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Thor Ragnarock

Pathfinder
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Everything posted by Thor Ragnarock

  1. I have yet to try breeding since the temp fix. The server I am currently on has 5x taming which also applies to breeding on the server afaik so will have to give it a whirl this weekend, I had tried before on official and gave up after so many dead babies. I agree on the food stacking. I load larders/troughs up every day and lose 60% of it within 24 hours due to the stacks spoiling. I restack it before I logout and after I first login and ask others to do the same but the few of us all play around the same time so most of it just goes to decay. I mean I would even be ok with needing to stick preserving salt into the larder to get a bonus to decay. Meat stacks really need to be increased. I can't take more than a 2 day break without logging in to refill them (well I could the hunger on them lasts for a bit but then I would have to refill the larder twice when I get back just to makeup for all the food they need to eat.
  2. Afaik there is a cap of like 7 lighthouses per server or something? So likely there are too many on the grid. Go destroy someone else's
  3. I have ran into them a few times. A few times right after opening a sotd loot box and a few times just sailing around. Only got pulled to the bottom once, it gave me 3 chances to escape I succeeded the third time. I knew about the three things because my brother had been pulled in once and failed all 3 in very deep water. He then was killed and his body was left at the bottom. We were going to try and dive for it but it started raining and cyclones were spawning non stop so we had to abandon his gear which sucked. The one time I got pulled down it wasn't quite as deep but I was still down in the water quite abit but had the lung perks and was able to swim back up before dying. It happens so fast and the pop up is really quick as well and fast like the farming minigame/reload minigame. The mermaid comes back after a bit. Not sure how long they persist for. There is a circle you can see on the water with floating music notes if you manage to survive and get outside the range.
  4. I would love to see npc bases to raid and npc ships of varying kinds and classes to take out with goodies on board to salvage after sinking them. Could even remove SOTD and have these people, merchants, navy sailors etc etc be recruited and turned into pirates... You know kind of like how pirates worked. So many pirates were pressed into service or were on the right side of the law at some point before becoming pirates for varying reasons. Not sure I agree on really pushing people to specialize into very specialized trees and leaving most of it locked out. I think its good you can be a JoT even in a big company. That said there are a lot of skill trees that just seem silly or whose benefits don't really seem all that worthwhile for what is given. I wouldn't mind seeing them expanding it and adding more skills down the road.
  5. My bird just sits on the ground of my tame barn staring into oblivion.
  6. If that is seriously their way to optimize the game that is a very terrible way to go about it. I was hoping they would slowly keep increasing the render distance on ships and buildings... In this day and age you shouldn't be shrinking it. I should be able to be out sailing at sea and be able to see someones huge fort on land well before I get within range of it. I shouldn't be taking fire from it to finally have it load in. If they seriously can't figure out a way to have stuff load in at distance that is going to suck. Even sailing into my own harbor which I know where stuff is loads in last second. I don't understand how there can be that much strain on the server from letting a player see an object at distance. Perhaps its due to the fact each object has so many variables involved and a big base has tons of objects pushing all of these variables causes strain? Could just load the object location at far distance. If you spy glass it could push the viewed walls info. Once within range to fire upon them or just before you could push health info to see the walls color since they get darker as they get damaged then push timers and stuff only if you are viewing with a spyglass or actually next to it viewing the wall in person. Of course I don't know how they are pushing this info maybe they are already doing that to some degree. Maybe there is a way to offload some of this strain to the client. I hope its something they can figure out shrinking render distance in a big mmo is not a step in the right direction.
  7. The total sail surface area of a large sail is more than that of 4 small sails and is still slightly more than a medium sail. Ergo more surface in the wind leads to more force pushing the ship I don't think the sail units should equate to the sails total stats. Smaller ships ought to be faster than bigger ships in most situations (unless overloaded), they are definitely better at maneuvering which again makes sense. I still prefer the Brig over the Galleon, it turns much faster and is far more enjoyable to sail and doesn't eat through resources nearly as bad as the Galleon. I still do enjoy the Galleon though. The weight sails and maneuvering sails are so outclassed by the speed sails for the one stat people want (not to be sailing a lot longer) that it's hard to justify using the others. Sure more weight is nice but I only have so much time a day to get the ship from A to B and I don't want to spend way more time at sea if I don't have to. Maneuvering can be really useful for the few times your destination is... directly into the wind. Otherwise tacking back and forth works although it easily doubles the travel time. As the bird flies vs a lot of 45 degree turns back and forth. I agree they really should expand on the variety. They could have different hull types, shallow, wide, deep, narrow, etc etc all with pluses and bonuses to drag, where they are able to operate, turn speed, weight etc. The only way to bring the speed sail down is to make it worthless or make hulls which balance it out while using weight or maneuvering sails instead. Or other ways which make the speed sail not always the best option... Long term I think they will get there with customizing and adding a lot more variety for ship types/builds.
  8. The thatch rate was pretty terrible before the patch, the giraffe was similar to elephant but somehow worse, it is a fast weight mount though if you need to move stuff. Probably could use additional buffing. I wasn't exactly sure how well it would be after the patch dropped but I agree you can outpace it easily. I have gathering bonuses and a legendary pick with 167% and way outpace it. Elephant and rhino are still better for stone and wood though all day, even more so with the weight reduction back and also added to rhino, plus the stamina bumps. Metal pick is better which is fine, rhino would have been better if they didn't increase the base resources by 2x plus all the 2 x weekends on top of it.
  9. Also about your idea for the skills. I would love to see something similar to the "dinghy deck" where you can hang nets off both sides of the boat somewhere along its length and run the nets into the flotsam to collect it. Throwing the hook while at speed usually leads to it arcing backwards and it takes some practice to actually hit them. Obviously being able to just run into with the ship would be easier. Could auto place stuff into the bookshelf/larder/resource chest possibly. I like the idea of harpoons with ropes but more for whaling. I could be ok with somehow using grapples to slow a boat down but if you don't tie them off (this would require new spots to tie it off to on the boat) you get ripped off the boat (assuming the boat is going quicker than you. The other boat can also run back and forth with swords hacking them off to stay free. If you don't have enough tied off obviously this would put a ton of strain on a single rope or even a few leading to them breaking assuming is Galleon being hooked and a brig or smaller trying to stop it the galleon has a lot more weight behind its speed. But then you are just tying yourself off to the side of a boat in broadside range... would that really be a smart idea? I agree on the furniture and other things to really expand on the building side. Assuming this is more likely to be addressed by modders though. Player level max is already 100 btw once you do all the tedious exploring. That needs to be addressed the current system is a bit bland and boring. Way to much effort to get level cap. Ships definitely need to be increased. The unofficial I am on has a max level ot 70 atm, it REALLY slows down after 50 leveling ships though. Tameable alphas is also likely to never happen. I have had lots of idea but haven't grouped them all up into a single spot. May have to work on doing that. Definitely like some of these through this thread, although not all of them.
  10. We have 2 variants on the brig and the galleon. We also split the cannons into Left/Right/Large for command groups. Pretty much drive near/past them get agro, turn the rear towards them and kaboom. Then stop and pickup loot/crew and continue on. Brig And Galleon Galleon turn's very slow though I honestly prefer the brig but it's fun either way the Galleon is stated heavily into weight so it can carry a LOT of ammo. We used triangle decks at the rear of the galleon to get the larges back far enough to hang off the rear of the ship otherwise it's hard to get them back far enough and the square ceilings say out of bounds for the very last row.
  11. Even the medium cannons shouldn't swivel inside the gunport like they do, the entire gun should move left and right to aim on their carts. I know it wouldn't do much for the game play so it probably won't happen but I would love to see the guns recoil when shot back into the ship and have the pulleys to repull/preposition the gun back out of the gunport but that is just more for period accuacy. Definitely think the big cannons should be allowed to snap into the gunport, if anything to the galleon with the larger gunports. The biggest reason I have stern cannons is for hunting SOTD. It's fairly easy to aggro them and have them chase while you whittle them while taking minimal damage. Doing a broadside just makes you take a lot more damage and eat your resources up on repairs. I wish they would just remove the SOTD. Add fully manned NPC ships of the same ship types we have. Have merchant vessels, Royal Navy or other Navies of the past and let us go around sinking Navy and merchant ships. Then you can salvage those wrecks, they auto demolish after a few hours. Also having islands inhabited by npc merchant/navies with forts etc you can siege and loot.
  12. It took me a few weeks to get to the base max level, granted I was playing a lot on the first drop and probably wouldn't to the same degree again although the hype winds up keeping you up later than you should be on grinding stuff out. And I wasn't even doing the optimal thing to level, I have a lot more knowledge on that now, I was mostly gathering and killing stuff on my island. You can level really fast doing maps, grinding yeti kills, and alphas. For 2 weeks I had no alphas on the lawless island I was on once I did I got levels very quickly off them. By 50 you can with 2 or 3 other players cover everything with some overlap. In a big company it doesn't even matter you specialize or do whatever it is you enjoy. You can easily go from nothing to boats and bases and defenses within a few weeks. Maybe few months would be too short but 6+ wouldn't be terrible. Call it EA sessions Alpha phase 1, phase 2. There are already so many people who played built up and lost it all to bugs, imbalance, and other bullcrap. When massive changes that throw the game balance around occur it's good to wipe the slate and let everything start over. Even private ark servers do this. Just because its the official doesn't mean it should be impervious to a wipe.
  13. Yea we have lost a few animals off our boats. Having to start double checking after every single server transition and keeping them right in front of the captains wheel. We had a tame die last night while sailing which we had kept right behind us and it somehow fell off the boat, just saw the "X has died" Really lovely way to lose tames just to falling through the decks. Have had the same issue with ourselves if running around on deck during transitions. Sitting in a chair keeps it from happening, same as npcs on cannons, sailsl etc, but you can't keep unassigned npc or tames and players not at a station from clipping through.
  14. I honestly think they should wipe every couple months after big balance changes/patches until it's out of EA and be upfront about it. I am ok with losing all my stuff going in knowing it's going to be lost, hell I am already losing it to offline raiding anyways certainly isn't going to hurt my feelings that it all gets wiped. I think there would be big influxes of people coming back in for the initial rush again, especially if they publicize it, which was honestly the best part out of the gate. They could even go so far as to randomly regenerate the map every time and mix it up. I don't see any reason to keep an EA server after the game goes live. I have never been in another public beta where the stuff I got in the beta was still there on the official release.
  15. I mean Johnny can just go respec and do whatever Johnny wants to anyways.
  16. I definitely noticed more today after really getting around but just chewed through them with the galleon. Was a lot of high level ships out sank like 4 28+ in a row and a few lower level ones. Definitely seems to be bumped a bit.
  17. I mean cannon balls are pretty cheap. I destroy all ships that get behind my boat. I actively hunt any over 15. It's not that expensive to sink all the crap boats. I agree they usually have terrible blueprints... mind you I have had COMMON blueprints with better damage than masterwork... And the "Loot quality" doesn't really seem to actually matter that much. It's very very rng and more often then not the stat rolls are meh.
  18. Yea I suspect if they actually push out some really big content updates or start restarting the server from scratch every couple months after really big content there might be new influxes assuming they do a good job with publicity and fixing the biggest issues that have caused people to leave so far and there are no major flukes with it. Beyond that I expect it to stay low and have surges on content and fall until they eventually get out of EA. Hard to say though I am still enjoying unofficial but will probably be moving to another game sooner than later. Looking forward to this next content update and will probably take breaks in between and come back to see what's changed between big updates. I enjoyed official for a while but got tired of the constant changes towards making offline raiding easier and easier and rebuilding harder and harder. My daily routine went from enjoying the game to just a constant rebuild cycle which got old fast.
  19. I mean even pvp is pretty dead compared to a few weeks ago. Not sure what PVE has to do with the fact there is far to much ocean and not enough land in this game.
  20. They really need to redo the weights across the board on a LOT of things. Gold, water pouches maybe a bit light, water barrels empty/and full way too heavy, lighthouse very light, berries heavy, the boat weight should be increased or the plank weight shouldn't factor into the ships carry capacity... somehow a large plank on a boat which uses around 300 weight of raw mats is only 20 when finished???? The current pure metal once processed into ingots weighs less and its more efficient to ship bars if you need them vs the raw mats. would love to see a foundry where you process ore into metal. then can cast hot metal ingots/blanks for tools which slowly cool down. If you fail to use them in enough time throw it back into the furnace for a heat up. If they ever bring in inventory pulling you could pull from a furnace into a smithy to craft things with metal. They greatly increased the cost of a large stone door to make and it still weighs little but if you break one back down good luck walking off with that. Producing large stone gates at distance is even more efficient than moving the alloy bars. I don't know who their balance specialist is or if it's just up to the dev who is working on item X to assign a weight but they really should have someone who has final say across the board and also takes the time to go back through everything and balance it all back out. Ship hull , mast and deck weight should be part of the ship... not add to the weight capacity of the ship the ships capacity should be anything added that isn't part of the base ship weight itself.
  21. I saw someone complaining about this last night in regards to a tame somewhere on the forums. Since NPC's are essentially a copy of that that doesn't surprise me. Ships are supposedly also another version of the tame/npc template but obviously with different stats. Haven't seen this occurring on the unofficial server I am on and haven't been on official for a while now. I have issues with my npcs/tames who aren't mounted on the boat periodically jumping like they are at a rave after I set sail and I have to go smack them all/ride them to get them to stop, sometimes they keep bouncing higher and higher if I don't and have to whistle them sometimes instead. I know hitting them with a spyglass will knock them back, have you tried using a spyglass on them when they are visible to see if you can hit them and knock them and maybe that fixes it? Otherwise I don't have any ideas and hopefully the devs will resolve this issue soon.
  22. Wouldn't take much to have a countdown clock on the screen till the server is going offline. Many games I have played do that with a time till patch and or announce it at 30, 20, 10 and multiple times in the last few minutes. I am assuming whatever they did in this circumstance might of been something they couldn't wait for. Also the server tends to roll back 5 minutes or so anyways so assuming your ship was fine.
  23. I keep posting about the weather in hopes they eventually read about it. I think the fog is fine, and the weather in general. They just need to add levels of intensity as in real life there are severe/extreme weather periodically, sometimes a lot in short spurts but on the whole weather is usually pretty much in the normal zone and sometimes it's really light. DENSE, Heavy, normal, light fog. Drizzle/Mist, Light rain, Rain, Heavy rain, Thunderstorm, Severe thunderstorm (sometimes with tornadoes/waterspouts), Tropical Depression/Storm, Hurricane. Blizzard, Heavy snow, snow, light snow, flurries. "polar voretx" extreme cold, cold snap, normal day of cold. Wind should factor into this some. If its 0C and the wind is blowing like hell it ought to be colder maybe into the cold snap. If its -20 and the wind is blowing it ought to be into the extreme cold. On the other hand if its 0C and not windy it should just be normal cold. This same situation goes the other direction for heat. Wind should make it not as bad out. Could throw in a humidity and dewpoint factor in there too those can make a hot day with the mugginess so much worse especially if the wind is stale. Also for the desert regions you can periodically have a sandstorm and also have very periodic extreme rain evens and sometimes just have dry thunderstorms. I would love to see them really expand on and get creative with the weather events on all the islands and add a lot more variety. Currently its EXTREME to normal to EXTREME. The extremes are very frequent. Sometimes I get a heat wave and a cold snap at the same time and both negatively affect me. Here's to hoping one of the devs see's this and picks it up.
  24. The cart portion disappearing if you bring it into water or fly could be a solution. I think they should just remove the ability to mount stuff to it and have it have an inventory in it which gives the tame a weight boost as the cart would put some of the load on the wheels into the ground. am not against the idea of having mobile cannons/artillery/swivels but they should probably be their own saddle which is designed around a mobile weapon platform. You craft a Cargo saddle + a cannon to make a cargo cannon, cargo swivel, no for mortar. Edit: They can make the weight of the cart weigh a good amount to add some weight to reduce the ammo you can carry. If you enter water or fly through the air the cannon portion disappears and returns once you hit the ground. Any player/npc on the cart is disengaged from the cart. Easy fix. People won't like it but it will bring some balance to these things. Another thing would be if they go and rebalance weights on cannons and ammo so the bears cant carry around hundreds of shot with a cannon. Oh and rebuff stone but all that is going to take time for them to rebalance. I know they mentioned they might be rebalancing stone some at the end of Feb in the next big patch. I am hopeful this is still being talked about and will have some kind of resolution in a positive direction.
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