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[GP] Guybrush Threepwood

Pathfinder
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Everything posted by [GP] Guybrush Threepwood

  1. Yes I agree a brief period of immunity when crossing grids would be a good idea.
  2. Unfortunately I don't do fluffy, even if I try!
  3. Tedious? All you have to do is demolish the floor and that's it. You built it you take responsibility instead of being lazy.
  4. If you knowingly don't use it anymore then why not just demolish it, then you won't get the auto-decay notices.
  5. As far as I was aware the bodies disappearing when logging of is only for Freeports, and that was introduced after the horrendous launch in December. I wasn't aware of it happening outside of Freeports. I could be wrong, but pretty sure bodies remain in the world.
  6. What do you base this "easy" on? For all we know they'll have SotD airships, or add aggressive flying creatures. Don't just assume it will make travelling more easy.
  7. They are already looking at the issue. That's why providing them detailed repo steps helps.
  8. No crew are only affected by this when they are idle, i.e. sweeping. This was also checked as I saw someone with 5 crew, the 4 crew manned at stations all had 7 days whilst he was online, the one sweeping had 5 days remaining.
  9. The time will vary as the auto-destruct occurs after server restart. So if 10 day timer ends and server restarts 5 minutes later then there is a 5 minute window. On the other hand if the game has just updated and servers restarted and someones structures timer ends then it may be a day or more before next restart. So the question is how long is a piece of string.
  10. Just because Ark are adding a new map doesn't mean people will stop playing Atlas and go play Ark. I quit Ark in March and have no intention of going back, regardless of the additions they are making. Lets not make assumptions of what changes one game makes will have an affect on the other game.
  11. It has been proven, and the steps that prove it have been provided to the Devs. I personally tested it with someone from another company on their ship that was parked outside my base. I could claim their tames on their ship with them standing next to me. As soon as they took it on land I could not claim it. When they took it back on the ship I could not claim it. However, rather than the timer being refreshed it said claimable even though I could no longer claim it. So touching animals on ships is pointless, you need to take them on land once every 7 days until it is fixed.
  12. I've only responded to questions I have an opinion on, if I have no idea then i'll leave the question out. What is to stop 50 people doing that? Erm the player? Are you seriously suggesting you would log on, find 50 people sleeping on your ship and you'd think, oh well, and sail off in to the seas? Of course not, you'd use the wheel to expel them from the ship. I don't think details have been given but I believe it is going to be an expel all option in the wheel, I don't think you'll have to do it individually, but I could be wrong. It probably will just move them off the ship. You can always raise the ladders so they can't climb back up. No, regardless of whether the wheel is locked or not you can't mount the wheel. This is the same thing as insiding, company owners should take 100% responsibility for who they let into their company. The game developers shouldn't be responsible for player actions in that way. Although I don't know if there is anything in the Company settings that dictate what members can do or not. Why would they? What makes you think anyone outside your company can use your beds on ships? Such a strange question. It's no different from beds and bases on land. Again where are you getting these concerns from? Just because other players can now step foot on boats on PvE why do you think they can use your beds if they are not in your company? When they say you can base on them it means you can step foot on them.
  13. Hmmm I did a treasure map on my bear I think 2 days ago, didn't experience that. I hope that's not the case.
  14. Ok you need to cool down and think about the mechanics of this game. Ships in PvE were not boardable by non company/allies therefore there was no risk of tames being stolen. Therefore it didn't matter whether tames were left on ships or not. Also tames left on ships would not cause any agro by wild creatures. Then when ships in PvE were boardable by other players in a recent patch this is when the issue of tames being stolen became an issue. Before the change in mechanics no-one had any idea that tames on ships did not have their timers refreshed upon rendering. So think about the game mechanics before you start throwing morons and idiots around.
  15. Whenever I decide to go sailing, if it hasn't rained for quite a while I often hold off until it rains and then head out afterwards to reduce the chance of hitting rain, although the doesn't make much difference when crossing grids. Fog I absolutely hate because it cuts visibility so much, but you know the SoD AI will still see you regardless i'm sure of it. Also the cold front can also be just as bad as fog. I've crossed grids on several occasions where I appear on the other side suddenly in front of loads of SoD's. I didn't think they spawn along the edge, but maybe they were agroed there by someone else. If i'm traveling several grids I normally travel along the edge for several reasons, 1) not much will/should spawn along the very edge, 2) You only have to pay attention to one side for SoD spawns. Since I got an NPC on the sails it is so much better to avoid situations, but even when I crossed grids and appeared right in front of 5 ships, they still got a few hits on me before I turned, turned sails and sped away. But yeah over all absolutely hate it.
  16. Please note this thread was made in February. The Kraken is different from what it was back then.
  17. You aren't paying attention to what he was saying. It's not about seeing timers when offline. Are you aware of the current bug of animal on ships do not reset timers when you render them in? You can only reset their timers when you take them on land. Therefore, as @Kidoriwas saying, if we could see timers on animals and ships just like we currently do on structures, then the issue with tames timers not resetting on ships would have been spotted long before loads of people started having their tames stolen.
  18. If there was a fix they would've mentioned it in the patch notes. I doubt it will be easy for them to identify the cause of this issue as it can't exactly be reproduced with a guarantee of the issue occurring.
  19. You posted in the PTR bugs section which is not the correct place. You want the normal bugs section. Freeports have rapid decay timers, I suspect if you left it over night that you left it too long.
  20. No, PvE ships will auto demolish after 3 weeks of inactivity.
  21. I also noticed a ceiling with several walls attached, a railing and a billboard, all in one spot disappear after the patch over the weekend. Nothing in my logs either. Then later on in the day I went to the other side of my base, and I suddenly noticed one pillar in water next to my base, I though that's odd sitting there on its own, then I realised that it was my hanging noose structure. I had 3 pillars, 2 ceilings and the noose disappear which I can only imagine happened at the same time. What was odd though was why was the one pillar under the water still there but everything else attached to it gone?
  22. What is he wrong about? His opinion that he doesn't find PvE boring or that he finds PvP boring, because I can tell you now neither is wrong when it is his personal opinion. The way he describes PvP is probably accurate for quite a few players. You may play PvP different but doesn't mean everyone else does.
  23. This is incorrect, with animals you need to take them off the ship onto land and put them back on the ship. Interacting with them on the ship will do nothing to timers. As for NPC you only need to worry if it is idle, i.e. sweeping. If so then assign it a job to refresh timer.
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