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Gindorf

Pathfinder
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Everything posted by Gindorf

  1. I admit the ice is disappointing. Its nice in bags, but i would expect it to help in feeding troughs though. (Granted at a slightly faster consumption rate) The current meat decay is nuts for feeding troughs.
  2. Totrider, That sounds very much like my first solo go at breeding. Was a complete cluster. Like much in this game first attempts usually are very educational and let you plan better for the next attempt. Breeding can be very time intensive (esp in the first 10%) and does require planning. Once you breed the animals you do not need to babysit for the gestation period. For the first 10% (~4 RL hours) you will need to devote focus to the babies (and manage baby tempatures if required) which requires IRL planning. I usually breed on the weekends due to this time constraint and because every 8 hours you need to imprint, which means you may need to wake up at 3-4 am just to cuddle/walk. Usually what Ill do (schedule given here is meant to give an idea of time/planning) is mate the animals within an hour of getting home from work (call it 6pm); which means babies will pop around 9:30pm. From 9:30pm to 01:30am, I babysit the animals until 10% when they can hit the troughs (note: after 10% temperature management is no longer needed) After 10% Ill go to bed, but will have an imprint at 05:30am. ( 8 hours after birth is the 1st imprint). After that its just ensuring feed troughs are full and coming back every 8 hours. After the initial time commitment, breeding already is fairly casual. It just requires proper planning (and alot of alarms on the phone). Also as Assimar noted, carnivores are much more of a pita than herbivores are. Now regarding your points. I disagree with #1 as not only does that make maturation A LOT longer, it requires someone to play for 48+ IRL hours (granted not all at once, but 2 hours per weekday +6 per weekend day (not really a causal schedule) basically makes it take 2 IRL weeks for maturity) before being able to have a mature tame. That is not a "casual" approach. With #2, company members can already help feed the animals, but the imprint results in a personal bonus (up to 30% damage increase/incoming reduction) when riding the animal, which would not work as if it was a company shared imprint, as it would be very easy to achieve a lot of powerful animals very quickly. (Honestly we do breeding events every weekend and at this point everyone has a 30% bonused bear already at this point but it took about 5 weeks to get there). #3 I disagree with as there should be a penalty for messing things up. (I just lost 2 baby bears last night due to having set my alarm 2 minutes too late, so I have experienced this as well) I like your #4 idea though. It really makes sense with mammals given the milk produced by mothers. Birds could feed from the troughs to the baby much like they do IRL (just without the finding food part in game) Given an increase in food consumption in line with the amount of food a baby would consume to the mother and I think this idea would work well. On #5, I dont like the idea of another food to make on top of everything else. However, I do believe (esp for meats) an increase in spoil timers when sitting in the inventory of a baby should be a thing. Ultimately, I think there needs to be a commitment from the player for breeds because you can get some very nice stats from it. IE a wild level 89 Bear base stats:
  3. So tools increase damage done, which resukts in less swings per tree/node. Its the same # of resources, but takes you less time to harvest. On the shovel Ive heard that the quality will increase the quality of the BPs that you get from a map. TBH I havnt noticed a difference, but Im usually not paying attention to what we get. Its my understanding that the speed increase in sails is broken atm. I have no idea about the rest, though I agree the shovel should increase gold too.
  4. Wait, is that 2000kg before or after the 90% reduction? If that is before that is absolutely horrible!
  5. Would love to know as well!
  6. Sadly this is not correct. You can only select lawless and freeport now. Been that way since 3ish weeks after 1.5
  7. 30-60-90 triangle and a Z axis for foundations.
  8. Bad news, Im pretty sure they have removed the declare war option in pve. (Which is unfortunate for your exact reasoning above)
  9. And a Z axis for foundations and a 30-60-90 triangle too. PLEASE (and thank you)!
  10. Tiily, what island and sector? We can reachout in Ally chat and try to get em down to you
  11. Temprate is where it is at for bear breeding
  12. Are you sure about the level 52@200%? My understanding was the levels are capped at 50 and to achieve that you needed a mythic shipyard (durabilty not being a factor)
  13. Click New server, select the server you want and pick a freeport... the game will load where you left off at and not the freeport. A little confusing but it works.
  14. Agreed that it wont stop X by Y spamming, but ypu could mitigate if they scale it right, ie 1 peice 15min, 2, 30 min, up to say 9 peices then ypu start hitting days. (Similar to CE's timer) Wont stop it all, but makes it much harder to hide. At that point itd be on the settlement owners to clean up
  15. Tbh, eqsy solution is that settlement islands change decay from 4 days to 20 days (like how flags were before patch). That extra time would be the incentive for settling vs lawless. They still need to figure out a solution for pillar spamming (maybe scaling of time based on # of blocks attached...)
  16. Jat confirmed that they will have both pve and pvp PTRs
  17. To be fair, it is the internet, so its a fairly safe assumption
  18. Yeah, I may have been hitting it too hard these past few days .
  19. Welcome fellow tropican atlassian! Im glad to hear you wish to keep El Presidente safe! As for vacation, El Presidente never takes time off (seriously 25 personal days and good luck getting more than 2 days off at a time)! While I do plan to keep pillars as clean as possible, the safety at sea in not in the jurisdiction of El Presidente! (I mean have you seen our navy? Not impressive to say the least)
  20. It states that it will scale. What is lacking is the clarity of that statement. However in the livestream, they mentioned scaling down for more people/companies on the island not scaling up. If it was to scale up, then they REALLY need to fix that as it discourages tenants and would be really dumb.
  21. But I will make a great El Presidente! But in all seriousness, while ideally Id like to have a couple of flags (maybe 1 per server max of 3 or something) at this rate, that probably isnt going to happen. (Which is why you should vote for me for El Presidente!)
  22. Only up to a point in time, currently that is set to 12 hours (tentative) but they have already indicated increasing that (I would imagine somewhere around the 72 hour mark). After that point nobody could demo it.
  23. Agreed, it would be nice to incorporate some from of tangible benefit to the tenants. "I had suggested having the pvp system on pve BUT with the inclusion of a benefit to tenants. Like maybe protection from PvE raids (ghost pirates), some PvE component that replaces the human component of PvP." PvE raids could be interesting to see in the future... "I might be willing to pay 30%, does it include healthcare?" For 30%, El Presidente would be happy to provide milk to all of his island's inhabitants! "Let's not forget this is a work in progress. Including the PvP style claims in PvE does leave open the window for it to be fleshed out in the future. I think it has potential." Agreed, it is very much a work in progress. Its better than the lawless IMO, provided they get the hard caps right for companies. I think the ultimate challenge for GS is to balance the coding requirements between the two systems and prevent coding bloat. This is why I think they went the route they did vs just adding a few hard caps and keeping the old system. For first steps, its moving in a better direction than it was a week ago. "There is also a sandbox aspect to this so we'll see what landlords can come up with to entice tenants to come and help with their upkeep. The upkeep needs to be substantial. The landlord must see value in their tenants. No tenants? No island for you. There are tons of places I can take my taxes. You want to play landlord? Cool. Make it worth it to your tenants. That HAS to be part of this. The cost to the landlord should be such that they're begging tenants to come live on their island." I dont think that the upkeep needs to be substantial/punishing to the point of begging, but it should definitely encourage landlords to want tenants.
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