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uaf

Pathfinder
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Everything posted by uaf

  1. Do people even read all the notes? Or just see certain keywords and get triggered by everything these days ? As somebody already mentioned before, there is a timer (that is all there is to it), from when you place a structure down that the island owner can come and demolish it. (Seeing this is PVE, it will probably more then 24hrs (unlike the 12hrs on PVP). Eg: You place a foundation down and the island owner has X amount of time to come demolish it or its there forever.
  2. how 'bout no? People pay on PVE for a reason. (PVE has it's griefers true, but at least you don't live in fear of somebody blowing your house away every now and then)
  3. Because it's a game? Why there be dragons ? aarrrg Where are the red coats to hunt ye' ?
  4. There is no test server available for public use yet.
  5. Thank you! It's a nightmare that I have to check tweeter for news
  6. Yup, hopefully they will change this (especially since we will have to run on those forsaken islands again)
  7. OMG, another person having a go at pushing his own opinions on stats ? Let me have a go: Optimistic side : Atlas launched during a huge holiday so people had more time to play back then and also it was the hype of a new game thus higher numbers of players. Downfall of said players = veni vidi vici. They played, saw it wasn't what they wanted, left or got bored. Pessimistic view : Atlas had always had huge numbers of players, but bad management, bad game mechanics, bad something is driving people away, doomsday is upon us I predict it ! Realistic point : Play the game if you like it, help shape it into a great game or if you don't like it, stop spamming forums with crap predictions and go find another pirate game / ship game / building game / whatever you are searching for. Seriously every day there are 2-3 people with "Atlas is dying". Jiz.. give it a break. Understand how people function, some maybe want to wait for the game to get out of EA before playing (but bought it to see what the fuss is about and still have it at a probably reduced price during in EA than after launch), some have tried it and it's not their cup of tea, some have left because of changes, some have joined because of changes, some have strong feeling about A, others have strong feelings about B, you can never please everybody. People come and go. It feels a bit like every new generation is all about "the game is dying because you are not doing what I want" or "my feelings are hurt because you used the wrong words to talk to me". How long will this last? Will it ever end ? Also, another thing, stating your "age" and "occupation" does not make you smarter or wiser, so cut it out and discuss on point, don't throw irrelevant crap to support your opinion.
  8. Most likely (if I understand the question correctly), the current layout will remain (except for the eastern tundra) with the same island positions and with an added 1-2 more islands.
  9. Can we please have taxation on treasures and SOTD drops removed ? Tax the land, not the treasures / SOTDs. I understand you claimed a whole island and you are protecting your resources or what not, I don't mind that, tax it 30% all you want (as long as there are lawless this shouldn't bother anybody), but for crying out loud, remove taxation from treasures and SOTD drops.. I really REALLY don't want to travel half the map and risk life and limb to end up on a spot where my treasure is by chance on a 30% taxation or I kill a SOTD on a sea of flag spamming the ocean. Hope the new flag system will also take this into account as it's pretty frustrating.
  10. Yup, first attempt was to "destroy" ships that weren't moved for longer then 2 weeks I think? Ended up deleting half the server ships and doing a rollback. They said they will get back to this once they are certain it will not cause problems (it's been a while now..)
  11. uaf

    Mermaid

    They spawn only on gold age ruin regions. They spawn a circle around your boat when they are near you, which forces you to unmount/unseat and jump towards the edge of the ship and into the water (if you don't get stuck in some construction). There is a minigame you can do (punch it with each successful one) and it will let go of you, else it will drag you to bottom of the sea They seem rare there now as well.
  12. Latest few patches were all A > B, reverted to B, back to A, reverted to B. But.. clearly they won't change because you see the future. Not sure why you are all crying about using tames. They are as support in this game, to make life easier. You can certainly play without any taming, nobody is forcing you to tame stuff or invest points in the skill tree that is for taming (which is in the game and yet you complain that they don't want tames?) And complaining that "people quit because it's a tame game" really ? Most I know of didn't even care about the tames. They cared that the flag system is broken, you cannot get land unless some other poor creature quits the game and other players can just spam flags with no upkeep for them, look at "top PVE companies" which are basically who can spam more flags. They cared that you could sink a galleon with a hatched. They cared that anchored ships could be sunk by weight glitch if you spent a night on another region, or even in front of your own base. They cared that resource distribution is broken (you can find all you need in the central regions without ever having to venture too far, unless you wanted to kill pinguins for oil). They cared about the fact that griefing is real but company want to "handle issues that cause the griefing". As if they can only do 1 thing at a time. They cared about bugs that made you pull your hair (falling through floors, tames flying to the sky, "shoot at ships only" option not working, discoveries bugged, map meshing, flame arrow OPness, etc). Cared about the laggy servers when 20+ people were on a single region, let alone a full 150 lag fest. Cared about disconnect issues, crashes, etc. Not one of them cared about having a tame or not. Most of the people that play Atlas CAME from Ark. And if you think otherwise you are fooling yourself. Atlas is about ships. Nobody cares HOW you build the ships as long as you don't want to shoot yourself if you lose one. Easier to build ships = more PVP and happier people. Hard to build ships = people will run and get depressed when they lose it. Do try to remember it's a freaking game!
  13. If it's any consolation, the ships don't instant drown either when a lower plank is missing. You want one without the other? It's still in works I guess, maybe they will add more mechanics to this, maybe not.
  14. This happened to me as well. Climbing a totem to get to a discovery point and after 3 climbs, boom, "you are dead" with no body left behind, lost all I had on me..
  15. Most common thing is 2 large speed + 1 large handling. If you plan on running against the wind much, you can go with 3 large handling.
  16. uaf

    Max levels

    You have to kill different whales to get 50 points for each kill. Not the same whale type. To spot 2 different whales check for aggressiveness, for example, there is the passive whale that you see in the distance that won't chase you unless you shoot at it, and there is the aggressive whales that you will see their HP bar coming towards you from a large distance. The passive whales deal a small amount of damage to your boat is they catch you, the aggressive whales will do ~2k damage / hit if they catch you, so make sure they don't catch you (they are pretty slow, so all you have to do is match your speed with theirs)
  17. Yup, gold age ruins are a lag fest because of all the ships that are stranded there.
  18. Yup, we have 2 ships that were sunk a few days after launch and we still see them on the map (they even count towards company ship limit)
  19. There is a mention about treasure maps spawning as barrel floatsomes, but these don't appear to spawn in-game.
  20. It always worked afaik. Since the beginning griefers used climbing picks to enter peoples houses through windows to access chests that weren't pin locked at the time.
  21. Climbing picks work in PVE as well on other players structures
  22. Perhaps trading will help with these. We have quite a few songs that we will sell once that is implemented
  23. That would render whale hunting kind of pointless if they no longer drop alot of gold. Since you hunt SOTDs not for the gold, but for the BPs they drop and/or crew. Whales only drop gold. If gold is taken out of the equation there is nothing to motivate to hunt them except for the initial one that gives 50 discovery points. In the north, we don't have much else.
  24. Oh, didn't know powerstones also give 50. Thought only whales did that. Cool, will try those as well. As for normal map hunting, it's becoming very tedious to run around. We just went on half the map for some and it became so boring after a few regions
  25. What are your max levels and how many discovery points do you have? Just curious how people are managing the search for discoveries and if they are happy or not about this mechanic to level up.
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