Jump to content

CoopedUp

Pathfinder
  • Content Count

    164
  • Joined

  • Last visited

Everything posted by CoopedUp

  1. What hasn't been mentioned is that players can not see the auto-decay timer. It's all internal to the servers. Basically it's that if the ship has not been boarded or un-anchored by it's owners in I believe it's 2 or 3 weeks then it will auto-decay and disappear.
  2. Notice that your consequences only go one way ... PvE player travels into PvP land he gets fucked, PvP player travels into PvE land it's business as usual. So you are punishing PvE players for the PvP players enjoyment. Want to make it even? PvP player sails into PvE land then all his cannons/tames/and abilities become unusable against other players and all his door locks are removed for the exact same time as a PvE players base would be become vulnerable if they were to traverse the other way. There a consequence for sailing where you aren't wanted...
  3. What is it about PvPer's always wanting to pick on PvEer's? You are ALL like why can't we add a safe zone that isn't really safe to try and trick PvE players to come play with us, because they don't ever put up defenses and it'll be easy for me to troll them? Here is a thought ... reverse your entire fucking mindset. One map, no zones what so ever. Everyone is PvE ... meaning all bases, ships, tames, people ... EVERYTHING is PvE and un-touchable. You want to PvP? Fine, you can toggle an option ... after a 24 hour delay your entire tribe goes active as PvP with everything being vulnerable for one week. The only people you can touch is other people that have flagged PvP, but ALL PvE people can interact with all your crafting stations, chests, boxes, and anything else without repercussions or being flagged themselves for that entire week. Doesn't that sound like more fun? I can stay PvE flagged and raid every PvP base I want without having to worry about your cannons, tribe-mates, or tames ....
  4. Bows are best for sustained DPS, while guns are best for an initial burst damage stand-point. In a PvE aspect I'm more of a fan of equipping a sword, pistol, and a Blunderbus for different scenarios. Lion attacks and grabs you -> Blunderbus to the face, something further away -> Pistol, cobra or something in melee -> sword. The best part about Guns vs Bows is that you can still shoot a gun while grabbed by a lion and you can't shoot a bow until he releases you.
  5. The Decay timer thing is a little buggy too right now I think. My self and my company decided to take a break from the game for a while, so we gave away all of our animals, gathered up all the boats to just in front of the base, and left our contact info with the neighbors in case anything came up. Every 5-7 days one of logs in for a couple minutes just to walk around and make sure the decay timer resets, but the other day the Lighthouse "Auto-Decay Destroyed" itself even though I had been logged in 3 days prior resetting the decay times and had walked right past it
  6. Okay so the first point is that the Pipe will not snap to the grill, but the grill will snap to the pipe. So what I did was place a reservoir in my house and snapped pipes to it so that one of the joints was lined up so that when my grilled snapped to it, it was right where I wanted it to be. Then I continued to pipe outside my house to where I wanted to place my actual reservoirs, after I had piped it into two reservoirs outside my house I demo'd the reservoir and spare piping in the house leaving my grill attached to the piping and reservoirs outside. Next time it rained I slowly watched the water count go up in my grill till it maxed out at 300.
  7. I'm wondering if they even exist. I mean I sail all over and never ran across one, unless the friendly one's don't create song circles and you are just supposed to see them bobbing all by themselves out in the middle of any random grid. In which case I'll probably never find one because my draw distance isn't very far when I'm doing 15-20 knots.
  8. I was kind of hoping for a free respec, but I'm not really upset that there isn't. I mean honestly the ability to respec in this game is WAY easier then any other game I've played with free respecs every level or an easy to obtain soup at any of the Freeports.
  9. Is your animal pen an open pen, or do you have actual flooring covering the whole pen? The respawn radius for animals is only a couple of tiles away from foundation points. Our animal pen is a couple of cliff platforms at the same level as a cliff ledge that's maybe 5-8 foundations wide, and while things won't spawn on the platform itself they will respawn on the ledge half every so often. I just wish I could set up a couple of puckle guns to clear the pen of anything that spawns, but I was warned that if any of my tames envelope the wild animal the crew member on the puckle will try and shoot through my tames to kill the wild animal resulting in more dead tames.
  10. It's a good step and you're right that it'll make hand harvesting faster and close the gap with Tame Harvesting, but there is still some Cons compared to using an animal. The biggest issue with hand harvesting for me wasn't so much how fast I could collect the materials, but more in how often did I have to stop to repair my tools. A Tame can carry more weight and you don't need to stop and return to the base to repair it. Until they make it so that crew can auto-harvest or make it so that gathering tools can be repaired in the field I don't see many people switching from Tames just yet.
  11. Teach him a lesson. Watch the house till you see him enter it, then park your bear in the doorway and spawn the AoD ... nothing like being trapped in a little box with a room full of zombie pirates.
  12. Yeah, it recently came to our attention on our island in K13 that there is a map point WAY the hell up on top of a spire. So we decided to build a three stage elevator all the way to the top for people to transport tames with ... it'll be a lot of work cranking 60+ times to get the tame up but it's better then having to abandon the map and figured it would be more compact then a ramp system that zig-zags all over the place.
  13. Not sure how this is interacting, but I'm surprised that it actually came up. While recently expanding/reconstructing my base I lined up a new cliff platform so it sits perfectly next to my first section of the base at practically the exact same height. However, as it always seems to happen with cliff platforms the rock face protrudes into the building area and the wall clipping system of ATLAS leaves much to be desired. But since the platform is flat I thought I could remedy this situation by using carefully placed Fence Supports to line my wall up with the rock face so it's not constantly zig-zagging all over the place. Imagine my surprise that after I placed the first fence support and went to check the alignment with a wall piece that the wall piece reports that it is unable to be placed because there is no nearby foundation ... while trying to attach it to a "foundation" structure piece that is placed on top of another "foundation" structure piece. Can this be looked into please? Building on cliff platforms is already rough with the in game "clipping", but now I can't even straighten out my walls legitimately because of a foundation overlap?
  14. Red Alert for those that don't know: With all your crew mounted on Cannons and yourself at the Steering Wheel press and hold "N" (default), after ~3sec release the "N" key and all your crew members will jump off the cannons and be set on Aggressive. It's recommended then to press "Semicolon" then to place them all back on Passive so they don't go chasing seagulls and stuff. After roughly 30sec or the next time you board your ship and take the wheel press "RightShift" (default) and the crew members will End Red Alert and return to their cannons. It's a useful ability for un-mounting all your crew when you dock your boat, though I have noticed that it seems the two extreme ends of the Galleon don't obey the command and stay mounted. Still if you unmount 3/4 of a galleon crew it's a good way to save some gold.
  15. Also if you have a repair hammer handy you can help speed up the "healing" of the new plank and stop the ship from sinking faster then if you just let it go by itself.
  16. Max level WAS 100, until a few patches ago when they re-adjusted the amount of skill points you get per level and raised the cap to 150.
  17. Yep, it's on their list and they are working on it.
  18. Fair enough, but in that case I recommend getting some high level crew members and lvling up their health/weight. Equip them with swords, shields, and armor and take them with you. I seen a video once of 10 NPCs absolutely wrecking a lot of shit until the admin spawned a Cyclops on them ... that was just pure death for them then.
  19. Okay, then I'd say stick to the Temperate Regions as those are the most forgiving for weather. A lot of the resource types are the same as in ARK, but there is some new ones as well. Over-all if you want to get a feel for the game I also suggest starting in the East side of the map and after leaving the Freeport maybe see if you can find space to set-up a starter base one sector away in a Lawless region. The more you play, the more you'll learn and eventually you can travel around and discover where you'd like to build a more permanent base.
  20. Don't mind the nay-sayers. And like @Velius said, give us a little background about what you are interested in doing? What about previous sand-box MMO experience? Have you played any time in Conan Exiles or ARK: Survival Evolved?
  21. Ugh, yeah if you are playing on an Official server I can see breeding being a pain in the butt time-wise and you probably want a good group of max level Rexes to take on the Bosses. Honestly the Dragon is the only one I would say that might kill a group of 15 max level imprinted Rexes, and that's just because the Breath does % based damage not a straight number. Good news is that in ATLAS to do more of the endgame stuff you can get around the gear grind with thinking outside the box with a lot of it.
  22. What things gave you a hard time in ARK? I found that I can do more in ARK as a solo or small group then I can in ATLAS thus far, though ATLAS has got a lot more Time Sinks then ARK ever had.
  23. That's happened to me a couple times in shallow water. I think the issue happens because of connectivity and your computer is reporting the boats location as "X,Y,Z" and the game sees X,Y,Z as being to shallow/land so it thinks your boat as being "run aground" resulting in all the planks taking machine-gun damage and blowing up. As for the OP, I'm sad to say that I've had this issue before too somewhat. Myself and others have had disconnects where the servers still think that we are active when we actually not. But since the Server believes we are then it keeps our characters logged in and our sails at full mast, turning your boat into a unguided missile moving in whatever direction it was pointed in. How long were you offline from the disconnect till you logged back in and found your boat sunk?
  24. Player Shops are a free standing structure that doesn't need to be "snapped" to anything. There is a limit of 40 player shops allowed within an "Area" (I assume this is an island) and they have a total of 70 Inventory Slots. Player Shops in a Freeport have an upkeep that they need to maintain, however Player Shops on a Settlement have NO Upkeep requirement as far as my testing proved. After the Player Shop is built you can use the 'E'-Wheel to change the name of the shop and the text of the sign overhead, the name of the shop is reported in the Company Log when it makes a sale and the overhead sign is simply a cosmetic advertisement. To use the shop simply place the items within it that you wish to sell, then right click the item and there should be a menu option to set a Gold Price or set the Gold Price the same as the last item you priced. Only the Company Owner can remove items that has no Gold price or the Gold itself within the Player Shop, so I don't think you can use the shop to 'donate' stuff by marking it with a price of 0G, but I didn't test so I can't be certain. NOTICE: PvE Players be aware that the Player Shop must be set to "Unlocked" so other non-Company players can access the shop's inventory and make purchases. Unlocking does NOT open the shop up for stealing, it simply allows others to access it's inventory and the removal of any of the items still requires it's purchase.
  25. I designed our Galleon with an Open Top Deck for larger tames and Rear Garage area for bears and smaller animals, then I blew out the lower middle deck and made the Bottom Deck a pure crafting and storage area from about mid-ship forward. Turns out that with that missing middle deck if you leave anything smaller then a Rhino on follow and run downstairs they end up teleporting to the lower deck with you making it really easy to unload everything into the resource chest. I also have a couple hatches directly over the resource chest so when unloading the rhino or elephant you can just fill your inventory and drop down the hatch to the chest.
×
×
  • Create New...