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Everything posted by gnihar
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To add to this: - allow puckle npc to auto reload back to 5 every time no enemy in range for 10 seconds
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Dude, I have 200 npcs. Do you serously think I will enjoy de mounting those impassable cliffs every day during prace phase just to lower the cost?? It is tedious and boring af.
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Wall in this game is nothing. A standard wall gets wiped by 54 balls from standard cannon. Even worse when zerg with mythical large attacks your wall: 25k hp gets attacked by 10k mythical large ship cannon per only one cannon. Far too easy to raid in this game.
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Would it not be better to have a dynamic peace timer? The islands with small size and small player pool to have more peace. Perhaps like this: - smaller islands get less war time (2 hrs minimum) - from there, each company member adds certain additional minutes of war time per island - from there, each allied company member adds smaller fraction of minutes of war time per island That way, zergs with tons of members, allies and a big island would get a non stop war time, while smaller would be protected.
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From my point of view: 1. make land defense npc cannons shoot farther to outrange large cannons fired from ships if placed higher than the ship 2. make puckles shoot further to outrange cannon carts 3. disallow the ability of a blackjack to dismount and stunlock a tame 4. lower the throw range of a grenade by 50% 5. make puckle bullets 50% more deadly in raw damage
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Large cannons are making damage out of render distance.
gnihar replied to grzegorz131's topic in General Discussion
This is very broken. -
True. Zerg have 200% cannons on their galleons, 1 of those does 10k damage. 1 can harpoon you while other will one shot you. This game is made for stupid zerg, and soon basically nothing could be done, never mind better skill, against 100 rice farmers with mythical planks and cannons, and now the harpoons so your only ship can not even maneuver against their 10 galleons. Hopefully there will be mechanic to destroy the tether.
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Yes gold is a problem, of course, not for stupid zerg, whose slaves are farming 500-600 each and they have 100 slaves.
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Again no balance. Blackjacks and liquid flame
gnihar replied to grzegorz131's topic in General Discussion
Having said that I have now made 100 bp blackjacks myself. -
Again no balance. Blackjacks and liquid flame
gnihar replied to grzegorz131's topic in General Discussion
I would rather have to deal with liquid flame than a de mount and a tame stunlock. That thing is horrible. -
+1
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Again no balance. Blackjacks and liquid flame
gnihar replied to grzegorz131's topic in General Discussion
In this case I will support the nerfing of a blackjack! If it is true that it not only demounts but also freezes a tame so it can not defend itself after only one hit, this basically leads to a stunlock. What a fucking broken game. Liquid flame is avoidable by running into water. -
Execution Bugs: Level Rollback and Crafting Bonus Cap
gnihar replied to Dollie's topic in General Discussion
what else would be fair? Lvl 50 taking 2 gun shots and die. Lvl 100 taking 2 gun shots and die as well. -
Again no balance. Blackjacks and liquid flame
gnihar replied to grzegorz131's topic in General Discussion
Can anyone else confirm that blackjacks cause dismount after one hit? -
Again no balance. Blackjacks and liquid flame
gnihar replied to grzegorz131's topic in General Discussion
What do you mean, blackjakc hitting rider directly? Doesnt a melee weapon hit a tame first? -
He wont join a mega company. If they actually make passive defenses strong enough to defend per se a raid from 20 people, then Johhny will start an elite small company and fuck the zerg. And I would like to see that.
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Eternally cursed thanks to my Chicken Overlords
gnihar replied to rivernymph's topic in General Discussion
What the hell are you talking about -
I quite like the digression from “pirate” roleplay and lore. I much more prefer the “unlocking a secret tech” and become anadvanced enclave or empire. I hate stupid eyepatches and Yarrrrs, and would hate the piratey theme to further dissolve my immersion as steampunk-sci fi-ish fantasy in a maritime world that is not Earth at all. Of course, with flyers, torpedoes, and maybe in future, a fast firing hitscan firearm that doesn’yt require the luxury of lucky reloader only to be able to shoot fast.
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My feedback is following: - food can be solved by planting 30-40 crops with veggies, they grow really fast and spoil time is 1 per 9hrs30 min in a stack of 100; tested, works wonders - lvl only food on npcs, have at least 500 food stat on them - gold is huge issue, I have 200 and not only it is grindy for ulta small company but also thre is an issue where gold must be brought to each of 30 boxes that we have on island; proposition to feed gold from 1 central place with fine tuning of which ones to feed and which not on 1 island
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Execution Bugs: Level Rollback and Crafting Bonus Cap
gnihar replied to Dollie's topic in General Discussion
Why are you punishing small companies by making gold grinding a chore again? Very Small company with 200 swivel and puckles as passive defense, and now gold is x1 again on x2 servers. -
All that you heard is true. In my strong opinion, only owners and admins are the ones that are having fun in a zerg company. All the others are replacables with no name and personality, seen as drones and cannon fodder. Stick to your freedom to build what you want, sail where you want and do what you want for as much as you can. Of course, where was this particular exploit born? You have 1 guess. Yes, in a zerg, a breeding ground for all glitches and game exploits.
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stop fretting about a few of those who are "ahead". most of the base is not.
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you in submarine?
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No, I just find the sailing to be a huge time sink. That is why I rarely do it. Everything in this game takes 5 hours to do lol.. and once you have seen a few islands, you have seen them all. At least in other sims, like Elite, you have a hyperspace
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No, but my aim is solid. Would love to be able to pick off the zergers faster than now. As it is now, zerg has all the advantage with 0 pvp skill. Are you a zerg?