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Unless you live in North Korea does the government not own your land, they only have political power over it. Maybe could separating personal and political ownership solve the current land claim issues. Everyone get's one personal ownership claim(maybe smaller then the current claims). This can't be contested on PVE and takes a LONG time to contest on PVP unless you destroy all enemy buildings. Big companies can claim political ownership, this does NOT give personal ownership nor the right to build. It only gives the ability to set taxation and laws. On PVE servers could you even have democratic political ownership: each X time is political leader elected by inhabitants of an island. Some mechanism should reward big companies with many inhabitants who are NOT company members(or allies).
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Little feedback from 30hours gameplay 1. Down scale AI spawn rate there is too many animals/hostile animals running around 2. Down scale Ship of the damned spawn, it's not cool that there is 4-7 per grid, make it more like 1-3 in just one Specific grid and other grids 0 spawn chance. 3. When leveling over +10, should give 3 skill points. 4. Find a way to auto restart servers when they crash. 5. Give us option to change home server in main menu so we don't stay stuck in full servers.
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Lets face it, once you have a bed down, death becomes a easy way to refill food and water and vitamins. Death shouldnt ever be a desirable mechanic. It doesnt necessarily have to be super harsh, but you should never want to use it for easy transport or easy food/water. (Making cooking kinda pointless)
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Griefing should be limited in a way. People take over your claim when you are not online. After having worked with 10 people an entire day/night to build a solid base and a solid boat. We work in shifts wich means we only had 4 hours downtime in those 4 hours down time some guys where able to take over our house take over our boat without having to go trough a proper fight. Thats kinda lame and makes the game in my eyes unplayable.
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It takes forever to regen my tames' health with Nature's Touch as it is currently. I assume this is due to it being a fixed hp regen number... If nature's touch were instead a %-based feat... such as: 1%/sec regen for base Nature's Touch 2%/sec for Improved Nature's Touch 3%/sec for Advanced Nature's Touch? This would scale more fluidly based on the animal's max hp pool and not be borderline useless for higher level tames with a high max health. I mean hell, the bleed from a tiger is %-based... fire arrows are %-based... why isn't healing? Speaking of healing... why do medkits spoil if they can be repaired? Do one or the other... not both... the hoarder in me hates spoil timers in general, especially when its healing items... either that or let us stack them and put them in larders to prolong the spoil timer at MINIMUM...
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everyone should spawn on there own designated raft in the random ocean in whatever sector they chose. everyone can start sailing to an island to start grinding. maybe put a whole bunch of drift wood floating so people can upgrade raft while trying to find island if they didn't spawn close to one. people could craft spears out of drift wood to fish while trying to find islands, or maybe swim down and pick up some of those clams or plant matter that are everywhere in the sand to try and survive till you get to a island. also maybe add rain for weather so you can kill one of the millions of turtles and maybe craft a water catcher out of the shell so you don't die of thirst while trying to find island. I just feel like for a pirate game, I don't feel like a pirate when I am constantly on the starter island grinding trying to get off it. also I feel If maybe everyone spawned randomly in the middle of the ocean in the sectors of their choosing it would help with ping issues instead of having people immediately clustered on the island
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Knight armor should be replaced with conquistador armor or a heavy leather pirate coat with no plate armor in the game at all, this is afterall a pirate game and at the very least conquistador armor was used during the early start of gunpowder. now what would be cool is if that conquistador armor came with some cloth that covers your face that your character can pull up or down, and the plate armor of the conquistador armor shouldnt give you 100% protection to your arms and legs since its not full plate armor but just a curraise , vambraces, and greaves with a helmet that doesnt protect the wearers face but can nullify arrows that glance off it. below I have 3 random pictures just by a quick google search to give an idea of what I mean.
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My company has an entire island filled with flags, saying their coordinates when they are being taken isn't helpful at all. It should be indicated on the map which flag is being claimed.
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Currently you need 3 fires just to stave off freezing to death. You should only need 1.
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The system would allow for a select few per cluster ie NA PVE to have dedicated Game Managers elected by the community with an abuse report system added to the existing Support ticket system. It would NOT be a bunch of randoms but very similar to what we have on the forums already, where we have volunteers that're hand selected. The difference here is the community would vote, Grapeshot would have the final say. There'd be an Abuse report system for them, each cluster ie NA PVE would have maybe 5 in total, with limited powers meaning they couldn't wipe a company out or spawn in 1000 cannons. It has worked on the forums, it has worked with other games - when it is tightly controlled. It totally fails when it's an automated free for all, so I'm not proposing that. The idea is that while we're in EA for 3 years, we have the support we never got in Ark while allowing the company to keep its profit as it sees fit (they don't like hiring a lot of people for support tickets in EA, 100% understandable). Atlas is not Ark, Atlas can show you can have a well supported game even in EA while still staying profitable but also fair. And again, a report system so if there were ever any abuse, they would never see these tickets but the properly hired GM's would. It works in industry across the world, it can work here if implemented properly. Great Idea or Bad Idea or I like turtles
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I don't think they should be a thing. They cause serious lag and depending on server density can run a playthrough if you don't play for a few hours
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With what seems like thousands of people not being able to log in after changing there home point I think there should be a wipe once it get fixed so that everyone has a chance to start at the same time. It seems unfair that I have not been able to play for 14 hours since I tried to change my home location, while some people have gotten an advantage over me now. Here are the links to some of the posts regarding this issue.
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Crafting gives no exp and at 42 and up its rather slow going on the leveling even with exploring its very slow.
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So a lot of the issues people are complaining about, predators being over powered or over spawned, ships of the damned, etc. Why not give the cosmetic armor bonuses for having a complete set. Not the ones you can buy, but for like the hydra armor. Make it to where its harder to get and it has to be farmed to get a complete set, but if you do the armor has a set bonus for dealing with PvE threats, so maybe reduced damage from the animals (wolves, lions, etc). Can even have a vendor in the freeports that you can buy special PvP cosmetics that enhance your stats for PvP. Currency could be the skulls of enemy players (course it has to be very strict on how they currency is counted so they cant be exploited like killing and hanging your company members)
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Overweight ships anyone can stand on your boat and sink it if they weight enough, walk a full bear or elephant on a raft and u sink it, Sucks for new players... Alpha, I have logged in to as many as 10 alpha around my base at one time, This is really absurd, alphas take 80 plus arrows 2 plus bows and can kill your tames one hit, They shouldnt out number reg animals on your map... The spawn rate is crazy maybe 1 on each map tops.... Connection- this game was more stable a week ago, now i am dropping every hour for the last several days... Griefers - need to be addressed, sinking of your ship, looting your stuff. I hear they are starting battle eye so hope this fixes the cheats that are in mass currently Taming, The temp requirements are bugged... even if u put your baby animal in a room full of campfires to the point u die of heat, Your animal is to cold and died.... Boats... I have seen a ton of peoples boats just blow up randomly, including mine, I have lost more then 3 large boats for no reason at all.... boats are expensive and hard to build, if they are docked at your base they shouldn't just blow up randomly
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In PvE, we have areas that have been abandoned. The players have left the game and not returned. Unfortunately, their sleeping bodies are still locking the zones. If the sleeping bodies could "decay" over the span of one to two weeks, this could free up the land that new players can not seem to find. Thanks!
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Had one of our war ships get Scuttled last night. Log doesn't indicate who the asshole person was. It's very frustrating that the log will tell me who demoed something as simple as a wood ceiling, but won't tell me who destroyed a lvl 38 War Brig. Before people start freaking out and saying it wasn't scuttled, yes it absolutely was. I had finished checking all the planks and placing gold in the box just moments before it was scuttled. Then to test my theory, I scuttled a Sloop and the log read the same way ' Your (ship name) was sunk' 'xxxxxxxxx ship removed from company' 'bed removed from company' but no indication of who did it.
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If you have a large container full of treasure maps, you get a major lag spike when the game needs to display the inventory. I expect this is because it's loading in all the thumbnails. I suggest replacing the thumbnail with the zone coords, A1, B2, etc. and perhaps the last 4 digits of the GUID, and require the player to actually open the map to see the land shape.
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Ghost ships (ships of the damned) are not necessary in the pvp servers at least, theres enough pve on land.. all they do is make it extremely annoying to navigate.. I want to fight players not ghost ships, and a lot of players are even scared to sail their ships because of them, even though their spawns have been nerfed multiple times, we still run into at least 3 when crossing each server, usually a lot more. Please just get rid of them (on pvp servers, pve servers might need them) OR make them extremely rare but more powerful.
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I saw it coming, but flame arrows got nerfed into Oblivion. What do folks recommend for PVE combat?