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Winter Thorne

Pathfinder
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Everything posted by Winter Thorne

  1. Winter Thorne

    How Hard Is It To Get It Rite

    We used to call that "throwing up all over your own shoes", where you have a huge seething mass of disconnected thoughts in your head and you just open that sucker up and let it pour out through your fingers onto the page in one long hurl. Hunter S. Thompson used to use that kinda stream of consciousness writing, but he did it much better.
  2. Winter Thorne

    (Poll) WHO WANTS AN ISLAND?

    Even a week wouldn't cover vacations. I can't see devs ever getting involved in those kinds of arguments anyway. I think when it's done, it's done, if it follows the game rules.
  3. Winter Thorne

    How Hard Is It To Get It Rite

    And you wonder why nobody wants to play on the same server as you?
  4. Winter Thorne

    How Hard Is It To Get It Rite

    Paragraphs are your friends.
  5. Winter Thorne

    I wish there was good news for PVE

    Neither. I want to be the person who comes in and starts setting up post offices everywhere. Atlas Mail - Let's Go Postal TM
  6. Winter Thorne

    LOL for the love of god listen to me

    And you wonder why nobody wants to play on the same server with you?
  7. Winter Thorne

    I wish there was good news for PVE

    That's a good point. I suppose you could argue that if something is possible to do, someone WILL do it. Although we've already heard the counter argument to that - with incentives to behave well (landlords need tenants to pay tax and keep costs down), why should anyone behave badly? The test sounds fun anyway. Can I volunteer to be a chaos factor that just goes around doing what I please? It would be a real stretch for me, but I'd try hard.
  8. Winter Thorne

    I wish there was good news for PVE

    Well the subject was the land claims situation. The problem is that people want a claim and they can't have one. None of those theories have anything to do with that. It's fun kicking around game design ideas, but there's not much point in having long discussions about stuff like - What if they made a random island just blow up every day? Flotsam everywhere. What's the point of it?
  9. Winter Thorne

    I wish there was good news for PVE

    I'm thinking that if the PTR has a smaller map, anything bad that happens will be blamed on the smaller map. "It'll be ok on live, with more room. Give it a try and see." If it has the standard map, it's likely nobody will even see another player. Everybody gets their own island. The only discussions will be about the upkeep level. If we set up a situation like you suggested, the response will be that it was a setup. Companies tried to be bad landlords as part of a setup so it doesn't count. I just don't see any way that the claim design gets a shakeout on the PTR, unless a huge number of players come back and log into it.
  10. Winter Thorne

    Step in the right direction.

    bah. You can't just throw everything into a genre bucket. That was Ang Lee's first movie. It was great. And really funny in odd little ways. But yeah, Shakespeare in Love? That was a mistake.
  11. Winter Thorne

    Step in the right direction.

    Sense and Sensibility - 1995. Would have won the Oscar if it weren't for a bunch of guys with hairy legs wearing plaid skirts.
  12. Winter Thorne

    I wish there was good news for PVE

    Well, that's a point that has actually come up in some of the discussions here. I don't think there are any MMO features they can add that make players, especially new players, not want a piece of land to own. The only thing I can see them doing that would change the dynamic enough is to turn the islands into towns and bring in a system of villagers who have a say in the town government. People would be happier to have a plot of land in a town and contribute to the town upkeep, rent a shop, etc. That would make the landlords unhappy, knowing they don't own it anymore and can get voted out. Maybe wouldn't appease all the people who just want a piece of land somewhere, but it would probably make enough people happy to fix things. But that's a big structural endeavor for this dev team. (And most dev teams these days) They prefer to "add MMO" by throwing in a dungeon or repeatable quests. They throw doodads at the game rather than building complicated structural things. I think at most, they might program in some type of invasions hoping everyone on an island would band together and become a group in order to fight them. But if I'm a small group/solo having to be a tenant with a restrictive or bad landlord, that wouldn't do a thing to fix that problem. In a game like this, having a base that you own and control is fundamental. There are whole skill lines based around being able to build things. You can't expand on top of a structure that doesn't provide that and expect to overcome that problem.
  13. Winter Thorne

    Step in the right direction.

    I miss Alan Rickman. That voice!
  14. Winter Thorne

    The Time Has Come

    The Walrus and the Carpenter Were walking close at hand; They wept like anything to see Such quantities of sand: If this were only cleared away,' They said, it would be grand!' O Oysters, come and walk with us!' The Walrus did beseech. A pleasant walk, a pleasant talk, Along the briny beach: We cannot do with more than four, To give a hand to each.' The eldest Oyster looked at him, But never a word he said: The eldest Oyster winked his eye, And shook his heavy head — Meaning to say he did not choose To leave the oyster-bed. But four young Oysters hurried up, All eager for the treat: Their coats were brushed, their faces washed, Their shoes were clean and neat — And this was odd, because, you know, They hadn't any feet. Four other Oysters followed them, And yet another four; And thick and fast they came at last, And more, and more, and more — All hopping through the frothy waves, And scrambling to the shore. The Walrus and the Carpenter Walked on a mile or so, And then they rested on a rock Conveniently low: And all the little Oysters stood And waited in a row. The time has come,' the Walrus said, To talk of many things: Of shoes — and ships — and sealing-wax — Of cabbages — and kings — And why the sea is boiling hot — And whether pigs have wings.' But wait a bit,' the Oysters cried, Before we have our chat; For some of us are out of breath, And all of us are fat!' No hurry!' said the Carpenter. They thanked him much for that. A loaf of bread,' the Walrus said, Is what we chiefly need: Pepper and vinegar besides Are very good indeed — Now if you're ready, Oysters dear, We can begin to feed.' But not on us!' the Oysters cried, Turning a little blue. After such kindness, that would be A dismal thing to do!' The night is fine,' the Walrus said. Do you admire the view? It was so kind of you to come! And you are very nice!' The Carpenter said nothing but Cut us another slice: I wish you were not quite so deaf — I've had to ask you twice!' It seems a shame,' the Walrus said, To play them such a trick, After we've brought them out so far, And made them trot so quick!' The Carpenter said nothing but The butter's spread too thick!' I weep for you,' the Walrus said: I deeply sympathize.' With sobs and tears he sorted out Those of the largest size, Holding his pocket-handkerchief Before his streaming eyes. O Oysters,' said the Carpenter, You've had a pleasant run! Shall we be trotting home again?' But answer came there none — And this was scarcely odd, because They'd eaten every one."
  15. Winter Thorne

    A Complete Redesign

    When the game first went live, the main pve complaint was that there wasn't enough land for everyone to have a claim. Now the pve grid has been reduced from 225 tiles to 50 tiles. Claims are limited, which helps, but you've also put the pvp players in there, and nothing in your design says they can't have a pve claim as well. There's not enough room. From a pve point of view, it's pvp getting all the goodies again. You've reduced the claimable area for pve and then put important skills and mats and additional claim space behind a pvp firewall. At this rate I'm expecting someone to come up with a solution that pve servers will only be online from 1:00-3:00 PM on Tuesdays and you can only tame chickens. There are a number of problems that can be caused by allowing a pvp player to run back to a safe zone and a safe base as well. I would be against the idea anyway because of the culture clash. That's one of the reasons some pve people play pve, But I'm not sure the idea is workable in the first place the way it's set out.
  16. Winter Thorne

    Developers! STOP! PVE!

    Too much standard physics, not enough quantum theory. Where's the chaos in it? If I am standing in a closed box, I can either be time traveling or not time traveling and you won't know until you open the box. Who are you people and what are you doing in my livingroom? Get out right now or I'll call the police!
  17. Winter Thorne

    People left the game ?

    I did not chase the new people away, I swear. I was very nice to them and I hid so they couldn't get a look at me. Maybe it was the snakes.
  18. Winter Thorne

    We are all gonna die

    uhh..I"m not gonna tell him. One of you guys do it.
  19. Winter Thorne

    People left the game ?

    I think you should change the thread title to - Are there any people left in the game?
  20. Winter Thorne

    I wish there was good news for PVE

    I think he's talking about himself and his group of friends.
  21. Winter Thorne

    Captain's Log 24: Public Test Realm Ahoy!

    Self-fulfilling prophecy.
  22. Winter Thorne

    I wish there was good news for PVE

    You won't find out on the ptr. It's only a week and the player numbers are very low. Everyone's going to get an island, probably, and it'll look great for a week. Nearly everyone will be very happy, except that we'll all be separated on our own islands and can't talk to our friends. The real conclusions won't happen till much later on a live server with a larger playerbase. (If that happens)
  23. Winter Thorne

    I wish there was good news for PVE

    I was very vocal in discord about what a bad idea this was but, I knew that they wouldn't develop two claims systems, for PVE , its too much effort. for PVP...sure. There..fixed that for ya. Sorry to see more of the good pve players leaving. Happy trails and red sunsets, Unclemike.
  24. Winter Thorne

    Captain's Log 24: Public Test Realm Ahoy!

    And the PTR is only intended to test for bugs in the code, not how well these design changes work, so all that will have to come out after the servers get wiped and go live, which means if people hate the new system enough, another wipe of some sort, and "more changes based on our feedback" if we're lucky. More changes based on some idea someone pulled out of their nether regions if we're not. And then more "iteration". This new claims design for pve will take months to sort out with the low player numbers. If there are only 200 people playing, everyone gets an island. Everyone is happy. The problems won't show up till the numbers start creeping back up. So be prepared for everyone to be saying what a wonderful thing it is for the first few weeks. On the other hand, the feedback from pvp seems to be understood and accepted. (Whether it's a good or idea or not, I can't say), but they listened to the feedback at least.
  25. Winter Thorne

    Captain's Log 24: Public Test Realm Ahoy!

    To my understanding more players just wanted caps on claims. But I think you've misunderstood the other side of the argument too. If there are caps on claims then no freebuild is fine, because everyone is getting a claim. If it's the island system you have to have freebuild, because all the players won't have claims and they were promised land to build on. (Not claims which is what they wanted, but just land to build on). The freebuild is the only thing in that system trying to balance the power of the landlords and ensure land, so you have to have it. People who wanted caps on claims aren't also arguing for no freebuild with the other system. Two things strike me about this captain's log. One is the amount of focus and resources being put into pvp, with pve being an afterthought. Two is that we have even less information about what's coming up than before.
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