine behind a firewall, using a VPN for internet presence, so it may have a high ping and be slow to respond. It's also running with only 8 gigs of memory, and I'd really like to know how much memory a few users will take up.
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Since the 315.11 patch at the end of September, players/clients cannot connect to Linux Dedicated Atlas servers. The server instances show up in the dedicated list in the client, but players will time out trying to connect. Myself and other Linux dedicated hosts are all having this issue, and prior to the 315.11 patch, Linux dedicated Atlas servers were working fine. Please can we get an update on a fix for this?
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I've been trying to setup a dedicated server on Linux (Ubuntu server 18.04.3) and I can't quite get it working. I have it setup on a Windows VM so I know I have the port forwarding sorted out. With windows everything works but when I run it under Linux I can see the server listed but when I try to join it hangs and times out. I know this has been posted before but what I am wondering is this affecting every Linux server, or are there some that have it working and can we try to figure out why. When I run it under Linux, I see that the main process ShooterGameServer and one of it's threads are each pegging a CPU at 100% I ran strace on the main pid and it is stuck in a loop. First it calls sched_getaffinity(), then it calls openat() for each of the processors, then fstats() on the returned fp, reads the value and closes the fp. sched_getaffinity(0, 128, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]) = 8 openat(AT_FDCWD, "/sys/devices/system/cpu/cpu0/topology/core_id", O_RDONLY) = 25 fstat(25, {st_mode=S_IFREG|0444, st_size=4096, ...}) = 0 read(25, "0\n", 4096) = 2 close(25) = 0 openat(AT_FDCWD, "/sys/devices/system/cpu/cpu1/topology/core_id", O_RDONLY) = 25 fstat(25, {st_mode=S_IFREG|0444, st_size=4096, ...}) = 0 read(25, "1\n", 4096) = 2 close(25) = 0 openat(AT_FDCWD, "/sys/devices/system/cpu/cpu2/topology/core_id", O_RDONLY) = 25 fstat(25, {st_mode=S_IFREG|0444, st_size=4096, ...}) = 0 read(25, "2\n", 4096) = 2 close(25) = 0 .... openat(AT_FDCWD, "/sys/devices/system/cpu/cpu14/topology/core_id", O_RDONLY) = 25 fstat(25, {st_mode=S_IFREG|0444, st_size=4096, ...}) = 0 read(25, "6\n", 4096) = 2 close(25) = 0 openat(AT_FDCWD, "/sys/devices/system/cpu/cpu15/topology/core_id", O_RDONLY) = 25 fstat(25, {st_mode=S_IFREG|0444, st_size=4096, ...}) = 0 read(25, "7\n", 4096) = 2 close(25) = 0 futex(0x97054f4, FUTEX_WAKE_PRIVATE, 2147483647) = 1 futex(0x97054a0, FUTEX_WAKE_PRIVATE, 1) = 1 The child thread is just spinning on a futex. ... futex(0xab32c080, FUTEX_WAIT_PRIVATE, 0, NULL) = 0 futex(0xab32bfe0, FUTEX_WAKE_PRIVATE, 1) = 0 futex(0xab32c084, FUTEX_WAIT_PRIVATE, 0, NULL) = 0 futex(0xab32bfe0, FUTEX_WAKE_PRIVATE, 1) = 0 futex(0xab32c080, FUTEX_WAIT_PRIVATE, 0, NULL) = 0 futex(0xab32bfe0, FUTEX_WAKE_PRIVATE, 1) = 0 ... and occasionally fails with futex(0x7f5db2db5178, FUTEX_WAIT_PRIVATE, 2, NULL) = -1 EAGAIN (Resource temporarily unavailable) futex(0x7f5db2db5178, FUTEX_WAKE_PRIVATE, 1) = 0 but goes back to the futex spinning. Does anyone have this working under Linux currently? Thanks!
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I will be honest, I've never had such a hard time setting up a server. With that out of the way, I have set up a 2 by 2 server to see if I can get it up and running. As it stands right now, the server is up and running and can be found on the server list but when I try to connect I just time out. Included in this post is are some pictures of the servers running and the point where the client get stuck in loading. I would post the logs here, but there is nothing in them that I have found worth posting. https://imgur.com/a/qxeCWHO <------ This is the server picture https://imgur.com/a/y6usHX9 <-------- This is the point the client gets stuck I did reach out to discord to confirm that the server is working related to the post about 1 month ago, I was told it is working. If anyone has an idea feel free to reach out to me on discord as well Ron#8943
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I use the following command to launch my Linux server and it works. ./ShooterGameServer Blackwood?QueryPort=57550?Port=5750 -log -server -NoSeamlessServer However, if I try to run this exact same command with any mods in my GameUserSettings.ini, I get this message: LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformProcess.cpp] [Line: 652] FLinuxPlatformProcess::WaitForProc: waitid for pid -1 failed (errno=22, Invalid argument) Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) For the record, in my GUS, I'm adding my mods as follows: [ServerSettings] ActiveMods=1745633279 It doesn't seem to matter which mod I'm adding or how many. I know this works in Windows because that's how the GUS file has mods when starting a single-player game.
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Are there any plans for supporting clients on other platforms like MAC or Linux on Steam ?
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Veteran ARK server host here: I've just spun up a test Atlas server and even though the process is running and listening on the correct ports (this is Linux) and the server is receiving packets to the listening port, the server is reporting offline when polled by steam view > servers list (prompted manually). Well, I think it's running. The stdout from the application is: ATLAS@Games:~$ bash servertest.sh Using binned. 4.5.1-0+UE4 7038 3077 409 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 It's definitely listening and using a bunch of memory: alexicon@Games:/home/ATLAS/ATLAS/ShooterGame/Saved/Logs$ sudo netstat -nlp | grep Shoot tcp 0 0 0.0.0.0:32336 0.0.0.0:* LISTEN 26313/ShooterGameSe udp 0 0 0.0.0.0:5762 0.0.0.0:* 26313/ShooterGameSe udp 43008 0 0.0.0.0:57556 0.0.0.0:* 26313/ShooterGameSe 26313 ATLAS 20 0 6568776 3.639g 72304 S 1.3 46.7 0:52.85 ShooterGameServer Edit: After some additional troubleshooting I found the following from the ShooterGame logs: alexicon@Games:/home/ATLAS/ATLAS/ShooterGame/Saved/Logs$ sudo tail -f ShooterGame.log [2019.03.03-09.35.18:020][ 0]Log file open, 03/03/19 01:35:18 [2019.03.03-09.35.18:020][ 0]ATLAS Version: 20.12 (Rev. 109371) [2019.03.03-09.35.18:020][ 0]PID: 28103 [2019.03.03-09.35.34:517][ 0]Primal Game Data Took 16.15 seconds [2019.03.03-09.35.37:022][ 0]SteamSocketsOpenSource: gethostname failed () [2019.03.03-09.35.37:022][ 0]gethostbyname failed () [2019.03.03-09.35.42:669][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale I can see from the below post that this all looks okay, it's just that the server never starts: In this admin's case, the server took over 400 seconds to load. So I've left it for over 1200 and no dice.
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TESTERS NEEDED AND CONTRIBUTIONS TO THE DEVELOPMENT IS WELCOME: Hello Sailors! I have gathered some info on what packages you may need installed on your box before you install Atlas Server for Linux: Ubuntu 64 bit: sudo dpkg --add-architecture i386; sudo apt update; sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux lib32gcc1 libstdc++6 libstdc++6:i386 Ubuntu 32 bit: sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux libstdc++6 Debian 64 bit: sudo dpkg --add-architecture i386; sudo apt update; sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux lib32gcc1 libstdc++6 libstdc++6:i386 Debian 32 bit: sudo apt install mailutils postfix curl wget file bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux libstdc++6 Fedora 64 bit: dnf install mailx postfix curl wget file bzip2 gzip unzip python binutils bc jq tmux glibc.i686 libstdc++ libstdc++.i686 Fedora 32 bit: dnf install mailx postfix curl wget file bzip2 gzip unzip python binutils bc jq tmux libstdc++ Lastly CentOS: yum install epel-release CentOS 64 bit: yum install mailx postfix curl wget bzip2 gzip unzip python binutils bc jq tmux glibc.i686 libstdc++ libstdc++.i686 CentOS 32 bit: yum install mailx postfix curl wget bzip2 gzip unzip python binutils bc jq tmux libstdc++ I have been working on a LinuxGSM fork to add Atlas support all credits of the script goes to D.Gibbs at https://LinuxGSM.com for creating such tool My fork is a work in progress and not fully ready yet but for the most part it does all the install process for you can be found here: https://github.com/xtoor/linuxGSM/ Disclaimer! This is unfinished so please if you not confortable with Linux wait for a full official release at: https://github.com/GameServerManagers/LinuxGSM I will be Updating this post with new info and steps as I find them and as people ask for them Good luck!
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Hello. I'm trying to start my own server. I have issues with sea waves going trough island surface like on this picture: https://drive.google.com/file/d/1GWo7RJAY7TolBNj7Dvhj-8lWtWzVLfms/view?usp=sharing The only thing I have changed in the config is the square size of the region. My region is like 4x times bigger than official. Thank you for any help.
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Hey everyone, I like to know if therw are plans for a linux client? I read that a server would be released. Can you be clear about this otherwise a friend of mine has to ask for a refund. Greetings, Wyty