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Showing content with the highest reputation on 04/04/2020 in all areas

  1. 1 point
    I found the node. Gum comes from a certain tree. How do i describe this tree you might ask. Well... lol... here are the notable features of this tree: -Trunk is a light brown colour -All its branches face and grow upwards as opposed to other trees whose branches go in all sorts of directions. These branches are not thin but not thick. Id say the width of an average characters arm ingame. -Fresh looking green leaves on all the branches. Upon further investigation of the leaves, they closely resemble Coffee Tree Leaves in real life but without the lines on them (because of graphics). There are cocoa trees around in this island too, but that might just be a coincidence. Best description ive got. Hope this helps you and anyone else looking for gum nodes.
  2. 1 point
    Thankyou for the reply. Imma try and find this bloody node if its the last thing I do!
  3. 1 point
    I believe gum is a form of sap and comes from specific trees, unfortunately I haven't harvested any myself so can't say exactly what trees. Hopefully someone else can offer more detail.
  4. 1 point
    Make the game be actually any good People continue buying the game because it is good. There is plenty of examples for this. ??? Profit Atlas is a dead and forsaken wasteland because it delivers a truly staggeringly shitty experience. It once had potential, but that was thwarted by boneheaded design decisions. Suggesting to bring out paid DLCs to make yet another cash grab, from the people who already paid for this crap, for a game that couldn't be any further away from what it was promised to be, is just plain unethical. Or i could just be too angry to catch any far too subtle sarcasm here. If they had made the game suck less for great a many of players, they wouldn't even be in this awkward position to begin with. Now they shall fuckin lay in the bed they made themselves!
  5. 1 point
    I agree. The game, needs some kind of way to contribute money, to the game itself, because the designers and programmers do not live from the air (as I know), and without that incoming money, there is no way to dedicate staff to make the improvements and energize the game. What could perhaps be done, through dlc's but I think it would be better, through cosmetic shopping. And it might be useful, on the PVE server to activate a PVP mode that required extraordinary activation for a while, that enabled naval battles, for players who want, but without forcing those who don't want, maybe even so , the PVE and PVP populations could be joined without any of them resenting too much by giving the game new life. Also, I'd like to see a new type of boat like a frigate, which was a bridge between the brig and the galleon. And of course, other sizes of larger sails, to avoid having to put 6 masts on depends on which boats.
  6. 1 point
    Because people who play these games are either sociopaths with deep psychological problems or they’re just plain paranoid. I’m probably the only fair pvper lol. I’ll blow up your door but will only take what i feel like, but i would never kill all animals or foundation wipe. Sometimes i don’t even like raiding because the idiots who come loot it after me will just discard all your stuff Seems there isn’t really a place for people like me, PvP in survival games are huge groups of tryhards that congratulate and jerk each other off for ego boosts. Once again, psychology.
  7. 1 point
    remove blueprint already
  8. 1 point
    It's a shame SotD don't have sails. Another item of no use to 1/2 the player base.
  9. 1 point
    I was hoping ot was an April fools joke. Ha. Can you guys make it so there is an in game notice 15 mins before the update to get things sorted in game before coming off (all other games do this)? I was raising seven babies. They are dead now for sure. Thanks a lot. Oh and if it is decided to to a warning, something bigger than a small written box at the top of the screen would.be appreciated. I just signed up for notifications about the game, I hope it will give heads for updates and such, so I don't waste hours of my time. Thank you.
  10. 1 point
    The trouble for me now is early access, everything seems to be able to be released unfinished now with a never ending licence to take as long as you like developing the base game.I used to think it was a good thing but now i'm not so sure. Early access needs to have precise development guides and set time limits, otherwise it can be used as a never ending excuse to do nothing or do very little to improve a game. Bannerlord 2 is finally out now as early access, and even though it's a great game to charge almost full price for it is plain wrong, especially as it's the players who will be doing the testing and feedback. i'd love a job that pays me for work I might or might not do for two years.
  11. 1 point
    Pretty sure WildGrapeCardShot was the Atlas killler. The best any other game or developer can do is pee on the corpse.
  12. 1 point
    Ahoy Pathfinders! Posting this thread in regards to a personal project I am starting. As everyone knows, I have a few ideas for Atlas but am saddened as much as everyone else here about how much we are being ignored lately. I am sure you have also heard ( untrue rumors) that officials might shutdown. In any case, I have been itching to see some of my ideas come to light in game. As such, I am building my own mega-patch/overhaul mod in lieu of the devs implementing new changes. While I cant yet see myself implementing things like factions, I can certainly work towards other goals and QOL concerns we all have. In this thread I will be laying out my goals, balance changes and taking feedback. As I meet each goal I will indicate so with a "" check-mark. Things that aren't possible to change will be strikethroughed. This mod will be focusing on increasing the viability of the game for solo and causal players. Please suggest and changes you see fit, and if I agree they will be added to my list. Land and Claim Changes: Can no longer build above a certain height. All pillar tops will now have metal, gem, crystal, oil, or coal resource spawns, including limited amounts of rare or far away types. Wartime reduced to four hours. All islands now have necessary resources to make ingots, however those wishing to make large amounts of ingots will still have to find a suitable island for this. Reduced counts and aggro range of Cobras and Rattlesnakes, no longer aggressive. Instead, only attacks if stepped on or attacked by another target. Reduced aggro range of Lions, Tigers, and Wolves. Predators will now actively avoid players and tames unless they are hungry, being attacked, responding to allies, or when targets stray to close. Bears now act like Dire Bears from Ark, will now aggro if their personal space is threatened for too long. Boars now have stronger attack, more health, and more stamina. Pirate Fortresses and Dungeons can now be found on certain islands. These feature repeatable encounters with Army of the Dammed, and Wild Pirates. (More Below!) Removed map spawns in undesirable areas. Wild Pirate Encampments will now spawn on unclaimed islands. Mainland Claims: Claims placed on mainland now claim an area similar to a 35 point island. Players will be limited to only build in claimable zones on mainland. This will eliminate greifing and "pillar spam" Golden Age Islands are now PvE, temporary structures can now be built to ease early game progression. Map Changes: Fixed map errors, clipping and removed several "shipkillers" in areas where they don't make sense. Replaced many Lawless Grids with "Mainland" grids. Mainland grids are similar to Blackwood. They feature a large, expansive PvE focused areas. These grids will be flagged PvE, so they are suitable for small groups, as depots for large groups, and as a safe place to log off without free-port decay. However, they are not a place of absolute safety. War can still be declared allowing players who have been wronged or who are diplomatically opposed to claim what is theirs. Mainland areas contain a large number of encounters like Dungeons and Pirate Fortresses. Freeports reworked: Freeport decay increased, tames will now starve faster. Increased number of temperate islands. Decreased number of desert islands. Swamp and temperate islands may now be found in some zones. World now properly stitches, you no longer can travel from the north pole to the south by going north, or the inverse. Tame Changes: I am a firm believer in buffing things to make them less or more relevant. In order to make tames less of a focus, and less of a "problem" I will be implementing changes that make tames better. Added Feats: "Familiarize, Summon Tame, Unsummon Tame" Tames can now be turned into "familiars" allowing them to be summoned and dismissed using a method similar to cryofridges from Ark. However these tames are character bound, and are not lost when killed. When defeated, they will drop their inventory and be un-summonable for ten minutes. Taming Overhaul: All taming is done passively, increasing the value of the "Sneak" tree. Breeding Overhaul: Gestation to Adulthood now takes six hours. Imprinting mechanic disabled, all babies get 100% imprint stats from birth. Stats that can be gained from breeding and mutations capped. Hidden mechanics to guarantee better genetics from birth have been added. Powerstone animals can now be tamed, allowing players to skip most of the breeding stage. Boars, and Wolves buffed significantly. Great Tortugar no longer tamable now gives large amounts of shell. Sea and Ship Changes: Removed cyclones. Added Wild Pirate ships. Removed "dead wind" Added "Ethereal Wind" feat, allowing the ship that cast it to ignore wind for some time. This effect is canceled if the ship casting it preforms and aggressive actions. Resources Placed in Resource Chest are now 2/3rds lighter Cargo Containers now have 100 slots and reduce weight to 1/8th. Speed debuff is maintained. Cargo Sails now reduce the effect of Cargo Containers Ships can now be "bottled" by a player. Like familiarizing tames, this ship becomes bound to the player. If sunk, the ship can be summoned after 48 hours. Bottled ships when sunk will only drop items from containers, but are not harvestable (like Ramshackles) Figureheads removed from Cosmetics shop Figureheads now functional; can be acquired from various sources. Included "Indiaman Ship" Mod as part of this package. Shipyard Bonus level formula reworked. Now every 10%+ equals 1 bonus level. "Armored Banding" item added. When placed in a ships inventory screen it increases the Resistance Stat by some amount. "Light Hull" item added. When placed in a ships inventory screen it increases the ships potential top speed by some amount. Ammobox now explodes if destroyed by canon, fire, or gunfire and not empty. Combat Changes: Bolas now more expensive and last longer. They no longer require low health to trap wilds, tames, or players. Increased projectile size of all guns. Increased damage of swords vs other players Increased Armor durability. Army of the Dammed made significantly weaker to swords, now do significantly less damage vs players. "Whats Yours is Mine" reworked. Once an enemy ship has been put into the "sinking" state, casting this on board will cause all doors and containers to be temporarily unlocked. Progression Changes: Hydra Powerstone Bosses spawn in a predictable area and cant be "cheesed" on boats. Wild Drakes no longer damage boats, but will kill NPCs or players on the boat. Powerstone caves and buildings have had number of aggressive spawns reduced. The Ghost Ship is now summoned by playing a song on the Accordion on a foggy night. Dungeons added to Mainland and various other islands. Challenging fights vs pirates, AOD, or aggressive creatures beguile worthwhile loot. Inventory and Item Changes: Resources now stack significantly higher and are significantly lighter. Food can now be stored in the Icebox. Ice now lasts significantly longer. Tools now last longer Cargo Harness can be worn by the player, reducing the weight of its contents by 1/2. (I I really want a rickshaw, okay?) Added Item "Lumbermill" when an NPC is assigned to this station, it will slowly generate wood. Up to 12 crew can be assigned to this. Only one per company per grid. Added Item "Mine" when an NPC is assigned to this station, it will slowly generate minerals and stone. Up to 12 crew can be assigned to this. Only one per company per grid. Mineral Oil can now be made by combining Oil and Fiber in a Grill or Cooking Pot provided the Chemicals and Tanning skill. Crew Changes: Section removed. Will find ways to implement some of these things: like the compost bin without needing an NPC. Thatcher: assigned to fertilizer bin. Automatically converts poop in the area to fertilizer. Instead, I will Cook: assigned to grill. When given ingredients will cook recipes that the user knows. Recruiter: Allows the player to recruit new crew. Functions like freeport recruiter. Stableman: Automatically breeds tames nearby, pausing the growth timer on birth. Also ensures babies are fed. Fishermen: When given a net or pole, crew will automatically fish nearby waters Woodcutter: Assigned to Lumbermill, passively generates a verity of woods Miner: Assigned to Mine, passively generates a verity of minerals and stones. QOL Changes: Removed _suffer, and other annoying player sounds.
  13. 1 point
  14. 1 point
    If Atlas development is delayed by a year...would anyone notice?
  15. 1 point
    3.9 Map Generated I have uploaded my own map (3x3) for you so you can use it as you want but i recommand you to do your own since there're some error in this map. My own map : https://www.fichier-rar.fr/2019/01/26/map-3x3-by-zoro/map-3x3-by-zoro.rar 4. Servers Configuration 4.1 Configuration files and map Extract my own map in A:\AtlasServer\ShooterGame then extract the rar Saved (you can find it at the start of this tutorial) in A:\AtlasServer\ShooterGame\Saved . Note : All the config files in the saved directory is from my own server, so you will have to modify it, specially the Game.ini and the GameUserSettings.ini for EACH server. Be carefull, the server A2 is the Freeport on my map, so the Game.ini is not the same as the other. Also the GameUserSettings.ini is different for each server (the RCON Port and the server name change) 4.2 Redis You will need to change the redis password. To do it, go to the file A:\AtlasServer\AtlasTools\RedisDatabase\redis.conf and search requirepass : http://prntscr.com/mckfrq and put the same password you did in the 3. Map Creation -> 3.1 Project Creation -> New Database Settings. You can also find the password in the file A:\AtlasServer\ShooterGame\ServerGrid.ServerOnly.json at the bottom. Note : There's a know bug where the password reset to the default password sometimes, so think about that if you have an error when launching Redis. 5.Launcher Configuration There we go, now we will create all the script you need to run the server. 5.1 Start and Stop First, you will create a folder named Servers in A:\Launcher then you will create a file Servers.csv in this folder and put this code in it https://pastebin.com/x2BHSxFS. So your file must be in A:\Launcher\Servers\Servers.csv. This list will be used to start all the server and broadcast a message to all server with McRCON. Now you will create a file called start_all_servers.ps1 in A:\Launcher\Servers and put this code in it : https://pastebin.com/JTqvV98u You will need to modify the IP by your public IP at the beginning of the script : $IP="XXX.XXX.XXX.XXX". You can also remove/add/modify this script to your need, like adding parameters to the start command etc. Now you will create a file called stop_all_servers.ps1 in A:\Launcher\Servers and put this code in it : https://pastebin.com/iCkeKm99 This code simply close all processus called ShooterGameServer. So becarefull with this script if you also run an ARK server on the same server because the name is the same. 5.2 RCON Create a folder named RCON in A:\Launcher then create a file named broadcast_all_servers.ps1 in A:\Launcher\RCON and put this code in it : https://pastebin.com/TpGg9DRD Note : You need to specify your public IP and the RCON password, it's the same password used in GameUserSettings.ini : ServerAdminPassword=12345 Download this application https://sourceforge.net/projects/mcrcon/files/latest/download and extract only the mcrcon.exe in A:\McRCON . This tool is used to broadcast a message on a server with the RCON protocol. 5.3 Update Create a folder named CRON in A:\Logs . Now you will create a file called Cron_Update.ps1 in A:\Launcher and put this code in it : https://pastebin.com/4cFNiZL8 In this script, i have implemented a RCON broadcast message system to all server. The script will do the following step in the right order : Create a new log file Checking if there's an update for the game If there's an update the script will update the game else the script stop here If there's an update, the script will start to broadcast a RCON message to all servers to alert people that the server will restart in 10 minutes 5 minutes before the restart -> another RCON message 1 minute before the restart -> another RCON message The script call the other script A:\Launcher\Servers\stop_all_servers.ps1 to stop all servers The script call the other script A:\Launcher\Servers\start_all_servers.ps1 to start all servers At each step there're logs written in the A:\Logs\CRON\$($Date)_Update_Log.txt file. 5.4 Save Now we will create a script that will save the important files (specially the save of the game). Create a file called Saved.ps1 in A:\Launcher and put this code in it : https://pastebin.com/80BFH55s This script is documented so you can understand it it's not that hard. 6. Windows CRON Configuration Now we will add 2 tasks in the Task Manager in Windows. This task will be executed automatically by Windows at X hours. 6.1 CRON Update Search in Windows Task Manager and open it. Now do a Right Click on it then Create a new task : http://prntscr.com/mcjq7d General : Name : Check_Update Don't touch to others fields Triggers (hope the transalation is good cause my server is in french ) it's the second tab anyway : Click on New a the bottom then try to do the same as in this screenshot : http://prntscr.com/mcjrrr for the start date just let the today date. For the hours of the strat date, put the hours you want but put at 30 minutes so the script will start every hour at X hour and 30minutes (it's very important) Click OK. Actions : Click on New a the bottom then : Action : Start a program Programme/Script : powershell.exe Add arguments : A:\Launcher\Cron_Update.ps1 Then click OK to validate the task and you should see it in the list now. To resume, this task will execute the script A:\Launcher\Cron_Update.ps1 with the program powershell.exe every hour indefinitely. 6.2 CRON Save Create a new task like you did just before. General : Name : Saved_Atlas Don't touch to others fields Triggers : Click on New a the bottom then try to do the same as in this screenshot : http://prntscr.com/mcjz4m For the hour of start put the hours you want but put at 15 minutes so the script will start every 30 minutes at X hours and 15 minutes and X hours and 45 minutes. (it's very important) Click OK. Actions : Click on New a the bottom then : Action : Start a program Programme/Script : powershell.exe Add arguments : A:\Launcher\Saved.ps1 To explain you why i told you it was very important to put the minutes at 30 for the CRON Update task and at 15 minutes for the CRON Save task, it's because both tasks WON'T BE EXECUTED AT THE SAME TIME, so it won't overload the processor. 7. Windows Firewall Configuration I know most of you don't like this part, but it's so easy you won't believe it. To resume, we will create 2 rules one in UDP and the other in TCP and we will let the program (the server) handle it. First, search in Windows Firewall and open it. Now, at the right, click on New rule : Select Program Select the second option and put : A:\AtlasServer\ShooterGame\Binaries\Win64\ShooterGameServer.exe Select Allow the connection Check only Private and Public Name : AtlasGame Validate OK Now, Edit the rule and go to the tab Protocols and ports : Type of protocol : Select TCP Click OK. Add a New rule : Select Program Select the second option and put : A:\AtlasServer\ShooterGame\Binaries\Win64\ShooterGameServer.exe Select Allow the connection Check only Private and Public Name : AtlasGame Validate OK Now, Edit the rule and go to the tab Protocols and ports : Type of protocol : Select UDP That's all you need to do about the firewall. Note : If you plan to buy the same server like i have from OVH (https://www.ovh.com/fr/serveurs_dedies/game/1901mc03.xml) you will need to disable the Firewall Game in the OVH interface -> IP -> Click on the 3 dots at the right -> Configure the game firewall -> Disable the game firewall 8. Bonus 8.1 Create a custom RCON message We will create a script that will allow you to broadcast a custom message to all servers, can be usefull for various reason. Create a directory Manual in A:\Launcher. Create a file named Custom_RCON_Message.ps1 in A:\Launcher\Manual and put this code in it : https://pastebin.com/puPCW86K Each time you want to use it, change the message in it and do a Right Click on the file then Execute with Powershell and the script will broadcast your message to all your servers. 9. Run the server First you will need to run Redis, to do it run the file A:\AtlasServer\AtlasTools\RedisDatabase\redis-server_start.bat. Redis must always be running before you start your servers. Then you can run your servers with the script A:\Launcher\Servers\start_all_servers.ps1. Now you have a server that will check for update/do the update and restart the server if needed and all that will be done automatically. I'm running an Atlas Server since 1 month and to be honest the servers crashed only 2 times, so it's more than acceptable. (compared to ARK at the beginning ) They also make a lot of server optimisations, I have gain around 30% less usage for my CPU and around 10% for the RAM usage. This tutorial is over, i hope you will successfully configure your dedicated server and of course if you have any questions ask below and i will try to answer if i can. I will probably modify it a lot in the next hours/days so don't hesitate to re-check it. Sorry if my english isn't the best but i'm . Thanks to my friend Neko who helped me to configure Windows and the Windows Firewall .
  16. 0 points
    Must be doing an update now then…..Servers are not showing up on the list, and I'm supposed to do an imprint in 5mins. Don't recall seeing anything about servers going down either. GG guys..... Dang......a 54.33GB update O.o
  17. 0 points
    Agee’s several companies left this weekend mine being one of them. It’s a damn shame because the game just grabbed me and loved it until I realized I spent most of my time running around the base feeding tames. Then it got to where I was just logging in to feed tames. Breeding razors was really my favorite attempt u too I relapsed I couldn’t actually have a job and go to bed without them starving. Game is not casual player friendly at all and a big push away from it. Bears are reasonable in that you can get 4 stacks in and while you may miss some imprinting you can still have a job. Razors you can not and one of the biggest reasons I got tired of the game. Gave away all my stuff yesterday and while I intend to keep watching the development of this game hopefully another company doesn’t actually do it before they actually get their stuff together hopefully before nobody cares anymore.
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