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Found 14,988 results

  1. As Servers are filling again there are still some black holes, for me traveling to I2 ended with getting stuck in loadingscreen and disconnect Servers seems to be online but noone been there / arrived there in the last 24 hours Maybe same with E1, B2, A4, K8, D9, A10, B11, E11 (maybe just not that populated) Seems like only logging in for local housholding makes sence, traveling recomends to check if destinated server has been populated the last hours https://atlas-world.net/cluster/3 Happy not sailing
  2. So the other day I stumbled across a couple players using a cannon on a small thatch house. I perched myself behind the perps and had a clear view of my target. I only had my Hydra revolver with me but I took aim and unloaded 6 rounds direct hit to the back of the head of the cannon shooter. 6 rounds to the head and the person still had more than half their health. Is this normal ? To be clear this thing uses the same bullets as a regular flintlock. There is no difference in ammunition caliber. Something is broken inside my revolver.
  3. The same story happened with ark. 8 years later its still pre release. Calling a product pre release for its entire lifespan does not absolve the company profiting from any responsibility to the customers. At all. Nice try with the same lame tactic the devs have used to rip people off for years now I keep posting hee, because here is the official location to voice complaints when i feel i have been wronged. That's the appropriate way for adults to handle things. You however have decided to just advertise pvp servers on behalf of millionaires who aren't paying you or providing you with reasonable service. So that begs the question. Why are you here? Are you actually an employee pretending to be a customer?
  4. same in D7, a lot of people stuck since yesterday here @Ne01011
  5. They have never tried to fix anything they just add new "features" that are less refined every time. Compare a cog to a schooner. They don't belong in the same game
  6. I have been trying to enter official PVE for more than 6 hours, the loading scene does not load the file PrimalGameData_BP Exactly the same thing happens to my friend, is it a problem with the servers or what is happening?
  7. I have been trying to enter official PVE for more than 6 hours, the loading scene does not load the file PrimalGameData_BP Exactly the same thing happens to my friend, is it a problem with the servers or what is happening? Image: https://gyazo.com/a0a22ec2259b735f27b831e0d6634489
  8. Does anyone have the same problem and don't get into the game?
  9. Everyone has their own truths and none of them are the same. There is something to think about George. As Nacona informed us the Wiki is maintained by players. Anyone who has the time can create an account and start updating it if they want.
  10. I am having the same issue. Its been a whole 16 days since the last time they screwed up the xbox service completely. Hopefully we can make it all the way to 3 whole weeks before they fail again. Don't expect a response from devs they only respond on a secret discord apparently
  11. yeah im sure their ship turning left and them stealing my steps to my base is... the same
  12. Good day. I have a similar situation, I went through the portal, the game took a long time to load, and as a result, I turned it off. Further attempts to connect are unsuccessful, I get the error "Failed to connect. Connection timed out", while I connect to any other servers without problems even to the pvp server. I asked my friend from another IP, from another PC, to teleport and take the ship, but now he has absolutely the same problem. It can no longer connect to the server. * I have verified the integrity of the game files * tried to change IP * and much more the result is the same, I can't connect to the pve server, extremely sad.
  13. It appears what ever fixes that were discovered are no longer working. I have been able to host a server that others over the internet can join with no issues pretty much out of the box. Now if I want to play on it it gets tricky unless you have a router that supports NAT loopback. There is a work around so that I was able to join my own server how ever No one else on my same network can join. The point of running my own private world is to escape from the toxic griefer ridden community whom this company care nothing about stopping. I want to play the game with my friends and family and not have to deal with anyone else. I have a system capable of hosting no problems. Why am I being forced to pay company to host so we can achieve this goal? Why at every turn are they "fixing" our ability to host our own servers? This was all something that used to work with this game. I have hosted in the past to family on my own private lan and friends across the internet. Now it seems no longer possible. We will not be forced to play on public servers. We will not be forced to pay a company to host for us. Unfortunately we will be forced to play another game that will accommodate our needs. This is all this company is forcing people to do. it is a shame to see such a promising game die while still in its creation.
  14. Hey RAWDDAWG (lol) I am in the same boat as you, played a lot of solo with very little success. If you’re still playing I’d be up for joining you. I’m a bit new to Atlas, I’m familiar with the style of game. I’ve logged many hours in Ark. I’m currently trying to find players to join up with. Let me know if your still interested. Cable
  15. @George Catcherthank you for this list. I tested the ship myself now and i found all those bugs are still the same.... imagine the ship was added to the game in August 2021... I found only one cannon that moved out into the gun port and was able to shot... all others gun ports did not work... i started in my shipyard... drove just to the next tax island and killed the tax bank... after this i turned back and parked the ship on the shore... i could scuttle it and it wouldn't make any difference for me playing the game... lol. I build it with a grey BP i found and i was able to place 2x large handling sails. Weight empty 3750/4500... without cannon balls.
  16. Nope. They already made rookie cove which was bad enough. If you play pvp and don’t like getting wiped then I will give the same advice to all worthless pvp players. if you cannot dedicate your whole life to the game? You do not belong in pvp. if you are not willing to be a mega companies bitch? You do not belong in pvp. you are done son. These devs can’t even fix bugs and you are asking for dumb stuff. Lmao. Time you got a reality check. That will not only never happen but you will be lucky if all the hugs gets fixed in the next couple years. another reality check is that this game wipes every few months because they keep changing the map. So even if you found a way to stay safe your progress will always be deleted within a few months, so you will never make it big. even if you don’t believe me, feel free to check out steam charts. Game always goes to an all time low. They wipe and you see an increase. Then you see a sharp decrease because for some reason these losers think “this time I will make it” lmao. Sure enough they don’t and them leave again. it’s pretty pathetic.
  17. Every now and then I consider coming back to the game, but it falls into the same trappings as ARK. You have to be part of one of the biggest to thrive, you can't really accomplish much alone or as a small group except being a guerilla or tagging along to your bigger ally. I check the patch notes to see if they ever stop screwing over the little guy, and when they changed boats from no longer having gold cost I thought they were finally making progress....but now permabuffs throughout seasons for the wealthiest company? Nah, you just secured me NEVER coming back to the game with that. Bad enough to try to solo things like the kraken to try to stay competitive, but now you can never catch up with any amount of grind, you have to play the political big company game or fall behind not just for the season, but forever. 20 fortitude isn't just 20 fortitude, it's 20 fort you don't have to spec for, making you essentially have a higher base level. I'm not playing a game where I am inherently weaker than others. Maybe I'll try private servers or something, but reading about the permabuff from wonders made me never want to come back to official.
  18. Ooooo that is a horrible bug for officials then. Sad part is the devs don’t come here at all. They abandoned the forums. You might want to submit a ticket but at the same time I think the devs said they are also no longer fixing tickets either. sounds like a really bad bug though.
  19. tyvm for implementing the "Tramp Freighter", announced in the last patch notes before this patch, without the 4 cargo containers it is rly fast and i think a lot of people will be happy with it. just in case some new people are reading this and they wanna drop cargo containers you need to put smth into it before you get an option to drop it, and every cargo container gives a 10% debuff on the base speed, so 4 cargo containers on board is 40% debuff, and no if you have only the 4 cargo racks on board (default, without containers) it gives no debuff. this tramp freighter has no modular points and it is not possible to exchange modules because it needs to stay the same at all time, maybe not even 2 points for a diving att. (speed test 4 variants (mixed sails not included): so, with "only speed sails without 4 cargo containers" ofc is the fastest variant, with "only handling sails without 4 cargo containers" it is 4 knots slower, with only "speed sails plus 4 cargo containers" it is almost the same speed as the "only handling without 4 cargo containers" variant which it is just a little slower, and the last variant is "only handling plus 4 cargo containers" that would be the slowest variant with a decent speed 6 knots below the "only handling without 4 cargo" variant, which is also the default tramp freighter you get from the shipyard) (tested within the same conditions on offi, i won't spoiler you the top speed ) (a little bug there aswell if not with all modular ships idk right now but you can sail against the wind with 80% of your "normal" speed, happening to the 4 cargo container variants, so without the cargo containers you can sail against the wind with op speed, obv. its a bug, and the ship is longer at the front than its visuals are indicating, same bug as the COG before last patch) in this version i discovered a few bugs right away after a few minutes so in a few days i guess there will be a patch again, and i hope this time they fix the gamebreaker like not being able to get your animals onto the modular ships, and the market not working, and the bottles with maps giving wrong maps way below the quality it should be, and maybe the shops but it is just the waves or water under it pushing them under the ceilings/floors, a few seasons ago i needed to build my shop 3 walls high to be accessable at all time.. xd)
  20. So here are the test results of the freighter ship speed: 1. The time to sink the ship when climbing the ladder encumbered with 16000 weight is about 60 seconds. So if you want to put resources into two cargos you need to be fast... otherwise this ship will be destroyed *muhahaha* 2. Speed with standard sails 1x large and 1x medium handling is 25 knots at about 70% wind speed -> with speed sails and a storm you may easy get faster than 30 knots. For this speed you need to drop all 4 cargo racks. 3. At 70% wind speed and config above but with all 4 cargos attached your speed will be about 15 knots. 4. With two cargos attached, 70% wind speed and those cargos are full weight you will go about 10-11 knots at a weight of 3550/4000. This pretty insane. YOu can increase the speed a lot if you spent lots of level into weight(each +200) 5. If you have 4 cargos attached and two fully loaded you will have 5 knots speed... so this config should be avoided. So the way to go is drop down two cargos and only use 2 of the 4. Than you have a 4000 weight ship which is much faster with two cargos than a Brigantine. A Galleon should be still faster but once skilled on weight a lot the freighter may gets faster due to it's insane empty speed. As far I tested I can't remove the cargo rack railings and I can't replace them with other railings. It always shows failure: No snap point for [...] So you can't add diving attachment, dingy, cannons, balista or catapult on this ship. If you drop cargos you can place a new one with the "old" cargo rack crafted and having it in your inventory. You can't replace a cargo on the rack with the cargo railing in your inventory. At least refilling the crago does not require anchored in shipyard. Below deck you can place cannon modules up to 4 of them. But standard ship has 10/12 module points. So If you place double cannon module it requires 1 additional point which means you can place two of those. Single gun ports require 3 points so you can't place those. Rowing oars showing attachable and require one point but i was not able to place them... they simply do not get attached. Biggest issue of this ship is like all modular ships a totaly bad turning speed. But good to know the handling sails bug is working. So if ship speed is 0 knots you fully turn the rudder and than hit keys "W" and command "fast sails down" at the same time and hold them. Ship speed will stay at 0 but you can turn faster. Be warned once you release one of the keys your sails are fully open and ship will start moving forward fast... some lost their ships by accident using this... Second biggest issue: Did I mention repair kits costs are way to high and the system of looking 5 seconds on that module to restore some HP is just silly. For the Devs(if this feedback raches you): I don't understand the new ship speeds at all... I mean it was fun to have the bug with invincible 50 knots sloops that couldn't turn at beginning of season 5... but now all modular ships get speed of 25-35 knots??????????
  21. they have stated that there is a "revamp" of the modular ships, idk if they change the model tho, since its modular its logic to make them the same, but another design would be nice and plz dont forget to not play the game you need to test it and have fun, its an early access alpha since 3 years, the developement is going fast right now, that was not always the case because the direction where to go was kinda missing it is not exactly the same game like 3 years ago, there were many issues and some are persisting until now or short before the last bigger patch and the new map after the modular ship revamp there will be another bugfix wave and more wonders and a balance adjustment first for pve, on top of that for pvp
  22. An Interesting news with a lot of tiny bug fixes that got addressed. Also it has to be mentioned that this is a very fast patch release after the last December update considering the christmas and new year holidays. Stun changes should be a god thing, Silo change is very welcome. Some other stuff like double tax banks on sea forts shall be adressed. Well we will see if bed teleport in crouched position is now possible. Difficult to try it as you are so common now with avoiding this bug and never crouch near a bed^^ The grill is quite a shame that you need to skill so much cooking to unlock it. I am now Level 76 on PVE and I don't want to spend any points on this. I wonder if the grill will have instant water refill now when connected to a water pipe? I remember in the past this was possible and great to make colors... and i hate when it got changed to refill in like 20 minutes to make 3 more colors again... Wonder final release: Decoyy made a video building the wonder in single Player to test it. Results from the official server will not be available for some weeks because of the time restriction. Also it has to be questioned if Players will try to build the wonder for just 20 fortitude? I mean there is no ingame statistics or rankings for Top Players or Companys. Who has the most Players, who sunk the most enemy ships or killed most enemy Players, who's wealth is the biggest, who build the wonder and who owns it. Simple things to compare and even see who is all around the Atlas besides the Player interaction if they meet others while playing. 20 fortitude is useless with the current skill that nobody skills because HP>Stamina>Weight are more important. The meta is to ignore vitamines and simply die and respawn. 20 Fortitude also do not have any influence on stun durations(torpor) or resistance versus poison. You have to transport the resources for building to the wonder island which is good, but not a worth PvP loot probably. I wonder if any PvP Player will be out there with a combat fleet to stop other companys resource delivery... or if those who try building will protect their transport ship with a fleet. I am settling in Africa one grid next to the wonder island but i don't have the required resources and will not farm it myself just to test the building.... also why stage 5 only requires "2" mythos? Just for the giggles? market + trading + gathering The patch release stopped 60% of my gathering buildings. This is annoying because they all had the bugged fuel comsumption that occurs after server restarts... now i have to refill fuel until it gets bugged again. (oh i should get banned for using an bug that automatically occurs?) The bigger issue is the market and trading does not work anymore on the PVE Server at least. I have 1000+ open trades now to all my trade partners that will not be delivered. Every minute there will be added one additional trade. To solve this i probably have to delete the market and hope to find new trade partners again who did the same with their market. Soon we will not be able to enter the server because of upcomming "reliable buffer overflow" issue again. Also the market interface needs an update. Add an option to sort listed markets according their grid or distance or their status accepted/canceled/rejected. Or add a function to move a market to the top of the list to have better overview about your accepted trades. Also make a possibility to reactivate canceled or rejected routes or to delete them from the list to add other markets if you passed the 100 requests. Markets also do not show you that you can only accept 5 trade routes max if not other players accept your request - than you can have more. the tramp freighter new beginner ship. I like the idea of a early available freighter besides all modular ships are simply the same model with more or less modules in the center. It has standard ~220/4000 weight with the large and medium sail include. So this ship is one module longer than the Cog that has only 1 small sail but the Cog can carry 9000 weight but no cargos. The freighter has 4 cargos. Each can carry 8000 weight reducing it by factor 5 to 1600 weight. So in best case you can use 1 or 2 cargos to possibly reduce your speed to ~0? I will test the speed this evening just for the fun. I don't remeber correctly but each attached cargo usually reduces the speed by 10-20% + additional the weight put inside. I wonder if the ship will drive 20 knots backwards if i load all cargos to max... or if it will sink immediatly. Pretty exited about this test. I wonder if the Devs realize that you can actualy build this ship with the same amount of wood for 5x repair kits... you know this kits you need to repair a damaged module for 5 seconds restoring 1500 HP.... Edit: Why do the latest patch notes do not show up in the Forum under topic Announcements? You can only find the discussion of this patch if you hit "home" to see the latest patches... also I can't react to other post in this "not existing topic"?
  23. Same in 2022. I wish they'd add split screen. Alternatively my family set up 2 TVs and 2xboxs side by side and host a "private" world to get similar experience... But random players sometimes hop on, which is annoying. Most kindly leave when you tell them it's a private game, but one emptied all of our food, maps, and supplies into the ocean before we caught him. Password lock doesn't seem to actually lock. Super annoying.
  24. I guess they will never officially release the game...it's a dead cat...for sure they run out of money and let the ship sink...already 4 days without fixing the problem....the devs are probably 2 guys working from their mum's basement...this game had a lot potential and could have made the same success like ark...but they crashed it against the wall
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