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Rapier2012

Pathfinder
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Everything posted by Rapier2012

  1. Not for me, back to primalgame loading repeatedly.
  2. Im getting an unable to query server now, so, progress? Though still worried for my ship since I was sailing when it started.
  3. Both animals Ive used cargo carts on have disappeared. Didnt even change grids, so it looks like sailing at all with a cargo cart onboard can create problems. I didnt even see them go
  4. There was a large amount of lag for me in C5 earlier today, so I logged off for a while. Now any time I login I either get a black screen for 30 minutes that never moves to the game, or a near immediate UE4 error about some soil type, either way I cant even log in to the game anymore.
  5. Most likely culprit is being too shallow. If it is, your ship will break dance, Literally. Deeper water, or make sure theres no pillars/foundations. Also smaller ships require less deep water, so if you're unsure, Id move it just in case.
  6. Only as a thought I cant think of a company that could pull off a system that ambitious very well. Could be cool though
  7. Atlas and sandbox games in general can be great to get into gaming, because there is so much to do, however there is ALOT to take in. Especially for someone who is relatively new to gaming. I wouldnt suggest and early access game really, because of the frustrations generally associated with them. Atlas would be a good game to play together though. Sailing with a second, or handful of people is very nice. And those small frustrations that might make you stop playing are more tolerable, sometimes even funny, if you're both learning the game. Animals, ships, treasure maps... theres quite a bit to do, even if some of the systems are overall blegh. I would look for something relatively easy to get into, or atleast has a really good tutorial.
  8. Thinking on your pve only crafting... If done RIGHT (Grapeshot couldnt) that could be a great idea. PvP players needing to rely on pve for supplies/ammo/weapons. You would need better shops, Maybe a shipyard you could store materials in to allow people to buy repairs. Dont set zones as pvp/pve, let the player flag himself. Maybe lock the use of certain weapons behind the PvP flag.
  9. As frustrating as the death runs for FoY are, they are also some of the most fun Ive had. Trying to figure out what the orange glow on the island is while I sail up, and then seeing the dragon flying at me angry was amazing, if a little terrifying. Buddy got mermaided off the wheel while driving a ship up there for us. Sailed through a pack of the damned, ships doing down. Barely get it to shore but smithy is gone, and no real way to get the planks we're missing back, it sinks and we decide to run it anyway. Spend the next hour or so running/swimming around the island (the long way since it kept us farther from the city-looking place) using the water to dodge wolves and land for crocs.... He got it, I died in the cave when I made a wrong turn. Frustrating as hell, but it was great fun.
  10. Activate(use) and order (crew&tames)ranks are basically who can use or order something. From what I can tell, 0 is anyone. Im not entirely sure how the numbering works, if someone with activation rank 0 can activate a 1 for example.
  11. Lighthouses on lawless PVE are not displaying decay correctly. Whenever I check its got 5 days remaining, yet this is the second time my lighthouse has been demolished and one setup shortly down the beach.
  12. Previously gear with Speed increases, and static bonuses to weight, fortitude etc, were patched out. Leaving us instead with just the %bonuses and no speed. Were they supposed to be added back in, or just an error during the update process?
  13. Company Name changes do have a cooldown. Its somewhere between 12 and 24 hours I believe. I was stuck with "No its my company" for a day after my friend who stopped playing gave me admin of the company.
  14. My solution would be a hard limit to flags, around 5, I think. With possiblity an ability to buy/earn more. I like the company tier system for earning more flags, since it encourages people to play together to unlock more flags, Though not sure how Id break it down. The main system would include claiming like we do now, except the timer begins at 5 days, and can increase to a maximum of 14 days by spending time in that area. Time gained should be greater than time spent, something like a minute played would gain 2 minutes on your claim timer. And the ability to buy more time with gold, incase a longer break is necessary. Could the time increase in blocks as well, to prevent people just idling. Every 2 hours spent in zone gains 4 hours for example. One for two might work, though Im fairly sure 2 hours would certainly kill someone just afk'd in an area.
  15. Why couldnt they? Only takes one shipyard to build ships, and with 10 people working you can pump em out quick as hell. They certainly do have more than enough room to build it, even an advantage over a solo player. Now if you mean to say they dont have enough room inside that bubble to park 40 ships... well you would be correct. But whats your point? Doesnt change anything if the ships are in your zone or not when anchored.
  16. Youre doing the mat a bit wrong. Its not that one person needs the same amount of space as 7 people, its that 7 people can use the same amount of space as one person without losing anything, since the minimum required space for crafting stations(smithy, loom tannery) wont change much for a handful of players.
  17. Your comparison to physicians is a bit wrong. The difference being that the rules of Atlas change according to what the devs and communiy want. So whatever the majority of the community wants would be the correct path. You are comparing two very different systems. One where the physicians are bound by the world, whether they like it or not they have to accept the facts. Whereas Atlas the rules are defined by people, so if enough people believed it, it WOULD be the right answer, assuming the devs listen to the community, and in my experience they seem to do so atleast on some level.
  18. Its about what Id expect from a ship as large as the galleon. So I dont see why not.
  19. I think the galleon turning is fine. I use 2 handling sails and I can turn a complete 180 in about 5 minutes. In combat you just need to be smarter about it, broadside, then gain a lead and turn in while the ship catches up. Play to the strengths of the ship rather than allowing your enemy, even a PVE AI exploit its weaknesses. Its not logical to say something is wrong when you are allowing its weaknesses to be exploited.
  20. Can somewhat agree, though I love sailing. So I get alot of enjoyment out of those long trips for high level maps. Mostly Im looking for the blueprints at this point.
  21. Sure, but the time needed for collecting needs to be accounted if your going to say you can do it at any hour you want. Stocking up on materials and blowing some out in an hour is definitely doable, but thats not what Im talking about.
  22. Im on EU, NA server kicked about half my group and wouldnt let us on in the first few weeks, so we came across the ocean and never left. I forgot wild takes into account the bonus levels, and thought mine should be alot closer to yours, though I sunk probably 5-10 levels in health and i think a few into stamina as well. I wasnt aware melee damage made such a difference, my test with a purple scythe over a regular one showed no noticeable results. But definitely noticed in when I tested with the elephants. Not sure whats up with our maps. I get about 3 a week around our island anymore. Might have something to do with 2-3 players in our area at peak, but no real way to test. Still salty about losing a masterwork due to the falling off a boat while offline glitch. Picked it up doing another map, and it was 2 grids away from my home.
  23. 100k in 3 hours I can see slightly doable, but thats part of the point. The wood alone is going to take more than the 5 hours, and thatch. Discount fibre cause bear. I accidently get 100k of that lol. And while its not alot of metal, you still need a small bit of that as well. And what level elephant is that? my 28 wild with 25 levels so far only has 3900 weight and 131 melee. Slightly jealous lol. Ive had shit luck with maps lately. 4s giving 100, or 17s that are 7 grids away. Im not saying it isnt possible to do what he claimed, and definitely if you average it you could do it. but to pull it out whenever he wants is a bit of a stretch. Except he was referring to whales and I was wrong.
  24. Fair enough on the gold. Still call bullshit on your wood farm. Transfer alone of 240k to a place where it wasnt weighing down your elephants would take about 30 minutes for that load. Now if you had an extra person sure. But you didnt include that information and it certainly isnt implied when you say YOU can do this.
  25. Maybe for you its the end of story. Others would like the problems fixed. What did I expect from a pirate game in EA? Nothing more than I got really, but this IS a problem, and it should be solved. Secondly, you dont need to lie about your numbers to make it seem like you know what your talking about. You cannot farm 240k wood in 5 hours. And your 2500g in any hour conveniently leaves out the time it takes to find enough maps to make that much, as well as sailing time between islands. Bit disingenuous. Its not working, so fix it. End of story.
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