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Found 13,600 results

  1. Bush Whacker playbox Are happy to Welcome you all to Atlas Olympics at South-East island (Lantern guy) in M5. Every Friday there will be a event. With different games, Challanges and trading oppertunities. We have made a Stadium where we host all kind of races! We make a new "Adventure race" every week. Win prices and have fun doing it! If you want to test your luck we have "storage wars" & "Hangman Roulette" Minigames: Gold toss, Archery target, Poo toss, Winner winner chicken dinner, Jump and run! And a lot more fun! Come over and and have fun while getting new friends to play with! We are ready to welcome you every Friday 19.00 CET / 7 PM CET. The event is going on for around 8 hours. https://discord.gg/R8uF29Dv8a https://youtu.be/sq-idcno3-A
  2. You are not land owners or landlords. Your just playing a game and you want to dictate if others can play where you are. Go in the corner and give your head a wobble. Talk about a bunch of idiots trying to lord it over everybody else
  3. I've just returned to Atlas ( 3 days ago ) to find a whole new map and system. Now I did play when claim towers first got released and it has not improved. On pve you can not get on any islands outside of Rookie cove. Lots of mega companys inhabitating multiple islands and make it difficult or impossible to settle on. You are losing a lot of players as I'm already bored sailing around looking for land to settle on. No I'm not asking for permission to play the game from another player. You either add more land ( will hamper performance, or you seriously limit what companys have. I'm sure you introduced warehouses and the automated buildings to promote trade but still allow mega companies to own and control multiple islands for the resources they don't have at home base. Then they just get it shipped internally with minimal risk. Get rid of the automation or make it possible for every player to achieve regardless of if they solo or a mega. Warehouses should be 1 per company. You want your legendary ship, go farm the other 4 types of wood,metal etc etc or trade for it. But no, these idiots deva yet again pamper the Mega's monopolising everything. You shouldn't have to ask for permission to play a game from another player because he thinks he owns the island. We have all bought this game and if I have to start asking other players for permission, the I want my money back because this is not what I purchased
  4. =INTRODUCTION= I've recently decided to come back and take a look at ATLAS after a very lengthy hiatus from the game. Not being into the "MMO" scene, I elected to go back to Single Player and see what changes have been made - on both the "Ocean" map and the Blackwood map - which was initially designed for smaller servers/Single Player. What is disappointing to see is that Single Player - a game mode that has been included from the start - appears to have been neglected in favour of "doubling down" on the multiplayer aspect which appears to be going catastrophically wrong, given the rather passionate responses I've been reading through today. Single Player is useful to people for many reasons. 1 - It allows people to play ATLAS either alone or, though a non-dedicated server (or even a small dedicated server), with a small group of friends and experience the storyline of ATLAS. 2 - It allows people to get a feel for ATLAS without the rampant toxicity multiplayer servers typically devolve into. 3 - It allows people to experiment with and/or design ships and bases that they may decide to employ on a multiplayer server. For those reasons alone, while it may not be "the focus" of Grapeshot Studios (which to me is seems like Wildcard but by a different name), Single Player should be maintained in the same manner as Multiplayer. The following is my opinion, some suggestion and recommendations which - while I am only one person with one opinion - may spark some more creative flare from a developer or a group that can take this further than I possibly could. =CONTENT= For the most part, given my several hours of reacquainting myself with the systems and mechanics, the "new" map that came with the Trade Winds update so far appears to be a significant improvement over the previous iteration. However there are still areas that require addressing. 1 - Ships of the Damned. This was one of the major reasons I stopped playing (from a Single Player perspective) ATLAS the first time around. SotD seem to ignore any damage resistance/modifier changes. They also still spawn in the *STARTER* zone. While a fully crewed sloop in multiplayer can probably outrun them (assuming good wind - which, granted I did not have in SP at the time of my encounter), my partially crewed Single Player sloop was sunk in 4 volleys by a Level 28 Brigantine. After searching high and low for a command line or mod to assist with SotD, I ended up disappointed. I understand that SotD and AotD are embedded into the storyline and the end-game resources so they cannot be removed entirely - however their number and power should be able to be managed by command line/in-game slider. There should be a map guide (or even a revision of the mechanics surrounding SotD) explaining the likelihood of SotD encounters and their relative power in the zones/regions - similar to what occurs for Wild Pirates - so players can make informed decisions. My recommendation for handling Ships of the Damned for Single Player and small Multiplayer servers is to either implement a slider (or command lines) that reduces the level, damage and group size of SotDs that spawn in and disable their spawning in the STARTER zone (at least), if not the zones immediately surrounding the STARTER zone, ENTIRELY. This gives the player(s) a bit of breathing room to get themselves established - so that when the player reaches the open ocean in either an AI-crewed (or player-crewed) Brig or Schooner (or something larger, provided they can acquire the resources from the starter zone/immediate zones) they at least have a chance to defend themselves if they're unable to avoid the ship. I would also recommend, especially for Single Player - but could also work very well in both an Official and Unofficial setting, that SotD only spawn in the regions containing, and immediately surrounding, the Stones of Power locales. 2 - Wild Pirates. This is not a negative, this is actually a commendation. I actually very much applaud of the addition of these AI pirates from not only a Single Player perspective but also from a PvE and PvP perspective. It gives PvE something to fight against on the sea (aside from SotD) and gives the PvPers something to practice against. From a Single Player perspective it implies that the player is trying to establish their own pirate empire. The map also advises the player on just how powerful the Wild Pirates are in the zones/regions before you enter them - so the player can make an informed decision about entering the zone. 3 - Stupidly high temperatures An island with an ambient temperature of 63 degrees. That's hotter than Dubai on a hot day. In fact, that's 7 degrees hotter than the highest recorded temperature. And these temperatures kill players trying to level. Not even swimming in the ocean works at these temperatures. Either a global temperature adjustment, or a command line/slider to manage how high (and also low) temperatures get. 4 - Blackwood This map was intended to be the ideal answer for small multiplayer servers and Single Player. After exploring the map and reading comments regarding Blackwood on Steam (I've not read the comments here) it is apparent that the upkeep of the map has been abandoned. Certain trees are missing textures, it's missing certain resources and certain spawns are tricky to find. At the very least, I would encourage an update to Blackwood to ensure that those who play on the map have access to the same content as the multiplayer game in a much more condensed size. This would also suit smaller multiplayer servers. However I do have an alternate suggestion: 5 - New Map: The New World A map with the same overall size as Blackwood, but modelled after the real world - much like what the multiplayer ATLAS is doing, but on a more compressed scale. Players start in the Caribbean freeport and the Americas on the western side of the map - with the expansive "Atlantic Ocean" (containing the Kraken's Maw - and 'Atlantis' in the depths) between them and Europe, Africa (and perhaps even a representation of Asia and Australia, if it would fit) on the eastern side with the polar caps hosting icy zones representing the Arctic and Antarctic regions at the top and bottom of the map. Where possible animals would be assigned to spawn on their respective land masses/biomes (i.e. Lions, Elephants and Giraffes in Africa, Wolves in the Americas and Europe, etc.). The Stones of Power can be spread throughout the world (such as ruins in South America and Africa, hidden away in ruined castles in Europe, etc) which encourages the player (or players) to sail and explore - to tame specific creatures they would need to head to specific biomes (which, with the ability to utilise the new 'tame transporter' ship, can be great to showcase what is possible in ATLAS). It would also give players several distinct choices on where to live (the Americas, Caribbean, Europe, the Mediterranean or Africa - or the north/south pole as they choose). This map would also include the necessary resources and requirements for end-game content (such as Atlantean ruins), and need to be able to be expanded upon (in terms of catering to future content). As referenced above regarding SotD, SotD would only spawn in certain regions, though especially in the oceans adjacent to Stones of Power and surrounding the Kraken's Maw - meaning a player or players can go 'hunting' for them with only a very minor chance of them appearing elsewhere - and certainly not as soon as you exit the starter zone. 6 - Gold This is more specific to Single Player, but more ways to find/earn gold would be a great addition. As Single Players *need* gold to manage the larger, more capable ships - even to use a Sloop to get off the starter island - one could find themselves essentially bottlenecked trying to find enough gold to afford a crew. I have no issue with the cost of AI crew, or their cost of retention, but coming up with the gold to pay for them to begin with was quite challenging. In my playthrough, very few bits of flotsam spawned in the starter area and I found myself having to use a raft (after already buying and prepping the ill-fated Sloop) to head out into the adjacent, more dangerous zone, to look for flotsam - to then head back to the starter area in order to get myself a crew. In SP, I suppose I am not penalised for staying on the starter island (with the exception of not having access to metal) so this might not be seen as much of an issue, but in a multiplayer setting - you don't necessarily want your players to base out of the starter island: you want them to leave and explore the larger ATLAS world (hence why there is now no metal on the starter islands). Even if, in SP specifically, one of the vendors in the freeport bought a stack of wood, thatch or stone for 1 gold. It's a lot of work (rates notwithstanding) for little gain but if a player is struggling and they're prepared to put in the effort, they can afford to get off the island with a crewed Sloop, leaving the starter zone behind them (though I would still return myself, especially if I was hosting a non-dedicated session with a friend - or if it was a private server). =CONCLUSION= Overall, I did find that ATLAS had fewer, less obvious bugs than when I last played - so it has clearly had some TLC applied. During my 5 or so hours getting reacquainted, I had no trouble with the way leveling now works, or the introduction to progression. I can not, obviously, speak to the balance of the wider multiplayer game as I personally would not seek to play ATLAS on such a scale - as I play with a small, close group of friends. From what I've been able to observe and achieve in my time, there is no issue with how things progress (with the exception of SotD and extremely high temps). If the 6 main points above were to be addressed and/or achieved this would put ATLAS in good stead when it comes out of Early Access. If "v1.0" does not contain methods to address or fix the issues listed above, the game cannot be considered "out of Early Access" when features it has had since EA launch do not function as intended across all game modes. Thank you for reading.
  5. OK so we're getting a new ship that has the ability to carry tames in a hold, definitely needed, but is it limited to one ship? Do the devs actually understand that people may want to be able to carry tames on all their ships in order to use them when treasure hunting. The model they have for this tame carrying railing takes the spaces needed for deck cannons. Also allot of space below top deck & lower decks is under utilised, this space could be made into a proper ships hold for all cargo's including animals rather than adding a new railing structure that takes up cannon space on the top deck.. also as basic tramp freighters cannot be built on & can't carry cannons they should not be targeted by the ships of the damned (sotd have been loitering around portals trapping ships against against portals as they exit the portal & sinking them, this is not a good way to retain new players who have everything on board their ships (because there's no room left to build bases on shore lines). Also when players place claim towers to build a base on the shore line so they can build a ship yard/Dock near their base & some large company decides to anchor a ship just to permanently leave it there, it prevents the person who's building from placing a shipyard, a way around this would be to prevent a non company member from anchoring in claimed territory...
  6. Good effort, you complicated the heck out of this game though. if you really want some good feedback that will simplify this game and make it enjoyable for most folks hit me up. I stopped playing a while ago but have been monitoring the site on occasion in the hopes it will get better but looks like you just keep adding more stuff and it’s not working.
  7. Having trouble finding any metal nodes on Freeport and also can't spawn on Blackwood Freeport. Oh playing on console. Any help or info will be appreciated. Wanted the devs to work on this game so bad and I'm about to uninstall and really don't want to, love the game but, I think I must move on!
  8. I will give you the most reasonable answer you can ask for. historically, a wipe happens every 3 months. A new dev team came and said they didn’t want to change the map(the biggest excuse for the wipe). if they stick to that you might go longer than the usual 3 months. If they don’t in fact stick to it then it won’t be long at all. I would love to give you a more definitive answer but at least you know what to possibly look forward to now. I can guarantee you that at least another wipe will happen no matter what though. That will happen. The when is the tricky part with new devs. hopefully that helped you.
  9. Sorry, I don't want to spend much time on this topic as this is discussed in this forum like 20-30x. In short: Some external Developer designed this map but did not finish the project. For single player Grape Shot bought this Blackwood map but did not finish it as well. So fish in the Ocean are missing but some are somewhere in lakes on the island. The hole map is buged and it#s a shame this is sold yor years now as a free DLC.
  10. The modular ships are buged. The tramp freighter is a quick shot to add a new ship with lots of bugs and hidden restrictions regarding changing modules. You can't remove the cargo racks for example. I had also issues with placing or replacing modules. Most likely it shows required 1 but the one you want to delete has currently 2 or 3 and the counter does not work properly. So bad luck but you can't use the module points you gained with the BP of the ship. Following the link of your picture the browser wants to download some data.... that's not nice...
  11. Greetings, Our small company of 3 is looking for some land to build a small base on and expand from. If your island you have claimed has room for some tenants let me know please, will gladly pay taxes just want to leave this rookie area prepared. PM if that is something you are able to help us with! Thanks, Thaddeus
  12. Well I guess that server is mixed PVE and PvP grids, which means it's much more attractive to those who want to have some ship fights but hate the offline "raiding" of their bases. When you look around on PVE and PvP Server it often looks like there is much action because you can't build anywhere... on PVE every island is blocked(regarding farms and warehouse) and on PvP you get killed and destroyed every where. Numbers are low of course. Many Players have two accounts playing on PvP and also on PVE there are many "123" running around testing stuff for the PvP action. So it may counts Players double... but I guess steam does not count Xbox Players. Is the game dead, for me yes. On PVE I can't realy explore something new... only broken stuff anywhere... warehouse not collecting more than 20k resources... market bugged and replaced and now I don't get new trading partners. Blue Prints will not be balanced, nore will there be an improvements in the Drops... killed 15 Lvl 52+ Gallies on PVE and only one dropped a ship part mystical small gun ports 152%... all others only amunition and gold. I see no reason to play this game anymore... nore wasting my time and health playing PvP.
  13. Everyone has their own truths and none of them are the same. There is something to think about George. As Nacona informed us the Wiki is maintained by players. Anyone who has the time can create an account and start updating it if they want.
  14. Don't listen to Mr. Crabby panties i think he has been using this pre release for too long and things are mixed up in the head. PvP is the only way to to enjoy the game. You want ship battles and to be boarded by other pirates ? PvP If you are on Xbox you can check under the Friends tab and there is always posts from others looking for recruits.
  15. It appears what ever fixes that were discovered are no longer working. I have been able to host a server that others over the internet can join with no issues pretty much out of the box. Now if I want to play on it it gets tricky unless you have a router that supports NAT loopback. There is a work around so that I was able to join my own server how ever No one else on my same network can join. The point of running my own private world is to escape from the toxic griefer ridden community whom this company care nothing about stopping. I want to play the game with my friends and family and not have to deal with anyone else. I have a system capable of hosting no problems. Why am I being forced to pay company to host so we can achieve this goal? Why at every turn are they "fixing" our ability to host our own servers? This was all something that used to work with this game. I have hosted in the past to family on my own private lan and friends across the internet. Now it seems no longer possible. We will not be forced to play on public servers. We will not be forced to pay a company to host for us. Unfortunately we will be forced to play another game that will accommodate our needs. This is all this company is forcing people to do. it is a shame to see such a promising game die while still in its creation.
  16. Every now and then I consider coming back to the game, but it falls into the same trappings as ARK. You have to be part of one of the biggest to thrive, you can't really accomplish much alone or as a small group except being a guerilla or tagging along to your bigger ally. I check the patch notes to see if they ever stop screwing over the little guy, and when they changed boats from no longer having gold cost I thought they were finally making progress....but now permabuffs throughout seasons for the wealthiest company? Nah, you just secured me NEVER coming back to the game with that. Bad enough to try to solo things like the kraken to try to stay competitive, but now you can never catch up with any amount of grind, you have to play the political big company game or fall behind not just for the season, but forever. 20 fortitude isn't just 20 fortitude, it's 20 fort you don't have to spec for, making you essentially have a higher base level. I'm not playing a game where I am inherently weaker than others. Maybe I'll try private servers or something, but reading about the permabuff from wonders made me never want to come back to official.
  17. Ooooo that is a horrible bug for officials then. Sad part is the devs don’t come here at all. They abandoned the forums. You might want to submit a ticket but at the same time I think the devs said they are also no longer fixing tickets either. sounds like a really bad bug though.
  18. Update tramp Freighter Speed number 3: I collected some more metall around the Atlas and with more ship levels I decided to put 3 cargos now. So first test of speed with 3 full cargos and additional weight in the ship resource box I had 7250/8200 weight which is 88% weight. Ship speed dropped down to 8-10 knots at 0-20% wind speed... so this is the minimum speed you will have if you go with 3 full cargos. The turning speed fully loaded is way better compared to the empty ship... it feels quite nice at this weight. At my home base I reduced the weight to have only the 3 full cargos. With a weight of 5500/8600 (ship Level 25)I got a speed of 13 knots with the lowest wind speed possible in the game. So with 3 Cargos Wind speed does acutally matter. It's still very fast compared to a Brigantine or even a Galleone with 3 Cargos. So to skill this ship full on weight you have the option to transport up to 3 cargos. Number 4 I highly recommend to not use seeing the speed drop from 2 to 3 which is about 10-13 knots slover in average. @ Devs: I once again want to point out that using the game mechanics like this nobody can understand what happens if you attach a cargo and how to use weight properly.... 2 cargos and some levels on weight and you have all the time 23 knots...
  19. You need only once to collect the Power Stones. THan you have them forever. So you can spawn the Kraken as often you want and you go there. To spawn the Kraken you have to be very close to the senter of the grid and the small area of the Kraken boss fight. So it's not affecting the complete grid.
  20. I apologize if this has already been answered but can't seem to find the answer. So my question is... if you defeat the kraken and go back to the center maw does it automatically respawn or do you need to gather all the pearls again? I'm curious because I'm making a custom map for a private server and would like to add a trench to that particular grid tile but don't want the kraken spawn to interfere with any additions and such. Thanks in advance.
  21. So here are the test results of the freighter ship speed: 1. The time to sink the ship when climbing the ladder encumbered with 16000 weight is about 60 seconds. So if you want to put resources into two cargos you need to be fast... otherwise this ship will be destroyed *muhahaha* 2. Speed with standard sails 1x large and 1x medium handling is 25 knots at about 70% wind speed -> with speed sails and a storm you may easy get faster than 30 knots. For this speed you need to drop all 4 cargo racks. 3. At 70% wind speed and config above but with all 4 cargos attached your speed will be about 15 knots. 4. With two cargos attached, 70% wind speed and those cargos are full weight you will go about 10-11 knots at a weight of 3550/4000. This pretty insane. YOu can increase the speed a lot if you spent lots of level into weight(each +200) 5. If you have 4 cargos attached and two fully loaded you will have 5 knots speed... so this config should be avoided. So the way to go is drop down two cargos and only use 2 of the 4. Than you have a 4000 weight ship which is much faster with two cargos than a Brigantine. A Galleon should be still faster but once skilled on weight a lot the freighter may gets faster due to it's insane empty speed. As far I tested I can't remove the cargo rack railings and I can't replace them with other railings. It always shows failure: No snap point for [...] So you can't add diving attachment, dingy, cannons, balista or catapult on this ship. If you drop cargos you can place a new one with the "old" cargo rack crafted and having it in your inventory. You can't replace a cargo on the rack with the cargo railing in your inventory. At least refilling the crago does not require anchored in shipyard. Below deck you can place cannon modules up to 4 of them. But standard ship has 10/12 module points. So If you place double cannon module it requires 1 additional point which means you can place two of those. Single gun ports require 3 points so you can't place those. Rowing oars showing attachable and require one point but i was not able to place them... they simply do not get attached. Biggest issue of this ship is like all modular ships a totaly bad turning speed. But good to know the handling sails bug is working. So if ship speed is 0 knots you fully turn the rudder and than hit keys "W" and command "fast sails down" at the same time and hold them. Ship speed will stay at 0 but you can turn faster. Be warned once you release one of the keys your sails are fully open and ship will start moving forward fast... some lost their ships by accident using this... Second biggest issue: Did I mention repair kits costs are way to high and the system of looking 5 seconds on that module to restore some HP is just silly. For the Devs(if this feedback raches you): I don't understand the new ship speeds at all... I mean it was fun to have the bug with invincible 50 knots sloops that couldn't turn at beginning of season 5... but now all modular ships get speed of 25-35 knots??????????
  22. The official Wiki is dead, but lots of information are stil correct there, at least if you want to find out names of resources. If you need an accurate map with tames and resources for each island check out this one: https://atlas.antihax.net/ If you need a taming and breeding calculator you may use this one: https://globy.dev/statCalc This game is a surival game so it's about making discoverys and learning by doing. You can spent lots of time figure out things. If you want to get the fast way to learn the game go on PvP Server and try to get into large companys with expirienced players. They will teach you tricks, bugs, exploits etc. You just need to be a trustable person and have fun playing with them. On PVE Server there are lots of players starting new or have not much expirience so it's most likely you will not find good answers there. But with some luck you may meet some expirienced guys like me who are testing new updates etc.
  23. An Interesting news with a lot of tiny bug fixes that got addressed. Also it has to be mentioned that this is a very fast patch release after the last December update considering the christmas and new year holidays. Stun changes should be a god thing, Silo change is very welcome. Some other stuff like double tax banks on sea forts shall be adressed. Well we will see if bed teleport in crouched position is now possible. Difficult to try it as you are so common now with avoiding this bug and never crouch near a bed^^ The grill is quite a shame that you need to skill so much cooking to unlock it. I am now Level 76 on PVE and I don't want to spend any points on this. I wonder if the grill will have instant water refill now when connected to a water pipe? I remember in the past this was possible and great to make colors... and i hate when it got changed to refill in like 20 minutes to make 3 more colors again... Wonder final release: Decoyy made a video building the wonder in single Player to test it. Results from the official server will not be available for some weeks because of the time restriction. Also it has to be questioned if Players will try to build the wonder for just 20 fortitude? I mean there is no ingame statistics or rankings for Top Players or Companys. Who has the most Players, who sunk the most enemy ships or killed most enemy Players, who's wealth is the biggest, who build the wonder and who owns it. Simple things to compare and even see who is all around the Atlas besides the Player interaction if they meet others while playing. 20 fortitude is useless with the current skill that nobody skills because HP>Stamina>Weight are more important. The meta is to ignore vitamines and simply die and respawn. 20 Fortitude also do not have any influence on stun durations(torpor) or resistance versus poison. You have to transport the resources for building to the wonder island which is good, but not a worth PvP loot probably. I wonder if any PvP Player will be out there with a combat fleet to stop other companys resource delivery... or if those who try building will protect their transport ship with a fleet. I am settling in Africa one grid next to the wonder island but i don't have the required resources and will not farm it myself just to test the building.... also why stage 5 only requires "2" mythos? Just for the giggles? market + trading + gathering The patch release stopped 60% of my gathering buildings. This is annoying because they all had the bugged fuel comsumption that occurs after server restarts... now i have to refill fuel until it gets bugged again. (oh i should get banned for using an bug that automatically occurs?) The bigger issue is the market and trading does not work anymore on the PVE Server at least. I have 1000+ open trades now to all my trade partners that will not be delivered. Every minute there will be added one additional trade. To solve this i probably have to delete the market and hope to find new trade partners again who did the same with their market. Soon we will not be able to enter the server because of upcomming "reliable buffer overflow" issue again. Also the market interface needs an update. Add an option to sort listed markets according their grid or distance or their status accepted/canceled/rejected. Or add a function to move a market to the top of the list to have better overview about your accepted trades. Also make a possibility to reactivate canceled or rejected routes or to delete them from the list to add other markets if you passed the 100 requests. Markets also do not show you that you can only accept 5 trade routes max if not other players accept your request - than you can have more. the tramp freighter new beginner ship. I like the idea of a early available freighter besides all modular ships are simply the same model with more or less modules in the center. It has standard ~220/4000 weight with the large and medium sail include. So this ship is one module longer than the Cog that has only 1 small sail but the Cog can carry 9000 weight but no cargos. The freighter has 4 cargos. Each can carry 8000 weight reducing it by factor 5 to 1600 weight. So in best case you can use 1 or 2 cargos to possibly reduce your speed to ~0? I will test the speed this evening just for the fun. I don't remeber correctly but each attached cargo usually reduces the speed by 10-20% + additional the weight put inside. I wonder if the ship will drive 20 knots backwards if i load all cargos to max... or if it will sink immediatly. Pretty exited about this test. I wonder if the Devs realize that you can actualy build this ship with the same amount of wood for 5x repair kits... you know this kits you need to repair a damaged module for 5 seconds restoring 1500 HP.... Edit: Why do the latest patch notes do not show up in the Forum under topic Announcements? You can only find the discussion of this patch if you hit "home" to see the latest patches... also I can't react to other post in this "not existing topic"?
  24. Hey is anyone else having trouble getting into this game. Seems like everything I want to play it its down or not working. Been trying for the past hour to get my wife on but all we get is joining failed.
  25. i moved over from Xbox. It just doesnt load past "ocean" i really want to play. this game is good
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