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Gönndyr Meergold

Pathfinder
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About Gönndyr Meergold

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  1. there's an rather easy way to fix the game: redesign the map layout! For example: 1. player islands on the outer ring 2. first inner rings have rare resources not available on player islands and are claimable 3. next inner rings and the farther you go to the center the rarer resources you will find 4. player islands are raidable, but not claimable - on successful raid your company gets x% of target companies resources 5. fix Server lag which always happen when a lot of players travel accross hardware (not sure if you dev's noticed that), do you have your kubernetes right? 6. Party hard! oh ... and 7: remove Torpedos and add something that actually makes sense like new Ship types. that's it. Otherwise I don't see a future in Atlas given the player base is 3 digits and counting towards bottom with Summer ahead.
  2. ahahahaha level 90+ only (well the name of the company say's all) got punched in the balls by a bunch of level 60-80 players, now how bad can a company be? No worries, it's no rant, or pvp cheaters flame mimimi. just a BIG FAT LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL for eXploited the worst players of atlas.
  3. Exactly the thread I expected following the New pvp system. I still suggest devs Start thinking about company skills so players have to make decisions instead of devs changing that peace timer until moon crushes onto earth.
  4. I like that Idea because you can apply that to pretty much all materials, stone for example for stone walls adding more hp or resistance for example
  5. looks like it's not implemented yet which makes it a hard life for any settlers when there's puckle towers all over the place
  6. ui nice idea! Well you could say npc's cost a bit of a gold value when they are farming resources? But if you play alone I assume you're in lawless?
  7. ah yea acceleration was the term I have been missing, thanks. Well then devs should look into it and maybe clarify how this actually is intended to work? @Dollie
  8. I feel Atlas is getting better every day. What is missing is a player base that actually works out quite well. At the moment for example there's no point in opening a player shop, without it the economy can't run and without running economy the game is only half for me as a trader at least. Other than that I am looking forward to further changes, the new Colonies System keeps my sleeping cycle intact and I can do much more ship combat than before. Settlements are still an issue tho as they aren't used by Settlers at all. I'd actually change the entire lawless System to support this because on lawless servers I'd put the very rare resources and enable the old claim system only for these Islands so people actually start fighting over rare resources. Anyway comparing to other games I paid 25 bucks for a lot of fun with a lot of people which I cannot complain about seeing other games prices/monthly fees/ingame shops. I havn't played ARK, from the Videos I don't like it.
  9. I am not sure but did you maybe get the term of "velocity" wrong? Because of what I think right now, it's not meant to be "speed" in terms of how fast your ship is but merely how fast your sails open and close. For Speed the only thing you could really make use of is max. turning angle because that would allow to rotate your sails more which would result in picking up winds better = more speed.
  10. guess Talono was just sarcastic - the settlers system is good, but there's plenty of room for improvements because right now you cannot really settle somewhere without beeing scared of a dispute making the island owner take all your stuff with nothing you can do about it.
  11. I think there should be some system like an auction house in other mmo's - those could be placed at freeports but they are all synchronized with each other. You'd still have to bring the gold to the freeport and ship items off after purchase. I find it's an important part of strategy and risk gameplay that you have to travel around with the items instead of just finding them in some random inbox/mail.
  12. I'd rather have a system in the game which allows Companies to get skill levels similar to ships and then the Owner can decide if he want's to put skill points into increased member limit, more alliance memberships or whatever could be in such a Company Skilltree. Otherwise I expect devs to change the Company limits all day long for the rest of the time.
  13. Hey all, I just stumbled up on Company Size increasing to 75. Now devs could do that all the rest of the game and change it back and forth every now and then. How about starting to think different? I thought about a Skill System for Companies, everything in this game has Skills, why not Companies? Let's say as a base every Company starts with 75 Members, gaining a level up grants your Company Skillpoints similar to those of a pathfinder. Putting it into max. Company Member limit you'd get to 77, 79, 81 and so on. To make the System work there have ofcourse to be other Skills to choose from, maybe even different Tree's if there's enough ideas for Company Skills for example Structure Hitpoint increase on the Island, Artillerie Damage, passive Gold income or whatever could fit. Let me know what you think and feel free to add your own Ideas onto it, the more the better! Happy sailing! Gonndyr
  14. yea something like this should be implemented, with all the different timezones it's hard to defend. At least this would allow me to have a normal sleeping cycle again lol.
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