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mndfreeze

Pathfinder
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Everything posted by mndfreeze

  1. stealth defintely works, a huge amount actually. You have to CROUCH or CRAWL for it to be in effect and there is no HUD notification or anything to tell you its working. I used max out stealth when I went for my fountain of youth run. Failed an insane number of times thanks to fire elemental agro from ultra far away. Spec'd max into sneaking and was able to walk by em waaaaaay closer than before and never agro'd.
  2. Viamins are fine. Utilize the tools given to you if the base rates are not good. There are skills in survival you can use. Fortitude slows it down. There are food receipes that balance them to 50 specifically and try to hold it there, and there is an amazing buff if you do. Pay attention to your cold/heat levels as well as hp/stam regen.
  3. They branched off the dev tree from ark into atlas before the anti-heat stuff really got put in I think. Ark had a similar problem for a while until scorched earth came out and they added the adobe housing and anti heat clothing. I imagine we will get something similar at some point later on in the EA process but probably not for a while. I think there are some cooking foods/drinks that cool you down but I'm not sure on that. Something to look into though.
  4. It was in a video interview and the context was a bit shorter and different. It was aimed at people wanting to play solo and NOT be involved with group play mechanics, i.e. not living on peoples lands, but trying to claim their own, not wanting to be in alliances, etc. Like the context of this thread. The problem with real atlas is solo players have nothing to offer land owners and no land owner is going to give them their own claim because land = power with risk and is basically the end game reward. However if those solo players bit the bullet and formed some small companies that actually would be worth a damn for defense and stuff then other guilds would be more inclined to share space. I know this because this is what we do. We own the majority of our island and at the start owned it all. Smaller groups came and we allied them and gave them a claim or two. As they grew and provided real benefit we worked out giving them a little more. Letting people build on your land is generally a pretty big risk so the reward needs to be worth it. Changes are coming so I'm sure things will be made better for the little guy. I just hope not so much that it ruins the entire design goal of the game. You shouldn't get special treatment just because you choose to go against the grain of the design.
  5. Its literally labeled a survival game. Why would you even buy it if you hate survival games.
  6. When I say locked out I don't mean due to mechanics. It's locked out because a solo player won't be able to really compete with a group. In 24/7 survival games he who spends the most time online and has the most people to do it will always win in the end. These are games of attrition with players and resources. There are solo players who do it, and who even manage to hold claims so it's not impossible. It is however unlikely, at least on the pvp servers that unless you are seriously tucked away in a spot that's just hard to find and undesirable. The system is designed that way on purpose. You are SUPPOSED to fight for critical resources on pvp. It's supposed to breed contention and war between players to spur pvp. Land is probably the most important resource in this game. IMO, they have already catered a ton into changing the game design to better fit solo players needs and I hope they are really careful going forward with further changes because it can ruin the entire concept if it becomes too simple for any old dude to own a big ole chunk of land. Hopefully they do it well and further encourage ways for players to live on taxed land instead. And really, the game is very much designed for group warfare. They even stated before release that it was never designed with solo play in mind and that anyone trying would have a pretty rough time. I'm not a fan of people coming in and trying to play a game differently than intended then asking for its core elements to be changed to cater to their needs. The game is definitely not dominated by a few large groups either. It seems that way because of the way they only show the top 10, but there are tons of small guilds and smaller alliances that push them off, war with each other, war with the big guys, every single day. There are also lawless islands for small groups / no claim lands. We farm on nearby lawless islands every day and every day I destroy random foundations that have expired their demolish time and would have no problem building a small base there if I wanted to. Space is around if you spend some time to look.
  7. The pvp serves are actually pvpve. Freeports are PVE servers, lawless is pvp with no claims and fast decay, everything else is full pvp. Server even says its pvpve when you hit escape while in game.
  8. Game is designed around the idea of groups, power struggles, war, etc. There is going to be some content you are locked out of as a solo player. Land claiming will mostly be one of those things unless you cut a deal with a larger group. Everything else can be done solo without any real issue.
  9. The foods that have arrows pointing both up and down 'balance' your vitamins by moving it towards 50. So even if you are overdosing on vitamins they will lower it back down. They are amazing for keeping your equilibrium buff. There are foods that give pretty decent buffs as well and are not utilized enough IMO. Alcohol also gives you a decent buff.
  10. He's been called out by plenty and ignored by plenty. He is a forum attention whore troll. It's mind boggling someone who doesn't even play the game would spend so much time and energy just to talk shit about it. Like dude, go play another game.
  11. The food that has arrows pointing both ways makes you go to exactly 50 on the vitamin bar, aka 'perfect vitamin level'. And tries to keep you there for as long as the food buff for it is active. It's actually really powerful for keeping the equilibrium buff.
  12. Time to make more allies. Other smaller guilds will ally with you if you try a little bit. Invest if making friends with everyone in your server and turn it into a server wide alliance.
  13. That's a load of assumption and hyperbole. There are a) no numbers to support this change has caused huge numbers of people to leave. b) you don't need brigs, or anything really past an ultra cheap ramshackle sloop to bring paste back. c) The people who just say 'fuck it' and not bother to even understand core mechanics or design of the game probably shouldn't be playing it then and those are the ones expecting everything to be handed to them. If you can't be fucked to build an extra outer layer of thatch, or repair your wood shit once a day, or spend the few hours it takes to bring back alllll the paste you could need for a normal base containing everything important, than the reality is you are a big fat target to be raided anyway and don't need stone to begin with because you are living in a fantasy world. People don't want solutions they want hand outs. The first implementation change on stone was a bit much, but they lowered it since then and it's not nearly as hard. I'm sure it will get adjusted yet again but people crying about shit not being on their island and being too lazy to go actually acquire shit is not a good justification to demand changes to core game play.
  14. Except that's just incorrect. People are currently losing and gaining land, rebuilding, etc. It's also NOT HARD to get sap if you put even a moderate amount of half ass effort into it. Can literally spawn in a freeport, build a sloop, harvest and make the paste on board totally safe, then sail the paste back home. The animal argument is also silly because the entire building does not need to be stone to stop animals, only the bottom part and even then only alphas do any sort of real damage to them. We have thatch shit that gets chewed on constantly and it requires minimal effort to keep up and replace. There are a ton of options available out there if you want to use them, just people want to have 'all of the best everything' and not have to work for it. What does any of that have to do with you being too lazy to travel to get materials? You go on with your bad self making cannon balls. Not relevant at all nor is stone even that much better than wood when it comes to cannon fire.
  15. You aren't supposed to have everything on one island (with a few exceptions, which are islands meant to be warred over). You are supposed to travel to get things you need.
  16. On pvp you use a claim flag just like claiming land. Just put it on the boat. No idea if you can do that in Pve or not.
  17. This. Seems like a lot of people haven't had the "luck" to experience an EA game that updated once every few MONTHS, took years and years to even become semi stable and then just died and and quit before it ever made it to launch. Atlas is so far ahead of so many other EA projects it's odd how many people throw shade. I truly believe a lot of the issues people have are actually expectation problems. People look at ark with rose colored glasses and don't seem to remember the shitshow it was, ESPECIALLY in the first year. So many posts getting made not quite grasping just how early into dev this game still is or even what kind of game its meant to be.
  18. You only get taxed if you harvest something in claimed land. If you are just sailing through you are not losing anything. If you stop and fish in thse waters then 30% of the harvest will go to the landlord.
  19. rekt by not reading. I did the same thing at first. Damn you upcoming section! *shakes fist at sky*
  20. Recruit some people to your guild that live in other parts of the world. We have a group of Ozzies, a Brit, and a swede on top of people who work different shifts and therefore play at different times. It's a 24/7 game world, you gotta plan for 24/7 protection. Hopefully they continue to address the hacking/glitching people. They are definitely a pestilence in all games but especially ones that are competitive. It's not just a chinese problem though. We've been hit by more english speakers than chinese using exploits.
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