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About DoubleHelix

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  1. Hide stacks of 200. Loom inventory of 60. Imbalanced ship parts loot between maps/whales/Kraken/Yeti. Uber drops from maps - e.g. ship cannons over 300% damage, medium gun ports over 250% durability and utter trash from the rest - low grade blue/green from Kraken 2 e.g. Player shop limit to 100 000 gold in offers, but 75 slots only. If you sell something priced 100K, you will lose 25K upon sale. Treasure maps locations. Inadequate weather system - Storm, Fog and Cold front at same time. Heat waves in Polar, Cold fronts in Equatorial. That list can go on and on...
  2. Can we have at least one patch released AFTER testing ?
  3. No offence guys, but 127 will stay forever 127. This cannot be leveled up.
  4. That is my point too. It is about player competence. No matter what other restrictions devs will implement, they cannot make someone a better player if he has no will to become one. The sad truth is that a lot of players disregard basic info, patch notes etc. They just don't care. They want all getting served to them now and on silver plate. Well, its not working like that.
  5. If we compare basic sails with base stats, speed sails give more speed, handling give wind independence. The big difference comes with crafted sails. While the speed sails have their speed bonus disabled, the handling ones have it. Yes, it is called Acceleration, which is misleading. It is a speed bonus. Currently, the ultimate sail in the game is Large Handling Sail with 130% and above Acceleration post craft.
  6. And as an addition to this, you get the chance for the AMAZING 20% when you hit lvl 150. GL with that You know very well that celio has hit lvl 145 in mid-summer and he had one of the best Int gears in the server. And he was playing practically solo. Since the spring we were 2-3 active in our company which hasn't stopped us of getting lvl 135 and having the best set on the server. So the dev's excuse "equal chance for the small companies" is one of the bullshittiest excuses possible. Its all about having a clue what you want to achieve, how you want to achieve it, dedication and most of all - understanding the game mechanics.
  7. My zoning lag is about 8-10 seconds. Normal for 2 yrs old rig.
  8. You will be surprised how many actually DO cross borders in the middle of the grid at 90 degrees. I have spent most of my 3100+ hours in ATLAS sailing. And I witness this every day. Many players are not familiar with the core sailing mechanics cause they spend most of their time in the game on land. And this IS already dev's fault since we still lack enough sea-based content. You can't get good sailing habits if you sail once in two weeks to the neighbor grid and back. No argument over this, but as well - it will significantly decrease your chances to find yourself stuck in SotD while the rest of the group are pounding you. Basic self-preservation. You will be surprised how many people actually are not computer savvy. And this does not stop them to play games. Maybe you should pay attention to the world outside your monitor. So, I guess you and the guy that started this thread play two different games. Cause Its dev's fault that you have 5 sec and he have 1 min zoning lag, right? On this I agree. Some do. In conclusion, cause arguing with a biased person for me is pointless - SotDs and their barrage are part of the game. PC performance is player's issue. And it is survival game. Either you find a way to survive or you die. Simple.
  9. Angle of border approach. Crossing the border at 90 degrees seriously increases you chance of ramming into SotDs. Especially if you KNOW that you have zoning lag. Here we come to route planning. Route planning and accounting wind direction changes when crossing a grid. FYI - 5 degrees upon crossing East-West direction except for O-A crossing where you have a 75 degrees shift plus power change. That again comes with route planning. And again comes to knowledge of game mechanics. Zoning lag is due to different PC performances. If your PC is weak, you don't choose Ultra settings. You use brain and choose as start Low memory mode, then you lower graphic settings. And as well - you don't run YouTube, PornHub and torrent on background simultaneously. Yet again we come to an issue with customer's property (his OWN computer). Sorry to disappoint you, but this is NOT GS responsibility. They do not sell PCs. They sell a game that have certain requirements. If your PC falls in these, but is still unable to run smoothly, its 2+2 to check for possible issues on your end too. Its common sense. But ofc, its quite easier to sit in the shit and yell - "Waaa, come wipe my ass" Any other questions?
  10. The difference in the zoning lag duration IS player's problem. Face it. If it was game mechanic issue - we all should have a minute long one, but since some have 5 seconds and others - a minute, well... What are the devs supposed to do - buy the "minute guy" a new PC? Or call a tech to maintain it? People have to take care for their own stuff. Regarding my "customer" approach - sorry to disappoint you, but the customer is not always right. You as a customer have to move your ass too and that is definitely NOT a customer service issue. The CS is not supposed to wipe your ass. Face it. You can deny how much you want that the majority of the players are ignorant about core game mechanics, but this is a fact. Players overload their ships, players have no clue how to plan a route considering the wind, players have no clue how wind mechanics work, players have no clue how different types of sails perform etc. and all this is NOT a Customer Service issue too. GrapeShot are selling a game, but providing brain too is NOT among their prerogatives.
  11. Well, lets make all grids freeports but without the decay Even then there are going to be enough people that will manage to lose their ships due to <insert random reason>. I think you all forget that ATLAS is a survival game after all. So... survive or die.
  12. Ok, tell me please how changing a game mechanic will improve someone's PC performance? If its not the SotDs, it will be something else causing him troubles. So, the game have to be changed to one big freeport cause it does not run smoothly on an antique or badly maintained PC? Really? 99% of the issues experienced are not dev's or game fault. But its much easier to blame someone instead of checking your actions for mistakes, get extra information, use the best practices etc.
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