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Captain Jack Shadow

Pathfinder
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Everything posted by Captain Jack Shadow

  1. It needs to be less grindy. People aren't just playing during 2x, because it is 2x. They are playing because it feels better. I played on a 3x unofficial last season, for a while, and it felt really good. The pace seemed to be just right. I played for a short time on one that was like 15x, and that was just way too fast. 3X feels just right...keeps the intent of the game intact, but just doesn't feel like a job. Feels more like a game. You know who likes things to be really grindy? The person who has tons of time to grind, so they know it gives them an advantage against those who do not have that kind of time. Unofficial would be an option, but too expensive. To have a decent sized map...something like 5x5, it's just too much money, and 5x5 is about as small as I will go. You need the Maw, at least one Freeport, and at least 3 grids for goldenage, and trenches. So that's 5 Grids. 5x5 gives you 20 more grids to use for settling. A 3x3 would only have 4...5 if you kept it to two golden age grids. 4x4 would be OK, I guess, as that would still have 11 grids. But that is a lot of money for a 4x4 or 5x5.
  2. True. I used to run cross country, and our coach would load us up in his truck, take us out into farmland and drop us off. We had to run back to the school. When it was roads I was unfamiliar with, it was demoralizing because it just felt like it was longer. But this hardened us. Courses we were familiar with, seemed so much easier in comparison. As a result, our team was very good. Odd how the human mind works...we crave change, but we need stability...the familiar, to be mentally healthy. All animals are like this...too much change stresses them out. But it is really interesting how a ten mile run on roads that are familiar, seemed easier than a 5 mile run on unfamiliar roads.
  3. How about this...the Megas ruined the relaunch when it became known that they were going to colonies. Having an Empires server, and Colonies server was a good idea, but the Devs didn't take that far enough. First, when the megas told them that they wanted the Colonies rules, they should have made the Empires server, just like the Colonies server, but catering to large Companies. Not everyone enjoys being in a large company. I heard about some of the rules in some of them. Not fun at all. I merged my company with another company, thus giving up Admin status. I am not enjoying this experience, and as a result of having been leaders, and now not being able to do anything, most of my company have now quit the game. The reality is that MO is more fun than MMO for a lot of us. MMO takes too much time because of exploiters, insiders, and griefers. It is more fun when you have a small group of people that you know, and enjoy playing the game with. We play to enjoy ourselves. We aren't looking for unpaid employment. This game needs for there to be servers that are truly dedicated to small companies, and that also means different rates, since you have a lot less people to get things done. So you need to be able to get more done, per person. Slightly higher rates...3x for gathering, I think is good. Taming is fast enough but breeding needs to be faster for a small company server. And more skill points per level...front loaded, so that small companies can get things done that need to be done. Small companies, up to 25 people...no alliances. Anyone caught doing so, would be Dev Wiped. As it stands, I am not at all motivated to play the game.
  4. https://steamcommunity.com/sharedfiles/filedetails/?id=1742204135&searchtext= Atlas Devs should buy it and put it in the game.
  5. https://steamcommunity.com/sharedfiles/filedetails/?id=1742204135&searchtext= So much YES in that mod. Atlas Devs should buy it and put it in the game. Not just about structures I suppose, but more about the crafting an storage structures.
  6. But what about a PvE Thatch, or Wood building? If I am going to play on a PvE server, I want building mods. I want to create something that looks good, and realistic. Somebody is working on something called, Total Structures. Not sure what that will be about. But I agree with UDO...PvE should have more Environmental dangers by default, but it seems that some PvE types just want to create a little alternate world to escape to, and want it to be their private little safe space. Games do need reasonable challenges to be fun. What is the point of a Player vs Environment game, if the Environment isn't at all dangerous?
  7. Except that a game starts feeling more like a job...drudgery. You get to the point that you just don't care. I stopped asking the captains of ships to stop for flotsam, because they wouldn't do it. Time was more valuable than the amazing amount of trash. It doesn't all have to be amazing, but the majority can't be trash either. It gets boring. A mythical shipyard...it's the first mythical BP any company I have been in, cared to use. The rest, they never bothered with. Honestly, because the companies have always been smaller, they don't have the people to get everything done. I am starting to see that the game is about the have's and have not's, and that's just not enjoyable. On the other side, this is the second large company I have been in, and here are things about it that just aren't fun at all. I'm starting to see that I like the idea of the game, but not the game itself. I think I would have enjoyed Colonies, had it lived up to what we thought it was going to be...a server for smaller companies, with rates that made sense for smaller companies. Simply not an enjoyable night to take a Fine, or Journeyman ship against a Legendary or Mythical ship of some Mega. I don't get mad...just start looking for something else to do...something fun. I look at the stark difference between WWIIOL, where even the newest guy in the game could kill Day-1 players with his rifle, in one shot, and how much I enjoyed that game, and I start realizing that a game where time and number of people are what matter, is probably not for me.
  8. Which is probably why he left people hanging. He probably did the structures in this game. Does good work.
  9. Yeah, a lot of unofficial servers allow at least limited building on golden age tiles. One I tried last season, simply said...if you have the balls, go ahead and base there.
  10. Loot is a problem. I have sailed past more flotsam than I have opened. You just get tired of feeling disappointed when the BP is utterly useless. Loot should feel valuable, but you get so many thatch structures, even in high value crates, that you get discouraged. Also, having the yellow ones, is a mistake. We just run over those, or ignore them if they are out of the way. What's the point? Even the purple ones have mostly useless crap...so why stop for a yellow one. Why not increase the amount of good stuff in them, and get rid of the yellow crates. Make them different colors, just to add color to the game, but don't have the colors equal a value. One thing I like about the sunken treasure, and the map bottles, is that you don't know the value until you are right up close to it. To be honest, the better BPs aren't likely to get used, but it would feel better getting something good, than constantly getting trash that you just toss on the ground the first chance you get. One way to add more value is to to the same as ARK does...include a chance for the blue print to be an item, instead. Give it a random boost to the stats, as if a crafter made the item with the BP. And...consider reducing the mythios cost for items. It's depressing getting mythical BPs, knowing you will never use it, because the mythios is so hard to come by. And, why are the Legendary BPs more rare than the Mythical BPs?
  11. I quite like the sailing. I just wish it was more realistic.. What is getting to me is the sailing...the water, etc., is the most realistic I have seen in a game, but then that gets disrupted by...game...everything having to be a minigame. So everything just goes in this endless cycle or wind rotation, speed changes, fog, rain, cyclones storms, and then clear weather...then add in the SotD. Sometimes you want to just be able to sail, and enjoy the view...wish the islands looked more pleasing from a distance. But, I also get that you want those SotD to be there, when you want to farm them.
  12. The entire system needs a rework, and not as a result of poor coding, only. The player base is equally at fault. The most needed items are those which allow us to build less structures, so entering the area of a base doesn't make our GPUs cry for it's mommy. 2x2, 3x3, 4x4, 5x5 walls, ceilings, and roofs. Should cost the equivalent of the number of 1x1 structures that make up an equal structure, and it should have the same health as all those 1x1 structures added together. This encourages their use. The present large walls are insufficient in their health. Too easy to knock down with ships. A whole broadside can hit that one structure, thus it makes more sense to use individual 1x1 walls...especially BP walls. Allows more defense. Also need walls like in ARK...the 1x12, and 1x4 walls, but it would be great to have some other dimensions, like a 1x2, 2x4, etc... Another fix is to allow for all containers and crafting stations to hold a lot more items. Give us the vault from ARK. Give it an old world look. But think about it...our containers hold exactly half of what they hold in ARK. This causes a need for larger bases, to hold twice the number of storage containers. The more items we can store in a container, or crafting station, the better. It reduces the need for structures in a base. Yes...as others have stated...the half ramp is needed. It has been needed since ARK started out. a 45° ramp is too steep...does not look pleasing to the eye. We need large, prefab dock structures that do not have high poly counts. Those port areas are atrocious. Need LODs for everything, and for the game engine to start ignoring what we don't need to see. If I am not even close to a building, such that I am not going to enter it within the next 10 seconds, my computer doesn't need to be spawning in every last item inside that building. The fact that the game does this, is why the performance is so low.
  13. Excuse what behavior? Calling nonsense what it is? There is nothing at all inflammatory, or immature about the post. This isn't a bug where nobody knows it exists. This is a problem that still exists to this day in ARK. It's not new. At some point, games need to be polished, and have persistent bugs fixed. If there is an exploit that they are trying to stop with this...fix the exploit, and remove this old, crusty bandage that was used to cover it up. There is a problem in games today, where no professional testing is done anymore, and we, the players, run from one early access game, to the next. By the time the game gets even close to being polished, the player base has largely moved on. Some because they got tired of the half finished game, and others because they just player it so much, they are now bored with it. They are now playing the latest early access game. It's a never ending vicious cycle. I wish gaming would go back to the way it was when you didn't download, so everything had to be on the CD...the game had to be polished before it shipped. Then, in these early access games, the only way things get fixed is to make noise about what you don't like. A silent player base is assumed to be happy. I would love to be able to just go in and play the game, but it's broke, like every other game these days. Like how the eff do you mess up Mass Effect Andromeda? How do you take a winning formula and just trash it like that? I haven't even gotten to the cheating that goes on, in this game, and so many others. But, we should at least be able to make proper structures that work. The number of times I run into this NONSENSE where a things just won't snap in, or say they are blocked, or appear to highlight where it will snap in, but jumps to another snap point, over and over and over and over. Shall we talk about how gates will only snap inline to an existing wall, not perpendicular to an existing wall, and won't snap inline, or perpendicular to an existing gate? Shall we talk abut how the book case is visually small enough, but physically too tall for a one wall high structure, forcing you to find a work around or just say eff it when there is too much above where you want to place it...too much trouble to demolish something like a resource chest, or several storage containers, just to be able to remove the ceiling, so the book shelf can be placed. How about the fact that a wood ladder won't snap into a hatch frame that is one wall above a floor? I am not being unreasonable. I am not crying over something like the unpolished way that structures snap into the ships, leaving unrealistic, and unsightly gaps, etc... I fully understand that this is something new, and needs time to be polished. I am talking about issues that have been a part of this game engine for years. It's past time for this to be fixed.
  14. You were saying? This is game breaking. Now oddly, I was able to put a wood roof, converted to wood stairs, into that hole.
  15. Which explains why I had so many problems with the Elephant.
  16. The taming system definitely needs and overhaul. The Devs of games like this think that evertything must be monumentally difficult, or people will get bored doing it. Not true at all. Many people love building things. That's not hard at all. Same for building ships. Farming isn't actually that difficult. Taming a monkey isn't actually difficult, and I enjoy that no less than taming other things. Frustration is not good. People don't like being frustrated. That being said, other than the Elephant, taming isn't too difficult, and I know people prefer the much lower time to tame here, than in ARK. Don't get me started on Breeding. Just get a good bear and pump everything into health. Then, do the skills that will make it easier. Sneak 3, Taming proficiency, and get the Monster Whale achievement. Then, put the taming food in your 0 slot, fill your inventory with bolas, and put a couple in your hot bar. Find the animal you want to tame, and start hitting it with a bear. If it is an area with a lot of predators spawning, you will not want to do this alone. Take at least one other person on a high health/high melee bear to kill anything that threatens you and your tame. Put your bear...the one you are riding, on passive, so it won't kill the tame, in the event that you get hit. The bear that you ride, you want high health, and you are better served if you have Nature's Touch 3. You do not actually want this bear to have very high Melee, as having lower melee allows you to use the bear more safely in lowering the health of the tame, so you can bola it. The person who is riding the other bear, should have Nature's Touch 3 and Nature's Cry 3, and his bear should have high health and melee. Put down a bed near the tame so you can get back quickly, if you are killed. It helps if there are at least two people spec'd fully into taming, but just being able to continue feeding is the most important thing, so tier 3 for the Giraffe. If one person gets killed, the other person takes over feeding, to prevent loss of progress. If lions are nearby, and you are doing this alone, learn where the [-] key is. If you get pulled off the bear by a lion, that is your first action...press the [-] key to take your bear off passive and put it on neutral. Don't use traps. For some reason, these cause aggressive animals to last out more. There are ways around this, but you would need a team to do it. Like placing down wood walls just before the tame wakes up, and demolishing them to do the feeding, rinse and repeat until the taming is complete. I do use structures to close in a horse, to tame it. Get it's health down from the back of a bear...and once sufficiently down, bola it in an area with relatively flat ground, and few obstructions. Once down, enclose it with structures. Begin feeding only after enclosed. Medium gates work best. Thatch foundations with walls at least 2 high also work. If taming an ostrich, or other low health tames, such as a wolf, put a bow and arrow in your 1 slot. Bolas in 2 and 3. Do not spec into Strong Arm for the bow. Use the bow from the back of the bear to lower the tame's health if you fear the bear will kill it with one more hit. A good indication would be that the bear takes half or more of the tame's health with one hit. A second hit might kill it. Biting does a little bit less damage than swiping with the paw.
  17. I do agree that breeding is off. The way they make some of these mechanics, it removes the option to participate for most people. To get this fixed, you have to go to unofficial servers, and some people do, but many people will not, for a whole host of reasons, such as not trusting the Admins not to cheat...hard to trust them when they don't use the tools available that allow the community to see admin commands as they are used. Others simply fear that their time invested will be for nothing, when the server doesn't get paid for. Others don't have the money to help pay for a server. And still others don't like all of the changes, or mods that some unofficials often have. I understand that the Devs feel the need to make things difficult, or they will be boring...which is a false assumption...the game can get boring also, if too difficult, because players simply avoid what they cannot achieve, like breeding. A happy medium has to be found, or the game will be a niche game with a small community.
  18. Which is pointless, in an MMOPVP game. This imprint should extend to the entire Company. The idea here is that people have areas of the game that they concentrate on. Some people can breed, because they have the time to dedicate to this. Most people do not. Most people can log on for about 2 to 4 hours per day...and most can't even do more than an hour or two. This mechanic is literally one that helps drive people away from the game. People will not play a game for long, that discriminates against them for having life outside the game.
  19. So since you aren't smart enough to figure it out...there are only so many islands. If somebody can own them, and stop anybody else from building on them, then growth for the game is very limited, unless they want to pay for more and more servers. We have a very large base in PvP. We can make it fit in the area I described. In fact, we don't even use an area that big.
  20. Reminds me of the S+ Gardener. She would eat the glass jars also. LOL
  21. LOL Yeah, OK. And again, you seem too stupid to understand that your pisshole island is the exception, not the rule. A claim, as I suggested, would cover most, if not all of an island like that. If it would not, then no, you don't need the whole island. Again, you seem very entitled. You are better suited to owning your own private server, so you don't have to have neighbors.
  22. In the real world, the Black had a purpose. It was raised to show the identity of the Pirate Captain, and to signal intent. The ball was now in the court of the cargo ship it was targeting. Fight, or surrender. This was an important choice. High stakes, high rewards, and high penalties. Surrender, and the pirates would board, take what cargo they wanted, and leave. After leaving, you were free to go. The Captain's identity was important, because his reputation would often dictate whether you decided to give it a try. If he was a well known cutthroat, you might be inclined to surrender. If you did not, the consequences of losing were dire. The Captain would add to his reputation of being a cutthroat, at your expense.
  23. Did you have a good cry? It's PvE...E...E...E..not P...E. Actions against other players should not be a thing. If the game requires it, that's on the Devs to fix with mechanics that make sense. PvE should not have island ownership. It should have something similar to the old claim system, with one land claim, and one sea claim, both slightly bigger than the old sea claim. The sea claim should have to touch the shore...so it only reserves a place for your port. These would be big enough for any company up to 75 people. There should be no need for pillar spamming, or any of the nonsense that goes on in official PvEEEEE. You should have to build within that claim, and nowhere else. Anyplace outside of those claims, should have a very fast decay timer for structures not on ships, with no ability to repair, and a cool down for building in, or near that spot again. It should only allow for you to build something temporary, to complete a task...not block territory from other users. Need gold to be useful? It can still be used to maintain your claim. The entitled person is you. You think you need a whole island? Types like you are what killed ARK PvE. Once again, people who thought they were entitled to not have to look at somebody else's base, so the pillared the crap out of everything in site. So, years later, after playing PvP, I suggested to a friend to try some PvE, for fun. He informed me that you won't find anyplace to build. He was right. There are only so many islands. The fact that you think you should not have to share that island, in a PvE game, is just absurd. Be a little less of a bunghole. Ask the Devs to create a PvE game that is actually PvE, with no need for those types of actions. As for shit shacks, I guarantee you that I can build way better than you can. My stuff would make yours look like it belongs in the ghetto.
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