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Showing content with the highest reputation on 03/05/2021 in all areas

  1. 4 points
    #1 Spreading the leveling over a ENTIRE SEASON IS THE DEFINITION OF GRINDING. You cant have one with out the latter. Just make it easy to hit cap. any spreading is LITERALLY A GRIND. #2 You can increase the CAP on structures with out effecting (drastically) base defenses. IF YOU INCREASE DURABILITY to 10x-100X (jm -mythical, respectively) We could live w a 1 layer wall if the durability of structure bps was drastically reworked in the multiplicative. No need for honey combine walls w 1 mythic wall is worth 100 regular walls. AND it would finally make making them worthwhile because of a new structure cap. Of course you would need to also implement new islands and ability to close harbors viable BEFORE that can be done as that is the MAIN are that eats the most structures.... Also you would need a value per island adjustable in json so devs could adjust values on the fly. but imagine a choke point where you only need 1 wall. not 20 layers deep. 1 layer deep. cause 1 is worth 100. It would also make people go out and HUNT FOR THOSE BPS!!!! (more on this point latter) #3 Adjusting Company and alliance sizes ONLY HURT NEW PLAYERS. STOP ASKING FOR IT Here what would happen, we would come in w 5 company's capped we would have us all in the same discrod, we would still operate and work and resource BP's as one company. So while all 200 of us roll you, you would be stuck w your 35 man company crying..... No option for you to absorb new company's, no way to expand your social interactions. What the DEV's NEED to do is FIX PERMISSIONS!!!!!!! Literally NEVER going invite new players able to come in and scuttle all the boats in the harbor. The permission tree is one HORRID area that is never addressed, probably cause most of us larger company's are tiered of Giving the solutions written out and being ignored and seeing DUMB QUESTIONS like this get a breath in the room. Your problem is you are being rolled by big company's right? The solution isn't your problem (make big company smaller), your solution is to LOWER the barrier to you being a BIGGER COMPANY. What holds you back? what is the #1 issue holding you back to being a larger company? THATS THE SOLUTION. 1 Boxes being able to place INTO but not remove items 1 REWORKING permission to ship's on individual basis, and Company permissions. Take a look at star base, Duel universe, Star citizen. THOSE permission tables while complex are there because THEY ARE NEEDED and serve a purpose. ATLAS doesnt have them and HAS A INCLUSION PROBLEM. Large company don't invite and teach new people, Because they have TO MUCH CONTROL AND ABILITY TO REEK HAVOC. If we could limit there ability to place structures offensive weapons (cannons, barrle bombs the works) on owned islands, SCUTTLE SHIPS!? Why is this even a option for the lowest ranks still!!!! been crying for that fix since Season 1. If we could also set permission on certain ships to add company members ability to repair/replace/drive/scuttle on a ship by ship basis, we could invite new people train/teach them. With out those controls its easier to leave the bobs on the shore and sink them. #1 issue is inclusion and barrier to invite new players. its not the company size is to big, its the ability to invite is to risky. Fix that and you have a WHOLE NEW BREADTH of ability to make the game better. (maybe increase ship counts to 75 or 100. every one in the company wants a boat... YOUR GOAL IS SHIP COMBAT?! why limit a companys ability to have ships then!!!!!!!! no one like that.) #4 For the love of gods make sails more abundant, that shadow patch server side was NOT needed. you should have kept it that way, making sails abundant means its eaiser for smaller company's to get them and more likely to fight with endgame stuff. IF Higher tiers have a RELIABLE way to be farmed (why are schooner packs even in GA still more lvl 60 gallys please). The idea of being able to combine and increase quality is beautiful and i love it (if it is INCREASING and never making a new avg). Bring back INT gear. It was taken out of the game cause small company's LACK OF ABILITY TO GET GOLD. Thats no longer a issue. This will ALSO increase company's ability to get end game sails and USE THEM MORE! the number one issue is lack of good handling sails due to the rarity YOU place on them (schooner packs in ga = waste of space, do a poll) also did you know the kraken has the same crap drops hard mode and easy mode. that needs to be fixed with a set value (EXTREMELY HIGH) for its flotsam. REMOVE medium sails or make their caps HIGHER then larges... They are never used (for good reason) they are a waste of DB space (i know the irony here and i mean it its not worth the 2kb it takes up) #5 Add something to make farming BP's easier or make BPs more abundant. LIMITING them just make people HORDE THEM MORE. I dont know ANY ONE who plays/played in a mega who will say limiting bps is the solution. Its not. youre just making people park their boats in the harbor because farming becomes so tedious they wont farm (avg players) And they wont bring out the good boats cause it would take WEEKS to replace.... yeah thats what we want... less people farming, less people out in the water, less chance to run into some one w boat willing to fight.... THERE IS NO OTHER OPTION To increase naval combat, STOP DECREASING BP's There has to be INCENTIVE to go out! There has to be LESS determent to losing great sails. Add more lvl 60 galleons remove schooner packs in GA. Add some visual or abilty that reveals the general direction of a boats regardless of render distance, Darkside RP's Place holder boat image (for all types) sits on the horizon line, when you get in render distance you find out of that image you were chasing is a galleon brig enemy or SotD, cause all it is a lil boat image, you cant tell till you get close what it is though. Increase to mast health may be warranted in the light of barrel bombs effectiveness, or some ability to armor a mast (not canvas though) I have stated all this over the years in emails and dm's (excluding #4) REMOVE BARRIERS add CHOICES this allows better player interaction.... Stop increasing the grind.
  2. 2 points
  3. 2 points
    In the patch dropping early next week, we’ll be introducing a new claim system to the lawless regions of Atlas. Moving forward, Pathfinders will now be able to claim land in these areas using a claim tower that will claim everything within its radius after it reaches full health. This takes about 45 minutes and may be sped up with gold. These changes will take effect immediately with the release of the new update and will make your structures be vulnerable to being claimed by others. Armored Docks may be claimed in this manner, and that includes the ships docked there! Previously we mentioned that there may be a wipe with the new claim system if it becomes necessary. However, we are able to implement this without requiring it, so please note that there is NO WIPE at this time is this also for PVE ? as it dosent say anything about that? IF its also for PVE then how is that gonna work without a wipe?? you have us EU/ NA together on same server and when you release the patches most people in EU are sleeping coz they got work /school etc the days after or a family you can just ignore so you cant just stay awake all night and have the game be more important than real life, if this is on PVE as well many EU players are gonna loose everything have a think about that
  4. 2 points
    gj dev team great additions to the game........ smh rip atlas
  5. 1 point
    I'm curious btw, why DEVs decided to get rid of current LAWLESS??? Was there particular reason for that? (Until today I thought new claim system will replace current islands claims...
  6. 1 point
    @Caine & @Chucksteak Gotta corroborate Caines position, when I quit last month I had accumulated well over ~500k+ (in gold and assets) since server restart, almost entirely solo. I only had 1 market-warehouse too. Also I wasn't super efficient, I cooked meals, purchased tames with minimal haggling, gave ALOT of shit away to newbs, bred some lions for a goof, my galley was all 150%+ blueprinted... Was gonna give it away here on Forums, decided to give it to a couple of friends instead, they've been been ghosting ever since though, so I don't even know if all the food rotted, lions died etc. I'm assuming my neighbors watched like hawks and scooped up whatever was left.
  7. 1 point
    Yes i play PVP official, but exactly this will happen on tuesdays (obvious to everyone above gorilla IQ) : a) naked jobless 24/7 noob is passing by b) naked noob sees a bunch of armored docks, galleons and a huge superfortress c) naked noobs builds a claim tower d) Tatatata... 45 minutes later noob owns a fleet of galleons, several armored docks, a huge superfortess and close to a million gold
  8. 1 point
    Probably. Or probably not. Devs have already said we aren’t real players and they don’t really care of about pve. So you’ll either be wiped with no warning like the last two times. Or your bases will be someone else’s. If that happens look me up if you want to keep playing I’ll resupply you. Least us old codgers, the non existent pve players can do for each other. More then devs have done for us. g
  9. 1 point
    @George Catcher Yea they throw in the vague phrasing "will make your structures vulnerable to be claimed" at the end confusing things. Also they left out radius, gold cost, decay time, upkeep, taxes, tames, how conflicting tower placements will be resolved, PvE, PvP, tower HPs, size, a frikken picture of a tower... will it have a peace timer?...just to name a few important details off the top of my head... Basically to evade the responsibility of correcting the game mechanics and avoid a wipe they're going to have a tower-battle-royale on lawless. Don't get pissed at the devs, get pissed off at your neighbor.. Gah hah ha ha lol
  10. 1 point
    I just wonder HOW then : )) For example if I have my monstrous base from 100500 walls, ceilings etc, should enemy player capture all pieces one by one?
  11. 1 point
    @George Catcher Everything- Merriam-Webster dictionary - definition 1. a. All that exists b. All that relates to the subject 2. All that is important 3. All sorts of other things -used to indicate related but unspecified events, facts or conditions If they're going to let it claim the Armored Dock AND the boat in less than 45 minutes I see no reason they'd exclude anything else. Correct me if I'm wrong, but sections of the smithy are labeled as "structures", right? So I say again.. Gah hahaha Sorry
  12. 1 point
    Hmmm. I hope this radius won't be the same as first version of warehouses was: What do you mean by STRUCTURES? Will it be just prefab windmill, warehouse, docks etc? Or any structures? And how game will specify "the structure?" For example - will this one count as one structure? Or will I be able to claim this castle? How about this theater? Or maybe I can capture this bar??? I hope you do understand that in PVE LAWLESS in most cases is the only option for lone wolves. Because ppl just wanna their small spot (not to be landowner) and most islands outside Lawless are forbidden to build on for some reason.
  13. 1 point
    OK so we are a Tribe with 10 members, and we ONLY wanna and we like to live on lawless. we have 4 mega bases on different islands IN PVP server. on really big islands so we have alot of stuff. what will happen to all warehouses and all bases, how many flags can we place ? Other ppl can now just come and claim it. i think this is a really shitty thing to do for the ppl who actually have big bases and really lives in lawless. feels like were getting kicked in the stomach by this change. For real if the flags wont cover everything
  14. 1 point
    This new claim system is unfair for the long time playing players in the Lawless regions!!!! Devs please consider deeply before implementing it into the new update...... Good luck every body!
  15. 1 point
    @Fionaline & @Rossco I think.. gah hahahaha I'm sorry but I meant to say, I meant to say, to say... say *slaps his knee* *begins coughing* Sorry I can't stop gah hahaha cackle keh Sorry *gasps*
  16. 1 point
    I like the idea of a new claiming system but 45 minutes to claim everything I own? I fear that will destroy small companies like mine while we sleep.. There’s got to be a catch 22 in there somewhere right??
  17. 1 point
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  18. 1 point
    We’ve got a pretty jam-packed post for you today! Because of your amazing participation, providing tons of questions for our team, we’ve decided to split responses into two posts. Since we received a large amount of inquiries regarding PvP balances, we’ll be discussing those questions separately in a later post. Because today, we have a few special topics we’ll be addressing first. Our first entry is a reply from the dev team regarding the inclusion of a new ship building system. Next, we have a new survey for you all to provide feedback on Ships and we can’t wait to hear your responses. Finally, we finish up with Q&A, excluding PVP questions previously mentioned. In an effort to provide more transparency between the team and the community, we continue to look for more ways to blend the goals of the two entities to make Atlas as great as we both know it can be. We appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. New lawless Land Claim Changes In the patch dropping early next week, we’ll be introducing a new claim system to the lawless regions of Atlas. Moving forward, Pathfinders will now be able to claim land in these areas using a claim tower that will claim everything within its radius after it reaches full health. This takes about 45 minutes and may be sped up with gold. These changes will take effect immediately with the release of the new update and will make your structures be vulnerable to being claimed by others. Armored Docks may be claimed in this manner, and that includes the ships docked there! Previously we mentioned that there may be a wipe with the new claim system if it becomes necessary. However, we are able to implement this without requiring it, so please note that there is NO WIPE at this time. Note to Private Server Owners: Private servers will be unaffected by this change - functionality to make this change to your server will come in the patch after. Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A! Q&A What are long term visions for the balance of island defense. I personally like that it's currently incredibly difficult to steal islands (contesting needs a lot of work). But a large contributor to why it's currently so hard comes from my question in #1--how easy it is to spam islands. If we suddenly had to think very carefully about structure count throughout the island, how are companies going to keep themselves properly protected without leaning on structure count? We agree that islands are incredibly hard to assault right now when facing an entrenched, knowledgeable defender. There are a variety of reasons for this, from the layout of the islands such as massive pillars, to unintended strategies such as spamming structures all over the place to prevent others from building or bringing in tames easily. We are focused on long-term solutions rather than quick fixes. Ideally, we want players to be forced into making choices about how they spend their limited resources. This means they should have to pick which places they are going to spend their effort to defend. The answer should not be that they can defend everything. We’re moving towards a game where you need to have a strong navy if you want to defend your shoreline. Cannonball physics are currently pretty bad. They travel incredibly slowly, to the point that these massive warships can actively dodge them like we're in some sort of space simulator. Additionally, there is no forward momentum physics so things like chaser cannons don't work. Is the team looking at adjusting these things? Shooting any of the ship-mounted weapons forwards results in some unrealistic behaviors that we'd like to eliminate. We're looking at solutions for this. Are alliances going to get reduced again (they should, or should have some sort of settler mechanic)? Atlas is about interactions, both positive and negative, with other players and Companies. We would like those stories to be told and dictated by players rather than by a heavy-handed developer approach. This means giving players lots of opportunities to cooperate and fight over limited resources. A single megacorp is not good for the game and yet we have large goals for Companies in mind that will require massive efforts from many players to accomplish. Keep listening and we'll be talking about those plans soon enough. In the meantime, we do not plan to mess with the balance of Companies and Alliances without fully addressing the overall ecosystem. What are some more solo XP grinding opportunities the team is looking at so smaller companies don't get left in the dust with no way to catch up? This is a great question. We really want to support lone wolves and small companies as a vital part of the game world. Compared to a lot of the other games we have played or worked on, Atlas XP seems to be in a really weird place and is frankly pretty broken. Large, organized death squads farm ridiculous amounts of XP with little real effort and hit level cap within a few days of a wipe, while players who are new or are in small companies are playing what feels like a completely different game. This creates a lot of power disparity between different groups of players and contributes to making it very difficult for players not in companies to feel like they can compete. XP is like a holdover from RPGs that this game has inherited, and it’s tied into a lot of different systems in the game. We want new players to have their options slowly rolled out to them so they aren't overwhelmed, and at the same time we don't want to create a grindy experience for veterans. Ultimately, we'd rather this game be focused on player expertise rather than character level, and long term are looking at how we can move towards that. Some of the specific things we are considering are ways to spread leveling out over the entire season while not making it grindy, or giving tools to everyone to get to the level cap early and creating more ways to increase your cap through actions in the game that are interesting, and again not grindy. Let us know your thoughts. Will there be more options in ship PvP? Yes! One of the goals of the new ship system is to provide players with more meaningful choices when constructing ships. As we expand the system, players will need to decide which pieces will provide the most value for their strategy. We intend to provide a variety of equally viable options that expand the meta and support a variety of playstyles. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  19. 1 point
    LOL Sure you did.
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