uli
Pathfinder-
Content Count
193 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
ATLAS Links
Gallery
Everything posted by uli
-
Increase Claim Points per Person, or decrease Claim Costs
uli replied to Solstar's topic in General Discussion
and that’s how they should stay leave them as they are regular players may want to join up later and claim one of the larger islands , or as game progresses larger company’s may join , why should tiny company’s get to claim and entire large island ... needs to stay as it is -
not gonna play out much different to colonies server , fastest will get an island to own rest of us will be paying them for the rights to build there , stupid system should never have been an option
-
Where are all the new islands in SGE?
uli replied to Be Legendary's topic in Dedicated Server and Developer Tools Discussion
i’m inclined to agree with u , my other theory is they won’t release it as players would just run their own small server and play single player -
i am unable to spawn in any grid only at freeport , even at char creation only option freeport
-
Shut up troll , it's just gone midnight in the Devs timezone people do have lives and need sleep ,
-
Shut up troll , it's just gone midnight in the Devs timezone people do have lives and need sleep ,
-
As long as the Devs are making the new content more sea based it's all good They need to get away from. Tames this isn't ark , More ships , more ways to customise them , more sea based areas , more sea monsters STOP WITH ADDING MORE LAND TAMES AND LAND CONTENT ,AND CONCENTRATE ON SEA BASED ADVENTURE CONTENT
- 271 replies
-
- 12
-
the sub was advertised as for salvaging then they announce procedurally generated shipwrecks doesn’t take a lot to work out they go hand in hand yes u can use diving suit early game before u get the skill points / lvl to make the submarine , same as farming i start off the long way by hand then tools then tames , it’s called progression
-
that is the whole point giving players stuff to do but to lock all underwater content behind end game bosses in a game designed to be sea based it a very odd thing to do , by by all means have very hard content underwater , but bear in mind they are adding procedurally generated shipwrecks that will need a sub to salvage so again more content locked away from average everyday players
-
shouldn’t be locked behind the kraken full stop , it it locks game content behind something g that not a great amount of the player base will see or do take ark none of the endgame content is locked away from solo / duo / small groups so why do it with this game , maybe a quest to unlock it but not behind an endgame boss and end game ghost ships and high lvl island bosses bad game design is bad game design
-
i hope not was loki g forward to them
-
Server settings Damned ships lvl cap
uli replied to Hexaron's topic in Dedicated Server and Developer Tools Discussion
please reply only if u have something useful to say ? very rude -
keep flags limited per company depending on amount of members , solves all claim issue in one sentence , theyvare adding more more islands as well with a flag limit per company there will be more than enough for everyone
-
the problem is unless the devs do a reverse on their stupid decision upkeep has to stay i , along with the majority want flags to stay but with limits per company depending on how many members they have if every keeps asking for this then maybe we can influence them to go that route instead of the stupid lawless crap and while they are at it remove lawless so all islands out side freeport are same system they are adding more islands so there will be plenty of land for everyone
-
yeah let’s just let griefers pillar everywhere they want with no decay and upkeep , have u even seen lawless areas or played ark , good thing devs don’t listen to players like u
-
solution Problems with PvE Changes, and a Proposed Solution
uli replied to SilkBD's topic in General Discussion
again 2 isn’t enough as all that would happen is toxic players would place them in resource nodes and build on them blocking them 6 per company up to 10 players , 12 flags per company up to 25 players , 25 flags up to 50 player , 50 flags max over 50-100 players and addupkeep the solution cannot be any simpler , keep old system with the above changes room for everyone and resources can be protected as well , all the suggestion so far about governors and voting for this and that are rubbish simpler the system the better . -
anyone know why i get invalid server as name of server it’s running shows in server list in game and in steam but shows as invalid server and when connecting crashes the server yet doesn’t happen with maps ready made by others , i have even copied settings from them still same ,made an exact copy of map (with my own ip ports etc) same and still shows as invalid server all ports are correct , ip in all correct places , servers names filled out correctly i’m lost as to what it can be
-
forgot to add the claim limit part absolutely agree claim limit and upkeep problem solved it’s what the player base wants if the devs listen this time and do it they will win major brownie points from the community
-
our unofficial severs we will need to set up the new maps otherwise as u say we can carry on as we are
-
the biggest mistake they made was releasing server files and allowing players to host , supposed to be a giant mmo , what did they think was going to happen to official servers when they allowed this . official server have what 15 max per gird now with most just logging in to refresh timers feed and pay crew
-
if there are other flags in the area overlapping they also need to declaim could have been that you were in fact declaiming other flags u were not aware of before it started on the one you could see doesn’t just declaim one flag declaims all affected flags in any overlaps
-
2% i have mine set at and my bank has over 100k of all mats at any one time seems to be working for me and my neighbors used to have it higer but i would never use what it was producing