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Found 766 results

  1. I am in L13sector(lawless).I need urgent elephant lvl20 min. if anyone have for sale elephant and can deliver...my offer is 2000 gold+500 gold for delivery. delivery cordinats long. 55.21 lat. -62.34 hereboro holm
  2. I'm in NA-PVE 08. Looking to buy a high-level Bear or Tiger - Wild Tamed levels 40+, will pay a premium for 44 (30 in the wild tamed at 44) I can pay in gold, metal, wood, stone, thatch, fiber, you name it. I also have a perfect Elephant (44 wild levels) to trade if interested in that.
  3. It is virtually impossible to find a sweet spot when the animal you are taming continuously hits you. It is impossible to tame some animals, like a giraffe, since every time you get close enough for the feeding spot, the giraffe then attacks you knocking you back. The most feedings I can get in on these creatures (giraffe, elephant, etc) is 3-6, then the creature starts attacking, and the taming percent falls so fast that I need to start over. Less attacks? Slower percentage loss so that one can get ahead and eventually tame? I tried for an hour today, wasting a lot of beets. The highest I got was 20-something %, then the animal started attacking every time I got near it. By the time it stopped, the percentage would be zero again. I understand the need for hardcore struggle, but making it impossible will just drive people away from playing out of frustration. Needs balanced? Also, issue with taming a horse. The run from you far too fast and long for taming. There Is no way to get them in a pen to tame them and no way to tame them in the wild. Best you can hope for is set up a trap and wait until something worthwhile gets in it. There needs to be a different mechanic for taming creatures that run, including lions as they run more than they attack. Looking forward to a solution. Thank you.
  4. Dreadfleet in D10 wants to trade Cobalt for either Tin or Iridium and Lightwood and Strongwood for any other wood type. We are in the Southeast island in the zone on the northern coastline. I can also tame you high level Giraffes, Ostriches and Elephants on demand. They improved the ostriches (fixed dismount bug, added weight) and I highly recommend them for scouting on new islands. They can jump very high, are extremely fast and when you put weight points into them they can carry 1k+ weight at high levels now. I'm mostly interested in the aforementioned wood, metal and gold but let me know what you have to offer. PM me on Discord Cyrk#7364 if you are interested in doing a deal.
  5. Hello my friend the British East India Company, is a trading company you can find in I11 Amersiens Island Our range is constantly expanding I only take gold Here you will find my offers - Store -
  6. Hi all, Tried a few pvt servers and it was great. Things worked, communities are friendly and helpful and it's really a great option. The one thing that I am missing is a peaceful corner with no tigers, crocodiles, wolves, snakes and other things trying to kill me every 5 minutes. I understand it's a survival game and all but... When I come home from work I want to de-stress a bit, build a ship or two, make a nice terrace and have pets and maybe sail around and drop in on some neighbor and trade something and .. yeah... I am happy about pvps having all these great things as stone hunts, endgames and stuff but... I just want to not need to watch my back all the time :)) Is there any existing server / community who has this setup? I'd be happy to join.
  7. Please stop players from placeing 1 and 1 foundations to claim whole lawless islands. Do anything! make it maybe breakable faster if it is not connected to more foundations or something. Ban players that do it? idk someone must have some good ideas? there is literally impossible to get started because of players claiming whole islands either with foundations or flags.....
  8. Hey guys, im looking for a few people that are interested in trading resources with us. We have plenty of items in stock We currently have: Wood: Strongwood Metal: Copper Fiber: Jute, Straw and Hemp Thatch: Rushes, Roots and Fronds Gems: Rubys Crystal: Herkimer Hide: Leather, Fleece, Fur and Pelt. We are interested in the other counterparts of the resources, such as, Silver/Iron/Wetwood/Hardwood/Bamboo etc etc. If you have any enquiries or want to trade, please PM me and i will get back to you as soon as possible
  9. Hello all, i am looking to buy blue prints for large speed sail journeyman quality and upwards, also the same for small speed sails and weight sails, i will collect and bring the price whatever it may be thanx and happy sailing fellow pathfinders
  10. I'm looking to buy Journeyman or Masterwork maps and the following BP's: -Legendary+ speed sails -Mythic normal cannons -Legendary+ large planks/gunports -Mythic carbine Offering gold and ressources LeVIP#3897 on discord
  11. Masterwork Treasure Map 4 days left C15 quality 23.2 1945 gold The map is for sell on K5 rihno, elephant or offer
  12. Not sure why nobody from Grapeshot is giving any inputs on this or reassurance, however the issues plaguing PVE are still there. Ships are still being sunk on PVE by grievers by the simple fact they CAN extend any ladder on any ship (and the emergency ladder you can't get rid of, so even if you destroy all your ladders they can still extend the emergency ladder) and weight glitch the boat to sink. We have found a way to park our boats with the back to a gate/wall so they can't reach even the emergency ladder, but now they are kiting SOTDs on the ships. There has to be an urgent patch to FIX the ladders so ONLY company members can extend them. There needs to be a FIX for the anchored ships getting sunk in front of base by weight glitching them. A simple "don't allow ship to move while encumbered" change to keep this griefing from happening until a proper fix / change is in place is needed ASAP There needs to be offline raid protection on PVE as it was in ARK. You have 15 minutes of no protection after you log off. You have offline protection for as long as you are offline and if too much time passes, buildings / tames / flags need to decay / be allowed to be demolished as it was in ARK. These measures were effective on ARK. Why didn't we learn anything from that?
  13. Swiss Gamer Online Möchtest auch du in einer gemütlichen Umgebung dein Heim errichten und am Handels- und Piratenleben teilhaben? Dann bekommst du bei uns die Chance auf einen Platz auf unserem Privatserver! Da wir auf den offiziellen Servern keinen Platz gefunden haben und die allgemeine Flaggensituation dort ausser Kontrolle ist, haben wir uns für einen Privatserver entschieden. Um mit dieser geringen Serveranzahl trotzdem ein möglichst abwechslungsreiches und spannendes spielen zu ermöglichen, haben wir die Map selbst erstellt und so gross wie möglich gemacht mit vielen verschiedenen Inseln. Die Beschwörung des Krakens ist nicht möglich und auch nicht geplant. Der Riesenwal spawnt nicht natürlich, kann aber zu Eventzwecken gespawnt werden. Derzeit bietet jeder Servergrid nur 10 Plätze, weshalb wir nur eine begrenzte Anzahl Spieler aufnehmen können. Pro Grid werden derzeit nur max. 6 Spieler zugelassen um die Durchfahrt über den Server für andere zu ermöglichen. (Plätze können erhöht werden wenn das Maximum erreicht wurde) Server Information: Grösse: 2x2 Grids Von uns zusammengestellte Map (Ungefähr doppelte Grösse der Grids mit je bis zu 9 Inseln) Slots: 40 (10 Spieler pro Grid) Mode: PvE (PvP von 18:00 bis 21:00) Ernte, Taming & Breeding: 2x Stats Multiplier: 2x Der Server wird über GPortal gehostet und von zwei Admins von uns verwaltet um möglichst schnell Probleme und Fragen klären zu können. Keine Serverwipes und keine Admincheat Ausnutzung. Aufnahmebedingungen: - Gruppen von 1-5 Spielern - Aktiv im Spiel - PvE orientiert Interesse oder Fragen? Melde dich bei mir auf Discord unter @Ravios#3806 oder bewirb dich direkt unter https://goo.gl/forms/glmwEzYucMY7rIgl1
  14. NA PVE a company wanting to buy an elephant. Message me on steam at LaFaTa willing to pay just need to know what the cost is.
  15. After watching the downward spiral over the last few patches, it came to me that there's actually one simple underlying reason from a programming perspective why things are going wrong (from a social perspective, the argument can certainly be made that the developers aren't listening much to the playerbase, but that's its own issue), and how it could doom Atlas to fail as a result: They're trying to tune/balance the gameplay experience for both PvP and PvE equally, or more specifically, they're trying to apply PvP tuning/balancing to PvE. This doesn't work. This has never worked, throughout the entire history of gaming. This probably will never work. You can not tune PvP and PvE the same way. This. Does. Not. Work. PvP and PvE require, not need or want but straight-up require, distinct tuning and balance optimizations that are often incompatible with each other. What works for PvP will often break PvE and vice versa because the different play styles for each mandate mechanics optimizations that don't carry over to the other style, or cause collateral, knock-on, or counter-intuitive effects. This is why MMOs are built the way they are - whenever you see PvP implemented in a MMO that isn't "globally" PvP, it will always use a specific mechanics subsystem designed carefully around PvP that carries a similar "feel" as the PvE main system but doesn't work the same exact way. If you ever wondered why MMOs that are non-PvP often have specific PvP areas or arenas, this is why - those areas are operating under different rules with different optimization requirements. A solid example of this in Atlas is the fire arrow/bow nerfing. What was ostensibly intended to make fire arrows less of a mini-nuke in PvP when fighting other players made them next-to-useless in PvE against alphas where you actually need a lot of burst damage and a solid amount of DoT to successfully kill something with 10x your HP that can probably outrun you. By reducing the effective damage value of fire arrows and fiddling with bows to slow down their effective use, the balance change in PvP has effectively rendered fire arrows useless against alphas in PvE. The tuning that may help in one play style hurts a lot in the other. The changes to stone construction could be seen as another. Greatly increasing the cost but greatly reducing the defensive usefulness of stone structures may have helped some balance issues in PvP but essentially make stone structures uncraftable for large areas of the game world in PvE, and the lack of effective defense against aggressive wildlife means that PvE again takes it in the shorts by forcing players to build with materials the wildlife will (for some unfathomable reason) endlessly attack until they break through. Because the dev team is trying to treat PvP and PvE as the same for the sake of making life easier on themselves (as having two sets of parameters to deal with basically doubles the work required), they're damaging the playability of the PvE side a disproportionate amount by trying to use PvP-centric optimizations in PvE. You can't have it both ways. Pick a side and stick with it: either make Atlas all PvP or all PvE, alienating the other side and driving them away in the process, and build the game as appropriate, or try to shoot for the middle and alienate both sides through balance changes that may help one but will penalize the other, dooming the entire project to fail.
  16. Welcome to Atlastralia Server Name: Atlastralia Discord Atlastralia - https://discord.gg/agZuFGm We try to keep a good balance between PVP and PVE for players with having a community of non toxic players. Australian server with custom map. Aussie named islands and discoveries. PVPVE. There are islands with ruins and once we open the map up completely there you will be able to do all the power stone quest including the boss. Player weight per lvl is x2 Dino stats per level are all x2 Also to be changed is the increase of discoveries to be an extra 5 max levels per island you discover. The rates are x3 for all We are looking to expand the server at a later stage. (Map is already built for larger grid) We are open to suggestions of adding mods and changes to help increase quality of life and the grind. Looking at adding in ORP and limiting the company limit to around 6 to keep mega tribes from taking control of the servers. Come check it out and settle in while there are still islands free of any structures.
  17. Looking for a claim that has almost all resources on the island to build and survive. Ocean access is a must have!
  18. Looking to buy a tiger Eu pve, i am in sector O6
  19. Serverfeatures: - 3x3 Grid - 8 servers PVE, 1 server PVP - 2xXP on PVE, 3xXP on PVP - Higher harvesting - Increased skillpoints per level - Higher taming - Offline Protection - 2 Spawnserver - High value of islands Other: - Few rules - Company limit, Alliance limit, claiming.. - Teamspeak channel for active companies Teamspeak IP: ts.unitedgaming.eu Homepage: https://unitedgaming.eu/ Small Preview: (Spoiler)
  20. wtb Masterwork Medium Planks, Masterwork Ship Deck, Masterwork Speed sail, Masterwork Handling sail i live on F5
  21. Hello I am a solo player looking for beach property to build and live. I dont build ugly boxes, I am helpful and would like something in temperate. I have hit my lvl cap and am currently Island hopping to raise my lvl cap. Please let me know if you have something. Thanks!
  22. Find info on our Discord using the following invite code: https://discord.gg/M8qCVDZ Build. Defend. Rule. Explore the Lost Isles of Arcana along the Black Coast in an RP server that features the great depth of detailed custom made lore as the world of Atlas becomes enshrouded in a dark era where the surrounding kingdoms are engaged in an arms race over the precious ominous resource known as Shards of Mythos, which were fragments of the Patron God of the technologically advanced lost kingdom of Arcana, Mythos. However, a corrupt kingdom of tyrants has forged a heinous pact with the reawakened Demon King Devos and his unholy horde known as the Army of The Damned and reborn legion of mythical demons ravage the land. Who will you be in a world filled with scholars, templars, merchants, soldiers, nobles, priests, and pirates? What world would you help build in an RP server where your decisions impact the storyline and the welfare of the different kingdoms? Featuring Kingdoms from different nations such as: ○ The Viking Nation of Thornfjell ○ The Roman Legion of Pantheon ○ The Imperial Japanese Nation of Oda ○ The Lost Arcane City of Arcana ○ The Chinese Pirate nation of Zariya ○ The Tribal themed Savannah of the African nation of Zion ○ The Templar themed Holy Empire of Aerowyn ○ The Militant Nation of Britannia ○ The Merchant Kingdom of New Vilayet ○ The Pirate Kingdom of Tartarus ○ 8x Taming, 2.5x Gathering, 4x XP ○ Improved breeding, hatching and maturation times ○ Improved tamed creature and player stats ○ Several islands per shard ○ Faster health recovery, increased player damage and much more! Mod Collection [Easier] ○ Threat Zone Structures ○ Unlock Haircuts and Emotes ○ Rations ○ eco's ATLAS Foliage ○ eco's RP Decor ○ KWAKA'S PIRATE JUKEBOX ○ Armor Skins ○ Bitkit's Clothing ○ Chronicles RP Town Builder ○ TwitchRP Community Mod ○ Atlas Plus Beta ○ One Pay Crew Feel free to contact me on Discord or Steam for any questions! 󠂪󠂪 󠂪󠂪 󠂪󠂪#0110 (Believe it or not, there's a "spacebar" there so just highlight it here!)
  23. Good news everyone! I'm here to officially announce the public opening of our gaming community's Atlas servers. Before I get into the details I'd like to talk about our community a bit. We have mostly been focused on Ark for several years so if you're looking for a home there, we have that as well. The Atlas servers are constructed from the ground up as a CUSTOM, fully functional, map by one of our members and we have a clustered set of Ark servers that includes Island, Aberration, Extinction and Ragnarok. Atlas consists of 9 servers in a 3x3 grid that is both PvE and PvP. While a majority of the current player base enjoys PvE, we wanted to make sure there is a place that they can go to sort things out and enjoy the PvP aspect of this amazing game. There are 6 PvE grids with 4 of them containing freeports to start your character in. 2 dedicated PvP servers and 1 dedicated boss server. Stones, merchant paths, bosses and ghost ship thus far have all been functioning normally and rates are of course raised from vanilla to give those who don't have the same time dedication the chance to enjoy Atlas/Ark fully. Now to focus on Atlas itself. We are running at a 4x gathering rate with slightly higher health to each node. Taming is currently set at 6x and player/tames stats are a bit boosted to help with dealing with alphas and the mythos giving creatures. For now we are still running at vanilla creature spawns since anything over level 28 can't gain experience until coding is done on the dev's side for post tame levels at higher ini difficulties. We're at a point where everything is feeling nice and balanced and has been a great deal of fun. Overall our staff for Atlas includes our community owners, 2 head admins, 2 normal admins and several admins on the ark side that are able to get ahold of us should something be needed from us in Atlas. We have a discord with tons of support and friendly and highly active players. At peak hours between Ark and Atlas we see 40+ people online and are looking for many more to join the family. Please join our discord (link below) which contains our direct server link. There is an Atlas section and a general chat for it in the left scroll so please post there for any questions. Or post here, either works. discord/gg.PVVVqxM
  24. This game has 1 big issue around it's main objective being trading. Why trade when I go harvest it myself? Ok, fair enough. People aren't looking to sail a few hours to risk boat and cargo. Also fair enough. Why not join discord? Why should anyone be forced to use a third party platform for the main objective of the game? How about a solution then? A trading hub for players to submit a Purchase Order. It may be best to place these trading hubs in local regions if not the free ports. Here players can submit request for materials in exchange for other materials. A bit of an announcement for players to review and determine if it's worth their time and investment. For example, 100 honey for 1000 iron. To fulfill the orders, both parties bring the goods to the hub and can choose to pay the hub for guaranteed protection of the goods. Increase the cost of gold the longer the goods sit at the hub. This also incentives travel if players want to forgo the protection cost and deliver the materials directly to one another. The idea of an additional skill tree to improve gold cost, view requesting material locations and/or, view the distance to each hub, trading ships, weather conditions and such. Just an idea.
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