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Ucan_Kizmiaz

Pathfinder
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Everything posted by Ucan_Kizmiaz

  1. been fun while it lasted good-bye and thx for all the fish
  2. sorry, my bad. with 'reducing the frequency' i meant to play the sounds less frequent like they added a 12 second delay to status sounds like injury or starvation with patch 18.31. if you've ever been close to a penguin in your base and you couldn't get away from it for whatever reason (crafting tilling etc) you know what i'm refering to PS: i never got into metal. punk / grind / crust / diy yes but metal i gotta pass
  3. ... to reduce the frequency of animal noises from tames? the same noise from any kind of animal two times in a minute. might be ok from chicken but penguins really are annoising.and not just them. thx, appreciated
  4. there's a key combo Shift+N / or hold Shift release then press N - that mans the cannons or unmans them. i tried it once and it worked i just don't use it anymore since the npcs on the cannons will turn aggressive so you have to whistle: all passive. too much hassle to modify other npcs and tames not to heed to group whistles and tame groups are broken afaik. but the key combo exixts
  5. and ? and when i aggro it for whatever reason it can hit through walls or ceilings two floors high ? sorry, but that doesn't make any effing sense
  6. happened to bows apparel and pretty much everything. first i noticed it when accessing containers and just now i was missing a JM bow. had all my gear stashed on a tame. checking the tame there was that useless blueprint like item stuck on the bear.
  7. it was more meant for a joke and to point out how annoying i think his trolling is most of the time. i'm ok with other opinions but knowing that he doesn't even own the game and his point of view is based on hear-say and what he reads here or elsewhere makes his statements /posts rather fishy than helpful ;)
  8. Ucan_Kizmiaz

    Crew

    unofficial no mods, server version 18.9
  9. Ucan_Kizmiaz

    Crew

    same here - to some extent crew becomes inaccessible once assigned to sails or cannons, no unseat or access to inventory possible. edit: crew on cannons can be unassigned via Shift+N make them follow using the radial, individual whistles don't seem to work - group whistles do though
  10. +1 63 C / 145 F is beyond ridiculous and dying from a heat wave on a daily base got nothing to do with pirates and not even survival when nothing incl the ocean provides cooling
  11. should ... yadda yadda yadda. i lost 2 bears that most definately were on neutral guarding me while picking bamboo. the alpha lion came outta nowhere chewed me and while i respawned close by my bears (27 and 17 before tame) went down. they were close to being maxed out and the lvl 17 killed 2 lions earlier while i was riding it and called no specials. so 'should' is quite appropriate 'cause it doesn't
  12. or use wood gateways and gates. gates can be opened for better access and closed again before the bola wears off. collision or the lack of are the major problem. bears elephants and horses glitch into walls gates and the terrain. birds stay in cages occasionally but most of the time the glitch out (i avoided 'glitch through the bars' as the 2 crows and 3 seagulls actually glitched through the top of the cage)
  13. as of yet elephants and rhinos only fit large gates the rest should be fine with small ones. no idea of dragons and other tameable myth creatures though
  14. maybe you read my post again before yelping at me
  15. if they actually would give somthing about feedback from the players pvp & pve then you'd got a point here but unfortnately they don't. otherwise some major fixes would have been applied way earlier or at all. but still tames vanish when crossing borders tames still just go poof or through the floor. weight balances weren't tto bad the first place but got borged by a brainless patch. maybe you've noticed that in the end now an elephant can carry even more wood. so what was the initial patch good for - just to piss some ppl off ? on that behalf the rhino couldn't carry as much as it can now but on the other hand it got about twice as much metal from regular nodes. now it carries a shit ton but i harvest more with a pick than my friendly rhino. that much their lack of learning from what they effed up on ARK isn't simply excused by EA.
  16. title says it all. in one week i've lost a horse, standing on deck, 2 parrots and 2 monkeys during the transition between servers. in addition to that two crew members went through the bottom of the ship who a day later started to mutiny - no wonder.
  17. i'm having the same question but since a behemoth is as wide as a large shipyard and open to the top i'd assume the galleon fits through. i got the gate but no foundation build up yet to place it in deeper water otherwise i could tell you the outcome
  18. not exactly a bug but it needs some major adjustment. today i set a parrot to Passive-Flee - so far so good. while it was sitting on land i took the chance to tame another one that got trapped in my captain's cabin. since those little buggers fight back I was in a fight BUT not my parrot. nonetheless it did flee and as of yet hasn't been seen again. Adjustment: Make tames set to Passive-Flee flee when they get attacked directly not when they sense a fight in their vicinity. personally i'd prefer it to get killed so i can look for a new one than searching endlessly with no avail. just my 2 cents
  19. ever since ARK got released Wildcard didn't fix the glitching issue. it's a dream GrapeCard would fix this when they didn't fix it the first place and effed up on hitboxes. And in addition animals / tames don't just glitch through walls when being tamed but also hit through walls with an attack radius that to some extent is beyong ridiculous. I got two elephants tamed before this ominous patch but by now after another 4 attempts i simply gave up on elephants and haul the two i got where i need them.
  20. guess that's where you found the sweet spot
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