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Warspectre

Pathfinder
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Everything posted by Warspectre

  1. Yeah but they're not very aerodynamic and wouldn't put a dent in the hull of an enemy ship so as munitions go they wouldn't be my first choice, unless we're just talking punishment for capital crimes, in which case that could work. They're mostly just lazy layabouts and lack the gumption to get up to that level of no good, so I don't see it coming up that often.
  2. I mentioned this before in another thread, but I think the best approach is to incentivize using the gun ports more. Which, to their credit, Grapeshot has started to do by making gun port mounted cannons weigh less. I think they need to take some steps further though and add bonuses to things like RoF, range, and damage. I don't really like the idea of placing hard limits on players, and I'd prefer they didn't do that whenever it can be avoided. I would like to see the large cannons gun port mountable, too. I also would like to see fore and aft gun ports on ships. Just throwing that out there.
  3. Yep, I can see it now: "Baby demands 8 gold or it will mutiny in 3:31:23!" Swab the deck, baby, or it'll be the plank for ye! Get back ta work! 1 gold an hour, I'll be puttin the little buggers on duty straight from the womb. Manning the guns, the sails, or swabbing the deck, I don't care which.
  4. I watched the demo trailer and while it has pretty graphics the game play looks shallow, so over-hyped and under-delivered is probably spot on. I'm left with the distinct impression you can't even leave your boat. It's early yet so who knows. Sure, a true pirate game should be mostly at sea but pirates did have to leave their ship eventually just like anyone else. I'd love to be wrong about it, because I want some good ship to ship combat against something other than the floaty fog monsters we have here.
  5. I don't really fault them for that, because it's tricky to balance. The lighter player ships aren't maneuverable enough to dodge and deliver broadsides and not tough enough to tank damage, unless you build an 'armored' version, which introduces its own trade-offs. So kiting is really the only strategy they can use effectively. Make the SoD faster and playing anything lighter than a galleon becomes potentially suicidal, and I feel like every ship type above a raft should have a viable role instead of merely being a stepping stone until you can build the next biggest ship. Maybe I'm alone in that thinking. They did say they were looking into making different plank types, like armored planks, and if they combined that with making gun ports more rewarding to use than the aft cannon doom stacks, they might lead players away from that. That said, they need fore and aft gun ports for ships, period. They had them IRL for a reason, which I think most players figured out pretty quick even if they weren't familiar with the idea.
  6. I'd much rather be fighting "normal" ships, engaging a cargo ship and maybe some escort sailing ships, looting and/or claiming them. I have to admit it saddened me to see they're developing even more SoD instead of giving us real ships to fight. Maybe it's just me. I know they don't have a full time AI programmer but even a janky normal ship would be preferable to me.
  7. I agree, it isn't a pirate game. I've said it before and I'll say it again, it is an Age of Sails fantasy game. Maybe a pirate game was the original thought they had and got seriously side tracked, I don't know. I personally have no problem with it not being a pirate game, but I would like to see less focus on the fantasy elements like the SoD. As to the rest of your post, the wipe had nothing to do with the individuals chanting "wipe". It was going to happen sooner or later without them. It may happen again. Yeah it sucks to lose hours of work. I don't want to lose my bases or galleon or all my tames, but sh** happens. I woke up every day for the first month the game was out expecting everything to be gone when I logged in. At least now I more or less have a time frame.
  8. My guess is, and this is only a guess, that either: A) the lawless zones are going away because honestly what's the point or B) you won't be able to build the auto repair box in lawless. Pretty sure PVE lawless is just going away though. If it's not, it should be, because when every zone is essentially lawless and players can start anywhere, there's no point in them.
  9. I'm not thrilled to lose all that I've built or helped build either, but if you've been around and seen some of the things I've seen, there's no way it was going live like this. And they're making pretty dramatic changes to the entire map from the sounds of it. Hopefully it'll be better for it.
  10. As much as I don't like losing everything I've built and all my tames, I knew that the official servers couldn't stay like they were forever. It was a giant mess and a lot of players were left out in the cold because they were late to the game and the way the claim system worked, (or didn't). There's player built trash littering everywhere, boats that have been abandoned for weeks or months even. It's all gotta go. So while I'm not super thrilled ultimately it's the only move they could make.
  11. I'd just use this time to test some things out you were leery about trying before. Experiment with skills, build items you were on the fence whether they'd be useful or not but didn't want to waste the skill points/resources to find out. That's what I'm gonna do anyway.
  12. I agree, they're drawing a line in the sand here and giving a big middle finger to small companies and solo players. Seems f'd up to me.
  13. I hate to break it to you but this isn't a pirate game. It's a fantasy Age of Sails game. Yeah, they tried to play it off as a pirate game but pirates aren't even in the name of the game. Sea of Thieves is a pirate game. Sid Meier's Pirates! is a pirate game. This ain't even close. The sooner everyone stops deluding themselves the better off they'll be.
  14. I see. Well, I only move one animal at a time, I wouldn't do 5 at once. But if you get stuck with an animal you can't ride on top of you look at some point away from you on the deck and do the comma whistle and they'll move off of you. Same goes if you're hiring crew at a Freeport and they dog pile on you.
  15. I put rope ladders on the front sides and back sides of my galleon and set my tames to follow and climb aboard the ship, and I rarely end up with a mess like this. Not that this shouldn't be fixed. Anyway, give that a shot, provided you haven't got any weird structures built in those areas. I also find them more convenient than having to swim to the back all the time.
  16. I pretty much gave up trying to build anything to keep my tames safe, the game is just too damn glitchy. So I just tamed a big old group of spares and let them run loose. They protect each other pretty well. I still lose tames to alphas and other assorted bs but for the most part it works better than anything else I've tried.
  17. Yeah, there were a few good changes in the patch that weren't mentioned in the patch notes. Another thing I noticed is ships can level past 41 now, which was nowhere in the patch notes that I saw.
  18. Most games have a line of separation between personal things and company things, and the fact that this one doesn't can really screw someone over if they join the wrong company, or if you just want to leave the company for whatever reason. It would be nice if they'd address that. In my company for example, I'm the only one that's logged in for over a week. What if I wanted to join an active company? I'm not the owner, so the base I built single-handedly and the galleon I built 90% of myself, not to mention the territory I personally claimed, I lose all of it. I may lose all of it anyway because I'm the only active player now and what the company loses I lose while I'm a member. So yeah, it's kind of a bad system for individuals. You're in for a penny, in for a pound whether you want to be or not.
  19. even when I'm at full health or close to it, I'm getting attacked by vultures for having a vitamin deficiency. Vultures shouldn't be attacking living breathing humans in the first place, so this is just plain absurd. Vultures are not hostile animals. They are in fact rather cowardly when faced with anything bigger than they are and even against smaller things are not often physically confrontational. They are also attacking my giraffe for no discernible reason. It'll be standing there minding its own business and they'll just start attacking it, or I'll be riding it and they'll attack it and me. Most of the time it's just a minor nuisance but I thought I would mention it.
  20. I agree, it's an extremely annoying to have wall hacking cobras, they're plenty annoying without that. Until/if it is ever fixed you have to either build crafting stations/storage items far away from the walls, like at least 3 tiles away, and/or build up off the ground. At least they can no longer destroy wood structures. God that was so stupid.
  21. Have you tried setting the behavior on the NPC themselves? One setting may be overruling the other. That said, it would be nice to have a "Hostiles Only" setting for gunners. Having them blow through all the ammo on peaceful creatures and then have none for things that want to destroy your ship or base isn't exactly a helpful situation.
  22. Yeah it's been like this for a while. Yesterday I took my galleon out for a 6 grid trip and before I even made it through 2 sectors I'd killed 5 SoD and gone through 300+ cannon balls. I wasn't even looking for fights, those were just in my path aggroing on me. By the time I made it to my destination I probably killed at least 10, and those are just the ones I fought, there were 3x as many I didn't even mess with. It's pretty obnoxious.
  23. I have to admit I'm not sure what the hold up is on something so simple that we've been asking for since day 1. It could be black or blue or any number of other colors than practically the same damn red as the claims.
  24. Oh, the crew are doing all sorts of fun things lately. Sometimes if you unseat them, they'll start bouncing up and down on your deck like it's a trampoline, and then they'll go bouncing off the deck, and up into the air, and just keep going, never to be seen again. You have to very quickly comma whistle them back otherwise you'll lose them. Tames will sometimes do this too when you have them board your ship. And then there was that time my NPC crewmember decided he was done sweeping the deck, he was going onto the beach to fight scorpions! And then he died. The End. So I didn't have anyone to control my sails anymore. No, he wasn't on follow, otherwise, he wouldn't have been sweeping when I left. Yeah, this was the same day I found out unseated crew would bounce their way off your ship, up into the air, and out of your life while at sea if you let them.
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