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Captain Jack Shadow

Pathfinder
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Everything posted by Captain Jack Shadow

  1. Yeah, I never liked the way the tames count as crew. We also lost a Brig on Official PvP from of all things...birds landing on it, which is just plain stupid.
  2. Maybe they could make it the metal miner for Atlas.
  3. Patch notes said you are excluded.
  4. Put your stuff in a locker on the ship, and then fast travel back to the base and do other things. Just the driver, and maybe one person to repair in the event of an attack, or SotD shooting at you. If you are needed on the ship, or when it gets to the destination, then fast travel back to it, and get your stuff out of the locker. Alternatively, maybe you could place a chair down on the back of the ship, and fish.
  5. Ever been near a real waterfall? They are loud.
  6. Well, if there is a way to get into the bear trap, to where the bears are, you have two options. Place a trough down inside the trap, if you can. If you cannot, put some kind of food in the bears. Berries will work, but so too will vegetables. Figure out which one works best...gives the most food, and decays the slowest. Then, just keep going back until those structures are able to be demolished. Don't let your bears go down without a fight. In the future, keep your animals in a barn, with a trough, so they can't be boxed in by a troll.
  7. To merge, YOU must be the owner of the company. You select to merge the company. When you do, YOU join the new company, and ALL assets of the company now belong to the new company. All structures, all items not on a person, all ships, and all tames, not belong to the new company. Do your chores before merging. Check the levels of everything, and set all levels to zero. You can set them higher, later, if needed. What will happen is this...if you had ranks as high as level 6, for instance, and the new company is only using 4, or 5, then everything made by a level 6 person in your old company, will only be accessible to Admins in the new company. They will need to go around and reset the levels. Maybe find out what levels they are using, and what levels your people will be given, so that you can just set everything to those levels. 0 is accessible by everyone...even new untrusted people. So you may want to set them to level 1, 2 or 3, etc., depending on the levels used by the new company. Doing this beforehand will make for a smoother transition. Doing this beforehand is the best way to go. For instance, if they are using 5 levels, and you will be given level 4, but most of your people will be level 2...you will want to set things appropriately. If you did not want them using your ship, then set your stearing wheel, and sails, and all planks and decks and structures on it, to level 4. Set their ships to level 2. You have to do this for every last item. Anything you do not do this with, may cause problems after the merge. Maybe a trough will be too high to get into, or demolish. So now you have to find an Admin to change the levels. Better to just take a day or two, and check EVERYTHING yourself. Now, once you have merged, your people must be invited to the new company. When they wake up, they will be locked inside the building, with no way out, unless there is a pin. But, this can be a good thing...you just fast travel to their location, and invite them to the new company.
  8. Are you nuts? If you are bored at sea, it's your own fault. There are many mini-games at sea. SotD to fight, or avoid (fog makes this tense) Flotsam to get Sunken Treasure to get Whales to kill Seaweed to get (after getting sunken treasure.) Stars to capture with the Sextant Islands to land on and discover Maps to gather while sailing around islands cyclones to avoid And an actual GHOST ship...a galleon...to fight. Then there is the trench, subs, squids, crabs, etc... If anything, it gets to be too much, especially when you are just trying to get those resources, or tames, back to your base, and don't want a bunch of obstacles in the way. Forgot to mention that repair minigames, which need to be done, regularly, while sailing.
  9. You would still have them. The islands surrounding the Freeport Island, would be Lawless islands. The idea here being that Lawless and Freeport would be in the same grid. Wrong. The problem is that nobody should own the whole island. They need to totally rethink this entire thing. Stop with the unlimited land claims, and stop with the owning of entire islands. Make better islands, with more suitable coves to build a port. Give every company just two claims. One for a port, and one for a base. Make them slightly bigger than the old sea claim, but not hugely bigger. Allow those claims to work just like the island claims work right now, as far as a safe and vulnerable time goes. As for the "I'm the king" leader giving up their power, comment goes. Sorry, but games must be about fun. When I went from being the leader, to being a nobody in a company, that was not fun, and while I stuck it out for a while, most of the company quit...quit the game completely. The game has to learn how to support smaller companies. My suggestion would be to create official Alliances by creating several factions. Have people actually fight for land as groups. Maybe make it four factions, or just two. Maybe start with four, and see if that works. If not, go to two, with subfactions. The subfaction you choose would determine the armor skin you get.
  10. Probable not, but if they improve the game, we might. But, at the same time, whether it is lawless, or claimable is only part of the issue. Allowing people better access to freeports to manage trading, is a QOL issue, and this game needs QOL improvements to make the game sell again. Honestly, they need to completely rethink Freeports, because they sold people on this image of a lot of people in the freeports, making it a living, and breathing social center, and I think they are going to deliver that, if they want to bring people back, and get more people.
  11. If he is bad mouthing you, he is not leaving amicably. So he should be thankful for whatever you give him. I would boot him immediately. Tell him to set up a small base nearby to hold tames, and storage boxes. He places down a trough, and you take his animals there, and unclaim them. You transport items for him, and place them in those unlocked boxes. If he has a ship, you will need to sail it to another island, where he sets up, and allow him to steal it. Then just stay away from it, so he can complete the steal. They really need to allow us to unclaim ships. Now, what about a base? They could code this. Use the old claim flags that would transfer property. Alter it a bit. The owner places the flag, and selects to unclaim everything in the circle. The new owner walks up to the flag, and hits E, to claim everything. This would actually simplify this, because it could be coded to work with tames and ships, also, making the divorce much less painful, and less drawn out. It should only be the owner who can do this, however, though some may want to allow their Admins to do it. Maybe it could be an individually applied permission, that doesn't come with Admin permissions. This way you can have enough admins, without letting all of them give away the whole company. You might need ten admins, but want just one or two other people to be able to do this.
  12. As I understand it, the major problem is people living under the mesh, or building small bases under the mesh, to hide their most important stuff. A server admin can combat this by occasionally doing an inspection...using spectator mode, which allows him to move very quickly around the world, even under the mesh, where things of this nature would stand out. As I understand, ARK solved that problem...something that detects people living/building under the mesh.
  13. As per the gold payments...yes, something needs to be done. You have to check each ship's resource box, and in a big company, that is not happening, often. So a person logs off, and doesn't show up for a week, but meanwhile, his ship is robbing the gold from neighboring boats. Before you know it, NPCs are starting to mutiny. You can put enough gold on your ship for a week, but come back to no crew a few days later, because somebody parked their Galleon beside you...forgot to check his gold level, and hasn't been back online. So his crew started drawing from your boat. Or worse, you left 1,000 gold, only come back and find that the Galleon owner went into your ship, took your gold, and the next day, you have no crew on your Brig, or Schooner. They also need to borrow an idea from 7 Days to Die. We need personal boxes. I put it down...I am the only one who can get in it. I should be very limited in how many of these I can put down. Maybe one on land, and one on a ship. They should be Vaults, brought over from ARK. They do not need to be massive. Now, what about griefing, using these? Since even Admins can't get in them, the Admin/Owner, would have one recourse, to deal with somebody using their Vault to block something. They kick you out of the company, which causes the personal vault to disappear. When this happens, you have 72 hours to put your new vault down, and place a token in it, that includes all of your stuff, which then populates the vault. This actually protects somebody when they need to leave a company. If you are kicked, you don't lose all your stuff.
  14. Yes, that was a temporary change, to allow people to spawn all over the map. But, it has been many many days since this was changed back. Only Freeports and Lawless Islands, now. Here is a better change. Increase the number of grids with a Freeport, but have that just be one larger island, in the middle of the grid, and have that surrounded by some lawless islands. It would require some changes to their code, but would be worth the effort. With this change, they would get rid of Lawless Grids...combining Freeport and Lawless into one grid. You could cut down on the number of Lawless/Freeport Grids, by half, and yet increase the number of grids with a Freeport. This would be a positive change, with player merchants in the Freeports being a thing. It brings them closer to you. At present, the entire map breaks down like this. 225 grids in total 1 for the Maw 16 for Freeports 64 for lawless 8 Golden Age 136 Claimable That's 89 that cannot be claimed. With some changes, this is how it could look. 225 grids in total 1 for the Maw 32 for Freeport and Lawless, Combined 12 Golden Age 180 Claimable That's twice the grids for Freeports, 4 new Golden Age Ruin, and 44 new grids full of islands to be claimed. This would allow for more places for players to set up, and own an island, but also allow everyone to be closer to a Freeport, to trade at. Like I said, this would involve some coding, to combine Freeports and Lawless islands into one grid...now the level 8 restriction, would only be at the actual freeport, not the entire grid. I have seen this in some unofficial servers. EliteARK does this, if I remember correctly.
  15. Were you not able to get a trough down to keep them fed? I don't see how that would not be possible. Climbing picks, grappling hooks, wing suits, etc., should have gotten you over the barriers, and onto/into the structure with the bears. Put the trough down, and then fill it. It should have lasted long enough to keep the bears alive, while you wait for decay.
  16. I would appreciate an icon, at the least, for islands I have not landed on, and thus not discovered. I would also like an option to clear a grid, if I have acquired all of the discovery points. I don't think this should be forced on people, as this is simply a matter of preference. Some people like to see exactly where they have sailed, and where they have not. I like a clean map. A suggestion might be to make the fog of war something you can toggle on and off. This way you can see where you have been, when that is what you want to see, but see a clean map, when that is what you need. I think, however, that if this causes any kind of performance problem, just having some visual indicator as to which islands you have landed on, and which you have not, would be a good thing.
  17. They have a financial incentive...they get money for every unofficial server running their game. Or, so I have been informed.
  18. I would personally rethink the whole lawless thing anyway. I would put one island in each grid, as lawless. I would make sure that island has every last resource you need for vanilla building of anything...just not everything you need for BPs, obviously. But, each of those islands would have an NPC town, just like the Freeports. In those towns, there would be plenty of places to set up a shop. In fact, just do away with shops. Set up different shops in the town for different items. Each one unique. If you want to sell something, you basically place it in that shop, and it appears in all of the shops all over the map. Anyone can buy it at any shop, and when they do, the shop keeps 5%. Once you put it in the shop, you can't pull it out. If it doesn't sell after a set period of time, you are given a minimum price for the item. This price would be known to all. It would not be nearly as much as what players will pay for such items. Or would it? After all, they didn't buy it, so you should be thankful for getting something. Maybe they could make it such that you have one chance to lower the price, if it didn't sell. The buyer would not know if the price was lowered, so they simply decide if it is worth it to them at the listed price. They can't attempt to game the system, waiting for the person to lower it one time. So, the buyer would also not see any indication as to how long the item had been there. Another option is to have secret bids. You see the item in the shop, and place a bid. If you win the bid...if the owner approves your offer, you can go to a shop and withdraw the item.
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