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MeatSammich

Pathfinder
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Everything posted by MeatSammich

  1. Read it again. Megacorp splits its farming members off into another company whose only purpose is to farm for Megacorp. If the offshoot company farms on Megacorp's land, taxed at 30%, 30% of the harvest ends up in Megacorp's coffers automatically, instead of having to be manually carried to the collection point. Hence, 30% more efficient farming.
  2. Good news - the bookshelf is being added early. Bad news - the bookshelf only holds 20 maps or blueprints. Good news - the bookshelf comes with sprinkles Bad news - the sprinkles contain potassium benzoate
  3. People without land are yelling that they want flag upkeep. A NPC in a box with enough food and gold to keep them there would be a self-imposed flag upkeep... Once the people without land, get land, then the same people will be yelling that flag upkeep is the stupidest idea ever, and why the hell did they drop the claim protection from 3 weeks to 2, and damn it, sleeping bodies should contest again!
  4. That's the idea of being able to protect a good number of your claims. You choose which ones fall under the flag, as long as you meet the percentage of your excess land as allowing tenants. There are so many people that have giant empty claims, with a couple rocks and a few trees and no other resources that they should be willing to give up.
  5. Originally posted buried in a different land claim change thread, just wondering on people's thoughts. If it was set up so that you had to designate 50% of your claimed land over X amount of claims (5? 10? Some random formula involving the # of the people in the company and # of claims?) as open build by anyone. With some other mechanics thrown in: 1: Whoever built there first would be the only company allowed to build in that claim, aside from the owner. 2: The tenant would get protections like not being able to be kicked off as long as they were active within as long as the company's claim timer was. 3: If the actual landowners claims go up for the owner's inactivity, the tenant automatically becomes the new owner of the claim they have built on...there would be a lot less people in lawless, and a lot more people 'renting' claim space. 4: A flat tax of 10% for the tenant, on the land. I think that this would force people to allow building on their sometimes ridiculous amount of unused claims, as well as incentivize people to rent, but would still allow people to protect their 'important' spots like harbors and resources, while being an almost open building set up, similar to Ark, but with the protection that the land holders get to choose which of their claims are able to be built on, and a minor passive income for them. This would allow lawless to go away and become more claimable area, since the overall purpose of it originally was to be somewhere to build something better than a raft to find your own claim, and now that you can get a ramshackle sloop in freeport, the only purpose was for people who couldn't find land.  Additionally, the land claim leaderboard could still exist, because even if you held 1000+ land claims, half of them would still be rentable. No claim limits would need to be imposed, due to the same reason, although to keep unused land to a minimum, the percentage of land forced to be able to build could scale up to 66% over 500, and 75% over 100. No upkeep would even need to be implemented, because people's land would be working for them while still allowing new players to find claims.
  6. Honestly, if it was set up so that you had to designate 50% of your claimed land over X amount of claims (5? 10? Some random formula involving the # of the people in the company and # of claims?) as buildable by anyone, and whoever built there first got protections like not being able to be kicked off as long as they were active within as long as the company's claim timer was, and that whoever built there first was the only company that could build there, with the exception of the actual landowner, and, imho just as important, if the actual landowners claims go up for the owner's inactivity, the tenant automatically becomes the new owner...there would be a lot less people in lawless, and a lot more people 'renting' claim space. This would incentivize people to rent, would still allow people to protect their 'important' spots like harbors and resources, and if it was just a flat 10% tax, would provide a small bit of passive income for the people who do hold the land. This would allow lawless to go away and become more claimable area, since the overall purpose of it originally was to be somewhere to build something better than a raft to find your own claim, and now that you can get a ramshackle sloop in freeport, the only purpose was for peole who couldn't find land.
  7. Yup, its not hard to set up, especially if everyone involved names themselves some variant of the parent corp name. If you're all using the same discord, and set up a alliance paint scheme/lighting scheme for when its dark, it would be relatively easy. Friendly fire accidents would happen, but Megacorp Squad A wouldnt be raiding and wiping out Megacorp Squad D. PVE would be even easier to do, since you don't have to worry about accidentally targeting your unofficial allies.
  8. Yeah, its kinda dumb. Sea claims count for you on top company, but don't count against you for claim flags. The other day, the #5 company had almost 1100 land claims...the #6 company had 125ish Kinda wish that I wasn't so lazy, I would have taken 0 land claims, and spammed sea claims everywhere. I want to be number 1 on the list with no land claims and live in lawless.
  9. I'd be more curious to see what it looks like tomorrow around noon eastern. As is, most of NA is at work/school, its like 3am in asia, and a good portion of europe is enjoying a friday night. With a game whose playerbase is spread around the world, peak times for each region are different, even within the same server. The other thing that is interesting to me, is how many people are playing on the officials as opposed to unofficials. Out of 11k on right now, there are 7k on officials, compared to ark where 70% of the playerbase is on unofficial. I'd be curious as to how many unique IDs log into the game over a 24 hour period, is there any way to see that? You could have 10k logging in from the US at their peak time, 10k logging from Europe at their peak time, and 10k from Asia/Australia at their peak time, and allowing for a little overlap, it would only show 12-14k peak, when in reality 30k people played over the course of that day.
  10. I'm confused. Whats the point of posts like these? I'm sure the devs know the numbers. I'm sure the people playing on those servers see the numbers on the servers that they play on. I'm sure the people still enjoying what they're doing in the game are still playing. I'm sure there's a good portion of people who are in maintainence mode, log in to reset their claims/lawless timers and bounce. I'm sure there's a significant portion of people who just left completely, and don't even bother checking the forums. I'm just confused why a few people insist on doomsaying constantly, on every post. Are you expecting the people who are still having fun to suddenly say "Oh, shit, the towel is right. This game sucks, I'm leaving!"? Are you expecting the devs to suddenly say "Wow, I had no clue what our player numbers are. president mozambique, shut down everything! Thanks for telling us, Mr Towel" Are you expecting the people who quit to sit there, quietly chuckling and stroking their goatees, to suddenly say "I'm glad I still read the boards for this game I dont care about any more. Thanks for letting me know that less people are playing, Senor Towel, heres a Starbucks gift card and some internet points for your crack investigative reporting" On a side note, checking server numbers on a weekday, when a large part of the players are at work or school in the US, and is a weekend evening in Europe is kinda not the best judge of any kind of numbers. https://atlasgame.info seems to update fairly quickly, and has all 4 servers up, just in case you wanted to look at NA-PVE and yell about how the sky is falling because people are at work and school.
  11. Not gonna make much of a difference. Megacorp has 400 members and they use discord for comms. A 100 player cap is put in place for companies, you now split into Megacorp 1, Megacorp 2, Megacorp 3, and Megacorp 4 and ally. 50 player cap, you just put in 1-8. Would actually make harvesting easier, as you'd have everyone harvest on the other branch of the corp's land, with 30% tax...your harvesting is 30% more efficient. Limit alliances, and you still keep the names, still play together, just without the pretty blue lettering. The only difference would be in PVP, where you'd have to worry about NPCs firing on each other.
  12. I've said it before, but the only way I would personally support a wipe at this stage, would be if the used it to implement a preset hex grid system overlaid on the islands, where land claims only claimed the grid the flag was in, to stop the overlapping garbage...and used that to get rid of sea claims. As is, I really don't foresee a wipe at this point. They want to see what happens when they add upkeep in whatever fashion, as far as megas holding land, etc. This will probably go through 2 or 3 iterations of what is used for upkeep, where you put it, etc. If this brings megas land down to a reasonable level, and other people can find claims, cool. If this doesn't work, I'm guessing that is when they'll implement some claim limitation factor. Limiting claims, and even scaling upkeep costs will have no effect on megas - they'll just split their companies and have alliances, either official or unofficial, to hold the same amount of land. They only thing that will limit their reach is having to physically drop even a trivial amount of a resource in every flag.
  13. Gold is starting to be talked about as being used for too much...playershops, respec soup, cosmetics, crew upkeep, etc. Not everyone wants to sail around doing boring treasure maps all the time. Not everyone has the time, or is advanced enough to get there. Wood (or stone, or flint) is simple enough to get for even a newbie who lucked into finding a claim or two to get, with stone tools, if needed, as opposed to "Yay, I can claim this spot...oh, shit, I gotta find a map i can do...and figure out how to get to this spot...and build a boat big enough to carry the gold...and fight the AoD, etc...to pay for it." Just the act of physically going to each place, harvesting whatever resource there, and putting it in each flag is enough of a time sink for the people with ridiculous amounts of flags, doesn't penalize the little guys, or the guys whose bank doesn't magically fill with gold because they lucked out enough to sit on a high level treasure map area. Additionally, it makes taxes actually help pay for the land you have, and encourages you to set your taxes low enough that people actually want to farm there.
  14. Just requiring a small deposit of a common resource like 500 wood, per flag, per week, that has to be physically deposited into each flag would do wonders for shrinking number of claims. A small company with 10 flags - 5k wood and running around to the flags the have on 1 or 2 zones. Easy, about a half hour of your time every week. A mega with 500 claims...not so much. 250k wood isn't too bad to get for a high pop mega, but having to farm at each flag location? That's gonna take some time, either to stage, or to fast travel to each spot and farm.
  15. Something simple would be requiring 500 or so wood (or other common resource) per flag, per week, with the caveat that it would have to be physically deposited into each flag. It is a low enough amount of a common resource that people with a few claims could maintain them, but having to physically deposit in each would make it less attractive for megas with 100, 500, or 1000 flags. Flags should also be able to have a buffer storage, say 1 extra weeks worth, so that people can go on vacation without losing everything they worked for a few hundred hours for.
  16. If ever we do get a wipe, I hope that before it goes live, they set up a pre-defined hex grid of claims, to take care of the claim overlap issue, as well as getting rid of dead spaces between claims that are too small for people to put claims down in. There are definitely a lot of wasted spaces, and extra flags that have been placed, that cant be moved, removed, or replaced with the current overlapping going on. That, and get rid of the sea claim flags. You want the space, you swim down to the bottom of the ocean and place the flag in that grid.
  17. Unfortunately not. Since it counts as an enemy, well, ally's structure, I can't damage it. Can't mount it to fire it, either. Next step is parking the bear on a claim, then unclaiming and re-claiming that claim, to see if it shifts ownership. UPDATE: Nope, parking it on your claim, then unclaiming and reclaiming the land doesn't work. Guess the bear is gonna be rolling with a tail on wheels til they fix it. lol.
  18. So, neighbors quit playing, and their animals went claimable today. Claimed a bear with a swivel on a cart, tried to switch out the saddle for a regular saddle, but it won't let me remove a saddle with a structure on it....but can't destroy the cannon to get the structure off of the saddle, because it is still registered as the previous owners' construction. PVE, else I could just shoot the cannon. Anyone know of any other ways around that?
  19. Its not based off server reset, its that every time the owner logs on, it goes back to the 21 day reset timer, regardless of how many flags they have. The green timer on the flag is counting down from what its supposed to count down from, from last logon, based on flag count. The white timer, that actually controls when you can place a flag to declaim, resets to the full 21 day timer every time they log on, regardless of flag count...which is whats broke. There are a few claims of people who have 15 or so flags around my base, that should have 18 day or so protection from last logon. They haven't been on in 12 days. The green flag timer says its will be claimable in 6 days, the white top timer says 9 days. It hasn't ever reset either timer on a server restart. Another group has about 40 flags. Their animals just went claimable this morning, so 8 days that they haven't been on. Their green flag timer says 6 days 11 hrs before its claimable. If I try to place a flag, it says 13 days until I can claim.
  20. People can breach your base by breaking a 1x1 wall. If they made a wall that was 2x1, 2x2 or anything up to 4x4, it wouldn't affect gameplay as much, but would make life a bunch easier on the server. Anything more than that would either A: have to have so many HP that it was effectively unbreachable, or B: Have so little HP as to not be worth it to use, because it would leave an entire side wide open.
  21. Thanks for bringing back nightmares where I would set my controller down and accidentally hit the wrong button. Is that an earthquake? Suddenly surrounded by 100 dinos, jammed into a huge mass of unmountability, and would spend the next hour putting everything back, having to make each one follow seperately, including all the ones that glitched through the walls of the pens, and going to find the quetzes that got pissed off that they had nowhere to land and decided to fly outside the base, 100 yards upriver.
  22. Really hope they'll make it so we can put the trade NPCs on our claims, instead of just in freeports. A lot of people have built trading center docks that would be perfect with some NPCs to staff them. The other thing, is really hope that they'll allow people to set the price in other things besides gold. People will be hoarding their gold in anticipation of the upkeep costs, and if that cost does end up being in gold, very few people will spend the money on resources, bps, animals, etc.
  23. I'd be down with upkeep, as long as it is A: reasonable, and B: not gold. I'd be fine if it was X amount of the basic resources of wood/metal/stone/thatch/fiber per claim per week, scaling up as you have more claims. It would give more meaning to taxes, and would be something everyone can get. Something in the order of for 1-5 claims would be 1k of each claim per week per mat, 5-10 claims would be 2k of each per claim, 10-15 would be 3k per mat per claim, and then start scaling rapidly, adding 5k mats per claim for every 5 more claims you held. Treasure maps bore the hell out of me, and if both upkeeps and player shops only take gold, the player shop idea is gonna be dead on arrival if people have to choose between paying rent, and buying goods. Honestly, none of it is really going to affect the megas a whole lot more than it hurts the little guys, unless it is A: easily obtainable, and B: drastically scaled.
  24. I had the same issue when rearranging a claim the other day. I was trying to fill in a gap betweeen some claims, and if I went more than 10 feet away from the flag, it would let me place the flag, but tell me it was contested. This is a claim that has literally nothing on it. Its a flat island thats about 30 feet across in the middle of some 1 foot deep shallows, the only thing bordering it was my other claim that I was trying to separate this flag from a bit more. No boats of any kind, only 1 other player on the entire grid and he was on another island.
  25. If the historically and factually accurate ballads of Alestorm have taught us anything, gold ISN'T the meaning of a pirate's existance. Rum, beer, quests and mead These are the things that a pirate needs Raise the flag and let's set sail Under the sign of the Storm of Ale Rum, the finest potion It gives me quite the notion To vomit over your face Beer, so cold as ice Its taste it will suffice Drinking through night and through day Quest! This is the meaning of life A voyage into the unknown A tankard of mead, is all that I need To enter the partying zone Note, there's nothing there about owning 1/4 of the land surface of the world, either. I choose to believe that Atlas is less a pirate simulator, and more a simulation of expansionist era Britain on PVE, combined with a time-travelling viking simulator on PVP.
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