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Showing content with the highest reputation on 07/06/2019 in all areas

  1. 2 points
    So I took a break for a bit owing mostly to rl and recently returned to check out what's new with Atlas. I haven't had a chance to really dive into some of the newer stuff yet, but I did notice something I found disapointing: the removal of individual debuff effects from vitamin deficiencies in place of more mundane taking damage when any one gets too low. I'm aware this was almost certainly done out of player dislike for the system and complaints it imposed too much of a burden. I'm also aware that many find the vitamin system unappealing in it's entirety and want it eliminated. For what it's worth my two doubloons are contrary to this view and here's why: The vitamin system adds to and enhances the survival genre and seems a natural step to differentiate it from other games that just have health and stamina. Many people put forward an initial complaint that it was overly punitive and unrealistically required micro management of eating and drinking. I will conceed that the system in its initial form lacked polish and needed tweaking, but many people pointed out that vitamins don't drop that fast irl. You also can't build an entire building or a massive ship in a single day, so I think it's safe to say things in Atlas can occur faster relative to real world time frames. Stil, many players were unhappy with initial tweaks to make vitamin consumption less punitive. I strongly suspect many objected while at the same time being unwilling to put points into the skills that mitigate vitamin drain, or invest points and effort into cooking. I think cooking holds a lot of potential for Atlas as providing a reason to gather far flung mats and to maintain land based operations as well as ships. However, vitamins have now been nerfed to the point that cooking is at best a flavor option, rather than a strong means to mitigate vitamin loss and manage it and the food meter more effectively. I think a balance needs to be struck where cooking isn't necessary, but is highly useful for both buffs and managing vitamins. To the degree vitamins become increasingly easy to manage on their own, this serves as a form of nerf to the cooking tree. I would encourage the devs to cointinue to add depth to cooking by adding more recipes, giving most recipes a distinct use or advantage, either a buff or a good combination of vitamin heals for more commonly found ingredients. Right now it's a good start but needs work, and is somewhat dependant on vitamins for it's viability. Combined with the crafting system which requires an increasing variety of mats for better and better gear, cooking could be one of the core things to spur trade and exploration, as players fan across the map to locate ingredients for all sorts of recipes. For this to have a meaningful risk:reward ratio, the devs must carefully consider how good a food buff needs to be to make finding or trading for it's ingredients worthwhile. If they can find this balance, I think it could be a significant step towards helping Atlas develop a vibrant and engaging economy. At present I would say that most of the buffs are lackluster in comparison to the effort required to get them. I also want to urge the devs not to listen only to players complaining about managing vitamins without considering whether those players have been willing to avail themselves of the available tools to manage vitamins better, or are just whining out of laziness. My personal experience so far with Atlas is that vitamins have always been manageable because I was willing to invest in the relevant survival skills and cooking. That's just my two doubloons.
  2. 2 points
    The vitamin/food system was never explained very well, so I think there are a lot of people who don't understand how it works. The slow restore over time doesn't help that. Some of it just works badly. You should be able to restore your vitamins without overeating. It helps now to have the ice/preservative bags to keep food longer, but it would help more to have a way to put food in shops without having it spoil. Spoil times ought to be a lot longer on inventory-held prepared food as well. I'd really like to see cooking expanded and become more important too, but Id rather not achieve that through punishments for not eating cooked food, like death penalties, and stronger debuffs. That's been a common failing in this game so far - to encourage some game aspect not by rewarding for it, but by punishing players for not using it.
  3. 1 point
    Here are up to the minute numbers. Actually PVE on official is still more popular on EU and holds its own on NA compared to their numbers. The numbers have actually increased slightly for those that are watching them since singleplayer came online. People who play either style always are of the opinion that their preferred style is the one that is dominant "for the majority" but data is data. https://atlas.hgn.hu/
  4. 1 point
    Why because the reason most gamers are PC gamers is because of the ability to upgrade... Granted there are still some limitations like the CPU form factor only being maintained for so long on generations of mother boards! But as a person who built PC's for a living 5K - 10K is just crazy talk... With 5K I could Triple SLI some of the most expensive video cards, have mineral water cooling the best board on the market maxed out RAM and still have change left over! The reason people pay 5K or 10K for Computers is because they are computer DUMB and can't build there own computer! They buy things like (ALIENWARE) < $1000+ for the name and a couple of .25 cent sticker on the case! Heck computer Dumb people can go to a nearby Fry's electronics and they will put it together for you at a reasonable price and help you pick out every piece to put in it... No you can easily build a capable mid range gaming computer for less then 1000 dollars and for less then 2000 a high end gaming computer! My rig for example: MSI B250M Gaming Pro $60 Pentium G4620 $110 32 gig ram $160 4 Terabyte HD $80 1070TI $250 Windows 7 ($100) - already had this but windows will range typically from 100-150 depending on Home or Prof 688 Dollar build granted I live near a Fry's Electronics so I have easy access to parts but anyone can use Newegg or Fry's Online and get similiar deals! I am constantly recording videos with OBS while I am Playing, plus running TeamSpeak and chatting and typically uploading to Youtube all at the same time with no issues, while typically running a high graphics. Ack Left out the Case and Power supply!!!! Antec 900 $80 (Granted I have had this case for several different builds) Antec Earthwatt 550 Gold $80 So tack on another 160 dollars for a new total of $848 So your thought process that a gaming PC is 5000 dollars is a bit on the extreme end...
  5. 1 point
    Wipes are possible, but there is nothing in the communication from the devs that even implies a wipe is impending. I am under the impression the biggest reason for the previous wipe was the need to rework the claim system and test it with a clean slate. That does not currently seem to be a pressing issue so if I were to offer my best guess it would be that I don’t see a wipe coming down the pipe. However my handwritten invitation to staff meetings at GrapeCard seems to have gotten lost in the mail, so that prediction does come with my personal guarantee.. Boomer’s guarantee: All predictions wrong or your money back.
  6. 1 point
    Do Not create a new one. Restart the Game And join new Server than your Charakter should be back
  7. 1 point
    That x amount of time is 3 weeks. That's a pretty generous amount of time. It's designed to stop the pile up of abandoned ships everywhere. If they never auto-decay then it would get very messy and would also impact server performance. All one has to do is log on and step foot on each ship once every 3 weeks. If you cannot log on for a few minutes once every 3 weeks then that is unfortunate.
  8. 1 point
    Add a sattened Buff which last for 1 Hour or so where Food wont be drained And additional buffs which makes every Food Special. Maybe even add recipes that can be found to learn After unlocking the Cooking tree And let People be able to make higher Quality Food Either with int or better Grills And such. Might even add a new Stat to Armor that increases Cooking Quality.
  9. 1 point
    The only thing about vits for me is they don't work in unison with the stomach/hunger which makes no sense to me,I can be full and still need to eat and gain small damage from doing so,doesn't seem right.the positioning of the icon isn't helpful either,sometimes I can barely see it.
  10. 1 point
    vitamin system is cancer. Noone plays the game and uses it its easyer to eat a turd and respawn and reset tota waste of processes.
  11. 1 point
    Aye, we had em cut down considerably from a month or so ago but looks like they're getting through a lot more aggressively now. Spoken to our tech folks and they'll be making some further enhancements to the spam filter which will should cut down on these guys getting through.
  12. 1 point
    I read your text and just want to ask you: are you too lazy to play a game of this size? survival means: do something. U can easy cook some food and skill in vitamin deploying. I have never problems with the vits. Too hot or too cold? Craft gear, skill in fortitude. We get islands in the desert and in the deepest polar regions. Never get problems with the weather. Skill the temperature-penalty of armours helps too. No water?! Place a barrel in areas with rain or a stone reservoir in desert sectors. U will have way too much water for crops, cooking and refill your bottles. Or dig with a shovel and refill your bottles. Building a ship takes too long? Definitely not!! I can easy farm and build up a brig while 1x is active in 3 hours, solo... Too easy... I think you're just a spoiled dude who never had to work hard. You can easily manage that game.
  13. 1 point
    Devs, how can you possibly call this a pirate game when stealing boats takes years? I mean this has to be one of the main priorities!? Kill the crew, break the doors, kill the beds, steal the ship. You have all the mechanics in place already yet you guys insist on a timer to take ships. It's absolutely terrible. Two minutes to sink a ship but 5 hours to steal. You got to be kidding us. I brushed aside that this was just a ark remake, but can we at least get some decent mechanics?! Also why can small tribes not be nomadic? Would make everyone much happier if you could park your boat in the middle of the sea and log off. Take a hint from eve online. The best pirate game ever made. A small tribe shouldn't have to fight for and defend land. Their should be a way a group of four people have a boat an when they all log of the boat despawns after set amount of minutes or after the personal owner logs off it despawns long as no one is aboard or taking damage. Yet alone how many frames people will save when coming to over crowded areas when others are not online. Would improve game experience ten fold and also make the game an actual game of its own instead of being ark 2.0
  14. 1 point
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