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The D Legacy

Pathfinder
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Everything posted by The D Legacy

  1. you know few hrs ago today i was wondering "if they have the game in such a shamefull state, what the heck do they do at the office" answer: preparing the xbox version to scam even more people because fuck the people who already paid for the game.
  2. when taming an elephant "press E to feed ...." message appears but pressing E does nothing? any work around?
  3. Are there any plans to make sailing in PvE fun? (or at least less boring) Are there any plans to allow solo players have fun? (like unlocking groupal content like the submarine for solo players) Are there any plans to remove decay? Are there any plans to make the game progression meaningfull? Are there any plans to make SotD grind worth it? Are there any plans to rework the skill tree? Are there any plans to make guns better than bow/crossbow? (as logic indicates it should be) Are there any plans to allow pirates to be free entities instead of feudal lord slaves?
  4. cant blame you i was planning to play atlas today for a change so i went and tried to tame an olfend, after what felt like an eternity of taming at 98% a vulture appeared and killed it, i was like..mmm... ok...fuck this, so i was heading back to my base to do something different and my bear got stuck in the terrain so i had to waste another eternity building a structure that would pierce trough the mesh in the right location to get it unstuck, after freeing my bear i decided the island hated me today (joke ofc) and therefore i should go somewhere else so i went to tame a elephan after all the preparations and the trip when i started taming it it simply wouldnt eat, i got the message "press E to feed.." but E did nothing at all, tried on a different elephant and the same happened, so after wasting 3 hrs of my life to acomplish literally nothing i decided to simply go back to play BDO
  5. indeed, most of the core mechanics are just poorly designed, they have put effort in the game content but not brain, a MMO needs to appeal to a great vaiety of people to be successful yet they are focusing in a single type of players and even in that regard they are failing, sadly.
  6. well each person sees the game developing from a diferent perspective, some play more casually than others, some are more conformist than others etc so you cannot to group up people into 2 groups of lovers and haters, is not as simple as that, some people love the concept but feel they have been decieved, some dont rly love or hate it but have big knowledge about playing videogames and simply cant understand why developers are taking the decisions they are taking, some other people just want to hate on everything and some others wouldnt complain even if they got slaped in the face, you can even find players in between 2 of those 4 groups so its not that simple. in any case what matter are facts and the fact is that ATLAS right now is a sitting duck, it sold 55k units of "an idea" if right now other company decided to release a game with similar thematic properly it could prove to be a critical hit to atlas, wich is neither good or bad is just something that could happen, actually BDO plans to release this summer a big expansion + rework for its oceanic content in wich features like building your ship and maning the cannons with NPCs will be possible, so i am not in a hurry at all but considering we are 8 months into EA and several of the core mechanics feel like they could change at any minute it doesnt portrait a promising future if you ask me.
  7. its a signal, the game is trying to tell you something xD
  8. isnt it suspicious that a game that was supposedly hoping to host 45k players data is so desperate to reduce stored data as to literally destroy player's data after only 2 weeks when the current population barely reaches 2.9k on average?
  9. Black Desert Online plans to release a big oceanic content rework/expansion in wich you will be able to build ships with loads of cannons and man them up (just as here) while BDO in general has very bad reputation for its p2w elements and heavy monetization the game is stable, pretty, and huge as fuck, i have sunk 5k hrs on it and i am not even at end game, its oceanic content was kinda lacking up until now, but it wil be revamped and greatly expanded this summer, so if they dont fuck up it could be a pretty decent (maybe even better) alternative to atlas, not the same thematic but hopefully fun.
  10. Pre wipe i had 600 hrs of exploration and an excell with 25 grids worth of resources fully mapped by myself, yet once you know you surroundings (lets say4 grids around you in all directions) most of the exploration loses meaning simply due to the fact that going for a mythical ship (as an example) in a game that : a) can wipe at any given time b) can crash mid battle vs a SotD galleon c) can simply blow your ship up (decay system) if you decide to take a break from the game Is totally not worth it, i am a PvE solo player and as such social interactions are irrelevant for me, i like seeing people around doing their own lifes cause it can get funny sometimes but socializing is not something i look forward in games, rather as you said i prefer to set my own goals and go after them, thats why i complain so much about the current state of the game, in my current set of circumstances content hidden behind groupal activities feels like a big bother that forces me to socialize when what i really want is to achieve my goals, it demoralizes me due to long term goals (such as the mythical ship) being very high time consuming investments with unpredictable high risk situations and low real profit locked behind groupal content (unless you can efficiently farm mythos alone wich i doubt). Then you consider other potential goals and you find yourself in a similar situation, lets say that instead of going after a mythical ship you decide to invest your time into growing your skill tree, after not long you will realise that once you have some key skills unlocked the rest are simply filers and considering the fact that exploration (while rewarding in the early stages as a mean to know the location of important resources) is on itself slow, boring and tedious, getting more levels to get more skill points to unlock those not rly usefull skills is (to say it softly) not rewarding Wich brings me to the 3rd point, even if i decided to deal with all of that for the sake of killing time (wich is not the case but lets assume it is) those goals take up a considerable ammount of time and effort, wich is perfectly fine, but you eventually reach the point where you need a break from the game (wich is normal, and happens in every game) yet you are pressured by the game to not to take as much time off the game as you would like because it would be a shame if the decay system would blow up that mythical ship you got there. I dont like easy things, and i like to set my own goals and work to achive them but the way i enjoy videogames clashes frontally with the game's current design
  11. who does lol we are gonna we a wipe anyways, if not for the platforms crossover we will when the game gets officially released, so isnt it kinda pointless to go farther than the very minimum necesary to play the game, i had to learn this the hard way, with the last wipe i lost 600 hrs of exploration (and exploration is not precisely fun to be honest)
  12. no surprise here i got perma banned from the discord server for saying "Dick" funny enough after getting banned a friend of mine searched for the word dick in the atlas discord only to find more than 2 000 mentions of it, at that moment i realised it wasnt about the word i said, rather about the fact that the person i said such a word to and the moderator where friends, that was the last straw for me and i proceeded to uninstall the game and move on.
  13. of course you goin to either fight or tax if you found and took over the island first lawless is the perfect example showing that there is no need to force people to tax or own land, you could just plant a personal and unique flag with a limited space around it to be your base, and you mostly need nothing else, the rest should be about battling in the sea imo Should one person/group have control over some of the bigger islands no I think that is bad but the smaller islands I don't see the problem. But just my opinion not saying I'm right and you are wrong. Just sayin is all. dont worry we are just sharing opinions and yeah i totally agree that megas should not have been a thing, at least not from the beggining, most of them avoided clashing against eachother and focused on wiping smaller companies over and over specially if they refused to pay for protection
  14. to be honest i love the idea of torpedos, yet the fact that is fired from a boat is ...well ...lets just call it weird, what rlly kills me about ATLAS are 2 things, the decay system and the lack of a meaningfull progression. hopefully they do something about that soon because in this summer patch in BDO we are getting new boats with several cannons per side and the ability to man the cannons with NPCs just as in ATLAS, if they do it properly it could mean 1 less reason to play ATLAS (for me)
  15. yeah i know about it, yet if we are to play a virtual game in wich most people desires that romantic side of the history of pirates, why not? right? (actually thats what the sold us) i mean if people want to have fun and they do so embracing that side of history, fine by me! hell if the game was done properly we could even have both sides of history and have even more people having fun, i am open to mostly anything that makes sense and its fun.
  16. Please explain to me why it doesn't make sense? i already did tho It is a game it can only do so much not everything can be 100% real life stuff. you can make something unrealistic but coherent, there is no need to copy reality but if the features you put ingame are contradictory then i wont make sense Not everyone and their brother was a pirate either but on the game everyone is a pirate. exactly, not everyone wants to be a pirate, yet we are all forced to, some people just want to tame shit and sell them, some people wants to fend off attacks while others like to be the attackers, there are roles for everyone yet the game forces everyone into 1 single role Being a pirate if you had your hideout/cave/island to store your treasure or whatever you really think if it was another set of pirates they wouldn't fight for that spot/location? ofc they would fight over a treasure, but would they build settlements? no, would they build fortresses? nope, they couldnt stablish themselfs anywhere other than caves and hidden places cause they were being constantly hunted down, but in exchange they had the freedom of not having any obligations with anyone, i am not saying the game should replicate that to the limits but at least if they sell a pirate game it has to make sense, atlas is in fact a co-op sailing simulator with a feudal lord economy system, not a pirate game.
  17. a pirates life was made on the sea, not under a feudal lord and neither stealing land from someone, because land either belonged to stablished empires, or was deserted, if anything they would pillage not well defended settlements, those settlements were not owned by other pirates, pirates didnt want settlements, they wanted freedom and used hideouts. the game in its current state forces players to call themselfs pirates while acting like part of a feudal system, wich is factually contradictory and makes no sense in my opinion.
  18. how about the fact that we are supposed to be pirates? not fucking slaves working our asses off to pay taxes for the higher ups to get richer, it goes absolutely against the essence of being a pirate.
  19. there is no point to it, even if they manage to fool new players into buying the game they would quit after few months when they realize the curent state of the game
  20. i have a problem with this: that i dont have a beer
  21. once you see the skill tree branches you realize that you dont need to have max level to have the most important branches unlocked, actually i stoped leveling at lvl 80 because there was no motivation to keep leveling up due to the unrewarding "time invested vs benefit" relation so i am pretty sure he wont need to invest lots of time in leveling to reach his goals.
  22. i would, because...well because i could.
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