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Found 5,355 results

  1. Sad news(. Unofficial PVE server: The players are crying. They took his island and flag. To the new player the owner made a big tax. Оfficial PVE server: The settlers destroyed the resources on the island when they made houses! We will drive out the settlers! This is the beginning! online falls ... I propose to make new rules on NA PVE. Each new player has 1 flag. Try? Watch online? (Now online NA PVE Empire - 60 players((( what for?!!!) P.S. Your company works well. The game has become better!
  2. I was thinking for a water tame that is good for fish meat and prime fish meat a long big serpent you can ride good for protecting shipwrecks killing sharks and getting fish oil and it can go on land but it is vary slow and it cant damage ship but good for killing npc crew and players take 2 times damage from grapeshot and puckle turrets it is a mythical creature so no breeding that is my idea for a water tame.
  3. Ok so my company and i are building a massive harbor wall to defend our ships,and i mean massive, its going around our entire natural harbor and its 3-4 foundations thick (playing on pvp) it goes without saying that the lag is real and probably going to be worse with the amount of ships that will be in there and when the wall itself it actually done. so my idea to reduce the lag is to have thicker and larger wall parts available to build, so maybe 100 stone walls will create a large thick stone wall you can place down thats just one model instead of having to place 8000000 individual stone walls that all render in when you get close causing your computer to instantly catch fire, or maybe you can build the wall like a ship frame and just add the parts to it you need to complete it. I dont know, there needs to be something new with the building system to reduce lag and making it less intense to build large defenses.
  4. I think another big issues besides claim timers and other stuff is that the circles can actually overlap. My suggestion is to make so no circle can overlap anything. Now I have like 2 circles overlapping into my claim and they can build there. And I didn't even got to defend it... If the circles couldn't overlap this would solve the issue with 1 guy keeping half the island that he doesn't use because he couldn't defend it and there would also be some little neutral spots left in between the claim circles for random passers-by to build a shelter to stay until the next day, or some crafting buildings to prepare for the next voyage. Just an idea. Thank you Idea given with PVE server in mind as I have no experience in PVP one, so it might work differently there.
  5. REMOVE THEM FROM THE GAME.. jk, but only kind of. My actual idea for these things would be to add an item to the game that is craftable or purchasable for gold. The item would attach to your ship, a flag or lantern or something. This item would cause SoD to not engage with you unless you chose to engage with them. OR if you were engaged with another player. Unless the idea of SoD is to be a constant pest to all players - pvp, pve, large groups and small, solos and casuals. I dont see why something like this couldnt work. It is really the best of both worlds. SoD get to stay in the game AND people like me who just want to enjoy the open ocean will be less likely to complain about them or quit over them.
  6. I'm not going to bother complaining about the ships as I have already sent Jat a discord message with a video linked. My first idea is that the ghost ships are the same as Ark Extinction where if you open a loot box it starts an event with the ghost ships, the other idea is that the ghost ships are only around the power stones. This pun wasn't originally intended but without a server wipe or massive rollback my company of approximately 30 people are dead in the water. I hope this issue gets fixed as I absolutely love this game and what it is trying to do. At this stage though I have to assess risk vs reward and with living in the tundra area the risk of sailing for resources is not worth the reward.
  7. So here's an idea that could work for pve and pvp that some of my friends and I came up with it would be cool if there was a sacrificial alter place where you could duel another player each player would be set to lvl 1 for the duel and have no items or skills winner gets fountain of youth looser gets reincarnated back to lvl 1 with a permanent 5% stat bonus
  8. So i had an idea for the bank.... we have a folder called clients where its full of members of the tribe you like on a specific person and in that sub folder you can see how much gold they have?
  9. Hi folks. So im fairly new to the game, but I can see there is a definite problem where it comes to grinding away for hours building your ship, only to have it wrecked while your asleep or at work... (which is really a bit too punishing in my view). This is especially true for people who often play solo, and don't have the resources or time to build a huge galleon with npc crew to protect it while your away. I do however like that the game is quite hardcore and would hate for it to become too easy, so here is an idea.... (please ignore if this is already in game.. I just haven't discovered it.) It would be really cool, and not too difficult to create if there were sand banks/bars out in deep sea. I've been sailing around quite a bit and never found any. The only ones you see are near to islands. The problem is you can't really drop anchor at a Freeport, because your decay timer will have your boat wrecked before you even get out of bed the next morning. But sailing out to a "Lawless" area and dropping anchor near a Lawless island leaves your boat very exposed to pvp players sneaking onboard and wrecking it while your off line. Perfectly valid strategy, but there are far too few methods for us solo players to combat against that. The only real advantage a small "solo" player has, is they usually use a sloop which gives them a speed and manuverability advantage, which they need to be able to use to balance out against the huge "Companies" who have galleons. If we had certain area's on the map, where there were "Mazes" of complex sand banks... out in the middle of the ocean somewhere waiting to be discovered. A valid form of defense could be to take your sloop and weave your way inside some complex sand banks and drop your anchor there. This would prevent larger ships with an unfair advantage, broadsiding you just for fun while you sleep. It would also present a new defensive strategy for people with smaller ships. If being chased by a bigger ship, you could sail into a known sand bank area and attempt to run the enemy a-ground... or at least force them to slow down while your smaller nimble ship weaves its way through and makes an escape. I believe this was a genuine tactic used at sea. The sand banks could even move or change their location... like they do in real life. Meaning that someone on large ships needs to be stationed on watch to prevent "running a-ground. " I do also think that there should be "Safe ports" where you can sail your ship and dock for safe keeping. The npc presence on the dock, should protect your boat while your away.. but there should be a price to pay for this "service." Maybe you have to pay a mooring fee, in booty or gold gained during your adventures. Or maybe make it that if you become a known villian or pirate, law abiding ports won't take you. If you want to become a true pirate, you must be prepared for the fact that your not really welcome in most ports... all except "Tortuga" or course!!
  10. Another poorly thought out design change that makes life more miserable for non-mega companies. If you don't hold land somewhere, there is now no possible way to secure a boat. Period. Anyone can swim up and blow any boat in any lawless zone. The biggest risk is that they might blow themselves up. To top that off, it only works in lawless zones. So the large companies can swim in and blow up anything they want and you can't retaliate because the same thing can not be done in a claim zone. If the idea is that you must join a mega or die, then just go ahead and give permissions to the mega companies to just demolish small company boats and structures and make life easier on everyone. There's lots of potential here, and barrels are pretty fun I must admit, but this is just a stupid design choice. The same rules should apply to their use anywhere or else just remove them.
  11. My idea is simple. Create a dock at the free ports for small to medium ships that you can doc for fee of gold. She ship will stay their for a fee. If the fee runs out the shipyard npc will auction off your ship to others. This give small groups and solo players a place to store their ship when offline. Also adds fun to trying to buy other ships in auction. Have a limit per company so things dont get crazy or have the gold cost go up per ship and per day of storage. Thoughts? Z
  12. Just thought the mini game of treasure hunting (and ships at sea) is kinda fun, until you get used to your tactics, then it just becomes farming. Then eventually grinding. So how about instead of SotD random fleets at sea, there's also incursions of SotDamned invading player towns, they might aim for specific banks or flag locations, with a fair sized aggro range, with small groups of ai driven mobs attacking buildings, ships, shipyards, beds (protective buildings). Events could be timed, at completion the Ai "disbands enmasse death" and leaves behind a treasure or group reward for any who died/fought etc. Ai groups would be set by algorithm dependant on the size of communities of islands being invaded. Maybe size of island would only attract invasions, maybe numbers in residence, maybe tech levels/levels of players on avg etc.
  13. PVE: Purchasable deed of land from an NPC bank for PVE servers perhaps? No foundation spamming. No one can put anything on your purchased land unless you have set permissions to do so. No one can build anything on unpurchased land. You pay tax on the land weekly? Bi-Weekly? Monthly? When someone quits, or just doesn't pay, it goes into foreclosure. A timer ticks down for the old owner to pay last minute. Otherwise (if this is possible for them to determine), everything on the land from the previous tenant comes with the new deed at a higher price determined by everything that would be included with the deed. If no one bids for it either the price continues to drop or a timer runs down until everything on the property is destroyed and the land price is reset. The deed price can also factor in other variables. Island size, property size, island resource wealth, company size of the purchaser. A large company would pay more than a soloer. And there has to be a workaround for someone in a large company to quit real quick to buy the land then join up again to just get the cheaper price. Just added thoughts. Work in progress. You can place your flag anywhere on your land that you have purchased. The price for deed purchase can be from gold, various tasks they set forth, or their quests they have mentioned implementing. The possibilities are endless. Perhaps the other options are open to 1 man Companies since it's harder to obtain measurable gold compared to teams of people. Just need some brainstorming for development. Hope this is clear. Upvote if this is something you could agree with. Edit: Owner can temporarily change permissions to allow someone to build a taming pen on their land.
  14. I dont see why everyone is so angry about the new patch stone cost. I think its a wonderful idea and the devs know what is good for this game.
  15. Just another suggestion. Thoughts? Obviously it's tweakable.
  16. A claim flag with a claim area just like before. Claim flags have a forced spacing rule to not overlap. Example: A 200 feet diameter claim with a 50 feet border. The closest enemy flag could be placed 300 feet away. You have 200 feet to build on with a 100 feet of empty area between. Overlap exception if you own both/all flags. No one can build on a PVE server in any area they have not dropped and maintain a claim flag. All object spam is gone. No boat spikes. Unless they use a claim. You have a limited number of claim flags. I would try 4 at first, maybe 5. Example: 2 flags together makes one big base. remaining 2 could be two smaller outposts bases. Replace that flag with something like a stone obelisk maybe 6 feet high. The flag/obelisk requires something not too painful, like 1000 logs a week. Can't preload more then 3 weeks of logs. If it runs dry your claim and everything on it starts a 72 hour until deleted countdown. During that countdown, all doors and lock boxes are unlocked for others to take from. You could be away for 3 weeks and be safe, then you're toast. A company of 10 or more active players can drop a larger (Company Flag), doing so costs one flag from each member. Maybe 400-500 feet diameter. Max 4-5 large flags. One big base and two smaller ones. Company members can deed personal claims to the company. Deeded flags have company flag rule sets. Company and deeded to company flags/claims require the same type of service as the personal claims and delete if that service stops. Players that have not logged in for 4 weeks are removed from the company. If you drop below 10 active players, company flags start a 7 day delete timer. You have a week to find members. You would also have a second type of flag. A temporary flag that only lasts for 48 hours. A smaller claim area, maybe 60 feet. This flag would mainly be for traps, short term wipe recovery or a small short term outpost. Limit one active. Could be serviced to keep active for 14 days max. Spacing rule (50 feet) applies. Drop claims on normal and lawless the same. Same rules apply. You can delete your claim flag. Deleting a claim starts a 10 minute all objects delete timer for relocating of claim if your not leaving altogether. Claims can be placed near shore in same depth as ship anchoring. Not in the deep sea. No decay on active claims. No tax of any kind. Anyone can harvest in any claim they can access. Resources can only be walled off if they are 100% within a claim where they could be walled off. Again... no building at all outside of a personal or company claim.
  17. So running a 7x7 grid production and wanting to run a small test 2x2 grid on the same server however wondering how this will affect Redis. Anyone doing this type of stuff? I'm trying to run with diff names for the DB's but it doesn't seem to like that and hangs when I try to start it. If someone has successfully ran multiple grids on the same hardware how did you do it? I'm running Redis as a service now and it's on a single port. So can you run just multiple redis db's on the same server with different grids located in different folders obviously. So C:\Atlas Production C:\Atlas Test and then connect them to a redis db on the same port but diff db names in the json? Anyway lots of questions and if noone knows I'll spin up a separate VM to host a 2nd DB perhaps as I'm sure that would work but if I don't have to that is my preferred way. Anyway thanks in advance for any info you guys might can share.
  18. First this. OK, so that is basically what is coming with some changes. But, I was advised that this will cause a problem. I know doom is coming, as he put it, so I grab the valuables and run out to hide them someplace. True, and also, some people will throw the valuables on the ground to avoid them being captured. I do this. Scorched Earth. I can't have it, so neither will you. Well, to be honest, if somebody wins the fight, they deserve a reward. So here is a proposal to allow that to happen. First, Gold, Maps, and BPs would be stored in central repositories. They cannot be removed from them. Only destroyed, but destroying them would take a lot of time. Maybe you move it to a waste bin, and it takes 24 hours for that to delete them. This wouldn't be used for the gold obviously, but would for maps and BPs you know you won't use. BPs in the Repository would show up in any appropriate crafting station that the company owns. When you pull a map out to use it, you are pulling out a copy. The original stays there until it expires, or is used to dig up the gold. This way you can still use it as you do now, but it is still there to be stolen. These things cannot be taken out and tossed on the ground, to deny the enemy. Only the enemy can capture them by blowing up the taxation bank/repository, in which case, everything drops to the ground in a satchel. When they claim it, it is added to their repository. Ships would have a Captain's Safe. This allows for the capturing of these items when you sink a ship. When you raise anchor at your port, the Captain's Safe is filled with enough gold to pay the crew for 2 full days...real days, not game days. You can add gold if you are going to make purchases, or know you won't go back to your home port in 2 days. Any gold captured, any BPs recovered, and any maps found, will be added to this Ship's vault, if that ship is closer than the Home Port Taxation Bank/Repository. This maintains the ability to capture these things, when you sink a ship. More so actually, as I am not going to let you have those things with the present mechanics. I can't have them, neither are you. Scorched Earth. When you anchor at home port, those items are transferred to the Bank/Repository.
  19. So I know there is a possibility of doing away with the claim flag altogether. One thing I did like about it. Was the ability to find the green circle on the grid where my bases are at. Can we still have them as a "decorative" item to show house emblem etc and the green circle to find my way home?
  20. Cannons should only snap into cannon ports... how and why is this even up for a topic... or can you guys not figure out how to make snap points for cannons on boats?
  21. I would like to see more creatures added to the game, one being the Gorilla https://en.wikipedia.org/wiki/Western_lowland_gorilla. This would be a tamable creature, its purpose to harvest thatch from tree's this would of course replace the Giraffe as the main thatch gatherer since it doesn't make since to have a creature like that doing that sort of task. What do guys think? Would this be a cool animal to have in Atlas. I know the Yeti is kind of similar in this creature's aspect, but the Yeti kind of feels like a Ark Survival Evolved creature and I would like to see some uniqueness put into Atlas.
  22. There's a lot of ideas out there. Obviously not everyone will be happy with all of them. Some won't be happy with any of them. Claim limits solve some problems, but create others. Let's say that claims are limited to one per company (remember that even a solo player is a company of one) plus one per member. This would require a few additional changes: First a system that automatically removes inactive players from a company (of more than just themselves) after x number of days offline. Let's say 21 as that's the current claim timer anyway. Second is upkeep. Upkeep on a limited number of flags need be nothing more than time (the most valuable resource there is). Players should have to interact with the flag to reset the timer. These two go hand in hand as they allow the company to decide what they are going to keep before the claim timer expires. And it keeps mega companies actually active. Say you are a company of five with 20 claims. You do upkeep on 5 flags, when you go for number six, you get a system message that says you are at your maximum number of flags and must declaim a flag before you can update another. Of course you could also pickup another member and thus be entitled to flag number six. Third. No flag contesting. Timer expires and the flag/claim vanishes. End of story. If you couldn't be bothered to upkeep for 21 days, don't complain when it goes away. Next, any builds outside of claimed territory decay in 4 hours. I.e you can still build in lawless if you need to... you just can't live there (no more pillar or foundation spamming.). Finally put an upkeep requirement on ships with decay for those that are not actively being upkeeped so they can eventually be sunk. Let the flaming commence.
  23. handcuff prison -- crime committed you get tagged -- murder is a 12 hour punishment ie --- You get caught handcuffed and put in the nick - you have to be ONLINE in the nick for whatever time period it is that your punishment entails. An hour is a real time hour ONLINE in game in the nick before your free... and on and on and on. Criminals get tagged and bounty can be placed...! Bounty hunters find and imprison both on their ship and to be taken to a freeport. This allows pvp/crime in pve ..but don't get caught youll get tagged if you do it. 12 hours or murder. Just an idea...! Of course the time spent aboard the prison ship taking you to freeport for judgment and incarceration as you will already be guilty... will be deducted from your sentence. Or maybe pay a fine to the victim. You could add to the public square three strikes and your out … ie HUNG by the neck until dead - public hanging, and that means your char is wiped and you have to start again. Actually thinking about it - programming wise .. the most simplest solution to trade I can come up with would be a trading box. Like an item box but with the ability to trade and be able to pick up after use. So you put the box on the floor - enter the stuff for sale .. a second inventory below is the place where they put the money or trade goods .. press accept both sides and trade is done. J
  24. Originally posted buried in a different land claim change thread, just wondering on people's thoughts. If it was set up so that you had to designate 50% of your claimed land over X amount of claims (5? 10? Some random formula involving the # of the people in the company and # of claims?) as open build by anyone. With some other mechanics thrown in: 1: Whoever built there first would be the only company allowed to build in that claim, aside from the owner. 2: The tenant would get protections like not being able to be kicked off as long as they were active within as long as the company's claim timer was. 3: If the actual landowners claims go up for the owner's inactivity, the tenant automatically becomes the new owner of the claim they have built on...there would be a lot less people in lawless, and a lot more people 'renting' claim space. 4: A flat tax of 10% for the tenant, on the land. I think that this would force people to allow building on their sometimes ridiculous amount of unused claims, as well as incentivize people to rent, but would still allow people to protect their 'important' spots like harbors and resources, while being an almost open building set up, similar to Ark, but with the protection that the land holders get to choose which of their claims are able to be built on, and a minor passive income for them. This would allow lawless to go away and become more claimable area, since the overall purpose of it originally was to be somewhere to build something better than a raft to find your own claim, and now that you can get a ramshackle sloop in freeport, the only purpose was for people who couldn't find land.  Additionally, the land claim leaderboard could still exist, because even if you held 1000+ land claims, half of them would still be rentable. No claim limits would need to be imposed, due to the same reason, although to keep unused land to a minimum, the percentage of land forced to be able to build could scale up to 66% over 500, and 75% over 100. No upkeep would even need to be implemented, because people's land would be working for them while still allowing new players to find claims.
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