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Warspectre

Pathfinder
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Everything posted by Warspectre

  1. I think he's demonstrating the fact that behind the head taming has been broken for quite some time now for elephants. Trap, no trap, doesn't matter, you can't feed from behind the head. That patch with the 'fix' in it for taming through walls broke elephant taming from any angle except in a very narrow area by its elbow. I don't use traps to tame elephants anymore and taming behind the head is just as broken outside traps as it is in. As to the OP, it really doesn't seem like the devs care enough to fix what they broke. For whatever bizarre reason they took time out of their schedule to break it, but now they can't be bothered to do anything to fix it. People have posted about it in the bugs section, I've posted about it multiple times. As with a lot of things, there has been zero acknowledgement from them.
  2. If you have 24 hours to devote to imaginary baby animals that are probably gonna die to some glitch or alpha or aggro predator horde that's fantastic for you. I don't and wouldn't even if I did. Even at 50%, it's a ridiculous expectation. You've gotta love these absurd posts. "Behold, the immutable Will of the Holy Developers, for I am their Prophet! Thus it is written and thus it forever shall be!" Do yourself a favor and stop deifying the developers or pretending something can't be changed just because it happens to work for you. What a joke. Practically every aspect of the game can be changed if popular opinion supports it. The devs are human and they make mistakes. And this obnoxious breeding system is a mistake IMO. Now my opinion might not be in the majority but I'm clearly not the only one that thinks it.
  3. The way I see it they should do one of two things: either dramatically reduce the time involved for the whole process or reduce the amount of time the player has to be involved in the process. I'll take either one, but I'm not skipping out on sleep for an entire weekend to take a shot at this, especially given how easily tames die in this game. It's not worth it. Oh and 50% reduction wouldn't be enough, it's got to be reduced down to less than an hour. On average I lose at least 1 tame a day to glitches or simply being overwhelmed by hordes of aggro predators or killed by alphas. If these devs think I'm gonna spend more than an hour acquiring a replacement they're out of their damn minds.
  4. I'm running into the same issue trying to find a 3rd type of oil that is hopefully close by. L10 has crude oil on top of a plateau on top of a mountain on the NW side of an island that I can't remember the name of. I marked the Long and Lat on my map but I can't check the game atm. Where are you finding the shale oil?
  5. I don't even understand how people are taming giraffes. I've tried multiple times and it just ends up beating me to death over and over until I give up. That said, yeah, if I had managed to get one I'd prefer it did better than that at gathering thatch too. I had no idea melee affected gather rates, good to know though.
  6. You aren't forced to use them, although not using them is less efficient. That said, while I like tames I do think the NPC crews could use some serious work on every level. Considering how bloody expensive they are to keep around, I would like to get more utility out of them.
  7. Yeah, I have so many tames just straight up disappear. I lost a horse yesterday. One minute it was on my boat, next minute *poof* no more horse. No death message, no anything. Just gone like a magic trick gone wrong. That's the 2nd horse that just vanished without a trace. I had an NPC crew member literally go bouncing off my ship's deck too. I watched her bounce off into the sky. I imagine she's dead by now. A funny if inconvenient glitch. And then there are the bears that keep dying on board or while boarding my ships. I'll have them board, then a little while later I get the message "Your bear has died!" Like wtf. I lost several good bears like that. So now instead of looking for the best bears to tame and get attached to only to have them die to stupid bugs my new policy is just to tame whatever crappy bears I find because they'll be dead within 24 hours anyway. Seriously, I have more tame casualties to bugs than the hordes of asshole predators, although it is a pretty close match.
  8. I can't believe I'm actually saying something like this 2x in one day but from a realism standpoint, bears should be one of the more powerful animals, so I can't really fault them for that. I don't think they should be more powerful than elephants and rhinos which are both more powerful animals IRL and higher tier animals in the game. Bears seem to be one of the few animals they did any kind of research on. Also, the horses' back kick did about 35ish damage before the patch, I haven't tested it since, and will also KO animals with lower torpor thresholds. While I agree bears have a lot of utility, I disagree that it's the only animal you need. Elephants can carry more than 2x as much and can harvest wood and thatch from trees, and for some reason, honey from beehives, and rhinos can harvest stone and flint from normal rocks and metal from metal nodes. And once you figure out how to use them, rhinos can defeat some aggro predators without ever being hit themselves, provided you see them coming soon enough you can face them. I wouldn't mind the other animals getting buffs, but if bears were any weaker I'd be straight up screwed, so I will disagree with any calls to nerf them. You apparently don't live on an island that is constantly swarmed with hostile aggro predators. Before my company got bears, every day was a bad day. And even still we lose bears on a nearly daily basis.
  9. I heard it was 36 hours roughly, which for once sounds like the dev(s) responsible did their research because it's apparently 16 to 18 months before the mother bear kicks the cubs out, so credit for that, but this is also one of those times where fun has to come before realism. It needs to be cut down to an hour at most for a bulk of the animals and maybe 3 hours tops, and even that is pushing it for higher tier animals if they're going to insist on a system that requires the player babysit nearly the whole damn time. Otherwise, breeding is beyond the reach of a bulk of their player base I'm betting. Personally, I think as long as the mother of whatever it is is present, for a bulk of the amount of time the player's participation is required should be minimal. In which case I am perfectly fine with a long rearing window for animals/critters where it makes sense.
  10. One thing they could do is make PVE abandoned ships claimable so we can scuttle or move or put them to use. We can claim ships that are abandoned in our territory but anything above a raft is a bit wonky. I claimed an abandoned sloop but all I can do with it is raise/lower the anchor. Rafts I could scuttle at least to get them out of the way.
  11. I wish I had a dime for every tame I've lost for a whole gambit of reasons. At least you got a note in your log, for some of my tames I didn't even get that much, they just straight up disappeared. I've learned not to get too attached to them. That's not to say I find this situation acceptable in any way. It sucks every time. It'd be nice if they'd respawn like we do at least until the worst of the glitches are dealt with.
  12. Well, either you're joking or you seriously think 380 gold coins should weigh as much as your average adult human being. 2 grams is roughly what a dime weighs, so by your reckoning, you'd have to be a weight lifter to carry $3.80 worth of dimes. Interesting, I must be stronger than I thought! I can lift that with one arm!
  13. I've had similar things happen, but not consistently. Usually, it's because of a disconnect or because things haven't loaded yet. Anyway, you might try verifying your files in Steam.
  14. I agree about the weather, it really seems broken. Dying of heat stroke during the day even if you're submerged in water and dying to hypothermia at night in the same zone. Admittedly the cold is easier to deal with, you can light a fire and wear warmer clothes, but the heat is so extreme sometimes all you can do is die or hope the heat wave ends before your health bar runs out. As to the FoY, yeah the whole thing is ridiculous and I won't touch it until it gets addressed. As to losing your character, that's not a thing that currently happens. I've been 100 for a good couple of weeks. I guess it's almost been a month now actually. But honestly, I'd rather die and restart than deal with that cluster**** of a FoY quest. I'd just get reinvited to my company and get all my stuff back so then it would just be a matter of leveling again. No big deal there.
  15. Well, I think most of us noticed gold coins weight was pretty obnoxious from pretty early on. Seems like this would be an easy thing to fix too. A typical house cat weighs around 3 kg, but using Grapeshot Math it would weigh in at a monstrous 600 kg, as much as an adult large brown bear. Imagine that hopping up on your lap.
  16. I was able to craft 300 arrows last night, although I've been having a weird issue where I hold down my mouse button to load an arrow and my character starts to do it but then the arrow disappears and he starts all over again or holding down the mouse button simply does nothing at all unless I click and hold again which is not cool when something is trying to eat you.
  17. Now I'm not saying that puckle guns aren't broken, because they are, but there are a few circumstances where it does work. When manned by a player, it works against birds. Why birds? Who knows. It also becomes fully functional against all targets in the hands of NPC crew. So there you go.
  18. Well, things are a bit more forgiving if you're on a PvE server, but if you're on a PVP server, yeah, it's not going to be very friendly to the casual gamer. PvE I usually just find an island and anchor down for the night/work day. PvP anchoring down at some random island and then going to sleep and then working all day is probably just throwing your ship away and everything on it.
  19. What's also annoying is having your bear die because you told it to board your ship. Yep, lost a good bear last night because apparently, death by ship boarding is a thing.
  20. Yeah, it's a baffling design decision that the only purpose seems to be an artificial skill point sink, like many of the branches in the skill trees. The idea that you would need special skills to wear better clothes/armor or shoot a better quality gun is nonsensical. And the idea you would need to be able to craft it before you can use the better quality versions is even more ridiculous. Imagine you won the lottery and went to go buy a Porshe, and the dealer said, "Well, first you have to prove to me you can build a Porshe from the ground up, and only then can you drive one!" You don't have to know how to make something in order to use it. It's weird that we have to explain things like this to the devs. You don't even have to know how to make something to maintain or repair it.
  21. I have used it and it didn't do squat, ended up being a huge waste of points for 0 gain. I know the tricks for taming most animals and I'm definitely able to get by without sneak. For 99% of the animals, all it takes is knowledge, patience, and a bit of luck. Goddamn giraffes though, those things are a nightmare.
  22. Apparently, artillery fishing is a popular sport among NPC crew and a stupid, stupid waste of ammo. I'd love to see this fixed. And more targeting options to set for them. Like the land-based NPC crew, I only want them to kill aggro predators, not blast away at sheep and crows that walk/fly by. That's also a stupid waste of ammo.
  23. It's not really all that bad solo taming for most things, though it depends on the environment. It's certainly not as bad as it used to be with aggro vultures and other assorted nonsense killing the animal you were taming. That was difficult even with a two-man team and even then we lost more than one. As to the OP, bears can be frustrating if they land in a weird position that blocks feeding them, but I've found if you switch to the other side that sometimes makes a huge difference. Thanks for this tip, I tend to forget this game even has shields, let alone think to use one for taming. I've never even used a shield in this game, mostly because when I started melee with just about any aggro predator was a death sentence when you don't know what you're doing, and some of them still were even when I did have a better grasp on the game. Hell, some still are, so I focused on ranged weapons and kiting the bastards.
  24. Honestly, the elephant should fit through the small gate if they would just turn down the collision boxes closer to the actual animal, or failing that scale the elephant down just a bit. I agree about the medium gates though, considering the jump in scale between the small gate and the large one.
  25. Apparently, that 33% chance is for them showing up at all, but once they do show up it's still every bit as obnoxious as it was and then some. There's no avoiding the cyclone clusters. Again, these are not fun, they go on too long, and they're basically just an ***hole tax on sailing.
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