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DocHolliday

Pathfinder
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Everything posted by DocHolliday

  1. Eh our alliance had all kinds of companies and sizes. We had single bobs on islands and small companies. We had plenty of combat with larger alliances and companies. War was rampant and at times still is. We have active combat nightly still even with much lower pops. Whenever I see a lot of these complaints I just don't understand them. Why do these small companies survive and actively participate while others wither and die. I think the words here that matter are the words "actively participate". I cannot think of any open world game I played where the small groups didn't ally up with many others or larger clans to survive or accept a lower standard of living in game. I was part of the small groups in Shadowbane and Eve and we did quite well by working with larger clans/companies and contributing when able and doing our own thing when the alliance did not need us. We were quite effective and fairly well known. It was part of the game. Its how it works. I don't get why people actively fight that here.
  2. That is nuts. I'd love to see a good carbine drop from that. LOL imagine the headshots from that thing on a 60 roll and all upgrades done.
  3. We've been doing it for months now. We know its broken. The data has been sent to the devs by multiple people. Mods are being developed that fix this and has also been submitted. I am less concerned about that now and more concerned about integrating console players.
  4. Yeah same here. We even talked about it once in Discord with a lot of guys who run maps all day long. They never saw one and ever even heard of it.
  5. Want to make sailing less dull in PvP? More ships at sea. This can be done a million different ways. The easiest is more people playing the game meaning more congested seas and more chances at encounters. After that I have seen lots of ideas worth exploring like getting rid of ship levels. Just differentiate ships based on modules used like Eve. Make it easier to build a ship. Those are good starting points. After that you can add more content as needed. I honestly hate the idea of making ships faster. They are already pretty fast. I can set sail going north and end up back at my island in a little over 4 hours. I did his with a schooner making a Powerstone run on the far side of the map and the wind made it easier to get home just heading the same direction so I circumnavigated the glove. This world needs to remain huge and have areas out of the way for most otherwise even 10k people will be waaaaaaaaaaaay to crowded. I doubt we'll ever see 40k like they advertised, but 10k would be a good number and the world needs to remain huge to do this.
  6. We were all under the assumption they do not exist. Masterwork is the highest we ever see. Never even heard of a legendary. Can you do us all a favor and take a screenshot and post it here?
  7. Please click on support up top and submit a ticket. Possible there is an issue with your account or other issue we cannot fix.
  8. Option for no wipe. Make all players max level. This is EA after all and we are testing. I lean towards no wipe, but if they decided to I would be ok with it.
  9. So this is what people do when they don't play Atlas. They talk about how many people play Atlas.
  10. I like this one. Great idea. Simple, effective and should make for an easy report generation. Also to answer the OP. I am 43. Forums might be for old people, but like what was mentioned earlier they are slower and more static. Much better place to post info people can quickly find. Most social media platforms important info is quickly buried so unless your nose is to the phone 24/7 which mine is not you miss a TON of info.
  11. Haha a neighbor of mine has a bunch of freshly cut firewood in his driveway. I drove by and immediately debated in my head if it was wetwood or strongwood.
  12. EA and the stage of development for the game are two different things. I knew this was an alpha going in by reading some comments on it and still jumped in because it sounded like a fun game to test and help shape.
  13. Wish I could help. I have not seen or heard anyone have this issue. Submit a support ticket so they can take a look at the issue and not only fix your issue but fix the code that causes it.
  14. Yup pretty much what Mike L said. All depends on what you want to do. I've not seen one size fits all brig. I drive a balanced brig setup which is as close as you can get to one size fits all, but there are things I still cannot do. More resist than damage, but it can put out the hurt. I keep the weight low so it can catch heavy ships and keep distance with lighter ones. Only super light ships or ships with high end handling sails can catch me. If those kinds of ships can sink me I don't engage them to begin with. Know your ship. Know their ship by spy glassing its planks, sails, and cannons if possible as soon as possible so you can size the situation up. Know where your help is and their help if there is any. Know where the nearest freeport or friendly harbour if you need to make a run for it. Also look for ballistas as those ships tend to run light and have high resist to chase someone down and handle the pounding that accompanies it when you harpoon them. Typically these are on Galleons and some brigs.
  15. I'd like to see it similar to Shadowbane. Kill anyone, anytime, anywhere. Buildings and boats green anchored in a friendly harbor however cannot be damaged. Sure people can come to your island and grief players and tames, but those players can simply go inside and wait for them to leave or do whatever they want. Personally I'd get the handcuffs ready. Want to actually damage buildings or sink ships in the harbor? Wardec......hmmm maybe have 2 levels of war decs. One makes structures and ships vulnerable. The other allows that and allows you to take the island. Make that one cost a lot lot more gold so its used sparingly. Also I think 24 hours is ridiculous for a war dec. There needs to be a game mechanic that allows it to be destroyed like a Banestone in Shadowbane. The fight might last 15 minutes......it might last hours and hours. The war dec needs to be a physical structure thats placed on the island to declare war. Defending company picks the start time. When the war starts everything is vulnerable including the war dec structure. It needs to be hardened and take very little mortar damage to avoid easy spammage. Force damage to be cannon/ grenade/melee. Heck maybe even a special melee weapon like a sledge hammer that gets a huge bonus when used on the war dec structure. I dunno, just tossing random shit out that might give people some ideas. I loved how it was handled in Shadowbane. We discussed what time we wanted to start it. It was almost like a ladder match in some of the old FPS's I used to play. Everyone got ready for the start of the Bane and when the clock started it was game on. The attacking team had to be there ready to go or we would destroy the banestone right away thus ending the fight. Many fights were back and forth battles where the banestone took some damage then we got pushed off it and had to regroup to make a new push. Even after the banestone was destroyed sometimes people just kept fighting because it was fun....sure the base could not be damaged or destroyed anymore, but everyone was there and all dressed up so might as well dance.
  16. This was originally turned off for performance reasons if I remember correctly. I've suggested before they allow us to toggle this option. Don't need it often, but when it comes to finding new Discovery Points it is quite handy. I agree 100% with the Op. Also the suggestion made for a blank map that draws itself when out and about is a very intriguing one. I like it a lot and it would add a bit more personality to the game.
  17. Yeah I was seeing it a lot in places I was not expecting. Zone had 5 people....only 1 claimed island and not much built on it. No war, maybe a couple of ships. Kept hitting 255 so I started looking at my WAN connection and it was golden. No issues found locally or enroute to the Atlas game servers.
  18. Yeah we noticed that as well. Jat forgot to mention it in the update. I wish they had a consistent on/off for the 2x events instead of the seemingly random times.
  19. I am having trouble understanding what you are saying. Are you saying steam is crashing or the game?
  20. I have an idea. Lets make 50 more threads about numbers. That is sure to make the game better and bring people back.
  21. You simply missed a plank. People do this all the time. 28 on a schooner, 40 on a brig and I forget how many on a galleon. I refuse to build/own one due to the upkeep. Point is they are easily missed. Them: "I repaired all the planks and checked them twice" Me: "I just found one at 1800hp." Them: "Oops" Like I said it happens all the time. Some people are worse than others. I've Watched people checking planks and skip over one. Maybe something is in the way and its hard to get a proper angle on it, maybe they got distracted. All I know is I've seen people miss them and lose ships and blame the game then catch the same damn person missing planks on my boats. Humans. If it can be fucked up we can fuck it up. Getting most people to admit that their mistake cost them a ship.....yeah good luck with that one.
  22. Its not available yet. Once its available we can take a look at it.
  23. Lately it seems like people are ignoring the green fleets by me unless we need a lot of NPC's in short order. Green fleets are a waste of cannonballs. Dunno how the spawns are handled. Might be building up or multiples in the same area.
  24. I am in a large company and we have not seen this. We have seen abandoned ships sink due to decay and I once sprung a leak after getting home and anchoring. When I noticed the leak I checked the plank and it was at 1499. Planks start leaking at this point. It was easily explainable by me not repairing my planks after an engagement because I was out of repair mats and ran home to restock on supplies. If I logged off the ship would have sank. If nobody rendered it for the next 3 days the next time someone rendered it they would have seen it sink at that time even though it sank and was in the logs 3 days prior. Not an ideal way to handle it, but this is how the game works.
  25. That could work. I doubt it would need all that much bandwidth/IO/compute and even then if it takes 5-10 seconds to access the db, transfer it to the active grid and send that data to the client it could work.
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