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First of all I want to thank you for addressing what I would consider to be the biggest issue plaguing Atlas at the moment, the claim system. For those that missed the latest Captain's Log. I was lucky enough the claim a spot in the first week, so i am not coming to this as a player that is speaking purely out of frustration. I am concerned with the overall health of a game and it's systems. This game has big potential and I would like to see it grow in stead of shrink over the coming months. The problem currently is that not only is everything is taken (and has been taking since day 2), but it is all locked by players that have far more claims than they will even use. Over half of my island is claimed by companies/players that are playing on entirely different servers. There is massive amounts of land in this game right now that is locked and unavailable because people have 30, 50, 100 or more claims that will will never be able to use. It's not only big companies that are doing this (although they are probably the main cause) but individuals and smaller companies as well. Go to any polar region and see entire islands completely empty, claimed mostly by 1 person or company. This causes frustration among new players and old players alike. This causes servers to feel dead with little or no community and forces people to lawless areas just to be able to build and explore. So what's the solution? From day one the obvious solution that almost everyone was suggesting was limit the number of claims. If this was implemented the first week people would have been able to take it in stride a bit better. Yes, there would have been backlash from people that got off starter areas first and blanket claimed islands but the long-term benefit would have probably been worth the short-term backlash. I hope you (the dev's) have a miracle fix up your sleeves to solve the claim issue, I would be all ears to hear it but I just can't see a solution that doesn't involve some reasonable limit on number of claims. I hope that is in the works for the new system. The perception right now is that every "solution" has worsened the problem and added new issues. I don't think a server wipe is feasible at this point but, if you were to start new servers with a claim limit my guess is that the vast majority of your player base would happily make the move over to start fresh. What would be a reasonable claim limit? 3-5 claims per person would allow you to have multiple bases in different regions and do basically everything you need to do. Larger companies with more players would have more claimed area, smaller companies would still have a comfortable amount of space. You could even tie it to discovery points, starting with 1-2 available claims and grow over time as you reach your max 5 claims with say 200-300 DPs. The DP system could also be expanded to include taming, breeding, killing rares, collecting rare resources, etc. It's a cool system that has room to grow imo. The Ladder system for claims just incentivizes this problem. A ladder systems is fine for other things like discovery points or maybe structures destroyed in PVP (as long as offline raiding is addressed). As is stands the claim systems latest change addressed those people that wanted the peace of mind that their claims would still be there after a hypothetical three week vacation. The vocal minority is loud but rarely think about pros and cons. Generally just emotional reactions to their specific problems. The biggest mistake a game company can make is NOT listening to their player base. The second biggest problem IS listening to the player base. I feel for the dev's and hope there is a good solution out there that everyone can agree at least helps move into the right direction.