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Found 14,021 results

  1. I understand that doldrums are a thing in real life, but in a video game, all this game mechanic does is say, "Don't play right now". Countless times my friend and I have been out treasure hunting and the wind dies down to almost nothing. At that point, there's no point in wasting time sailing. If that's what you wanted to be doing, you log off. The wind should always be at full strength. The changing direction is enough of a mechanic to add some planning requirements to sailing.
  2. The default action on a structure with an inventory should always be "open inventory". IMO this is a fundamental principle of UX. Sadly, so many of the structures in this game do something else, like "Set territory message" on claim flags and "Activate" on the ice box. You've trained people for years to open an inventory with E and all the regular boxes and crafting stations open with E, so all these other things are being messed up because of the inconsistent UI. Please correct this soon!
  3. Here is my take how upkeep should work, I just to a shot at hard numbers, those should be tweaked Repair chest takes one item, thatch, available almost everywhere and any one can get in little time. Every foundation, pillar, gate, or other structure put into ground requires just thatch to maintain at a rate of 1 thatch an hour,every minute not maintained it takes one damage, which must be repaired normally. Anything put onto another structure does not need maintenance. A newly placed item gets an hours before it starts taking damage. A repair chest covers all items in a small radius, (10x10 foundations) and also attached to same structure the chest is on. Pressing H will show structures not covered by a repair chest. The chest should hold enough thatch to keep a 10x10 build for only a 10 days, if you will be longer, you will need multiple chest or a smaller build Ship should have setup, but the repair chest is anywhere on ship, even a galleon, but with ships each plank requires maintenance. A raft is considered to have 6 planks. Advantages: - the support of a small building will be trivial, getting enough till next week only should take a couple minutes. Not much more overhead than eating. - Not instant destruction for non-repair. just need to repair the item. - No extra cost for fancy buildings, just footprint requires maintenance, - Can take longer periods away by building multiple repair chests. - Stronger structures will last longer when not maintained, but will cost more to repair when returning. Thatch would go away fairly quickly, stone will take noticeable longer. - Pillar/foundation spam will be next to impossible to maintain as each piece would require separate repair regularly. Disadvantages: - elevated buildings would reduce the cost. a single foundation can support a 7x7 area. the extra overhang may need to be incorporated into cost. - I person with a large stockpile of thatch could be there just long enough to transfer the thatch to the repair bin., but sooner or later they will run out of thatch.
  4. Hey, as it is now, there are already too many feats for the few F1-F10 keys Either Increase the number of shortcuts, or make them dependent on the equiped weapon/ if the player is on a wheel/or if he sits on a tame
  5. My giraffe can't step over this half ramp, but all other animals can. You would figure that the animal with the longest legs would have no problem with this, however... Wasn't there a recent improvement to how this was supposed to work?
  6. Either they should pop to the surface or leave some kind of marker on the surface, like a blood pool or oil pool, whales that are killed below the surface are extremely difficult to locate before sharks etc eat them.
  7. In a world where traveling by sea is the main point and that process may take several hours of one way travel only to be forced to travel that much time to return to your safe port, there should be a way to allow players to log out when they need too (for real-life reason, IE: sleep, eating, working, children, etc...) allow players to safe reprieve of ship immunity. This would promote players to travel and have a good time and know that when their playtime is over, they can just log out and be safe. This game is not about realism as I could point out many different aspects already implemented into this game that does not promote realism, so then allowing ship immunity while the owner is offline is not a far stretch and allows players a chance to experience the game and still have peace of mind that their ship will be there in the morning if they run out of time to play for the night. Pretty much only trolls, unemployed and single, and children without any responsibilities could possibly have any real complaint to oppose this request. I am sure they will state rhetoric such as, "it's a PVP Pirate game and there should be no safe harbor for anyone. If a ship is discovered with a captain sleeping, we should be able to wreck them!" but this is utter crap as this is not real-life and we are not able to be logged in 24x7 and this is exactly why there should be ship immunity. It does not detract from the game as there will always be players who are logged in and ready for your PVP intentions. There is no real reason that an offline and defenseless ship should be subject to your griefing.
  8. Planks on ships are already limited by the limit number of slots that they can be placed. they are also mandatory for the ship to function. So here is the problem. I had reached my build limit on my galleon. I freed up a few spots then added some water barrels. apparently waters barrels count toward build limit but were not restricted by build limit. I apparently added too many. Fast forward to a rough fight with a squadron of the damned and although I won the day I lost a few planks. Imagine my surprise when I tried to replace the missing planks while water is gushing into my bilge, and I receive the warning that my build limit has been reached and I cannot replace the missing planks. I had to scramble to remove what ever I could to lower my item limit until I could replace those planks. I see no reason at all that planks should count toward this limit. Sails, Planks, Helm, Resource Storage Chest and Dingy/Diving Davits are all already limited to a specific number, they shouldn't also be counted as an item. There is no reason that I shouldn't be able to replace a missing plank ever.
  9. You start to build on an island that run by a user or company. Well now i can no longer build on that island is this a known bug as I have a base there but i cannot start any sort of building anymore. And now im stuck,
  10. Seriously tired of dying because an animal envelops me. This has been an issue since day 1, so I gotta ask why is this still an issue? I try to run into a power stone cave but NO! I die because a wolf jumps at me and I am somehow looking at his ass through his stomach. Seriously?
  11. Time and again I am finding wrecks, start cleaning them up, have a special gally, just for the job of carrying everything, converting them back into planks and decks, etc. I have high level plunder and can reap huge amounts easy, but slow rewards, however, on many occasions I get abuse from people who "owned" the ship and accused of stealing their stuff etc. Which technically I am. I usually try to keep a locker on board, and will give them "their stuff" and the recreated basic planks if they turn up and match the company of the wreck, but I think it would be fairer to give everyone a 12 hour window to salvage their own wrecks, then make them open season for everyone else. Then I could just say "sorry, but you had 12 hours to get your 120k gold.. now it's mine" with a clear conscience.
  12. Tutorial: Tattoo's, Flags, and You! Hey everyone, After seeing the great work by u/Mijeman from this thread and seeing the comment from u/BurlyusMaximus, I felt like I needed to deep dive into the mechanics of being able to upload artwork. (Not everyone is as talented as Mijeman, I mean just look at this.) I've done a lot of customized content for APB (All Points Bulletin), POTBS (Pirates of the Burning Sea), just to name a few... and I'm looking forward to bringing more creations to Atlas as we move through early access and release! Now please forgive the roughness of this guide and it's images. I really just wanted to put this together so the community had a better idea on how to bring in images to customize their characters, companies, and ships. Please let me know if anything is unclear or if there are questions. Requirements outside of Atlas: ARKpnt Editor (Version 1.23 updated June 8, 2018) can be found here and on this thread, Photoshop/GIMP/Image editing software Character template which I made can be found here: Template 1 and Template 2 Character Template: So this is a rough mockup I made today. It was a little difficult as anytime I started adding a ton of color the game would disconnect me, I would come back and lost all my progress as well as my dyes. As you can tell it's not really complete, so hopefully we can get this fully fleshed out later. Alright, let's get to it! Step 1: Create a paintbrush. You'll need the following materials: 1 Hide 20 Thatch 1 Wood Step 2: Create some dye. I recommend just doing one color initially to set up your templates, then once you get the hang of things you can go nuts with color. Dye generally requires berries and a fully filled waterskin (100 units). Be sure to have a rain barrel, open the inventory slots of the barrel, place the skin into it, and it will fill (as long as the actual barrel has water available). Each 100% waterskin will yield 5 dyes of your chosen color. Step 3: Create your base file If you're going to make a tattoo, you'll need to equip the paintbrush and right click. This will open the bodypaint/tattoo window. Be sure you click 'Tattoo' at the bottom to change over. Go ahead and drag the dye over onto the paintbrush to apply the paint. Once the bar is filled you can then select the brush and start painting on your character. (Remember you don't have to waste a ton of paint or be fancy, we're just doing this so we can save over it.) Once that is complete, choose the 'Save Paint' button at the top. The game will then prompt you to enter in a name, go ahead and do that now and jot it down. If you're going to make a flag, you'll need to equip the paintbrush and left click your claim flag. It's a similar process so just follow along. Step 4: Find your file and prepare it in ARKpnt Remember the name you jotted down? No? Guess you'll have to go back and see what you called it... do you have it now? Awesome! You'll find these files in a folder similar to this path: Steam\SteamApps\common\ATLAS\ShooterGame\Saved\MyPaintings Go ahead and fire up ARKpnt Editor and click on 'Load ARKpnt file' Load your basic .pnt file to establish the dimensions. This will be helpful when you go to re-upload the file. Step 5: Open the character template in your image editing software I apologize that it's so rough, but you can use this as your base for placement locations on your character. Be sure to take the image you want to use and overlay it where you want it to appear. Once you have your placement set, be sure to hide any other layers besides the tattoo you wish to use. Step 6: Convert the .png file to a .pnt file Go back into ARKpnt Editor and click on 'Load Image'. You'll now be using this program to open your .png file that you edited with your tattoo. Be sure to click 'Yes' when it asks you if you want it to reduce the colors (in the few tests I've ran, items just show better when this option is selected.) You should now see a large grey box and your tattoo! Let's go ahead and now click on 'Save as ARKpnt file'. You'll be using the program to SAVE OVER your base file that we quickly made in-game. Be sure you say that you're okay with saving over the file. Step 7: Get back ingame and apply your new tattoo! Go back into Atlas, use the paintbrush on yourself, and now click on the left icon to open the paint file. It should still retain the old name you gave it, but it should now allow you to apply the new design! Be careful, if you added tons of color and fancy stuff- it's going to eat up a LOT of dye. This is why I suggested starting out with something basic/easy. The game will automatically apply the new design, use up your dye, and you'll be sailing the seas in style from now on! I hope this makes sense. I'm available on here and reddit under Din_Narcotic if you have questions or if I can be of any assistance. I hope this helps people out!
  13. What do players think of adding magic to the game What kind of magic Elemental Curses Spell Enchanting Luck Sympathetic Voodoo Artifacts Creatures Mind control How reliable /chaotic/controllable What should it cost Should it have a permanent effects or temporary Should it be in the skill tree Should it have a minI game to determine how effective it is
  14. I was always be as polite and gentle guy as possible, but now - I'm going to swear. Because the situation just pieces me off! We spent all time to find a lovely spot and settle there. It was in EU PVE M3 (lawless) grid Sunview Chain. And after we build a town, laggs came out. Right now most of my time it's just impossible to play there. It's as LAGGY AS HELL! It shows ping around 160-255 but the situation is like I have connection for 1 sec. Then for 2-3 sec I have connection lost and all environment do mannequin challenge. Look how awesome my sailing there: Same on the shore. It's impossible to sail and encounter SqotDs. Its impossible to face wild animals in a shore. All I can do - is just slowly gather resources near my base (it take 25-30 hits for a single tree) and pray - so there wont be any lions around. It's not about our internet connection, because it's stable 100mbs optic and when I change a grid - all goes well (no laggs, and ping around 30). Sometimes even in this M3 my brother play fine with no laggs (ping 30) and I experience laggs (ping 255). Sometimes it's opposite (I have 30, my bro have 255). And we sitting next room from eachother and use same internet through one single router). I keep asking our neighbors - they say, all fine for them as well. And it's not just affect game experience. I was 3 times far from home. When I sail back, when I cross the border TO THAT M3 grid, some serious sh@t happening. - First time I just stuck inside my steering wheel. I couldn't move, couldn't perform any action. I could just watch my ship go full speed somewhere. After a couple minutes game crashed with this "ran out of memory "Line 51" error" - Then again I crossed back to M3 and got my sails control just gone. I didn't have any HUD signs of sails I couldn't control them. After a couple minutes game crashed with this "ran out of memory "Line 51" error" - Then again I crossed back. My sails stacked in one position. I was rotating them, trying to lower them down. They then back to where they were themself. After a couple minutes game crashed with this "ran out of memory "Line 51" error" - I was trying to build large gates for my tames paddock. Game crashed with this "ran out of memory "Line 51" error" - My brother was trying to build a schooner and somehow planks appeared in center of a ship. Then game crashed with this "ran out of memory "Line 51" error" Through all problems we built a beautiful village, with hope that laggs will be fixed. But it's just become worse every day. We just FORCED to demolish all of that: ...and move. So I just wanna ask a DEVs should we give this M3 a chance, or screw it! Screw this renewed eastern tundra, destroy all town above and sail back to were we were before wipe? p.s - it's actually ALL "M" column, M2, M4 etc...
  15. Now, ive wanted to write about this topic before as i've seen this issue with companies and individuals but now im compelled to actually write about it because i have finally recently actually become the victim of these kind of events. Im not gonna do names or go to into extreme detail of this event here, but i've recently experienced an instance where i had joined day one of wipe, a new lawless company devised of random people in the lawless zone. (many of which were solo's or people that had come from pve servers prewipe). the owner of the new pvp company who seemed grounded at first, eventually flipped on a dime.. had a mental breakdown.. screaming, lying, exaggerating/distorting events, blaming others for his negligence and kicking out people all willy nilly, the whole 9. textbook sociopathic scream fit kinda episodes.. It was discussed among many in the chat about the incompetence and outrage (right before the episode that got me booted from the company and banned from the discord lulz...) (sucked cuz i wish i had added a lot of those guys because now i don't remember their tags) We knew that we didn't wanna lose all our hard earned farming/taming/prestige from pvp and start a new group... talked about how we wished he would have resigned from ownership for the good of the company.. but alas. Wouldn't it be great if the leader was actually chosen by and represented the will and ambition of the people that actually make up the company. Please make a weekly company owner/leader vote system, @Jatheish. You would be a hero.
  16. I'm not sure if this has been suggested already, but you should be able to sail enemy ships. It would basically fix the claiming system, for ships! More specifically, I think it would be great if you could use/control enemy ship steering wheel and sails, so that if someone leaves their ship, or you just board there ship and battle them on high seas, you could take their ship, destroy their beds, sail it away and make it yours! More on specifics if this gets implemented, maybe also make sails and steering wheels pick up-able any time, this would also make it so you can change sail types for different purposes on your ship. With how it currently is, you pretty much cant steal ships, and stealing ships SHOULD be part of a pirate game!
  17. In a game where nearly everything is "player created items", it makes little sense that the claim flag is placed using a 0 cost skill. Claim flags should be a token that you purchase in a Freeport for a significant cost, as well as allow additional game mechanics to be built around their transport/placement. Slow down acquisition and placement of claim flags Additional gold sink in game Claim flag token must be transported (time, risk, can be lost/stolen) Additional thoughts The claim flag token should not be an inventory item (cannot place in personal inventory, storage chests, etc) but is rather an in-world item. I'll use a chicken as an example of what I'm thinking. You have to pickup the claim flag token in your arms like a chicken to transport it with a movement penalty and unable to defend yourself. This introduces the possibility of additional PvP mechanics. Attackers must defend their incoming flag token, and the defenders can clearly see who is bringing in a flag (or flags). Possibly the flag token also has an aura about it, so it is even visible when transported on a ship, as well as visible sitting "staged" in an attacker's island building (defenders have a specific place they can launch counter-attack).
  18. I posted this exact topic before the wipe was announced. Now I'm posting it again but with the current build as is. So, is there a reason to leave lawless if I can make my base work for me?
  19. cheat TP A8 -319088 -240711 238 I am seeing a ghost island on top of another island and water on land one minute and you move a little and it isn't water. Your oxygen doesn't show but you are quickly swimming underwater. I also see a mountain that is over the water and not really there.
  20. Website owners pursue offshore web hosting most commonly because they’re seeking freedom from government intrusion. What are the benefits and limitations of offshore dedicated server hosting? What factors do you need to consider to choose a host? How can you find a quality offshore web host? I’ll share top cautions about offshore hosting. And you’ll get my personal recommendations on top offshore hosts. Offshore web hosting is the practice of hosting a website on servers located outside one’s native country. Usually, this is done to gain specific benefits. Technically, anytime you host a website on foreign servers you are engaging in offshore hosting. However, the term implies doing so deliberately to achieve some specific goal, usually related to privacy, security, free speech, or freedom. Saving Money by Globalization People have been offshoring and outsourcing forever. A major feature of the contemporary economy is the reality of globalization. If it is cheaper to make t-shirts in one country than in another, you can be sure there are a huge number of people moving their t-shirt making operations there. It’s just a fact of life. Government Interest in Business Activities Another fact of life is government interest in pretty much every activity of human life. Business and communication are at the top of their list. Through regulations, taxes, censorship, and criminalization, governments of all countries make it difficult (or, at least, less profitable) to engage in certain types of businesses or say certain types of things. Advantages of Anonymity and Offshore Hosting More and more businesses are embracing globalization, in order to ease their daily practices – understandably. Moving a business abroad, or at least hosting abroad is a big decision. Let’s take a look at the overall advantages and disadvantages of anonymous and offshore hosting: Visibility Control Payment Advantages Global exposure (in most cases) Independence of cyber laws More exposure equals more growth Double back-ups available Generally affordable pricing Various anonymous payment methods like Bitcoin Disadvantages No rights on domain name or server space, although full control Offshore hosts often charge a fortune Anonymous hosting with Fiat payments can get you in trouble and give an illusion of safety Businesses move to manufacture from one country to another in order to reduce production costs. Web hosting is a little different, though. Businesses and individuals often move their servers from one country to another in order to take reduce legal risk.
  21. Servername: Homelands of the Empire Discord for every Patch Note or the News and more: https://discord.gg/NnEWHzs Good Day, today I am glad to tell you about our new project. Basically the project is about a new Server which is different. But first I should tell you that it is a pvp server where everybody is welcome. There are no real Crew limits in the system, but we'll make sure that there won't be megatribes. But what we want is to make it playable for everybody!So we thought about how can we help single players to make it playable.Lately we decided to create a new faction called the Empire.This faction is the specificity on our server.The Empire works as a kind of police.Every time, when a player gets attacked, who is a citizen or ally of the Empire she or he has the posibillity to call the Empire by sending a message in the Ally Chat.If the Empire gets such a message they will move to combat with a few of their many schooners or one of their few brigantines. To make it possible to raid other players despide the Empires fleet, there is the time it takes to bring the Empire Ships to the battle. For every player, who don't likes Roleplay we decided to make the roleplay voluntarily.So you can call the Empire for help and you don't even have to talk to them. A few messages should be done but that's it. NOTE: Fake calling will be punished So with this system it is possible to play solo with the help of the Empire on a PvP Server. But how does it works with the Empire? The Empire will be leaded by me which means that I am responsible for the claimed areas of the Empire and that no one is claiming them without accepting the rules for the fight against the Empire.Of course it will be possible to attack the Empire and to steal their land or something like this, but there will be stricted rules for that! First you are not allowed to attack the Homeland Island of the Empire. (There will be some special events but later more to this...) There will allways be 1-2 selected islands where you are allowed to attack the Empire and claim the region. In all other regions of the Empire which are no safezones you are allowed to attack the Empire to steal ressources/gold. We'll post a detailed rule list very soon. But who is the Empire and its soldiers? The Empire is very often recruting players, who likes the combat or the sailing and roleplay.If you are working for the Empire you have very strict rules, but you mostly have fights and explorations.Soldiers of the Empire do not need to farm while serving for the Empire.They will just earn money by following the rules and defending/attacking/exploring/guarding/and so on. With the earned money the player is able to purchase what he want, when he is out of the Empires Service. So every soldier of the empire has a shift in which he works for it and out of that shift he is free to do every legal activity. (building a base or what you want) The Empire is able to expand their regions, but that will be told you soon. Next thing is that the project has a real story. We won't tell you something about the happening of the story but we cann say, that it will open you many new actions, if you have completed it. Other interesting things are our Tradingstations in which you can trade with the Empire.It works just as you can imagine^^. You bring gold or materials and you will get materials or gold for it. Whatever you want! It's all there ;).But everything has its price.As counterplayer to the Empire ther will of course be many pirate crews, which also have their regions.We built a few islands, on which the Empire has no influence.These islands are places without any rules. Everything is allowed!There will come more and more islands if more players are playing of course! At the launching of this project there will be more than 100 active players playing on it, but the number of players is increasing every minute. So we decided to start with a few sectors in the map and we'll expand it when the number of players is enough. That should make it possible to be able to claim land everytime but also to be able to do pvp everytime. I mean it don't make sense to start with 135 sectors for 200 players. You'll never meet!New features:Hey,today I'll present you our new auction system on our server.This system includes the option to bet gold on items/resources.During an auction every player of the server is able to bet gold on the item/resource/pack he wants if he has the gold. Important is, that he will bet more money than the player who has bet before on this item/resource/pack.An auction takes exact one day. At 00:00 o'clock in the german timezone [https://www.zeitzonen.de/deutschland.html] the auction ends automatically and all new bets are set on the new auction which starts also automatically when the old one has ended.The winners of the offers will get their stuff until the next day. Hope you all have fun with this new system :). All features: - 24/7 support for issues or bugs - We assure that there allways be claimable regions! - We handle the fairness on the server, so that there won't be megatribes - Singleplayer will become true! - 2 times faster farming - No more overfloated islands by too much players - fair balancing - 24/7 online for 1-2 years at minimum - Discord - Teamspeak - Roleplay - New factions - Story Mode - Trading Stations - Pirate Areas - 12.5 Islands per grid - 2x XP/Harvest/Taming - Unlimitted Levels - 120 Players per Grid - One of the most visited servers yet - auction house - 100% no laggs I hope that is enough for the beginning to make you interested in our concept^^. As information: The most speaken language is german but we're able to do roleplay in english, too. But with languages like russian or something like this, there can't allways be roleplay. Just with the persons who can speak these languages. But how I said, roleplay is not required on the server it is optional. But most people are enjoying it here so there will often be. SERVER NAME: Homelands of the Empire Discord for every Patch Note or the News and more: https://discord.gg/NnEWHzs If you are interested in such a server I would enjoy it if you could add me. Steamname: MaltepowR99I wish a nice day!
  22. I think claim flags should have an upkeep cost in gold where the cost per flag goes up the more flags you control. 1-3 Flags Free 10 flags or less a 1000g a week. 20 flags 5 k gold a week 50 flags 20k gold . 100 flags or more 100k a week This would prevent companies from getting to big as well as small companies from taking way to much land. Obviously these numbers may need to be adjusted but they should def make it to where controlling to much land is not worth it.
  23. I see so many posts about "if this doesnt happen, this game is dead!" or "this games dying because of this thing!".... and This is like Deja Vu. Did you guys not learn when you said the same thing about Ark every update and had a 0 batting average by the end of it? You CANNOT will things to happen just because you say it will. Early Access. It's a great concept ruined by peoples lack of ability to comprehend and act/react accordingly to what those two words mean. The game is not dead, nor dying. It's not even born yet, It's not even through its first trimester. In one month it has grown and changed significantly, and in another month it will have changed and grown quite a bit. Sometimes you will hate the changes, sometimes you will like them. It will change regardless, and in 2 years~ when it releases it will be almost nothing like it is now in most regards. How do those changes take place? Through trial and error, trying risky ideas or sometimes even implementing things that are disliked across the board but necessary(flyer nerf in Ark). When you took your mothers credit card and bought this game you made an agreement that you understood that this game is in its earliest stages, that things will change, and bugs will happen a lot. So stop decrying the game to be dead every damn update. lol Use your words like big boys and give insightful, mature, and constructive feedback to the devs. Effective information that they can actually use. When you berate the devs and are little prophets of hate and doom you know what you'll get? Devs that wont communicate with the community less than they do now. Look at Ark. If you're such a prodigy of game development then why are you armchair coaching and not making a better Atlas?...Ah, that's what I thought. It's sad because A lot of those people who left bad reviews are still plugging away hours each day, and post negative and useless information to the devs, and all I can think is that there should be an application process for playing EA games, tl;dr Ohhh another "Atlas is dying" prophet. Youre not getting your way, I understand. I sympathize, truly, and If you listen closely you can hear me playing the worlds tiniest violin just for you. There should be a vetting of players that want to play EA games, and ways to revoke that privilege. That would make the whole process so much better by only having people who earn the privilege and can keep it.
  24. If i want to play PvP, i would play on the PvP server. I may give the game another chance. maybe. A. Lost claim in three hours, claim flag gone, all structures gone. Should be allowed only in PvP B. Players overload ships to sink them and then loot them. Should be allowed only in PvP C. Any player can loot a player corpse instantly. Should be allowed only in PvP
  25. When I transferred my bear to a single boat, the bear flew down quickly. I couldn't find it in the sea. After a while, the bear died. What should I do? Can anyone help me?
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