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gnihar

Pathfinder
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Everything posted by gnihar

  1. That has been fixed in yesterday's patch. So that is NOT the case.
  2. We need something more reliable to increase speed of sea travel. Something that is available right this moment when you start driving your ship. Not something that you have to travel to at normal speed. Something that would work with bonus if winds are perfect and with malus if they are wrong.
  3. Opt out of all beta programs
  4. And to add to that - x3 travel only viable to already visited island. Undiscovered islands by a ships captain still would need to be traveled to by normal speed.
  5. We are not about taking away some peoples pleasure to spend 15 hrs sailing slowly and enjoying the sea. What i proposed is a choice: x3 accelerated sailing with interrupts, and , if you so wish, normal 3 hour sailing. There is nothing wrong with the ability to choose.
  6. It is a gamble, as many things in game are, but the gain could be huge indeed. Bigger than any thing else in game. Personally I always need a reason, and my thrill is heavy defense in pvp. Anyway, the game is dying.
  7. Raid gain could be huge. Gold for example.
  8. Accelerated travel to known places is a solution. Not instant travel, just 3-5x faster.
  9. Ships can serve as good defense. They can be used to intercept and harass the invasion fleet even before they land on your island. But by the material I saw in game, only a few tribes have such coordinated defense as mine to detect invasion on time and to even launch ships to intercept even before the mortar work and launch of swivel bears.
  10. I also need answers on this and not a spammy and not funny replies, when concrete info is all we want. Where exactly is it found? (on border areas in trench or) When does it spawn (always, not on event etc)? How fast does it respawn?
  11. Forget it. I will not learn to play. I do not find it appealing at all. Is there a legit macro for it?
  12. Name 1 thing that I wrote wrong.
  13. Ewwww. If you wouldn't talk like a pirate all day long, I'd consider actually rolling out an alt there and play both servers.
  14. We really need a fast travel option between already discovered places, where encounters would put you back into normal mode until you get out of range. I really know now that anyone who wasnt an Ark vet, has no place in atlas for sure. Non- Ark people with their stupid PVE-ish and noobish ideas on how to build defensively, and who think breeding and having many creatures is unnecessary.
  15. Wait, this is on pve? On pvp, spamming is an important defensive featur - we do not want easy FOBs and large cannon towers on our islands. On pve its pure griefing...
  16. Actually, fast travel can happen in real server time, no problem, it is just a very fast automatic sailing to personally discovered places.
  17. Not really, let me explain. You still would need to sail, to undiscovered places. And to local islands, as fast travel should serve for cross sector travels only. When you discover a place you have the option to accelerate your sail speed. During accelerated travel you can still be interrupted if you meet other travellers or monsters or npcs or storms, and speed of that travel is impacted by wind. If you run far enough from encounter, you regain fast travel option. Accelerated travel is chosen from atlas map when the initiating player is on ship (and might be behind a simply acquired captaineering skill). Now, here I see potential perk rework for piracy, like extended encounter range etc. When you arrive, your fast travel stops near the place , depending on vector you were starting from. You wouldnt need to use it if you like 10 hour sailing old fashion way - you could still sail. The only backside to this i see is in pvp as the potential to zerg would be with no limits, and with time concept in game as a whole.
  18. It is taking too long yes. Consider something like "hyperspace" or "fast time" and "interruptions" as an alternative method of traveling to KNOWN areas. Option to just sail and watch the waves should stay for exploring unknown AND as option to hardcore lovers of long and boring sailing.
  19. 60-80 is op as well... and tbh most zerg (tribes over 10 members) apart from several shiny examples, suck in pvp as well. All most of zerg know is to run naked and grenade everything and use 100 crabs and op gear with op levels. We need a great equalizer. We need 2 rifle shots killing both lvl 50 and lvl 80.
  20. Ok, the zerg takes smaller island. But if they went along with idea like this, it is not only island size that counts towards war phase: it is member count AND ally count as well. We are talking possible PERMANENT war phase on all big companies islands here. They can't get around the member cap war phase extension, not unles they split into dozens of UNALLIED companies, and then GL with ATLAS metagaming and discording all that. Believe me, I led big tribes and I know exactly how time consuming metagaming and out of game organization can be, and how often people do not do like leadership has told them to Puckles and ai defense firing on each other, no way to tell friend from foe in long range or short range battle. Would make a HELL to them.
  21. Yes that is correct, but as I understood it, a tame will be stunned eventhough it is on non passive. Bola is the best. Guns are obviosuly hated by devs because even a good one is useless against a 350 health legendary armor, with that damned reloading. If we had a faster firing hitscan though...like in Ark...
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