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  1. Just wanna share my experience of this quest, playing PVE Official SOLO! I wouldn't say things were easy, but it definitely doable solo, with no cheating. Because I didn't do Kraken yet, I wanna talk about getting all 9 powerstones. Perparation. Alright, all you need is: - Any ship that can shoot backward. I personally done this by a schooner with 4 common cannons on stern. - A riffle. - Gliding suit. - Couple nuclear bombs for when you'll get killed 10 times in a row by stupid leatherwing or dump bogo-wogo tiger, while you run naked, and then you freak out and wanna blow this island to hell!!! I'm just kidding, but you should prepare yourself to a lot of butt igniting deaths. I dunno, make chamomile tea, or something : ))) (I met guys hunting hydra by Brig with 17 225% damage cannons on stern. Hydra couldn't reach the shore). Hydra killing tactics. The main idea is simple. You go (or fly on glider) to a shore. Spot hydra. Shoot from far to her head. Fly back to your ship. Sail away 4.5 - 5 knots. Shot hydra from stern cannons until it die. Please practice flying. Right now glider made the way, when you fly from the rock, or schooner deck, you can fly and even raise a altitude until your stamina is out. It's down-speed-up. Pretty easy. Notice that hydra wont follow you forever, so if she far from the shore, you'll need to fly and reload your riffle same time. And then stop, shoot again and continue flying. This one is tricky part. So things to do is: - To park your ship with nose to the ocean and stern to the shore. - Put all your stuff in box. All armor, weapon, tools, etc. Go naked with just glider suit to check if hydra out there. If not - back to your ship and sail to next spot. - When you spot hydra, go back to your ship, pick riffle, then go as far as possible on the way from boat to hydra, from where hydras heads are visible. Shot her head far from the distance, then don't wait - turn around, fly and do your riffle reload. This is most tricky part. After reload is done, land, shoot again, don't wait, fly. - If you on the ship, and hydra is near - you made it! Just sail away and enjoy you hydra killing. With common cannons there are 200 cannonballs needed for each hydra. Important TIP which would save me hell a lot of time. After you kill hydra, you loot her for 2000 mythos. And if you then gather all resources from her body (hit her with axe or pick until her body disappear) she will respawn immediately at the same spot! Hydra spots: Right now we have 6 islands with hydras: G7 - with hell a lots of aggressive lions, wolves, spiders and medusas. I couldn't move from the shore, so this one is not worth it. H7 - one of my successful island. Not many aggressive animals, but anyway, watch for cyclops and rock elementals. Northern spot is the easiest one. E7 - Most popular island because all spots are easy accessible. There is a problem tho. You most likely find not just a Hydra but also guys who farm mythos by killing her. Watch for cyclops. E6 - didn't go well for me. Tons of fire elementals and this far shore it hell bunch or wild and aggressive wolves, tigers etc. I for the first time here wish to blow them out, and even spent an hour to shoot all those bastards. Killed like 30-40 of them but amount of enemies didn't decrease. E5 - is fine I guess. I could walk there for some time. Didn't see a single hydra there tho. G5 - is one of the people favorite island as well. Didn't meet a single hydra there either. So basically it's F7-E7. One more tip. If you find a guys do their mythos farming, ask if they can give you keystones. They'll probably give you like 6 stones, or 9, or like 12... because they don't need them. This happen for me and save hell alot of time. Also if they don't wanna share - just stay in the area. Don't go in their way, just watch they killing hydra and keystone appears in your inventory. Also guys told that there is a way to RESET keystones timers. I didn't ask them how to do that, so any information about that will be usefull. Keystones: After you kill Hydra, you'll get your Keystone. - You can use one to any powerstone cave. So you can kill 9 hydras in just G5 and then sail to every powerstones caves. - It'll spoil in 2 hours (there is a way to reset timer but I don't know it yet). - If you die, keystone will stay with your corpse. You not pick it up, then it wasted. Powerstones: All powerstones are in the same caves and same spots the fountains of youth are. In order to do it safe I did the following. - Put all stuff (keystone also) in my boxes. - Run naked to cave entrance, check if it save to run there. Lure dangerous animals away if needed. - Enter the cave, run to the bridge and check if there are monters there. Sometime there are like 15-20 monster staying on the bridge. So I aggro them and jump down, to lure them all from the bridge. Sometimes it needs to be done couple times. - Then I pick keystone an run to the altar. After I pick power stone I try to jump of the bridge to lure all monsters from the bridge, so next player who go there, make his way safe. I really try to do my best to take care of other players. Unfortunatelly after you gather a powerstone, fascinating book will be open, and you'll likely be killed at this moment. So devs should really do something about that. And one more thing. Powerstone cave in F5 is hell!!! The entrance is surrounded by cyclops, dinos, tigers and lions. I died there for like 15 times before I was able to enter inside. On the bridge I found like 40 monsters. And they didn't allow me to jump off the bridge. So I died there for 15 times also before I somehow decided it safe. And worst is, it wasn't. After I went there with keystone, some bat pushed me off the bridge and I died down there. And I wasn't able to pick keystone back, because each time I jump down and got hit by enemy I was then teleported to the surface above the cave. This is some kind of glitch, and I wasted 2 keystones in the cave. So do this one with caution.
  2. I don't understand why we have to place ore miners to mine out a key ingredient. They should have the geysers produce them like the pure sulfur. People are mining the geysers with their mine ore and you no longer have access to the same item. If they did not give them option to lock it then there would be fewer structures and not monopolized by one person.
  3. if you are a older gamer you will remember games like Battlefield sometimes never had an option to keep teams balanced in the past people would end up all joining the winning team the server would end up with 50 players vs 14 players in a 64 player server guess what happened to the gameplay when that happened guess how fast the server would die and become unplayable Atlas has been trying to stop this sort of gameplay happening by limiting company member numbers but this only hurts new players / casual players to make room new players and casual players are far more likely to be kicked from the company if you have no company in atlas the game becomes almost unplayable you are now forced to quit if you ever want Atlas to grow if you ever want the game to be popular do this... start by removing company member limits and add a server cap for company member's per server (tile) Lawless islands 5 player cap Servers next to freeport 10 player cap Normal servers 25 player cap Kraken Server / Event Servers no cap if 25 players enter a 10 player server 10 will enter and the other 15 will now be in a Queue limiting players from the same company from joining that same server (they will still be asleep on the ship and able to travel though this server on that ship) allow players in the queue to use in game company chat so they can communicate and organize who should be logged in or out for that tile give preference to higher ranking members of the clan if a ship of 20 players enters a lawless island server (5 player cap) the 5 highest ranked players on the ship will load the other 15 will be placed into a queue look do you want this game to grow ever? ever? you need to make the world playable for new players the only time this game is ever playable for smaller groups / new players is when a new season starts no shit people can get around the cap by leaving the company or splitting their company up SO WHAT? this still makes it harder to be zerged... this also makes the "company caps" almost worthless a function only added to get people to quit the game so remove it and use a system like this instead the more the game grows the bigger you can now make the world and maybe even add uncapped servers but right now understand you need this game to have the ability to grow a dead game is not enjoyable for anybody Daish has spoken if you disagree you are a fool or you want this game to die
  4. OK ! I use to play this game stopped for a year. Saw a bunch of things on here was getting better.. Thought Why not give this game a try again.. DAY 1 Wow what happened to my toon? Lvl 1 WTF? All that work All them hard Days Farming lvling GONE! Oh wait i remember thats why i left I got Smashed into the Ground and Chopped up and spit back out to the sharks.. Damn i have some Balls to come back here.. After all that this game did to me.. I had SO MUCH! GONE! DAY 1 Build a ship.. looking around map Wow map looks Cool lets check out a few places.. Looking around I see a ton of Ship Shells.. I mean Alot of them GOD! whats going on why all these ships just sink or something? lol While i sail around i start to see each server has Ships of the damned But wait They are not moving.. time and time again more ships of the damned Same thing Not moving.. Ahhh look out ones shooting at us from within the Dead ones... Whats this a Twister! no more Twisters.. and the water starts to Go over my head then my sails are under water 1/2 way But we are not sunk just gliching out or the water is gliching out over us it looks like.. lol! OK another server Ahh land hooo.. Wait a ton more Ships bones all over near the shores lol Wow what happens going on with this game i am thinking.. So i jump off the ship to farm and explore the new found Lawless map.. Wow THE LAG!! As i am walking around its like i am getting Hit back and have to restart my walk time in and time again! This is Bad! But i still Run on and this is nonstop the rest of the run around on this server.. So it's time to leave this server.. And its So nice out love the Sky and everything! oh cant wait to drop the sails and cast into this nice day.. So i Drop the sails and BAM! Starts raining on me Winds pick up and BE HOLD! Whats that Its Alive! I knew it its back to hunt me down again Many Twisters! Shit.. So i turn around back to that Bad lag server to drop the ancor and did then Bam twisters gone.. rains gone.. 15 mins later.. Ahh wow what a nice day this is going to be to sail away from this lagging server.. Drop the sails and start to sail.. BAM! Fog again! WTF cant see anything!.. ok so soon i see more Ships of the damned and again they are not working and one i went right threw the ship.. LOL! Thinking to my self why the hell did i come back to this game its So busted!.. Hours later day later another lawless server later.. Same Deal! Same lag 4 islands now 3 lawless servers.. starting to see how this games going to be you know got a good feel of it again by now.. DAY 2 Run around same Lag 2 new islands again lawless servers.. Trying to get ore and things not much around.. But you know what i do see alot of are these new builds that are sucking up the Ore and they are Everyplace i look.. on top mountains 1/2 way under water (Working have you) And on cliff sides.. I cant find a damn ROCK! Sailing to another Server on F4 logged out then about a few hours later try to log back in.. and I Keep getting stuck at loading screen.. Wont start the game.. I try again 5 times now same thing Stuck at the loading screen.. I try Steam File thing and fix my game but no luck.. I try joining the online game by clicking on the other option and it works Yes i'm in WAIT! I cant click on anything.. I'm Stuck on my Ship and cant Click E on anything.. Not even my ship window I'm Locked inside my Ship! AHHH HELP CANT GET OUT.. I log out again Try to load back in wont work.. but the other option works but i cant click on anything! I'm now Starting to rethink why i ever came back to this game..
  5. OK ! I use to play this game stopped for a year. Saw a bunch of things on here was getting better.. Thought Why not give this game a try again.. DAY 1 Wow what happened to my toon? Lvl 1 WTF? All that work All them hard Days Farming lvling GONE! Oh wait i remember thats why i left I got Smashed into the Ground and Chopped up and spit back out to the sharks.. Damn i have some Balls to come back here.. After all that this game did to me.. I had SO MUCH! GONE! DAY 1 Build a ship.. looking around map Wow map looks Cool lets check out a few places.. Looking around I see a ton of Ship Shells.. I mean Alot of them GOD! whats going on why all these ships just sink or something? lol While i sail around i start to see each server has Ships of the damned But wait They are not moving.. time and time again more ships of the damned Same thing Not moving.. Ahhh look out ones shooting at us from within the Dead ones... Whats this a Twister! no more Twisters.. and the water starts to Go over my head then my sails are under water 1/2 way But we are not sunk just gliching out or the water is gliching out over us it looks like.. lol! OK another server Ahh land hooo.. Wait a ton more Ships bones all over near the shores lol Wow what happens going on with this game i am thinking.. So i jump off the ship to farm and explore the new found Lawless map.. Wow THE LAG!! As i am walking around its like i am getting Hit back and have to restart my walk time in and time again! This is Bad! But i still Run on and this is nonstop the rest of the run around on this server.. So it's time to leave this server.. And its So nice out love the Sky and everything! oh cant wait to drop the sails and cast into this nice day.. So i Drop the sails and BAM! Starts raining on me Winds pick up and BE HOLD! Whats that Its Alive! I knew it its back to hunt me down again Many Twisters! Shit.. So i turn around back to that Bad lag server to drop the ancor and did then Bam twisters gone.. rains gone.. 15 mins later.. Ahh wow what a nice day this is going to be to sail away from this lagging server.. Drop the sails and start to sail.. BAM! Fog again! WTF cant see anything!.. ok so soon i see more Ships of the damned and again they are not working and one i went right threw the ship.. LOL! Thinking to my self why the hell did i come back to this game its So busted!.. Hours later day later another lawless server later.. Same Deal! Same lag 4 islands now 3 lawless servers.. starting to see how this games going to be you know got a good feel of it again by now.. DAY 2 Run around same Lag 2 new islands again lawless servers.. Trying to get ore and things not much around.. But you know what i do see alot of are these new builds that are sucking up the Ore and they are Everyplace i look.. on top mountains 1/2 way under water (Working have you) And on cliff sides.. I cant find a damn ROCK! Sailing to another Server on F4 logged out then about a few hours later try to log back in.. and I Keep getting stuck at loading screen.. Wont start the game.. I try again 5 times now same thing Stuck at the loading screen.. I try Steam File thing and fix my game but no luck.. I try joining the online game by clicking on the other option and it works Yes i'm in WAIT! I cant click on anything.. I'm Stuck on my Ship and cant Click E on anything.. Not even my ship window I'm Locked inside my Ship! AHHH HELP CANT GET OUT.. I log out again Try to load back in wont work.. but the other option works but i cant click on anything! I'm now Starting to rethink why i ever came back to this game..
  6. I am positivly shoked! I would have bet all my money that we would never ever read an answer post here from official! @ Atlas Devs we invite you to participate in the forum and have a look on all the topics here. By simply tell us that you do so this forum can get alife again. I refused posting on Discord as +90% of my feedback was deleted there because it contained bugs, but if you ask around, that's most likely what players complain about the most. I truly consider to test things next season again if i have the feeling the feedback could have some impact to the development. @George Catchernice surprise that you are still around here. I hope the Devs will find our both feedback about the modulars along the last year/s. It is literaly all still actual and not improved or fixed. Indeed the wind and the sky is far from final and far from beeing good. Every Player simply turns off the sky details anyways to have better performace and less graphic card temperature. I suggest to at least increase the minimum wind speed by 30-40% and make a short period event where wind is super calm like ~5 minutes. It is a pain to always have the same (bad) wind when you get online because it is the same wind every day besides some storm events.
  7. Need to work on optimization on Xbox, looked great on Series X a year ago but now it looks same as xboxone extremely bad, the game needs to look better soon before its to late
  8. I enjoy Atlas as well as Ark I started playing them both for the same reason each of them are a very niche game. I stopped playing Ark because with each update and each expansion the game started leaning to this space age content that ruined many aspects of the game. Lets face it nobody really wants to see a player zip passed you on a jet-pack shooting a laser weapon while you are deeply immersed in a prehistoric moment on a game. I always figured cartridge weapons in Ark was riding on the line of acceptance however it was easy enough to accept with thoughts of Jurassic park in the back of your mind. With Atlas I approached it with some apprehension same creators same mistakes? For a while no it had seemed that Atlas was going to hold true to the pirate theme (Well besides the ships of the damned which should be the same type of ships we use only modified in ways to make them unique given what they are.) But as with many other gamer's I am able to accept certain things as being inevitable. With the announcement of the submarine I am starting to think to myself here we go again. Now with the new photos of the tames. The creature with the shell sporting a mowhawk idk the other looks like someone was carrying vials of dna containing Elephant, Camel and Impala specimens tripped on a misplaced extension cord and mixed all three specimens together before creating the test tube abomination that we see in the screenshots. Many people in these forums say oh its early access be prepared for the game to change drastically and I agree with that loosely. If your calling card to the game is the logo you have created or the depiction in your cover art then you would be safe to assume that this is a pirate themed game. Ships with sails flintlock pistols blazing away sword fighting buccaneers sailing the seven seas looting and plundering the entire way should be the norm. Mythical creatures oh heck yeah Cyclops, Hydra, Mermaid's luring you to certain death with a sirens song now you have got my attention. Fighting ships that look like bad renderings from an early Rob Zombie production not so much. Fire elemental's and rock elemental's why are they even in this game seems to be a very lazy approach to a lack of villains in the cast so hey lets just copy and paste this guy from our other game and just to make it interesting lets take away any toolkit he could have to destroy these things and see what happens. The soldiers of the damned are all but laughable if your so stupid as to attack them without a tame you may kill one and damage a few more for them to only disappear below ground and regenerate for the next round providing that they don't bug and you don't get the treasure anyway. PVP claim system rework that's nice how about addressing the core issues for PVE? Starting with the PVE claim system you cant take those back without conflict and conflict isnt allowed on PVE so what is the plan with that. If you don't have some sort of system in place for claiming then building in PVE will remain a joke. Removing alliances from PVE is not going to resolve any real issues only creates more for those that are uncertain about joining a company for fear that they will be kicked out and lose what they have done. (I have seen this happen in the chat many times.) So for PVE what are the options join a company and hope they are decent people which that is a rarity in this day and age or, stay in your own company and hope you can pick up randoms that will not create issues themselves. The only answer to those problems was sharing alliances with other companies. You get to keep your company and keep the things you have spent so long earning in the game while sharing the group experience and in many cases the only way to truly progress in the game is with a large group completing powerstone's defeating the kraken etc. One thing to help with the company issues is to make things like ships tames and buildings owned by the player instead of the company. That will eliminate those little issues like players joining companies and losing the ships and tames they worked so hard to obtain. Griefing is another serious unaddressed issue companies parking ships to block your ships in building structures just outside of your base area effectively blocking you from being able to build or utilize your own ships. Giving the Chinese players their own server would go a great distance towards resolving most of those issues. And before someone says utilize a reporting system how are you going to report someone named square square square square square from the square square square company. But we have decided to add submarines to the game they will be unarmed vessels used in the exploration of shipwrecks.... Well maybe we will ad a harpoon or two. Hmmmmm can one imagine the possible ways this thing will be exploited already. Why the need for a submarine may I ask add the shipwrecks and buff the diving suit making it a viable option for sea exploration. I can't help but feel there is one person on the dev team that wants to add laser beams and rockets to every project that person encounters. I have a cure for that hand that person a pc buy them a copy of No Man's Sky tell them to make that game better. Problem solved we could get back to what the player base actually wants which is simple. Ships that work properly crew that work properly tames that work properly and an environment that works properly. You shouldn't have to go searching for tames when you log on because they teleported while you was offline. Your crew should not hop off the weapons unless you tell them to (Including those moments when your tames and or crew go floating off into god only knows where in the heavens while still in the mounted station position.) and there should be a way to easily assign crew to a station so you can hit a button wherever they are on the ship they can return to that station. When something is clearly out of range your crew shouldn't fire at it. Larders ammunition boxes and resource boxes should attach to the ship in the same way you shouldn't need multiples of each to cover your ship. Ballista spears need more speed and range you can fire a ballista alongside of a Galleon with six upgraded speed sails at 25% weight and they will go the same speed and they barely travel the length of a Galleon. Ship parameters are way out of proportion one click into accommodations, survivability or crew should reward the same results no matter what ship one click = one crewman, 10% more survivability or one hour longer added to pay period weight added should depend on what ship it is. Starting weight on all ships needs to be buffed in general If you upgrade the planks on any of your ships you cant haul enough weight to keep them repaired due to natural decay and cyclone encounters which I have had an entire Galleon with journeyman planks front to back destroyed by two back to back cyclone storms in the same grid. (For those wanting to say carry resources in your box the entirety of my resources was 20000 wood 35000 thatch 35000 fiber 5000 metal 1000 hide and 1500 gold.) I had two players on my Galleon repairing during the first storm the second storm hit less than a minute later and destroyed all we had repaired. Ship plank hp compared to resources required to repair are in desperate need of reworking you pay the punishment in upgrading planks when you craft them you shouldn't need to be punished so harshly every time you take a little damage. Bottom line fixing what is there is what is needed not adding more crap that don't work.
  9. Hey I noticed the same thing, it's definitely not the same as an official server. Scouted 10+ islands and only 1-2 metal nodes are found together, and even those small clusters are very sparse on each island
  10. The course of the discussion in this topic started TOO well, so as not to stumble upon someone's disputes in the end. I want to say thank you to everyone who responded here, even if "nothing new" was said. If several people confirm the same information, this indicates that the information is up-to-date and verified. I'm just glad to read the same thing twice, it helps me make a choice. So thanks to everyone who contributed to this thread. If my hard drive survives this month, I'll start experimenting with CPU and RAM as you suggested.
  11. The amount of actual cut paste is usually 2x from some north and south replication although tundra is more like 4x (there is no western/eastern/central tundra as region map indicates - it is all the same) with freeports being 8x. Each island shape has biome variations that loads in new sublevels (mountains, rocks, buildings, statues etc) that makes it look entirely different, and often there might be even four variations within the same biome so that even if it is used in same region it looks different. There are indeed hundreds of unique islands when you consider sublevel and resource variations. Equatorial has no mountains and maybe some easter island style statues, east tropical and west tropical have three variants of the same shape with different mountains and rocks and each of those are in turn multiplied for resource variations. So even though they might all have similar palm trees and ferns named differently, they still feel different. Likewise Northwest vs. Northeast Temperate also has a different feel much like on earth temperate rain forests can be very different. I have flown the entire map and observed the true uniqueness of these isles that share nothing but a footprint, even from the air it is difficult to realize it is the same footprint. Even that larger island with a very distinctive bay you would be hard pressed to guess you are on the same shape What we did for our unofficial server is push isles together jigsaw style, even for freeports (we did not need 8x copies). So even though a north south freeport might be true copypaste, it looks very different from the docks because we created a new harbor using another isle. We actually spent weeks of time air traveling to make sure each grid had a similar theme as there was many islands to chose from. Part of the problem is the map - it is only showing the base island shape. It is not showing the sublevels - like where the freeport dock is. It is interesting how they reused the sublevels to make things look different - even the same sublevel like that equatorial skull freeport - that same skull gets used elsewhere. This thread was worth necroing the game got a bad rap for copypaste from those who only compared shapes without visiting them in the game. I think now that more have the island editor for their own maps using the hundreds of library islands that people know better
  12. i beg of you atlas gods creators of the seas i enjoy to sail please when you mean a larger world size please be referring to a world size similar if not larger than the 11x11 size i miss the epic voyages of the 15x15 but i understand thats unrealistic but please hear my plea o great ones a suggestion for more EPIC PIRATE BOARDING COMBAT i would like to add here at the end is: make it so npc's cant man swivel guns that are pointed inward on ships (same with puckles if you do that) and please make it so we can shoot/stab npcs that man cannons/swivelguns/puckles and such it would make people think twice about just throwing manned guns everywhere and expecting to be safe so you know you have to an EPIC PIRATE HIDEOUT with gun battlements but the reason all this stuff is down here is because it is a lot less important in my eyes so I BEG OF YOU ATLAS CREATORS yadyadayada read the one at the top again
  13. So, obviously, we should start with gatter. Its "gather". I know it looks similar but the "th" phonic cant really be supplemented with the "tt". In this case "getter" would have been more appropriate. I feel you are being a bit hyperbolic. I agree that the ships are a little too difficult to obtain for solos and duos. They are certainly not unobtainable though. My only real complaint about this new system is the schooner. I feel it should be free or at least much cheaper as it should be the go to boat for small crews and solos. OR I would also accept the compromise of making a sloop speed closer to that of a schooner. Farms and manned puckles greatly improved the solo experience. Not having to tame multiple different animals, just to gather resources at a decent clip was an amazing addition. Not having to go and get NPCs to defend your little spot helped tremendously as well. You worded your statement as if it was better before with just tames, and implied that you could no longer do things the way you used too. However you can still have your great experience and gather resources and NPCs in the exact same way as you did before with tames and boats. Now there is an issue with the farms and WHs and markets. Ironically its the same issue with the original claiming system, limitless expansion. The bigger companies will setup their market systems on their claimed island. Then go and setup more systems on lawless islands. They will destroy and push out solos and smalls on a lawless to increase their self trades and generate an amount of gold that no solo or small will be able to contend with. This unlimited expansion coupled with the ability to trade with your own markets is why solos and smalls find it so difficult to compete. There should be some serious thought into 1 market per company, or some type of cap per company. All that aside, this is why I responded to your post; "Atlas will not be a sandbox survival, farm, build and >>sail<<game anymore" It is a fact that it is all of these things still. I do all of these things, even if I preferred free boats. "Atlas will not be a MMO that focuss on building teams. Players build companys to develop an friendly and foe environment that is not guided by the developers" The irony of this statement following the first statement. That last part is by definition what makes it a sandbox game. "Atlas will not be a fraction based game as this is not working with the current environment of a sandbox where players can build everywhere with a theoretical complete freedom in decisions." Right right, lets keep the game whole. No fractions please. "Atlas will not be Sea of Thieves or some kind of World of Warships in pirate theme... ESports in Atlas, wtf?" The Atlas devs should definitely take a hard close look at Sea of Thieves. Same engine, same theme, worse graphics but everything works flawlessly. They should aspire to even get close to Sea of Thieves. Esports? Lol that was clearly a joke. Atlas is not a talent based game, nor do even enough people know it exist to contemplate Esports. -CS
  14. I am a long time gamer and an old gamer have gone from pc to console and back Snail Games aka Wildcard same folks who do Ark have potential for a great game but shrinking the servers and cutting off what is a huge client base of players aka console players will cost them in long run. How is it Ark has pc only, and crossplat (xbox on pc) with console but this game does not and has not since it came out???? And yes i have played Atlas since it came out on both pc and console and I lived on Ark from its first days on console and even after i went back to pc because i grew tired of waiting on series x's to be available.
  15. Ahoy Pathfinders! To start off the new year right, we are reinforcing our commitment to better supporting our Xbox community. Unfortunately, there have been several game breaking issues affecting Xbox players recently. To that end, our primary focus for this patch is getting out a fix so that Xbox players can log into the game without crashing. There is still a lot more we need to do to improve the Xbox experience, but we are taking the steps needed to get us back on track. Additional improvements and fixes will follow in subsequent patches. We have opened a new crossplay compatible Public Test Realm (PTR) so that Xbox players can also participate in testing out patches prior to them being implemented on live servers. Xbox players can gain access to the PTR server by filling out this form: https://forms.gle/9LEBUWF8EXx15WTt6 Servers will be going down to deploy the update on Wednesday January 11th February 1st around 12PM PST. Servers are expected to be back up shortly after. Released Patch Notes v.556.1 Holiday Event Holiday themed items can be purchased from Holiday Vendors found on Freeport islands. Lunar New Year: Paper Lantern New! Stone Rabbit Statue New! Jade Rabbit Statue New! Gold Rabbit Statue Valentine's Day: Black Giant Teddy Bear Pink Giant Teddy Bear Red Giant Teddy Bear New! Heart Cannon Skin Bug Fixes Fixed various holes in the water along island shores. Fixed being unable to fill water skins at water taps connected to Stone Reservoirs. Fixed the Barn UI becoming illegible when the player stores a large amount of tames. Fixed various Tame House data tracking issues. Fixed an issue with ships sinking unusually fast after being repaired. Fixed an issue with ships clipping into the ground in shallow waters and moving onto land. Fixed an issue where ships gridding at the same time loaded into the new grid on top of each other. Misc. Removed Thanksgiving and Christmas themed items from the Holiday Vendor. Removed Grog crafting from Water Barrels. Grog can now be crafted in Cooking Pots or Grills. Improved performance on several structures/items. Reduced the decay time of fast decay objects from 12 to 10 hours. Updated the Tame House UI to show tames in a list. Xbox Only Fixed instances of crashing with tame structures. Fixed issues of not being able to use a tame structures option wheel. Known Issues Rabbit Statues lack collision. Xbox crashes when viewing tame information while a tame is mating or gestating inside a tame structure. Xbox crashes when scrolling through the menu too quickly. Xbox players are unable to purchase or use some holiday items. Xbox players are unable to reload mounted weapons. (Cannon, ballista, puckle, etc.) Incorrect UI for the tame hatchery and swarm house. Overlapping player inventory UI. Tames are unable to be unloaded from Tame Cargo Railings. We realize there are still a lot of known issues with this patch, but our priority has been getting out a fix for Xbox players crashing near tame storage structures. There will be another patch soon to address the above issues. Thanks for your understanding! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  16. Ahoy Pathfinders! To start off the new year right, we are reinforcing our commitment to better supporting our Xbox community. Unfortunately, there have been several game breaking issues affecting Xbox players recently. To that end, our primary focus for this patch is getting out a fix so that Xbox players can log into the game without crashing. There is still a lot more we need to do to improve the Xbox experience, but we are taking the steps needed to get us back on track. Additional improvements and fixes will follow in subsequent patches. We have opened a new crossplay compatible Public Test Realm (PTR) so that Xbox players can also participate in testing out patches prior to them being implemented on live servers. Xbox players can gain access to the PTR server by filling out this form: https://forms.gle/9LEBUWF8EXx15WTt6 Servers will be going down to deploy the update on Wednesday January 11th February 1st around 12PM PST. Servers are expected to be back up shortly after. Released Patch Notes v.556.1 Holiday Event Holiday themed items can be purchased from Holiday Vendors found on Freeport islands. Lunar New Year: Paper Lantern New! Stone Rabbit Statue New! Jade Rabbit Statue New! Gold Rabbit Statue Valentine's Day: Black Giant Teddy Bear Pink Giant Teddy Bear Red Giant Teddy Bear New! Heart Cannon Skin Bug Fixes Fixed various holes in the water along island shores. Fixed being unable to fill water skins at water taps connected to Stone Reservoirs. Fixed the Barn UI becoming illegible when the player stores a large amount of tames. Fixed various Tame House data tracking issues. Fixed an issue with ships sinking unusually fast after being repaired. Fixed an issue with ships clipping into the ground in shallow waters and moving onto land. Fixed an issue where ships gridding at the same time loaded into the new grid on top of each other. Misc. Removed Thanksgiving and Christmas themed items from the Holiday Vendor. Removed Grog crafting from Water Barrels. Grog can now be crafted in Cooking Pots or Grills. Improved performance on several structures/items. Reduced the decay time of fast decay objects from 12 to 10 hours. Updated the Tame House UI to show tames in a list. Xbox Only Fixed instances of crashing with tame structures. Fixed issues of not being able to use a tame structures option wheel. Known Issues Rabbit Statues lack collision. Xbox crashes when viewing tame information while a tame is mating or gestating inside a tame structure. Xbox crashes when scrolling through the menu too quickly. Xbox players are unable to purchase or use some holiday items. Xbox players are unable to reload mounted weapons. (Cannon, ballista, puckle, etc.) Incorrect UI for the tame hatchery and swarm house. Overlapping player inventory UI. Tames are unable to be unloaded from Tame Cargo Railings. We realize there are still a lot of known issues with this patch, but our priority has been getting out a fix for Xbox players crashing near tame storage structures. There will be another patch soon to address the above issues. Thanks for your understanding! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  17. I have played over 500 hours of Atlas I understand the reason behind adding a gold price to make ships but at the same time the gold they are asking for does not match the value of the ship. 5,000 for schooner is crazy, 25,000 for a brig is insane and 50,000 for a galleon is a dream. The Drake token cost 50,000 I much rather fly around on a dragon then spend the gold on a wooden ship. It's just not equal in value. The grind to get the materials was enough for me before. I am okay with adding a gold price to ships but not this extreme. I feel like 1,000 gold for schooner 5,000 for brig and 10,000 for a galleon is still pretty expensive enough to make ships scarce but still makes the game playable. When creating a game it is important to make the game challenging otherwise people will get bored of the game and move on but at the same time the game can not be a big enough burden to play otherwise the average person will not stick around, of course you will always have your extremist like me who have alot of time to play the game but at the same time at the end of the day it is just a video game, not a second job. Players should not have to spend 8 hours a day over a course of many days grinding gold just to get a ship big enough to sail around in.
  18. Ah, sorry - I just found your question today. Here are the answers: 1) Place for maps: I know of no better place to get a map. I created my own 4x4, using the ServerGridEditor. That is fun - except that there is no official documentation about resources. And Grapeshot changed the resources in the latest patch. That means all resource lists that the player community made were voided by Grapeshot. (Question: How are people called who do something like this to their community? And without displaying any sort of sympathy even?) 2) Freeports: First make a copy of your ServerGrid.json (or whatever your map is called) and save it under a different name. So you have a backup in case something goes wrong. Now open your ServerGrid.json (or whatever your map is called) in the ServerGridEditor. On the right is the list of all available islands. You can recognize the freeport islands by their ending: ..._E (not EE). Now place new freeports on the map on your home server grid. If you want them to be in the exact same map spot as the old freeport islands that Grapeshot removed, do the following: a) open your old, unedited map in the ServerGridEditor (using the old islands.json !! -not the new one that they provided us the download link for when 406.7 hit) and look in the island list to the right, write down which freeports you had - you see that by their ending _E. (Example: One of the freeports I had was the island with the giant skull that they removed. I see on the map in the ServerGridEditor that it was called: Cay_H_WR_E). b) now open the ServerGrid.json (or what your map is called) in the windows editor (or any other text editor), use the search function to find your old freeport island in the .json, look for its coordinates. (Example: I search for Cay_H_WR_E in the text editor and find it. Now I scroll down until I see 'worldx', 'worldy' and 'rotation for that island. I copy these 3 lines.) c) now put the new islands.json that they gave us the download link for with 406.7 into the folder 'data' in your servergrideditor directory (save the old island.json under a different name first in case you need it again). Then add your new freeport island to your home server (must be the same grid server as the old map of course) in the ServerGridEditor. Save map. d) and then open the edited ServerGrid.json (or what your map is called) in a text editor, search for your new freeport island's name, again scroll down to 'worldx' etc, then replace worldx, worldy and rotation with the data from your old island. Save. e) open the servergrid.json again in the ServerGridEditor and look at the map to make sure the island is still there and now in the same location as the old one. Save. Now you can run your map again with the changed freeport in the same location. Warning concerning buildings: If you had buildings and flags on the old island then remove those before you swap out the islands. That's because the new island may have another shape or - even if it has the same shape - have other stuff on it (rocks, mountains) and in different places. So the old buildings risk being in the wrong places for the new island and maybe mess up your database. Remove them first. Better safe than sorry.
  19. Right now trading is only enabled within the same grid. As for a market setup: I've had success having both my market and warehouse side by side right on the waterline of a beach. If the warehouse does not connect to your market automatically, you can connect it in the interaction wheel in the market. Farmhouses need to be within a specific range of your warehouse to connect to it. Your warehouse will tell you how many farmhouses are connected. Yes...they all have to be on the same island. Once all are set up correctly, your market will be up and running. You can then select what you want to trade from what's in your warehouse. BE CAUTIOUS -- Trading is kinda broken atm so trade something in return for the exact same thing in a 1:1 ratio (iron for iron at a 1:1 ratio, so like 764 iron for 764 iron or whatever the number is) -- However, you must get trade routes going with other players. There is a "Find new trade route" button you can press, and it will give you a list of markets from other players. Be weary though. Just clicking on the first few routes you see will NOT guarantee successful trades. Look at the number by the company names in the list. It will say things like 5/8 or 17/8 etc ... In my experience DO NOT click on the company names (to request a trade route) that have 8/8 or higher (10/8 23/8 etc). Those routes will not produce trades. If you find a company that shows 7/8 or less, go ahead and request a trade route with that company. Trading will not commence until that company accepts your trade request. You can also ask in chat if there are companies (on the same grid, ofc) willing to trade with you that have an open trade slot. You'd then just look that company up in the trade route list (assuming somebody responds). Good Luck
  20. Ahoy Pathfinders! We're bringing back an old favorite as we wait for the next update to come to shore. Last weekend, in our community Discord, we opened a channel to gather any and all questions from our community for our amazing Dev team. We reviewed all the questions and we've answered a few of them below. Even if yours was not selected to be answered publicly, we are taking all of your responses as feedback to continue to make to Atlas a better game for all. Thank you to all that participated. As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding. Without further ado, here’s our Q&A! Hang out in our Discord for a chance to get your questions answered in the next Q&A! Q&A Would it be possible to keep QoL skills between wipes? While this is possible it is not something that should be done without consideration. The most active time is the few weeks after a wipe when players are all at the same progress level, same island claim opportunity, etc. Allowing players to keep their quest progress will give an unfair advantage to those players. We are looking into ways of reducing the repetitiveness of the progression to endgame. When will Bola's be stackable? April 13th Patch Do you have plans on expanding the lore of Atlas? Yes, there are plans to expand the lore of the game world. We are currently working on systems for this. One of the contributors to this is the addition of the “Timeworn” quality level on blueprints. Is there a way to see all the features you plan to add before you move into the fixing and optimization phase? Please keep an eye on the official roadmap listed on the Trello board. (link here) This will be updated constantly to keep features in development public. Have devs ventured into unofficial communities to see how gameplay differentiates with mods? How has that impacted the future plans for the game? The unofficial communities have done a wonderful job with creating custom Atlas experiences. We look for mods that are widely adopted by the community in an effort to absorb the feedback. If a mod is universally used, that means there was an issue with the core game that needed to be addressed. We use that information to update our plans and address that issue. What can be done to make the game more enjoyable for the solo and/or small group player(s)? We are re-working the live realm maps so that the islands that mega-companies will be drawn to are outside the main travel routes. In addition, there are going to be several smaller islands added that are not enticing to large companies, which should allow for solo/small groups to have a positive Atlas experience. Are there any plans to change/add unwanted, repetitive islands to improve the balance between islands? During our polish phase we will be adjusting these islands to make them more enticing. Do you guys have plans to adjust endgame PVE? There are seven new bosses being added so each powerstone will have a unique boss encounter. We will be investigating different avenues to enhance maps as well in the future. When I leave my ship anchored the sailors will only repair the planks & decks of the ship. Are there plans to have the sailors repair the whole ship at some point? This is something we can look into in the future, but is currently not being planned. Will you add the ability to use deck swivels for modular ships? We will be adding additional modular railings in the next few patches. A Modular railing with swivels is planned to be included. Are there any plans to create a healthier breeding system so people won't burn out from breeding on the official server? We are implementing a new structure called the Tame House. This structure will greatly improve the breeding experience. What as the Dev Team are your plans to maintain and grow the player community? For the official side of Atlas, there has been discussion around a few ideas. One of these ideas might be a smaller “specialty” realm or realms. These specialty realms may have a shorter season time, maybe just one month, and revolve around different game modes. For example, there would be one month where tames are removed from the game, or where the only weapons are swords and pistols. I know a lot of people want to see a timeline of updates/planned updates/planned wipes/etc. Is there a plan for more transparency of what’s to come for Atlas? After release, we will have a regular schedule for our wipes, new seasons, and patches. The Trello board will contain this information. Any details on the Devkit update? The Devkit gets updated at least once a season, usually around the beginning of the new season. We may update it more frequently, especially if we introduce a large system. Any more plans for livestreams like we had around launch? We have not had any discussions about this, however we would love to have a live Dev steam. Will there be temporary alliance bed placement on your alliances ships and or foundations? This feature is something we have been planning on implementing for a little while, it should make its way into the game in the near future. Any plans to update to a newer version of Unreal Engine? There has been discussion about updating to Unreal Engine 5 at some point in the future. It is a tremendous amount of work that will sidetrack us for months, so we have not made a decision yet on if that’s the best course of action. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. Hello Guys, This is gonna be quite a long post, so if you want a summary, go down to the bottom of the post. I started playing this game because a friend showed me the trailer. It was epic, grand and something I really wanted to start playing! So I bought the game, tried to log on onto a server.. It didnt work, we could not enter any server. anyway, everyone knows how bad the launch was, no need to go over it again. Later, after quitting the game because of the insane lag and not being able to do anything and just rubberbanding all over the freeport, I decided to try it again a few days later. Every server seemed full so I picked a server I could actually join. I Spawned on an island with an insane amount of animals, most of them unfriendly and unkillable. I actually farmed a bit, made some tools and such. I didnt actually know what i was supposed to do except for making a base to store my stuff. I never played ARK. I found out that tools do no damage whatsoever to crocodiles and that was about it, I lost all my stuff again. The same thing repeated for quite some time until one of my friends suggested we play together because he just bought the game aswell. Great idea, but how do we do that? we tried to spawn in the same zone.. we gave up on that idea after both spawning in the water 20 times in a row at the same spot. judging by the amount of dead players in the water, we were not the only ones who had the same problem. we were trying to get together for an hour and all we were doing was drowning ourselves just to spawn on the same exact spot again, which was great fun. Why would we not spawn on land? why would this game make us spawn somewhere that only wastes our time, because we cant swim to the shore because its too far? Another friend joined our discord, he had a raft and was going to pick us up. my god we were so happy, finally an actual plan. We tried to spawn on land somewhere, my friend ragequit after another hour of trying to spawn somewhere that wasnt ocean, so i was at it alone again, waiting for the raft. after spending 2 hours losing my mind and doubting the very meaning of life, I finally spawned on a spot that would not instantly kill me. I only wasted about 5 to 6 hours, not doing anything and just getting frustrated so I could finally set sail with my friend. This was going to be good I thought. Finally our adventure was about to start. He explained to me that I could spawn on the bed on his raft now that we were in the same company.. I asked the turd why he wouldnt just invite me to the company before so I could spawn on his raft, he answered that he had to touch me with e to actually invite me to the company. Now I know what you are thinking, why didnt you spawn at the freeport, invite eachother to the company, then spawn back on the raft. We thought of that too you know, was it not that the freeports were actually full all the time and you couldnt never spawn there. What's the point actually anyway, of having people to physically (ingame) having to invite people to a company? you can just both spawn at the freeport, get invited, then spawn on a bed somewhere. its just a waste of time, because thats the only thing you have to do to get in a company. spend a bit of time on something shitty. We noticed the raft was very slow and that it would take us some time to reach land on the next zone on the map. At first we were both amazed at how good the sea looked. Compared to most objects in this game, that actually look sluggish, dark, sloppy and rough, it looked pretty amazing and realistic. We laughed when we saw a dolphin like the roleplayers we are. after like 25 minutes we were bored out of our minds. We realised it was gonna take hours to reach land. my god. we spent a day and we actually didnt accomplish anything. we reached land in a lawless region and we went ashore. so to sum things up, we spend hours just respawning in the water, trying to reach other and when we finally did, we spent hours sailing a friggin raft to some land where we could actually play the game. is this shit worth it? really? We started farming the island on the lawless region, only to quickly notice it was full of life. Unfriendly animals, and alot of them. I died after being knocked out in a fight with 3 giant snakes who followed me all over the island. My friend died aswell from the tiger that attacked him while he was running from the same snakes that killed me. 'Wow, this game is intense' i thought, I'm starting to like it. I tried to respawn on the bed but it did not work. what the F? We found out we actually sailed the raft to close to the shore and you cant respawn on a bed on a unclaimed island. wow, bad flashbacks to a few hours ago when we were trying to respawn on actual land instead of the ocean. So yes, you guessed it right. I ragequit and my friend spent 2 hours trying to spawn somewhere near our raft on the lawless island. The next day, we parked the raft somewhere not so close to the shore so we could actually spawn there. great, we could get things done finally. We soon noticed that a bed is destroyed in a matter of seconds when we watched another guy sail by in a raft, only to jump on ours and destroy our bed. It literally took him less time then it took us to swim to our raft. He hopped back on his raft and sailed away into the sunset. Luckily we could make another bed from the materials we had stored away in a box. We started to wonder how to protect our bed.. we simply made more rafts, with more beds. We made a base to store our stuff and we actually had a bit of fun. After building a shipyard, we noticed this game is gonna take alot of grinding and doing the same thing over and over again. The whole game is a big grind, but we dont mind the grind. We played other games, we played rust, we knew sometimes its about farming. We made a sloop only to have it destroyed at the free port. We found out that people can put rocks in your smithy, so the weight goes up. While we were out farming, somebody sank our boat by filling the smithy with stones. joy. Other friends started to play the game and the lag was finally getting better, we got together and started playing on a island where we could actually claim land so we could spawn on a bed. Hooray! no more constant fear of someone destroying your beds, we can actually make a base and spawn in there. They had built a schooner and were coming over to our island to pick us up. Why they would risk the long journey i didnt understand, untill they told me their island had no fiber nor metal nodes to farm. So we started to farm fiber and metal to take with us on the ship. Then it downed on me.. why would you live on an island that has no fiber nor metal? 'Chinese' was my answer. Apperently the chinese all banded together and had claimed or killed everything in decent area's. FIne then, we will live on an island that has no fiber, no metal nodes and where it is so cold that if you don't have 50 points in fortitude you instantly freeze to death. JOY! I had been playing ATLAS for quite some time now, and we got used to our new island, without fiber. We didnt make a new boat yet, because 6 of them got sunk by the damn ghost ships. There were so friggin many demon ships everywhere that there was no point in even trying to sail again. We got used to being under constant attack by wildlife. We gained some levels from the wolf and tigers that seemed to be on infinite supply on our island. Every task was a struggle... farm some wood, you die about 6 times to a wolf. Not that we didnt kill the wolves, but if there are 3 wolves on your ass and they all attacks 3 times per second, while knocking you back? it's pretty impossible to survive that. Farm some stone, a tiger will sneak up on you while you are on your knees trying to hit the damn rock. Try to farm some hide? 15 voltures will try and steal the kill and attack you if you stand to close. When you try to kill one of them, they all attack you and you kinda just instantly die. So once in a while we aggroed some voltures, drag them back to our base and shoot them when they clip through the walls. They would disappear for a while so we could actually get some hide. We noticed that animals fall down from the mountain on our island, and because of that there are huge amounts of creatures around. You get used to it and once you actually get some levels. it becomes easier. But i don't recommend this crap when you are level 12 like I was. why only so low level you ask? well, you couldnt go beyond level 8 in lawless regions. we were forced to spend too much time there, as we couldn't sail because of the chinese shooting us down, or the demon ships. Now I've came across a few alpha's before in the time I spent in this game, but alpha wolves were new to me. Boy did I learn fast. I learned that there is no actual counterplay to an alpha wolf. You can not outplay it, you can not do a certain thing to survive. If you didn't see the wolf coming, it will kill you. In the following days we killed the alpha wolves we encountered by dragging them in our taming pen, then shooting them from above. You take like 8 bows with you and a shitload of arrows, because after the nerf the bows break easier than a fat lady's resistance at the sight of cake. Or by luring them into an alpha bear, so it would kill the wolf. Or hope that it would attack some random animal it came across so we could run away and try to avoid it. -Keep in mind this is all before they nerfed the demon ships, nerfed the amount of resources it takes for boats and before the gathering boosts- I played ATLAS till late last night, because I was taming a horse. We spent hours to drive to a different zone to get sugar cane and with our second trip we actually managed to get the sugar cane home. The first trip didn't end so well. We managed to find the sugar cane, get it on board only to have our schooner "explode" without warning. We found out if was a whale that destroyed our boat`.We never saw it, it never warned us, the boat was just gone instantly. So the horse was tamed and I was so happy, we finally had a horse. I took my wolf mount out to clear the area of all the wolves and tigers so i could take the horse out for a bit and make it carry some wood while i was out farming. I was out of the gates surrounding our base for 2 minutes, hitting the trees over and over and over to get some wood, to see an alpha wolf appear out of nothing. I run for my horse as fast as I can to hop on it and run from the wolf... but I was too late, it killed the horse. There was nothing I could do, the horse was just behind me, but the alpha blocked me from pressing E to ride the horse and by the time is was on the other side of the horse it was already dead. after that the alpha oneshot me and I spent another like 30 minutes trying to get my stuff back from my dead body while the alpha killed me over and over again. All the time we spent getting the sugar cane, all that time spent taming the horse. gone in a second, by something I can not counter nor outplay. this is just retarded. and don't tell me you can kite it, because you will run away from it untill you run out of stamina, and then you still die. I managed to run from an alpha wolf once, because i was close to our gates and i could jump to the gate and the alpha clipped himself into the door and bugged so it couldnt follow. So for that to work you need to be very close to a gate and the game needs to remain very bugged. Lets not even start about the time 8 out of us got killed by one alpha while treasure hunting. all of us fully geared and armed, shooting and kiting it but it did not matter. everyone got oneshot. it simply attacks too fast, does too much damage and has too much health. I must be into self-flagellation or something because the next day, after ragequitting over the dead horse the day before, I actually started playing the game again. I took my wolf out to clear our area of wolves and voltures to actually do some grinding. I opened our gates and when I tried to shut them again by pressing E, it actually dismounts me from my wolfmount. I close the gate only to run back to my wolf to see it fighting a wolf.. you guessed it, an alpha wolf. goddamnit... the wolf dies, I die ( a little inside). Where I got the courage to actually stay playing after that I don't know, but I did. I lured the alpha wolf into our taming pen and kept it there. My thoughts were if I just keep the damn alpha wolf alive in there, the game wont spawn another alpha wolf and I would not have to deal with it for a while. So I spent about 40 minutes luring it in the pen, constantly dying, running back and trying again. But I managed to get it inside. Finally I thought, lets have some fun. I swear to god, not 5 minutes later of locking the alpha wolf in the taming pen, i find myself on the beach on my low level wolfmount. I see three wolves running towards me and for sure.. one of them is an alpha wolf level 212. I didnt try to run, I pressed escape and exit the game. Today I quit this game. I will not come back untill this alpha BS is fixed. I understand we lived on a harsh island, like it should be. I can deal with having 0 fiber on the entire island to farm, so you have to get it somewhere else by boat. I can deal with no metal nodes on our island, so we get it elsewhere. like I can deal with the cold that constantly tries to kill you, I can deal with running inside as soon as it rains so you don't die from cold. I can deal with not having any source of sugar on our island like sap, so we have to get it somewhere else. I can deal with the risk of our ship getting sunk while doing so by other players or by the ghost ships... What I can not deal with, is alpha animals that you can not outplay or battle. There is no way to counter it, no way to save yourself or your mount. and it's total BS. You can only do something after you already lost the things of value. REMOVE THE ALPHA'S
  22. Hello ranger, this is technically the first post I liked that you have done. It is not your fault because as you said you joined later on in the game(even if it was the second wipe). I found you very annoying coming in as a new player and being naive as to think everything was an easy change without realizing the company you were taking to. your posts were informative and heart felt, so I did have respect for them but they were annoying nonetheless. Now that I see you have taken the red pill, I have a new found respect for you. the one piece of advice I could give is next time you join a new game and do the same thing you do, do some research into the company first because you were way off base and that is why you got some unwelcoming introductions. you are a good talker as well as informative in your opinions but you really have to know what you are walking into before you start. Just a piece of advice. this company has done more than you can even imagine if you look into it(you also need to look into ark history) the leadership is the exact same and the team is half the same.
  23. Okay so I have spent days playing on my own single player server to get a feel for the game and I've been using a few mods - Custom Item Stacks, Regenerating Ships, Battle Stations!, Godsafe, CG Ships, HeavyShip2 more specifically I was working on a specific Location building a fortress dockyard on a recently Island I captured. D5 58606 -315660 2405. I got pretty far into building one night and exited (without any crashes, there had been some in the past quitting single player) to main menu then quit game to play another. upon returning 2 hours later I loaded into the game and everything went as normal, got in music started to cut in and out, I could move and interact normal but only for about 30 seconds before the game just closes - No Error report, nothing just closes to desktop. I try and try again with same result. I then replaced the current save with the corruption free back up, same result of crashing. I didnt have any near prior saves that didnt lose me hours work so I decide to delete my known saved location. Upon reloading I had to select an area to respawn and I had a few beds on the island itself I was working on, so I choose one closest to where I had been building.., upon spawning it doesn't put me at the bed, but rather, at the exact same location D5 58606 -315660 2405 where I had saved/quit before the issue started. Again it started to occur. I tried killing myself and respawning, I tried a combination of different beds on the island including one on a ship off shore, same result it would put me at those said co-ords and game would just close after 20-30 seconds. Finally I decided to delete my known location again and spawn from the starting point, and re-sail to to the island this seemed to work only I had lost everything I had in my inventory upon respawn. Along the way I saved multiple spots in different locations/regions and when I got close to the island, stopped offshore in a spot away from the problem location and saved. Then quit and reloaded, everything seemed to worked just fine so go back to, D5 58606 -315660 2405 nothing happened, no crashing, no body or sign of previous inventory items. I moved to another spot close to this exact location and tried to quit and reload and same result as above game would crash upon loading into the D5 58606 -315660 2405 spot. So I replaced the files with the ones I made a copy after resailing to the island from homeland and saving from the opposite end of the island I was building on. It works from this point on, and will allow me to return to D5 58606 -315660 2405 and continue building problem free, but when ever I save and try to reload from that location it results in the game constantly closing 20 seconds in which leads me to believe something with that location is causing a fatal error - an animal stuck in a structure, an item or structure itself causing corruption upon save.. Also after I built more then went back to the opposite side of the island to save and quit as it will work from this point, upon reloading one time I ended up getting back the same inventory I lost when all this occured and anything I had remade after was lost but everything else still seems to work so long as I do not try to save/quit from the mention build location or anywhere within visual range of it. I am hoping someone can help me pin point what could be causing this issue so I can eliminate it without having to lose countless hours of creation. The Save was on location ocean x3 y4 (The biggest Island in that region)
  24. Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial server owners. We wanted to ensure making a map was as easy as possible to all players, so we have added the ability to export and import server layouts. Players will be able to export/import grid layouts from season 10 or another personal layout they prefer. It should be noted that this feature and update is optional! To download the latest Server Grid Editor (SGE) click the the following link: SGE download Exporting Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (this section will be covering this) b. Import Server Json (next section) 4. In the text field above ‘Export Server Json’ type in the server you want to export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: you cannot bulk choose servers, it has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to export is typed in click ‘Export Server Json’ and an explorer window will open 6. Save that file wherever you will find it and leave the syntax as its default (It will be something like: ServerGrid_B2) 7. Repeat steps 3-6 with all servers you are interested in exporting/importing. 8. NOTE: The data you are exporting will include Discovery Zones, Server Data and Island Data (instances, overrides and positioning). 9. Close this editor or File -> Open the project you are importing to. Importing Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates. 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (Previous section) b. Import Server Json (This section) 4. In the text field above ‘Import Server Json’ type in the server you want to overwrite with an export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: Same as last time, you cannot bulk choose servers. It has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to overwrite is typed in, click ‘Import Server Json’ and an explorer window will open. 6. Navigate and choose the “ServerGrid_Server.json” file you want to import and hit ‘Ok” 7. It will replace the layout and information of the Grid you entered in step 4. 8. Repeat steps 3-7 for all other grids. 9. Save your project. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  25. No My base wasn't at the top of pillar was right on the ground, the half which survive was at the top of pillar, this is not the first time happened when the game come fill years ago I done the same build a base stay around for some time but one day I went to hunt for whales and i was away from my area around 3 days but still login everyday, when i come back all my base disappear the same way. To be honest this game is a waist of time, so many bug still going on since day one and they don't fix it but still put content on this game .
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