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DocHolliday

Pathfinder
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Everything posted by DocHolliday

  1. That works until you go up against companies that have shared accounts with Galleon's attached to them and they roll them out at you endlessly. Every decent sized company has people that can spend the cash. I can see both sides of this and I see good points and bad. Either way can be taken advantage of. I don't see a good compromise here. How long after logout before its protected? Whats preventing people from logging out to save ships instead of fighting with them? Last thing I want to see is people sizing a battle up and immediately logging out to save pixels thus negating the point of trying to sink their ships. Where are these ships at?
  2. I've had this happen a couple of times. Commit suicide. Fixed.
  3. My pig should be under 20ms then. Its rarely under 70 and usually in the 150ms range. They have major infrastructure issues. I'd love to know what they are using.
  4. We sieged an island and that was used against us. We countered with our own bears and fire arrows + carbines. I was killed several times due to an bear swivel combo. I thought it was a lot of fun.
  5. I like that idea and the idea that the frame should return a percent of the initial cost like everything else so the entire ship can be salvaged. Less crap for the servers to keep track of.
  6. I've seen it act wonky....but I just wait for it to do its thing. Seems like connection issues cause this. IMO. The bug I have the most is the game gets I a loop loading in. I watch the atlast process load up and get to around 8gb in RAM usage then it drops to 3gb and starts it over again. If that happens I just kill the process and restart the client. Happening less of late so they might have fixed some of the issues.
  7. Fight fire with fire. Its not that difficult. Its tough, but easily countered and a lot of fun.
  8. If you want this game to reach its full potential you don't create and us vs them scenario. We are not adversaries locked in battle. Partnership with the dev team. Work with them. Obviously they have to do the same in regards to us. There is an opportunity to bring the devs and their customers together. Hopefully that happens.
  9. Adding time to what already takes enough time is asinine. Offline griefing was/is a huge issue so people starting building defenses to protect ships when offline. Then they add this which only weakens defenses and makes it easier to sink ships. This game is supposed to be about ships, sailing, adventures. What it is actually about is building new ships daily and slowly build a base that can allow a ship to live more then 24 hours. Its ridiculous.
  10. Please no. They would add beans and rice to the burgers and triple the amount of pickles and when people complain they would reduce the amount of burger meat.
  11. Base materials should be accessible to everyone to enjoy a certain level of play. The more advanced weapons, armor, gear should be built using harder to find materials. This base materials should allow everyone from one man shows to large companies the ability to defend oneself. This game can easily be pushed where its too difficult, too much time, too much effort just to stay alive. This game can be about large scale sea and land battles or about pure survival against griefers, small groups, the elements and nature. Its easily swayed one way or another and it seems the devs are having a difficult time finding that balance. When more ships, tames and player are killed outside of PvP combat there is a problem. I've lost 12 ships now. I was not online a single time one went down.
  12. How does a server wipe stop cheaters? That seems like an awful random request.
  13. I would agree with that if they made sound decisions. Sure there will be screwups along the way. Always happens. I just hope the roll the change back and explain why the decision was made to do this. I was giving this team the benefit of the doubt, but I am starting to rethink that. They can garner a lot of good will by admitting this was a misstep and correct it. If they want to keep it they need a damn good reason for it. This change was not announced beforehand which leads me to believe they knew it was going to be an unpopular move. Their PR is utter crap from the looks of it.
  14. @jatheish should respond and the longer we go without a response we should keep pestering him. This problem is NOT going away.
  15. Lets make cannon balls use fiber and thatch only.
  16. Spent the last 4 nights making a garage and am about 50% done...……...now I won't be able to finish it anytime in the next month or two.
  17. I am looking at this from a macro perspective. Not just this particular game and developer. This game isn't as simple as most. I don't know of many persistent MMO's as massive as this one. Its a monumental undertaking and judging by the issues and player responses I understand why most companies won't touch this genre. Dare to be different and get beaten into a pulp in the process. I'm torn. While some of the issues do seem like obvious ones I look at what they are trying to do. What so few have tried to do and even fewer have succeeded doing and give them some slack. Ask me about this in 6 months or a years time. Maybe I change my mind. EDIT: After the last couple of responses I can tell there is a ton of angst here. Sounds like a lot of you are Ark players and bring a lot of bias into the development of this game. I've been around a lot of early development for games over the years. Been gaming since the 80's, I know some developers who worked on AAA titles, but this is the first time I jumped on a Steam EA because I know what an alpha looks like and plays like. If you bought this expecting to have a fun and fulfilling experience you bought it for the wrong damn reasons. I bought it because I wanted to support a very ambitious project.
  18. Good point. I guess we shall see how this plays out.
  19. Yeah exploiting dev accounts using the password "God" is only a slap on the wrist.
  20. On the flip side people need to understand they are paying to do something that people usually get paid for. From a business standpoint its a brilliant flip. Why pay someone to test when they are willing to pay you. The developers cannot account for every angle. Games like this are highly complex and it would take time to uncover all the exploits. How big of a team would be needed to find them all and help close the gaps compared to the thousands of people playing this game? We cover more ground, report more bugs and exploit more game mechanics than any QA team could and we do it while paying them. I'd really like to know how big of a team this developer has. From all the complaints I have seen I feel people are expecting way to much from an alpha. Many game mechanics have not been added yet. As time goes on new ones will be added and people will exploit those as well. Expect more complaints in the forums and attacks on the developers. After seeing this game for a month and I was interfacing with the public I would not want to do an EA. Why? I wouldn't want to deal with all the asshats in here. Keep it behind closed doors and there is less stress to deal with.
  21. I think the issue here is this is EA (Alpha release years from release) and people are looking at it as a polished game. They expect it to run smooth, play balanced and go overboard when it isn't. Like it or not we are the QA. I'm sure they do some in-house, but the time it takes to do this properly can be quite time consuming and it slows the release of new patches, content, etc. From what I can tell the company working on this game does not have a large team and a limited budget. This is not a AAA title. This is not run by Chris Roberts and a huge kick starter budget. It is what it is and I like it. I love the fact we are getting updates fast and furious. We get to see the inner workings of a game under development. All the tweaks, balances, screw ups, and fixes. I've always thought this is how it was done (most keep it in house because consumers SUCK) prior to game releases or public betas, but never was apart of it until now. Yeah it can be frustrating at times, but when it is I just remind myself where this game is at in its life cycle. The game we see now will most likely be quite different a few years from now. Keep making suggestions to balance issues. Bug reports. Exploits. Going on tirades about broken gameplay elements at this stage just appears childish to me.
  22. Maybe SoTD are more aggressive by you guys. I rarely have to turn to avoid them. Their aggro range is so damn small and they are so slow that my ships easily get away......unless we're bored/leveling ships. However, if increasing the render range on SoTD would not tax the servers much I wouldn't be against it.
  23. Wolfs in my opinion were fine before. I do agree their spawn rates and aggro range was ridiculous, but they are not hard to kill. I was attacked by them on the regular. Use the terrain and their behaviors to defeat them. A single shot to the head kills them so I really did not have a huge issue with them unless it was multiple wolfs pinning me against something with no escape. Oh and if a wolf was in view range. It was sniped. Keep them away from your farming areas by regularly killing them.
  24. The issue is there are many games that put in protections. They add rules. They limit game play. They remove freedom and choice of the player so when a game like this comes along many hardcore players like me will defend people's abilities to do whatever they want when they want to the bitter end. The game is new. People are figuring it out. New features will be added in the future. Players and the companies they join will slowly find their identity. They will develop reputations and will be more known as time goes on. Some companies will gank everyone. Some will only attack specific companies they consider threats. Some will offer their services for hire to protect other companies. Some will offer services for farming, trade, taming, etc. If you can dream it up you can try it out. The political and social aspect of this game is a huuuuuuuuuge part of what draws many people here. We drive the game and the content within. Ultimately the stories, the myths and legends will all be player based. I will admit I'd like to see some changes made for Freeports to make it easier for newbies to join the game and get equipped, make contacts and join Companies. Sometime similar to Eve would be nice. High sec area for the carebears, traders and newbies. Rest of the world is whatever we make it.
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