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  1. 1) The game is beautiful. I will admit, i love the atmosphere of the game i'm running on high with an RX 570 8gb and very nice. the game actually runs better then ark for me. 2) The world is large and takes a while to get from place to place which is pretty nice. seeing random boats off in the distance gives a sense of danger. which is interesting 3) The skill tree's are awesome, very RPG like very well done, could use some refining and more info on the skills. 4) claiming of land: ... it's ok people are mass claiming which kinda sucks feels like it's kinda ruining my experience but i expected this from the arkish community. 5) stealing of ships: well.. seriously just break the bed and all your work is gone, kinda sucky and makes me want to play pve. 6) Mob Spawns: OH MY GOD why is everything aggressive, i can't even build a base on the land i claimed because as soon as i leave my small shelter, wolf wolf crock wolf snake snake snake snake snake x1000, and don't forget the VULTURES EVERYWHERE when i finally manage to kill something. did i mention wolves? i want this game to be great, i come from a long line of mmo's games, i play eve and i played star wars galaxies. i was hoping this would be my next SWG which it can still be in a good way but alot of things need to be addressed.
  2. 1) The game is beautiful. I will admit, i love the atmosphere of the game i'm running on high with an RX 570 8gb and very nice. the game actually runs better then ark for me. 2) The world is large and takes a while to get from place to place which is pretty nice. seeing random boats off in the distance gives a sense of danger. which is interesting 3) The skill tree's are awesome, very RPG like very well done, could use some refining and more info on the skills. 4) claiming of land: ... it's ok people are mass claiming which kinda sucks feels like it's kinda ruining my experience but i expected this from the arkish community. 5) stealing of ships: well.. seriously just break the bed and all your work is gone, kinda sucky and makes me want to play pve. 6) Mob Spawns: OH MY GOD why is everything aggressive, i can't even build a base on the land i claimed because as soon as i leave my small shelter, wolf wolf crock wolf snake snake snake snake snake x1000, and don't forget the VULTURES EVERYWHERE when i finally manage to kill something. did i mention wolves? i want this game to be great, i come from a long line of mmo's games, i play eve and i played star wars galaxies. i was hoping this would be my next SWG which it can still be in a good way but alot of things need to be addressed.
  3. I have already seen these suggestions, but I hope that opening another suggestion shows you the urgency of fixing this, because it truely takes out all the fun out of the game. 1. Land claiming At this point, it seems impossible to claim land. We've sailed from the starter island in the east to almost the middle of the map, and there was literally barely space left to claim - and in about 75% of the cases, there were even no buildings, only the flags. -> Please add a limitation for the claiming flags per company! I'm pretty sure this problem popped up because you can also claim ships with this same flag - maybe simply adding a "ship-overtake-flag" in addition to the "land-claiming-flag" with limitations per tribemember is a solution. However, we managed to get a nice piece of land in an absolutely "deathzone" of an island, what brings my suggestion to Point 2: 2. Hostile animal spawning Sorry, but this is absolutely insane! We manage to build one single thatch foundation in about 2 hours whilst defending against an alpha snake, an alpha wolf, a horde of crocodiles and wolves, some rattle snakes and about 5 vultures. We didn't even had the time to craft arrows to defend. I don't have any problems with a horde of wolves strolling around the island (ok, maybe not on a carribbean island...) and some crocos lying at the beach, but with two alphas and a mixed horde of hostile animals attacking all at the same time, it is impossible to even build a small house, not to mention a big shipyard... So, we let the land claimed and continue to sail to other islands - and so the next piece of land is claimed and blocked and literally no one has something out of it - what takes us again to point 1) of my suggestion. -> Reduce significantly the spawn of alphas (maybe one per island or limitated to the islands with caves) and hostile animals and reduce their aggro radius. At this point, our gaming sessions in ATLAS looks like: 1. spawn on bed on the raft 2. sail to an island 3. seeing that all land is claimed 4. continue to sail where the wind takes us 5. dying because of vitamin deficient 6. go to point 1 That is truely no fun anymore and needs to be fixed ASAP - you can see in the steam forums that we are by far not the only ones complaining about these mechanics. Thank you!
  4. Yeah I'm ok with this, would give small and large companys still good amount of land. I'd like to see UPKEEP on claims as well
  5. I have to say that the way you put 10 huge pages of info (one of which is actually too long and just gets cut off with no way to read lol) immediately when you first join the game, and then never show them again (even connecting to a new server) is definitely not a good enough way to introduce people to an MMO. Based on the way this game is constructed, and you can spawn in so many different spots, I think the best way to go about it might be to make a tutorial island map rather than having it occur on the actual server. A small single player area where you teach people the basics in the form of guided gameplay rather than walls of text. Instead of presenting a ton of information at once, explain one thing, then make the player do something that acknowledges that.
  6. Have small farm but yeah I think CO mates are manual watering it currently or rain watering....
  7. Good afternoon. Just a small heads up that the Crocks on the 2 larger islands in Grid F4 are multiplying and they have a huge agro range. Was out at sea off the coast and was over runned by 9 of them and 3 of them came off of land from over 200 yards out. please look into it when you have a chance... And the Wolfs on both island have a 300 yard jump and are in packs of 3 to 5 with levels between 150 and 190.. thanks, Eressean
  8. Its a Survival MMO, not intended to be solo or easy mode... But yeah down the road with NPC crews it will make it a lot easier for small groups or a solo play to enjoy their adventure. Many changes need to happen, but I'm not sure if the changes you appear to want will be well received my devs/community Tis survival after all, don't build or stockpile what you can not defend!! Happy sailing mate!
  9. Okay on my first day on Atlas, this Sunday I were playing around with shitty ping 255++++ all the time, but even though i managed to get to level 15. I made a small house with a bed and went out for one last task before going to sleep for the big day Christmas on my last task mission I died and i couldn't log back... I have tried many times after that but i couldnt join any server on the eu pvp cluster anymore. Today i managed to join, change home server and spawn in the vast ocean... Timedout and now i am meeting the same issue (can't connect...). So now i have lost my level 15 character aswell as LOTS and LOTS of hours just trying to play this game I have paid for. Can someone fix this piece of work?
  10. Well it's another question to be able to answer. If you think you will get a lag free server for 30$ or if you have a larget budget the answer will be different. So far Nitrado and G-Portal offer somes, at start everything goes well, but its a small part of a box, so after a few servers will be implemented on the box it will for sure become different. But thats what you get for what you pay. Some folks think they gonna have shrimps for a dime. You can rent a server at any provider and pay the extras to get CPU priority and such things, this also will make a difference.
  11. I would also be interested, got a small company so we dont need much space.
  12. What's frustrating is I have a respectable desktop computer and I can't even touch the game other than the loading screen... My crappy WORK LAPTOP with less memory, graphics, and everything starts it up and gets in but of course because it's a work laptop it just CHUGS. But that means its not an IP / network issue because they're plugged into the same Router & Modem. It has to be some kind of small PC Specific issue.
  13. Yeah, i'm not going to lie. I'm holding out a small bit of hope that the Devs will see this and float our ship, since it's 100% good on health and perfectly fine, but if they don't...i'm not making another one....i'll be done with the game til they have this stuff resolved. I spent a good 10 hours with 4 other friends getting mats for this while level locked. I played ark all through alpha, into EA, and onwards.....but the level of grind for a boat on this to all be lost at once, is too much. I have 100% faith they will fix this bug, but in the interim I need some restitution to this bug in the form of "healing" the wreckage and just righting the ship.
  14. This 100% After claiming a territory and throwing down a small structure with a bed I have returned to three level 200+ Alpha animals camping my spawn... Literally can do anything and I got dc'd when I got killed and all the item on my body disappeared. Plus half the island in the tundra and all the ones I've been to in the polar areas have next to no fiber. When fiber is required for almost every single item you build there should be some on every single island.
  15. What i miss in Atlas its Neutral Player City´s. So anyone can come up for trading, or buy a Ship, or buy the rights on the dockyard for craft one. or or or. I think a lot of player ahead Beginners would wish to find a friendly Player city or something where other Players offer a Ship for Trading or Work for that. And the best thing for trading would be, its gives Ressources ingame thats only spawns 2-3 in the East, 1-2 in the North East, 2-3 in the North... etc.. But only when companys have a small amount of claims. This Things will promotes real Piratery, real trading, real companys there will be like a Security Marine, and and and
  16. Completely agree. I feel the same way. I have no urge to fight the game just to find out when I do find some land, It'll be stolen from me on a PVE server, and my boat I may work on for days grinding mats will also be gone before I even have time to wake up the next morning. I don't understand how they even let this slip by unless it was what they meant to do. But if so they need to put on their steam page that this game is only meant for 500 man Companies that has people online 24/7, and grinding mats 90% of that time. Never ever minded the grind in Ark, And I wont here either but to lose everything you grind for in the matter of hours? Why bother? A raft I can easily see lasting 3 real life days. Seems fair, even 2. Fine. But a small ship? Should last 5 days. And those large ships, Brigs / Gal's, They should EASILY last 12 to 14 days, with NORMAL upkeep. Not 10% it's overall resources every few hours lol.
  17. Well your concept is cool and all for the game but the lawless islands are taking so much space and honestly? i been traveling from island to island just to find 1 place where i can build but cant people are too toxic and they will kill you on sight and i cant fight off people will full plate armor now can i?. The map feels too small to be honest and unless you guys for 1) Remove unlimited flags 2) Make a server wipe so all the inactive tribes can go away then this simply wont work. We cant find islands end of story its impossible to take over anything when you can barely survive long enought to not die by vitamin deficiency.
  18. I've also thought this....but not exclusively because of no available land. Because I don't think they can handle 40k in one server with good performance, yes it has gotten better but they've never cracked this issue on Ark and it's been out years. They calculated 40k from assuming there is an equal distribution of players in each grid...that will never happen. There is also no enough landmass in the game, a small group can take over a grid easily (if is was available)
  19. haha pretty simple here, the vocal 1% who got an Island will disagree whereas the main player base who were 'slightly' late and are trying to find a small claim anywhere will not. Hopefully Devs can see that allowing people to have a chance to get land is better for everyone and not just the minority. Like some people haven't even looked at the game yet because of christmas and with one server the fun of the game has pretty much been taken away thanks to the claim system and fast progression. Like I am shocked people have cannons and full ships less then 24 hours from launch.... Unless they are planning regular wipes surely this should have taken slightly longer to find at least in XP terms. I think if they can stop people abusing it that claims should have been limited to one per day. One per person and one per company, however large groups could probably abuse that somehow, but I think one claim per day at least gives people a chance to get some land. Whether they make lawless islands claimable, make more servers, make the map even bigger... something needs to be done cause right now the truth is this game is only really going to be fully experienced and enjoyed by those who claimed all the islands immediately and this is not good for gameplay. I hope for more servers and regualr wipes personally as I am enjoying the game as it is greatly.
  20. I think for a game this big in scope and size there need to be slower progression firstly and also flag claiming should be limited to one per day to give a little more of a chance for everyone to claim land. That said I am happy with the game as it is, they can keep it like this if they just do regular wipes and give us another chance to claim land. I here people saying 'this game is for large groups not solo', whilst I agree I think solo and small groups should be able to have a chance to hold land. Sure eventually abig company can invade them or whatever, but right now its just too few people who have land compared to the player base.
  21. Yup, we are having the same problem. Seems like resources re-spawn extremely slowly (read anywhere between 1 and 12 hours per tree). And we have not found metal anywhere yet bar the small amounts that you get from some rocks.
  22. I'm sure if this isn't intended that they will fix it. But currently, they are still busy with more important bugs. And just a lot of people will quit, most people don't understand what early access is and they don't read before they buy. People like to jump on the hype train before they know what they are getting into. I had the same issue as well until i joined a bigger company inside an alliance. Now I'm settled and having fun. I knew it was early access, I knew there would be a lot of bugs and mechanics that aren't working as intended. But you can also view it from another point. Maybe this game is intended for big groups and you're doing it wrong by going with a small group or alone? as well, instead of saying this is absurd and needs to be fixed.
  23. I understand your point. But still, that is debatable. Is this game designed or intended for bigger groups? We don't know that.. For example, on eve the claiming system is very similair and that game is designed for bigger groups and it works very well that claiming system. How would you feel if you have a big base with like 4 ships, and a small group of 3 people steal everything in one night? I bet you go on the forums and complain that the claiming system needs 4 hours each flag instead.
  24. Honestly I won't mind the singleplayer aspect to this game as well. You could have an offline grid in a 1x1 size for instance and just play it like in ARK. And in my opinion it would be a good idea for new players to learn the ropes in peace, or for players like me that don't have much time to play, so the risk of being raided or having to conquest with someone for a place to even build my home kinda makes me nervous all the time when I'm playing. If this is not possible, then it would be nice to have at least some sort of small instanced island for your own, that would allow you to build your home in peace without the uclaimed land restrictions, and then if you want resources, treasures or other stuff then you would still have to rival with other players or something. Then everyone would find a place for himself and still could engage with other players when he would like to do that.
  25. not good i sailed around for 7 hours straight island too island server too server every single land claimed before finally making my way too an island an died on it only too find out i couldnt spawn in my raft bed im in the same boat man no clue what to even consider doing right now cause if all lands are claimed well what the hell is the point right now lmao legit have seen Zero content besides my raft atm an im 14 hours total in gotta say its a wee bit lame was hoping too build something by now lmao small house etc
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